108 lines
2.6 KiB
XML
108 lines
2.6 KiB
XML
<?xml version="1.0" encoding="us-ascii"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
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<Tags></Tags>
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<Includes>
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<Include
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type="all"
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source="ART:EX_JapanMissileGlow.w3x" />
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</Includes>
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<GameObject
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id="Tina_SniperCharged_prop"
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Side="Japan"
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EditorSorting="SYSTEM"
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KindOf="PROJECTILE SMALL_MISSILE DEFLECT_BY_SPECIAL_POWER NO_COLLIDE HIDE_IF_FOGGED"
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EditorName="JapanAntiVehicleInfantryTech3MissileProjectile">
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<ArmorSet
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Armor="NoArmor" />
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<Draws>
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<ScriptedModelDraw
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id="ModuleTag_ScriptedModelDraw">
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<ModelConditionState
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ParseCondStateType="PARSE_DEFAULT">
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<Model
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Name="EX_JapanMissileGlow" />
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<ParticleSysBone
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BoneName="NONE"
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FXParticleSystemTemplate="Tina_SniperCharged_propElectro"
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FollowBone="true" />
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<ParticleSysBone
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BoneName="NONE"
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FXParticleSystemTemplate="Tina_SniperCharged_propShockWave"
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FollowBone="true" />
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</ModelConditionState>
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</ScriptedModelDraw>
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<!--
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<ParticleSysBone
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BoneName="NONE"
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FXParticleSystemTemplate="iriya_mahopro_fx_light"
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FollowBone="true" />
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-->
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</Draws>
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<Behaviors>
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<FXListBehavior
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id="ModuleTag_FXLists">
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<DieMuxData
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DeathTypes="ALL" />
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<Event
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Index="onDeath"
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FX="FX_JapanMIRVHit" />
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</FXListBehavior>
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<DestroyDie
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id="ModuleTag_Die">
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<DieMuxData
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DeathTypes="ALL" />
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</DestroyDie>
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<BezierProjectile
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id="ModuleTag_BezierProjectileBehavior"
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Flags="ORIENT_TO_FLIGHT_PATH DETONATE_CALLS_KILL PING_PONG_SIDEWAYS_DRIFT"
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FirstHeightMin="0"
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FirstHeightMax="0"
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SecondHeightMin="0"
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SecondHeightMax="0"
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FirstPercentIndent="0"
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SecondPercentIndent="0"
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GroundHitFX="FX_JapanMIRVHit"
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SidewaysDrift="0"
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FlightPathAdjustDistPerSecond="100.0"
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MaxDistanceToTravel="600.0"/>
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<FireWeaponUpdate
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id="ModuleTag_FireWeaponUpdate"
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FireInterval="0.1s"
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AliveOnly="true"
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ActiveWhenDisabled="HELD">
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<FireWeaponNugget
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WeaponName="Tina_SniperCharged_flying"
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OneShot="false" />
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</FireWeaponUpdate>
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</Behaviors>
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<AI>
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<AIUpdate
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id="ModuleTag_AIUpdate"
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AutoAcquireEnemiesWhenIdle="NO"
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StateMachine="UnitAIStateMachine"/>
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</AI>
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<Body>
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<ActiveBody
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id="ModuleTag_ActiveBody"
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MaxHealth="100.0" />
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</Body>
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<Geometry
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IsSmall="true">
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<Shape
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Type="SPHERE"
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MajorRadius="0.8"></Shape>
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</Geometry>
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<VisionInfo
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VisionRange="0" />
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</GameObject>
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</AssetDeclaration> |