# 1 "c:\\bf_ra3_qabuild_eala-build20\\ra3\\run\\shaders\\ingame-test.scrape" var camera Viewer var surface FrameBuffer color0 var texture FrameRenderTarget $WW3D.FrameBufferSize.x $WW3D.FrameBufferSize.y A16B16G16R16F_TILED var shader PostEffectLookupTableShader PostFX_LookupTable.fx proc PostEffectLookupTable beginevent UpdatePostFXLookupTable settarget 0 FrameBuffer settexture PostEffect FrameBufferTexture FrameRenderTarget setshader PostEffectLookupTableShader ResolveOnly renderquad endevent UpdatePostFXLookupTable endproc proc renderPostEffects beginevent RenderPostEffects callproc PostEffectLookupTable endevent RenderPostEffects endproc proc InGame beginevent UpdateFrameBuffer setcamera Viewer visibleobjects Frame setclearcolor 0 0 0 1 setcleardepth 1.0 clear settarget 0 FrameBuffer FrameRenderTarget renderTerrain renderRoads renderbin TerrainLikeGroundObject renderTerrainTracks renderbin Bridge renderProps renderUnits renderbin Solid renderStructures renderWater renderbin Transparent renderTransparentOutlineObjects setbool Particle ReallyRenderSoftParticles false renderParticles renderLasers callproc renderPostEffects renderIconLayers renderUI renderDebugDisplays endevent UpdateFrameBuffer endproc