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>
> RA3 Mod XML is an unofficial fan-made tool. It requires a separately installed RA3 Mod SDK.
[**English**](README.md) | [中文](README.zh-CN.md)
# RA3 Mod XML
A VS Code extension that brings **IntelliSense, navigation, reference tracking, and diagnostics** to XML-based mods for **Command & Conquer: Red Alert 3**.
It understands the RA3 Mod SDK's XML schema, asset types, references, includes, and vanilla game data — so editing a large mod feels much more like working with a real programming language.
Intelligent Completion
|
Go to Definition
|
Reference-aware completion
## Features
### Intelligent Completion
Get context-aware completion based on the RA3 XML schema and project data.
* Elements and attributes based on the RA3 XSD
* Required attributes, types, documentation, and default values
* Asset references such as `Weapon`, `CommandSet`, and `inheritFrom`
* Enum values and flag lists such as `KindOf` and `Surfaces`
* Asset IDs in text-content elements such as `` and ``
* `DATA:`, `ART:`, and `AUDIO:` paths
* Automatic continuation when editing flag lists
Reference completion is type-aware, so an asset ID is only suggested where its asset type is valid.
### Syntax Highlighting
RA3-specific constructs are highlighted on top of the built-in XML grammar.
### Navigation & References
Navigate through a mod's asset graph directly from the editor.
* **Go to Definition** (Ctrl+Click) for asset references
* **Find All References** using semantic reference information
* **Reference CodeLens** showing how many times an asset is referenced
* Hover information for elements, attributes, references, and `$DEFINE`s
* Ctrl+Click navigation for `Include` and `xi:include`
* Document outline for top-level assets and `$DEFINE`s
### Diagnostics
Catch common modding mistakes while you edit.
* XML syntax errors
* Unknown elements and attributes
* Missing or duplicate asset IDs
* Unresolved asset references
* References to the wrong asset type
* Undefined `$DEFINE`s
### Project Analysis
The extension can analyze the entire workspace rather than only the file currently open.
**Find unreferenced assets** lists project assets that are not referenced anywhere in the workspace, helping identify obsolete or accidentally unused definitions.
Run:
`RA3 Mod XML: Find unreferenced assets…`
You can also use the editor context menu to find unreferenced assets of the current asset type.
### Vanilla SDK Integration
The extension can use asset definitions from the **RA3 Mod SDK**, allowing vanilla game assets to participate in completion, hover information, navigation, and diagnostics.
`` manifests such as `static.manifest`, `global.manifest`, and `audio.manifest` (from the SDK's `builtmods` directory) are supported when the corresponding SDK data is available.
### Large Mod Support
Workspace indexing runs in the background and uses persistent caches to avoid rebuilding everything on every VS Code launch.
The extension has been tested on Corona Mod, a large size RA3 mod:
- 32000+ assets
- 8000+ XML files
- 3000+ W3X files
- **Full index:** ~3 minutes
- **Cached startup:** ~40 seconds to validate cached data and rebuild the in-memory index
Measurements were taken on a mechanical hard drive. Actual performance depends on hardware and project structure.
## Getting Started
1. Install the extension from the VS Code Marketplace.
2. Open your RA3 Mod project folder in VS Code.
3. Make sure the workspace contains `Data/Mod.xml`, `Data/additionalmaps/mapmetadata_*.xml`, or a `*.babproj` file.
4. Set the RA3 Mod SDK path if necessary — the extension can auto-detect an
installed SDK from the Windows registry, or you can pick the folder
manually. Leaving it empty runs the extension in project-only mode.
5. Open any `*.xml` file and start editing.
The extension automatically detects RA3 Mod workspaces and starts indexing in
the background. When the SDK is missing it shows a status-bar hint and offers
to configure the path (once per session).
## Configuration
| Setting | Default | Description |
| -------------------------------------- | ---------------------- | ------------------------------------------------------------------------------- |
| `ra3modxml.sdkPath` | *(empty)* | Path to the RA3 Mod SDK; empty disables vanilla SDK features (project-only mode) |
| `ra3modxml.indexSageXml` | `true` | Index vanilla XML definitions from the SDK's `SageXml` directory |
| `ra3modxml.reportUnresolvedReferences` | `warning` | Diagnostic level for unresolved references: `warning`, `information`, or `none` |
| `ra3modxml.diagnoseUnknownElements` | `true` | Report unknown XML elements and attributes |
| `ra3modxml.definitionMode` | `all` | Choose between project and vanilla definitions when navigating to references |
| `ra3modxml.additionalDataSearchPaths` | `[]` | Additional directories searched for `DATA:` paths |
If the SDK is installed, the extension detects it from the registry and offers
it with one click; otherwise you can set `ra3modxml.sdkPath` manually or use
the `RA3 Mod XML: Configure SDK path…` command.
## Commands
* `RA3 Mod XML: Re-index workspace`
* `RA3 Mod XML: Show index report`
* `RA3 Mod XML: Clear caches and rebuild`
* `RA3 Mod XML: Configure SDK path…`
* `RA3 Mod XML: Show cache report`
* `RA3 Mod XML: Find unreferenced assets…`
* `RA3 Mod XML: Find unreferenced assets of this type`
## Requirements
* Visual Studio Code
* A Red Alert 3 Mod SDK installation for full schema and vanilla asset support
* A RA3 Mod project containing `Data/Mod.xml`, `Data/additionalmaps/mapmetadata_*.xml`, or a `*.babproj` file
## Development
```powershell
npm install
npm run generate-model # Generate the runtime schema model from the SDK XSD
npm test # Run unit tests
npm run build # Build the extension
npm run package # Create a .vsix package
```
Test fixtures are located in `test/fixtures/minimod` and cover scenarios including includes, duplicate IDs, same-name/different-type IDs, and manifest fallback.
## Architecture
The extension is organized around a VS Code-independent parsing and indexing core:
```text
src/
extension.ts
projectRoot.ts
workspace.ts
settings.ts
language/
xmlParser.ts
context.ts
typeContext.ts
semanticTokens.ts
model/
schemaModel.ts
schema-model.json # Generated XSD model, bundled with the extension
asset-types.json # Generated AssetType hash table, bundled with the extension
indexer/
includeResolver.ts
existence.ts
manifestParser.ts
fileScanner.ts
refs.ts
referenceIndex.ts
xpointer.ts
logicalTree.ts
localScope.ts
shallowScan.ts
records.ts
caches.ts
diskCache.ts
indexer.ts
types.ts
features/
completion.ts
hover.ts
navigation.ts
references.ts
codeLens.ts
unreferenced.ts
diagnostics.ts
semanticTokens.ts
syntaxes/
ra3modxml.tmLanguage.json # Injected domain grammar (keeps the built-in XML grammar)
tools/
xsd-to-model.mjs # Generates schema-model.json from the SDK XSD
extract-asset-types.mjs # Extracts AssetType hashes from OpenSAGE
```
## References
* OpenSAGE `ManifestFile.cs` — manifest format reference