ABU/data/yukitsuki/weapon/yukitsuki_KamikazeBlade/prop/prop_Shana_Damningnessproject.xml
KiritsuguTG 5c46d84ca4 origin
2022-02-14 13:43:02 +08:00

111 lines
2.6 KiB
XML

<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
<Tags></Tags>
<Includes>
<Include
type="all"
source="ART:EXRocket.w3x" />
<Include
type="all"
source="ART:exhellmis.xml" />
</Includes>
<GameObject
id="prop_Shana_Damningnessproject"
Side="Allies"
EditorSorting="SYSTEM"
KindOf="PROJECTILE SMALL_MISSILE DEFLECT_BY_SPECIAL_POWER NO_COLLIDE HIDE_IF_FOGGED"
EditorName="AlliedDefaultMissileProjectile">
<ArmorSet
Armor="NoArmor" />
<Draws>
<ScriptedModelDraw
id="ModuleTag_ScriptedModelDraw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="" />
<!--<ParticleSysBone
BoneName="NONE"
FXParticleSystemTemplate="AlliedMissleHitFire"
FollowBone="true" />-->
<!--<ParticleSysBone
BoneName="NONE"
FXParticleSystemTemplate="SovietReaperBeamFire_Vet"
FollowBone="true" />-->
<!--<ParticleSysBone
BoneName="NONE"
FXParticleSystemTemplate="SovietReaperBeamHDR_Vet"
FollowBone="true" />-->
<ParticleSysBone
BoneName="NONE"
FXParticleSystemTemplate="ParticleSystem_shana_Damningness_ProjectFire"
FollowBone="true" />
</ModelConditionState>
</ScriptedModelDraw>
</Draws>
<Behaviors>
<FXListBehavior
id="ModuleTag_FXLists">
<DieMuxData
DeathTypes="ALL" />
<Event
Index="onDeath"
FX="FX_ALL_JavelinSoldier_MissileExplosion" />
</FXListBehavior>
<DestroyDie
id="ModuleTag_Die">
<DieMuxData
DeathTypes="ALL" />
</DestroyDie>
<BezierProjectile
id="ModuleTag_BezierProjectileBehavior"
Flags="ORIENT_TO_FLIGHT_PATH DETONATE_CALLS_KILL PING_PONG_SIDEWAYS_DRIFT"
FirstHeightMin="0"
FirstHeightMax="20"
SecondHeightMin="20"
SecondHeightMax="20"
FirstPercentIndent="33"
SecondPercentIndent="66"
FlightPathAdjustDistPerSecond="100.0"
MaxDistanceToTravel="600.0"/>
<FireWeaponUpdate
id="ModuleTag_FireWeaponUpdate"
FireInterval="0.05s"
AliveOnly="true"
ActiveWhenDisabled="HELD">
<FireWeaponNugget
WeaponName="Weapon_shana_swing_damningnessDamageWarheadInFly"
OneShot="false" />
</FireWeaponUpdate>
</Behaviors>
<Body>
<ActiveBody
id="ModuleTag_ActiveBody"
MaxHealth="100.0" />
</Body>
<Geometry
IsSmall="true">
<Shape
Type="SPHERE"
MajorRadius="0.8"></Shape>
</Geometry>
<VisionInfo
VisionRange="0" />
</GameObject>
</AssetDeclaration>