first commit

This commit is contained in:
2026-06-14 01:40:04 +02:00
commit 5511354783
4787 changed files with 103543 additions and 0 deletions
@@ -0,0 +1,6 @@
on(press){
if(isEnabled)
{
SetState("_down");
}
}
@@ -0,0 +1,9 @@
on(release){
if(isEnabled)
{
SetState("_over");
TriggerGlow();
}
// Forbidden
getURL("FSCommand:" add qualifyName(this,"OnClicked"),"");
}
@@ -0,0 +1,8 @@
on(rollOut){
if(isEnabled)
{
SetState("_up");
}
// Forbidden
getURL("FSCommand:" add qualifyName(this,"OnRollOut"),"");
}
@@ -0,0 +1,8 @@
on(rollOver){
if(isEnabled)
{
SetState("_over");
}
// Forbidden
getURL("FSCommand:" add qualifyName(this,"OnRollOver"),"");
}
@@ -0,0 +1,3 @@
on(release){
_parent.OnOpenButtonClicked();
}
@@ -0,0 +1,8 @@
on(rollOut){
_parent.OnRollOutOpenButton();
if(_parent._parent.openAdvancedCommandsButtonEnabled)
{
gotoAndStop("_up");
play();
}
}
@@ -0,0 +1,8 @@
on(rollOver){
_parent.OnRollOverOpenButton();
if(_parent._parent.openAdvancedCommandsButtonEnabled)
{
gotoAndStop("_over");
play();
}
}
@@ -0,0 +1,4 @@
on(release){
// Forbidden
getURL("FSCommand:" add qualifyName(_parent,"OnPortraitRelease"),"");
}
@@ -0,0 +1,4 @@
on(rollOut){
// Forbidden
getURL("FSCommand:" add qualifyName(_parent,"OnPortraitRollOut"),"");
}
@@ -0,0 +1,4 @@
on(rollOver){
// Forbidden
getURL("FSCommand:" add qualifyName(_parent,"OnPortraitRollOver"),"");
}
@@ -0,0 +1,16 @@
function OnCurrentFactionChanged(faction)
{
gotoAndPlay(faction);
}
function onUnload()
{
_root.DetachFactionObserver(this);
delete OnCurrentFactionChanged;
delete onUnload;
}
if(!factionSkinned)
{
gotoAndPlay(_root.GetCurrentFaction());
_root.AttachFactionObserver(this);
factionSkinned = true;
}
@@ -0,0 +1,16 @@
function OnCurrentFactionChanged(faction)
{
gotoAndPlay(faction);
}
function onUnload()
{
_root.DetachFactionObserver(this);
delete OnCurrentFactionChanged;
delete onUnload;
}
if(!factionSkinned)
{
gotoAndPlay(_root.GetCurrentFaction());
_root.AttachFactionObserver(this);
factionSkinned = true;
}
@@ -0,0 +1,16 @@
function OnCurrentFactionChanged(faction)
{
gotoAndPlay(faction);
}
function onUnload()
{
_root.DetachFactionObserver(this);
delete OnCurrentFactionChanged;
delete onUnload;
}
if(!factionSkinned)
{
gotoAndPlay(_root.GetCurrentFaction());
_root.AttachFactionObserver(this);
factionSkinned = true;
}
@@ -0,0 +1,16 @@
function OnCurrentFactionChanged(faction)
{
gotoAndPlay(faction);
}
function onUnload()
{
_root.DetachFactionObserver(this);
delete OnCurrentFactionChanged;
delete onUnload;
}
if(!factionSkinned)
{
gotoAndPlay(_root.GetCurrentFaction());
_root.AttachFactionObserver(this);
factionSkinned = true;
}
@@ -0,0 +1,16 @@
function OnCurrentFactionChanged(faction)
{
gotoAndPlay(faction);
}
function onUnload()
{
_root.DetachFactionObserver(this);
delete OnCurrentFactionChanged;
delete onUnload;
}
if(!factionSkinned)
{
gotoAndPlay(_root.GetCurrentFaction());
_root.AttachFactionObserver(this);
factionSkinned = true;
}
@@ -0,0 +1,16 @@
function OnCurrentFactionChanged(faction)
{
gotoAndPlay(faction);
}
function onUnload()
{
_root.DetachFactionObserver(this);
delete OnCurrentFactionChanged;
delete onUnload;
}
if(!factionSkinned)
{
gotoAndPlay(_root.GetCurrentFaction());
_root.AttachFactionObserver(this);
factionSkinned = true;
}
@@ -0,0 +1,16 @@
function OnCurrentFactionChanged(faction)
{
gotoAndPlay(faction);
}
function onUnload()
{
_root.DetachFactionObserver(this);
delete OnCurrentFactionChanged;
delete onUnload;
}
if(!factionSkinned)
{
gotoAndPlay(_root.GetCurrentFaction());
_root.AttachFactionObserver(this);
factionSkinned = true;
}
@@ -0,0 +1,16 @@
function OnCurrentFactionChanged(faction)
{
gotoAndPlay(faction);
}
function onUnload()
{
_root.DetachFactionObserver(this);
delete OnCurrentFactionChanged;
delete onUnload;
}
if(!factionSkinned)
{
gotoAndPlay(_root.GetCurrentFaction());
_root.AttachFactionObserver(this);
factionSkinned = true;
}
@@ -0,0 +1,16 @@
function OnCurrentFactionChanged(faction)
{
gotoAndPlay(faction);
}
function onUnload()
{
_root.DetachFactionObserver(this);
delete OnCurrentFactionChanged;
delete onUnload;
}
if(!factionSkinned)
{
gotoAndPlay(_root.GetCurrentFaction());
_root.AttachFactionObserver(this);
factionSkinned = true;
}
@@ -0,0 +1,16 @@
function OnCurrentFactionChanged(faction)
{
gotoAndPlay(faction);
}
function onUnload()
{
_root.DetachFactionObserver(this);
delete OnCurrentFactionChanged;
delete onUnload;
}
if(!factionSkinned)
{
gotoAndPlay(_root.GetCurrentFaction());
_root.AttachFactionObserver(this);
factionSkinned = true;
}
@@ -0,0 +1,16 @@
function OnCurrentFactionChanged(faction)
{
gotoAndPlay(faction);
}
function onUnload()
{
_root.DetachFactionObserver(this);
delete OnCurrentFactionChanged;
delete onUnload;
}
if(!factionSkinned)
{
gotoAndPlay(_root.GetCurrentFaction());
_root.AttachFactionObserver(this);
factionSkinned = true;
}
@@ -0,0 +1,16 @@
function OnCurrentFactionChanged(faction)
{
gotoAndPlay(faction);
}
function onUnload()
{
_root.DetachFactionObserver(this);
delete OnCurrentFactionChanged;
delete onUnload;
}
if(!factionSkinned)
{
gotoAndPlay(_root.GetCurrentFaction());
_root.AttachFactionObserver(this);
factionSkinned = true;
}

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