88 lines
2.9 KiB
XML
88 lines
2.9 KiB
XML
<?xml version="1.0" encoding="us-ascii"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset">
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<Includes>
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</Includes>
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<FXList id="FX_ALL_JetFighter_BombExplosion">
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<NuggetList>
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<Sound Value="ALL_Vindicator_BombImpact" />
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<ParticleSystem Particle="AlliedBombExplosionStreaks"/>
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<ParticleSystem Particle="AlliedBombExplosionShockwave"/>
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<ParticleSystem Particle="AlliedBombExplosionLight"/>
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<ParticleSystem Particle="AlliedBombExplosionFire"/>
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<ParticleSystem Particle="AlliedBombExplosionFireMushroom"/>
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<ParticleSystem Particle="AlliedBombExplosionFlash"/>
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<ParticleSystem Particle="AlliedBombExplosionGlow"/>
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<ParticleSystem Particle="AlliedBombExplosionSmoke"/>
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<ParticleSystem Particle="AlliedBombExplosionSmokeGround"/>
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<ParticleSystem Particle="AlliedBombExplosionSmokeMushroom"/>
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<ParticleSystem Particle="AlliedBombExplosionAfterFire"/>
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<!-- Water FX -->
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<ParticleSystem
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Particle="SovietV4RocketExplosionWake"
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OnlyIfOnWater ="true">
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</ParticleSystem>
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<ParticleSystem
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Particle="SovietV4RocketExplosionWaterMist"
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OnlyIfOnWater ="true">
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</ParticleSystem>
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</NuggetList>
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</FXList>
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<FXList id="FX_Excalibur">
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<NuggetList>
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<Sound Value="ALL_ProtonCollider_Explode" />
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</NuggetList>
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</FXList>
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<FXList id="FX_Excalibur2">
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<NuggetList>
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<TerrainScorch
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Type= "TERRAIN_MAPPED"
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Radius = "125" >
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</TerrainScorch>
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</NuggetList>
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</FXList>
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<FXList id="sabar_wind_blade">
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<NuggetList>
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<Sound Value="sabar_wind_blade_FX" />
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</NuggetList>
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</FXList>
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<FXList id="FX_Excalibur_boom">
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<NuggetList>
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<Sound Value="ALL_ProtonCollider_Explode" />
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<!-- <ParticleSystem Particle="FXAlliedProtonColliderHitFlash"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem> -->
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<ParticleSystem Particle="FXAlliedProtonColliderHitCore"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
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<ParticleSystem Particle="FXAlliedProtonColliderHitDistort"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
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<ParticleSystem Particle="FXAlliedProtonColliderHitShockwave"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
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<ParticleSystem Particle="FXAlliedProtonColliderHit02"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
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<ParticleSystem Particle="Excalibu_lighthockwave"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
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<ParticleSystem Particle="Excalibu_lightRays"/>
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<ParticleSystem Particle="Excalibu_lightRays"/>
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</NuggetList>
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</FXList>
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<FXList id="FX_fly_attack">
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<NuggetList>
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<Sound Value="sabar_flystrike" />
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<ParticleSystem Particle="sabar_shockwave"> <Offset x="1.0" y="0.0" z="00.0"/> </ParticleSystem>
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</NuggetList>
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</FXList>
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</AssetDeclaration>
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