308 lines
8.1 KiB
XML
308 lines
8.1 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset">
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<Tags />
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<Includes>
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<Include
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type="all"
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source="DATA:GlobalData/GlobalDefines.xml" />
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</Includes>
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<!-- 友伤是用来测试的感觉可以了可以全部去掉-->
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<!--入口-->
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<WeaponTemplate
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id="yukitsuki_KamikazeBlade"
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AttackRange="1000.0"
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FireFX="FX_None"
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FireVeteranFX="FX_None"
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RadiusDamageAffects="ENEMIES"
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ClipSize="1"
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Flags="RELOAD_WHEN_ATTACK_STOPS NOT_ATTRACTED_BY_MAGNETS"
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PreAttackType="PER_CLIP"
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CanFireWhileMoving="false"
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AcceptableAimDelta="10d"
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RevealShroudOnFire="true"
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>
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<PreAttackDelay
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MinSeconds="1.0s"
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MaxSeconds="1.0s" />
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<FiringDuration
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MinSeconds="0.5s"
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MaxSeconds="0.5s" />
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<ClipReloadTime
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MinSeconds="1.0s"
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MaxSeconds="1.0s" />
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<Nuggets>
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<AttributeModifierNugget
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AttributeModifierOwnerName="Attribute_shana_swing_damningness_pack">
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</AttributeModifierNugget>
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<WeaponOCLNugget
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WeaponOCL="OCL_Shana_DamningnessObject"/>
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</Nuggets>
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</WeaponTemplate>
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<!--外面一圈的燃烧伤害-->
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<WeaponTemplate
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id="Weapon_shana_swing_damningnessSourceFireDamage"
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ProjectileCollidesWith="ENEMIES"
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RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
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Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
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RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_VEHICLE">
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<Nuggets>
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<DamageNugget
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Damage="15"
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Radius="25.0"
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DamageTaperOff="5"
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DamageType="EXPLOSIVE"
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DeathType="BURNED"
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PartitionFilterTestType="CIRCLE">
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<DamageScalarDetails
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Scalar= "25%">
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<Filter
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Rule="NONE"
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Include="STRUCTURE" />
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</DamageScalarDetails>
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</DamageNugget>
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<!--DamageTaperOff="10.0"
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Radius="100"-->
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</Nuggets>
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</WeaponTemplate>
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<!--ocl物体 对中心进行攻击-->
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<WeaponTemplate
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id="Weapon_shana_swing_damningness_FireOnCenter"
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AttackRange="300.0"
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WeaponSpeed="400"
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MaxWeaponSpeed="450"
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FireFX="FX_JapanMIRVFire"
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FireVeteranFX="FX_JapanMIRVFire"
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FireSound="JAP_RocketAngel_WeaponFire_Missile"
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AcceptableAimDelta="20d"
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ClipSize="1"
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AutoReloadsClip="AUTO"
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PreAttackType="PER_CLIP"
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RequiredAntiMask="ANTI_GROUND ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY ANTI_STRUCTURE ANTI_WATER"
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RadiusDamageAffects="ENEMIES">
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<PreAttackDelay
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MinSeconds="0.25s"
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MaxSeconds="0.25s" />
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<FiringDuration
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MinSeconds="0.02s"
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MaxSeconds="0.02s" />
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<ClipReloadTime
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MinSeconds="1.45s"
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MaxSeconds="1.65s" />
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<Nuggets>
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<FireOnObjectsNugget
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Radius="200.0"
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FireOnVictimObject="true"
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PartitionFilterTestType="CIRCLE"
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VictimMustBeAlive="true"
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Weapon="Weapon_shana_swing_damningness_FireOnCenterLauncher">
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<Filter
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Rule="NONE">
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<IncludeThing>Object_Shana_DamningnessTarget</IncludeThing>
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</Filter>
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</FireOnObjectsNugget>
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</Nuggets>
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</WeaponTemplate>
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<!--ocl物体 对中心进行攻击-->
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<!--FireFX="FX_AlliedMissileManFire"
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FireVeteranFX="FX_AlliedMissileManFireHeroic"
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FireSound="ALL_JavelinSoldier_MissileFire"-->
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<WeaponTemplate
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id="Weapon_shana_swing_damningness_FireOnCenterLauncher"
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AttackRange="175.0"
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WeaponSpeed="300"
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MinWeaponSpeed="150"
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AcceptableAimDelta="20d"
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PreAttackType="PER_SHOT"
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ReAcquireDetailType="PRE_FIRE"
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VirtualDamage="SHARE"
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ClipSize="1"
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Flags="ATTACK_NEEDS_LINE_OF_SIGHT"
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RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE"
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CanFireWhileMoving="false"
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FinishAttackOnceStarted="true">
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<FiringDuration
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MinSeconds="0.4s"
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MaxSeconds="0.6s" />
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<ClipReloadTime
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MinSeconds="0.1s"
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MaxSeconds="0.1s" />
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<Nuggets>
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<ProjectileNugget
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WarheadTemplate="Weapon_shana_swing_damningnessDamageWarhead"
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ProjectileTemplate="prop_Shana_Damningnessproject">
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</ProjectileNugget>
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</Nuggets>
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<ScatterRadiusVsType
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Radius="25.0"
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RequiredModelConditions="SHRINK_EFFECT">
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<Filter
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Rule="ANY"
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Include="INFANTRY AIRCRAFT VEHICLE HUGE_VEHICLE" />
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</ScatterRadiusVsType>
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</WeaponTemplate>
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<!--WarheadTemplate="Weapon_shana_swing_damningnessDamageWarhead"
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ProjectileTemplate="prop_Shana_Damningnessproject">-->
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<WeaponTemplate
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id="Weapon_shana_swing_damningnessDamageWarhead"
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ProjectileCollidesWith="ALLIES ENEMIES NEUTRAL STRUCTURES WALLS"
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RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
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Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
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RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY ANTI_STRUCTURE">
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<Nuggets>
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<DamageNugget
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Damage="1"
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Radius="25.0"
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DamageType="EXPLOSIVE"
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DeathType="BURNED">
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</DamageNugget>
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</Nuggets>
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<ScatterRadiusVsType
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Radius="25.0"
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RequiredModelConditions="SHRINK_EFFECT">
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<Filter
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Rule="ANY"
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Include="INFANTRY AIRCRAFT VEHICLE HUGE_VEHICLE" />
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</ScatterRadiusVsType>
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</WeaponTemplate>
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<!-- 飞行中的伤害-->
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<WeaponTemplate
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id="Weapon_shana_swing_damningnessDamageWarheadInFly"
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ProjectileCollidesWith="ENEMIES"
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RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
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Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
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RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_VEHICLE">
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<Nuggets>
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<DamageNugget
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Damage="15"
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Radius="25.0"
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DamageTaperOff="5.0"
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DamageType="EXPLOSIVE"
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DeathType="BURNED"
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PartitionFilterTestType="CIRCLE">
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<DamageScalarDetails
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Scalar= "20%">
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<Filter
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Rule="NONE"
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Include="STRUCTURE" />
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</DamageScalarDetails>
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</DamageNugget>
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<!-- 这里要对建筑有修正比 这里是对建筑伤害的大头 -->
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<!--DamageTaperOff="10.0"
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Radius="100"-->
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</Nuggets>
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</WeaponTemplate>
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<!-- 散射武器 进行散射-->
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<WeaponTemplate
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id="Weapon_shana_swing_damningness_CenterScatter"
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AttackRange="230.0"
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MinimumAttackRange="110"
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WeaponSpeed="200"
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FireFX="FX_AlliedMissileManFire"
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FireVeteranFX="FX_AlliedMissileManFireHeroic"
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FireSound="ALL_JavelinSoldier_MissileFire"
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AcceptableAimDelta="20d"
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PreAttackType="PER_SHOT"
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ReAcquireDetailType="PRE_FIRE"
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VirtualDamage="SHARE"
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ClipSize="1"
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Flags="ATTACK_NEEDS_LINE_OF_SIGHT"
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RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE"
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CanFireWhileMoving="false"
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FinishAttackOnceStarted="true">
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<FiringDuration
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MinSeconds="0.4s"
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MaxSeconds="0.6s" />
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<ClipReloadTime
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MinSeconds="0.1s"
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MaxSeconds="0.1s" />
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<Nuggets>
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<ProjectileNugget
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WarheadTemplate="Weapon_shana_swing_damningness_CenterScatterDamageWarhead"
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ProjectileTemplate="prop_Shana_DamningnessprojectScatter">
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</ProjectileNugget>
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</Nuggets>
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<ScatterRadiusVsType
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Radius="25.0"
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RequiredModelConditions="SHRINK_EFFECT">
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<Filter
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Rule="ANY"
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Include="INFANTRY AIRCRAFT VEHICLE HUGE_VEHICLE" />
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</ScatterRadiusVsType>
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</WeaponTemplate>
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<WeaponTemplate
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id="Weapon_shana_swing_damningness_CenterScatterDamageWarhead"
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ProjectileCollidesWith="ALLIES ENEMIES NEUTRAL STRUCTURES WALLS"
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RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
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Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
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RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY ANTI_STRUCTURE">
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<Nuggets>
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<DamageNugget
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Damage="1"
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Radius="25.0"
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DamageType="EXPLOSIVE"
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DeathType="BURNED">
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</DamageNugget>
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</Nuggets>
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<ScatterRadiusVsType
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Radius="25.0"
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RequiredModelConditions="SHRINK_EFFECT">
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<Filter
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Rule="ANY"
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Include="INFANTRY AIRCRAFT VEHICLE HUGE_VEHICLE" />
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</ScatterRadiusVsType>
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</WeaponTemplate>
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<!-- 飞行中的伤害-->
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<WeaponTemplate
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id="Weapon_shana_swing_damningness_CenterScatterDamageWarheadFly"
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ProjectileCollidesWith="ENEMIES"
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RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
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Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
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RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_VEHICLE">
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<Nuggets>
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<DamageNugget
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Damage="25"
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Radius="20.0"
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DamageType="EXPLOSIVE"
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DeathType="BURNED"
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PartitionFilterTestType="CIRCLE">
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<DamageScalarDetails
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Scalar= "50%">
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<Filter
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Rule="NONE"
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Include="STRUCTURE" />
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</DamageScalarDetails>
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</DamageNugget>
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<!--DamageTaperOff="10.0"
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Radius="100"-->
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</Nuggets>
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</WeaponTemplate>
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</AssetDeclaration>
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