ABU/data/yukitsuki/weapon/BaseWeapon/Fx/FX/sabar_shockwave.xml
KiritsuguTG 5c46d84ca4 origin
2022-02-14 13:43:02 +08:00

52 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include source="art:fxring01.xml" type="instance"/>
</Includes>
<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="sabar_shockwave">
<Lifetime High="20" Low="20"/>
<BurstCount High="2" Low="1"/>
<Colors>
<Color Frame="2" RelativeAge="0.1">
<Color b="7" g="7" r="1"/>
</Color>
<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
<ColorScale High="1" Low="0.8"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="1" Low="1"/>
</Default>
</Physics>
<Draw>
<Gpu RandTex="1" Shader="GpuParticleXY.fx" SingleRow="1" SpeedMultiplier="1"/>
</Draw>
<Volume>
<Line IsHollow="true">
<StartPoint x="0" y="0" z="6"/>
<EndPoint x="0" y="0" z="6"/>
</Line>
</Volume>
<Velocity>
<Ortho>
<Position>
<x High="0" Low="0"/>
<y High="0" Low="0"/>
<z High="0" Low="0"/>
</Position>
</Ortho>
</Velocity>
<Event/>
<Update>
<Default>
<SizeRate High="50" Low="50"/>
<SizeRateDamping High="0.7" Low="0.6"/>
<AngleZ High="7" Low="0"/>
<AngularDampingXY High="5" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
</AssetDeclaration>