KiritsuguTG 5c46d84ca4 origin
2022-02-14 13:43:02 +08:00

88 lines
2.9 KiB
XML

<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<Includes>
</Includes>
<FXList id="FX_ALL_JetFighter_BombExplosion">
<NuggetList>
<Sound Value="ALL_Vindicator_BombImpact" />
<ParticleSystem Particle="AlliedBombExplosionStreaks"/>
<ParticleSystem Particle="AlliedBombExplosionShockwave"/>
<ParticleSystem Particle="AlliedBombExplosionLight"/>
<ParticleSystem Particle="AlliedBombExplosionFire"/>
<ParticleSystem Particle="AlliedBombExplosionFireMushroom"/>
<ParticleSystem Particle="AlliedBombExplosionFlash"/>
<ParticleSystem Particle="AlliedBombExplosionGlow"/>
<ParticleSystem Particle="AlliedBombExplosionSmoke"/>
<ParticleSystem Particle="AlliedBombExplosionSmokeGround"/>
<ParticleSystem Particle="AlliedBombExplosionSmokeMushroom"/>
<ParticleSystem Particle="AlliedBombExplosionAfterFire"/>
<!-- Water FX -->
<ParticleSystem
Particle="SovietV4RocketExplosionWake"
OnlyIfOnWater ="true">
</ParticleSystem>
<ParticleSystem
Particle="SovietV4RocketExplosionWaterMist"
OnlyIfOnWater ="true">
</ParticleSystem>
</NuggetList>
</FXList>
<FXList id="FX_Excalibur">
<NuggetList>
<Sound Value="ALL_ProtonCollider_Explode" />
</NuggetList>
</FXList>
<FXList id="FX_Excalibur2">
<NuggetList>
<TerrainScorch
Type= "TERRAIN_MAPPED"
Radius = "125" >
</TerrainScorch>
</NuggetList>
</FXList>
<FXList id="sabar_wind_blade">
<NuggetList>
<Sound Value="sabar_wind_blade_FX" />
</NuggetList>
</FXList>
<FXList id="FX_Excalibur_boom">
<NuggetList>
<Sound Value="ALL_ProtonCollider_Explode" />
<!-- <ParticleSystem Particle="FXAlliedProtonColliderHitFlash"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem> -->
<ParticleSystem Particle="FXAlliedProtonColliderHitCore"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
<ParticleSystem Particle="FXAlliedProtonColliderHitDistort"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
<ParticleSystem Particle="FXAlliedProtonColliderHitShockwave"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
<ParticleSystem Particle="FXAlliedProtonColliderHit02"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
<ParticleSystem Particle="Excalibu_lighthockwave"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
<ParticleSystem Particle="Excalibu_lightRays"/>
<ParticleSystem Particle="Excalibu_lightRays"/>
</NuggetList>
</FXList>
<FXList id="FX_fly_attack">
<NuggetList>
<Sound Value="sabar_flystrike" />
<ParticleSystem Particle="sabar_shockwave"> <Offset x="1.0" y="0.0" z="00.0"/> </ParticleSystem>
</NuggetList>
</FXList>
</AssetDeclaration>