KiritsuguTG 5c46d84ca4 origin
2022-02-14 13:43:02 +08:00

110 lines
2.3 KiB
XML

<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags/>
<Includes>
</Includes>
<GameObject
id="iriya_mahoBlade"
inheritFrom="BaseProjectile"
Side="Japan"
KindOf="PROJECTILE SMALL_MISSILE DEFLECT_BY_SPECIAL_POWER NO_COLLIDE HIDE_IF_FOGGED"
EditorName="">
<Draws>
<ScriptedModelDraw
id="ModuleTag_Draw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="" />
<ParticleSysBone
BoneName="NONE"
FXParticleSystemTemplate="iriya_blade_flash"
FollowBone="false" />
</ModelConditionState>
</ScriptedModelDraw>
</Draws>
<Behaviors>
<BezierProjectile
id="ModuleTag_BezierProjectileBehavior"
Flags="ORIENT_TO_FLIGHT_PATH DETONATE_CALLS_KILL ADJUST_STRAIGHT_ONLY"
FirstHeightMin="0"
FirstHeightMax="0"
SecondHeightMin="0"
SecondHeightMax="0"
FirstPercentIndent="90"
SecondPercentIndent="20"
FlightPathAdjustDistPerSecond="50"
Acceleration="1.25"/>
<FireWeaponUpdate
id="ModuleTag_AntiAirWeapon"
FireInterval="0.1s">
<FireWeaponNugget
WeaponName="iriya_mahoBlade_damage" />
</FireWeaponUpdate>
<DestroyDie
id="ModuleTag_Die">
<DieMuxData
DeathTypes="ALL" />
</DestroyDie>
</Behaviors>
<AI>
<AIUpdate
id="ModuleTag_AIUpdate"
AutoAcquireEnemiesWhenIdle="NO"
StateMachine="UnitAIStateMachine"/>
</AI>
<Body>
<PropBody
xai:joinAction="Remove" xmlns:xai="uri:ea.com:eala:asset:instance"
id="ModuleTag_Body" />
<ActiveBody
id="ModuleTag_ActiveBody"
MaxHealth="100.0" />
</Body>
<Geometry
IsSmall="true">
<Shape
Type="BOX"
MajorRadius="20.0"
MinorRadius="20.0"
Height="100.0">
<Offset z="-50"/>
</Shape>
</Geometry>
</GameObject>
<GameObject
id="BaseProjectile"
EditorSorting="SYSTEM"
KindOf="SMALL_MISSILE PROJECTILE NO_COLLIDE HIDE_IF_FOGGED"
EditorName="BaseProjectile">
<ArmorSet
Armor="NoArmor" />
<Draws/>
<Behaviors>
<DestroyDie
id="ModuleTag_Die">
<DieMuxData
DeathTypes="ALL" />
</DestroyDie>
</Behaviors>
<Body>
<PropBody
id="ModuleTag_Body" />
</Body>
<VisionInfo
VisionRange="0" />
</GameObject>
</AssetDeclaration>