110 lines
2.3 KiB
XML
110 lines
2.3 KiB
XML
<?xml version="1.0" encoding="us-ascii"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Tags/>
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<Includes>
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</Includes>
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<GameObject
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id="iriya_mahoBlade"
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inheritFrom="BaseProjectile"
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Side="Japan"
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KindOf="PROJECTILE SMALL_MISSILE DEFLECT_BY_SPECIAL_POWER NO_COLLIDE HIDE_IF_FOGGED"
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EditorName="">
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<Draws>
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<ScriptedModelDraw
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id="ModuleTag_Draw">
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<ModelConditionState
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ParseCondStateType="PARSE_DEFAULT">
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<Model
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Name="" />
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<ParticleSysBone
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BoneName="NONE"
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FXParticleSystemTemplate="iriya_blade_flash"
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FollowBone="false" />
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</ModelConditionState>
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</ScriptedModelDraw>
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</Draws>
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<Behaviors>
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<BezierProjectile
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id="ModuleTag_BezierProjectileBehavior"
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Flags="ORIENT_TO_FLIGHT_PATH DETONATE_CALLS_KILL ADJUST_STRAIGHT_ONLY"
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FirstHeightMin="0"
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FirstHeightMax="0"
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SecondHeightMin="0"
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SecondHeightMax="0"
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FirstPercentIndent="90"
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SecondPercentIndent="20"
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FlightPathAdjustDistPerSecond="50"
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Acceleration="1.25"/>
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<FireWeaponUpdate
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id="ModuleTag_AntiAirWeapon"
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FireInterval="0.1s">
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<FireWeaponNugget
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WeaponName="iriya_mahoBlade_damage" />
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</FireWeaponUpdate>
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<DestroyDie
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id="ModuleTag_Die">
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<DieMuxData
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DeathTypes="ALL" />
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</DestroyDie>
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</Behaviors>
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<AI>
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<AIUpdate
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id="ModuleTag_AIUpdate"
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AutoAcquireEnemiesWhenIdle="NO"
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StateMachine="UnitAIStateMachine"/>
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</AI>
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<Body>
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<PropBody
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xai:joinAction="Remove" xmlns:xai="uri:ea.com:eala:asset:instance"
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id="ModuleTag_Body" />
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<ActiveBody
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id="ModuleTag_ActiveBody"
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MaxHealth="100.0" />
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</Body>
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<Geometry
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IsSmall="true">
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<Shape
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Type="BOX"
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MajorRadius="20.0"
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MinorRadius="20.0"
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Height="100.0">
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<Offset z="-50"/>
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</Shape>
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</Geometry>
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</GameObject>
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<GameObject
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id="BaseProjectile"
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EditorSorting="SYSTEM"
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KindOf="SMALL_MISSILE PROJECTILE NO_COLLIDE HIDE_IF_FOGGED"
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EditorName="BaseProjectile">
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<ArmorSet
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Armor="NoArmor" />
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<Draws/>
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<Behaviors>
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<DestroyDie
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id="ModuleTag_Die">
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<DieMuxData
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DeathTypes="ALL" />
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</DestroyDie>
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</Behaviors>
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<Body>
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<PropBody
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id="ModuleTag_Body" />
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</Body>
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<VisionInfo
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VisionRange="0" />
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</GameObject>
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</AssetDeclaration> |