APM!
This commit is contained in:
@@ -1,264 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace AnotherReplayReader.ReplayFile
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{
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internal static class RA3Commands
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{
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private static readonly Dictionary<byte, Action<BinaryReader>> _commandParser;
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private static readonly Dictionary<byte, string> _commandNames;
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static RA3Commands()
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{
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Action<BinaryReader> fixedSizeParser(byte command, int size)
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{
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return (BinaryReader current) =>
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{
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var lastByte = current.ReadBytes(size - 2).Last();
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if (lastByte != 0xFF)
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{
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throw new InvalidDataException($"Failed to parse command {command:X}, last byte is {lastByte:X}");
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}
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};
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}
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Action<BinaryReader> variableSizeParser(byte command, int offset)
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{
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return (BinaryReader current) =>
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{
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var totalBytes = 2;
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totalBytes += current.ReadBytes(offset - 2).Length;
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for (var x = current.ReadByte(); x != 0xFF; x = current.ReadByte())
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{
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totalBytes += 1;
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var size = ((x >> 4) + 1) * 4;
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totalBytes += current.ReadBytes(size).Length;
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}
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totalBytes += 1;
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var chk = totalBytes;
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};
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};
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var list = new List<(byte, Func<byte, int, Action<BinaryReader>>, int, string)>
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{
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(0x00, fixedSizeParser, 45, "展开建筑/建造碉堡(?)"),
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(0x03, fixedSizeParser, 17, "开始升级"),
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(0x04, fixedSizeParser, 17, "暂停/中止升级"),
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(0x05, fixedSizeParser, 20, "开始生产单位或纳米核心"),
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(0x06, fixedSizeParser, 20, "暂停/取消生产单位或纳米核心"),
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(0x07, fixedSizeParser, 17, "开始建造建筑"),
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(0x08, fixedSizeParser, 17, "暂停/取消建造建筑"),
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(0x09, fixedSizeParser, 35, "摆放建筑"),
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(0x0F, fixedSizeParser, 16, "(未知指令)"),
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(0x14, fixedSizeParser, 16, "移动"),
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(0x15, fixedSizeParser, 16, "移动攻击(A)"),
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(0x16, fixedSizeParser, 16, "强制移动/碾压(G)"),
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(0x21, fixedSizeParser, 20, "[游戏每3秒自动产生的指令]"),
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(0x2C, fixedSizeParser, 29, "队形移动(左右键)"),
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(0x32, fixedSizeParser, 53, "释放技能或协议(多个目标,如侦察扫描协议)"),
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(0x34, fixedSizeParser, 45, "[游戏自动产生的UUID]"),
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(0x35, fixedSizeParser, 1049, "[玩家信息(?)]"),
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(0x36, fixedSizeParser, 16, "倒车移动(D)"),
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(0x5F, fixedSizeParser, 11, "(未知指令)"),
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(0x0A, variableSizeParser, 2, "出售建筑"),
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(0x0D, variableSizeParser, 2, "右键攻击"),
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(0x0E, variableSizeParser, 2, "强制攻击(Ctrl)"),
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(0x12, variableSizeParser, 2, "(未知指令)"),
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(0x1A, variableSizeParser, 2, "停止(S)"),
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(0x1B, variableSizeParser, 2, "(未知指令)"),
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(0x28, variableSizeParser, 2, "开始维修建筑"),
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(0x29, variableSizeParser, 2, "停止维修建筑"),
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(0x2A, variableSizeParser, 2, "选择所有单位(Q)"),
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(0x2E, variableSizeParser, 2, "切换警戒/侵略/固守/停火模式"),
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(0x2F, variableSizeParser, 2, "路径点模式(Alt)(?)"),
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(0x37, variableSizeParser, 2, "[游戏不定期自动产生的指令]"),
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(0x47, variableSizeParser, 2, "[游戏在第五帧自动产生的指令]"),
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(0x48, variableSizeParser, 2, "(未知指令)"),
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(0x4C, variableSizeParser, 2, "删除信标(或F9?)"),
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(0x4E, variableSizeParser, 2, "选择协议"),
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(0x52, variableSizeParser, 2, "(未知指令)"),
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(0xF5, variableSizeParser, 5, "选择单位"),
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(0xF6, variableSizeParser, 5, "[未知指令,貌似会在展开兵营核心时自动产生?]"),
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(0xF8, variableSizeParser, 4, "鼠标左键单击/取消选择"),
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(0xF9, variableSizeParser, 2, "[可能是步兵自行从进驻的建筑撤出]"),
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(0xFA, variableSizeParser, 7, "创建编队"),
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(0xFB, variableSizeParser, 2, "选择编队"),
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(0xFC, variableSizeParser, 2, "(未知指令)"),
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(0xFD, variableSizeParser, 7, "(未知指令)"),
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(0xFE, variableSizeParser, 15, "释放技能或协议(无目标)"),
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(0xFF, variableSizeParser, 34, "释放技能或协议(单个目标)"),
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};
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var specialList = new List<(byte, Action<BinaryReader>, string)>
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{
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(0x01, ParseSpecialChunk0x01, "[游戏自动生成的指令]"),
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(0x02, ParseSetRallyPoint0x02, "设计集结点"),
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(0x0C, ParseUngarrison0x0C, "从进驻的建筑撤出(?)"),
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(0x10, ParseGarrison0x10, "进驻建筑"),
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(0x33, ParseUuid0x33, "[游戏自动生成的UUID指令]"),
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(0x4B, ParsePlaceBeacon0x4B, "信标")
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};
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_commandParser = new Dictionary<byte, Action<BinaryReader>>();
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_commandNames = new Dictionary<byte, string>();
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foreach (var (id, maker, size, description) in list)
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{
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_commandParser.Add(id, maker(id, size));
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_commandNames.Add(id, description);
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}
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foreach (var (id, parser, description) in specialList)
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{
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_commandParser.Add(id, parser);
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_commandNames.Add(id, description);
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}
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_commandNames.Add(0x4D, "在信标里输入文字");
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}
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public static void ReadCommandData(this BinaryReader reader, byte commandId)
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{
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if (_commandParser.TryGetValue(commandId, out var parser))
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{
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_commandParser[commandId](reader);
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}
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else
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{
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UnknownCommandParser(reader, commandId);
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}
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}
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public static string GetCommandName(byte commandId)
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{
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return _commandNames.TryGetValue(commandId, out var storedName) ? storedName : $"(未知指令 0x{commandId:X2})";
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}
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public static void UnknownCommandParser(BinaryReader current, byte commandId)
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{
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while (true)
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{
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var value = current.ReadByte();
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if (value == 0xFF)
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{
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break;
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}
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}
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//return $"(未知指令 0x{commandID:2X})";
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}
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private static void ParseSpecialChunk0x01(BinaryReader current)
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{
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var firstByte = current.ReadByte();
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if (firstByte == 0xFF)
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{
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return;
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}
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var sixthByte = current.ReadBytes(5).Last();
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if (sixthByte == 0xFF)
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{
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return;
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}
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var sixteenthByte = current.ReadBytes(10).Last();
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var size = (int)(sixteenthByte + 1) * 4 + 14;
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var lastByte = current.ReadBytes(size).Last();
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if (lastByte != 0xFF)
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{
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throw new InvalidDataException();
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}
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return;
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}
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private static void ParseSetRallyPoint0x02(BinaryReader current)
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{
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var size = (current.ReadBytes(23).Last() + 1) * 2 + 1;
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var lastByte = current.ReadBytes(size).Last();
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if (lastByte != 0xFF)
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{
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throw new InvalidDataException();
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}
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}
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private static void ParseUngarrison0x0C(BinaryReader current)
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{
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current.ReadByte();
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var size = (current.ReadByte() + 1) * 4 + 1;
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var lastByte = current.ReadBytes(size).Last();
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if (lastByte != 0xFF)
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{
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throw new InvalidDataException();
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}
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}
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private static void ParseGarrison0x10(BinaryReader current)
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{
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var type = current.ReadByte();
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var size = -1;
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if (type == 0x14)
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{
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size = 9;
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}
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else if (type == 0x04)
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{
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size = 10;
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}
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var lastByte = current.ReadBytes(size).Last();
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if (lastByte != 0xFF)
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{
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throw new InvalidDataException();
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}
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}
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private static void ParseUuid0x33(BinaryReader current)
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{
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current.ReadByte();
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var firstStringLength = (int)current.ReadByte();
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current.ReadBytes(firstStringLength + 1);
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var secondStringLength = current.ReadByte() * 2;
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var lastByte = current.ReadBytes(secondStringLength + 6).Last();
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if (lastByte != 0xFF)
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{
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throw new InvalidDataException();
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}
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}
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private static void ParsePlaceBeacon0x4B(BinaryReader current)
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{
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var type = current.ReadByte();
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var size = -1;
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if (type == 0x04)
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{
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size = 5;
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}
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else if (type == 0x07)
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{
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size = 13;
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}
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var lastByte = current.ReadBytes(size).Last();
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if (lastByte != 0xFF)
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{
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throw new InvalidDataException();
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}
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}
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}
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internal sealed class CommandChunk
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{
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public byte CommandId { get; private set; }
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public int PlayerIndex { get; private set; }
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public static List<CommandChunk> Parse(in ReplayChunk chunk)
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public static List<CommandChunk> Parse(ReplayChunk chunk)
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{
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if (chunk.Type != 1)
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{
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@@ -297,5 +48,10 @@ namespace AnotherReplayReader.ReplayFile
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return list;
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}
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public override string ToString()
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{
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return $"[玩家 {PlayerIndex},{RA3Commands.GetCommandName(CommandId)}]";
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}
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}
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}
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@@ -12,6 +12,7 @@ namespace AnotherReplayReader.ReplayFile
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{ "B", "凶残" },
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};
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public bool IsComputer { get; }
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public string PlayerName { get; }
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public uint PlayerIp { get; }
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public int FactionId { get; }
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@@ -19,11 +20,11 @@ namespace AnotherReplayReader.ReplayFile
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public Player(string[] playerEntry)
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{
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var isComputer = playerEntry[0][0] == 'C';
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IsComputer = playerEntry[0][0] == 'C';
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PlayerName = playerEntry[0].Substring(1);
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if (isComputer)
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if (IsComputer)
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{
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PlayerName = ComputerNames[PlayerName];
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PlayerIp = 0;
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288
ReplayFile/RA3Commands.cs
Normal file
288
ReplayFile/RA3Commands.cs
Normal file
@@ -0,0 +1,288 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.IO;
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using System.Linq;
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namespace AnotherReplayReader.ReplayFile
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{
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internal static class RA3Commands
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{
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private static readonly Dictionary<byte, Action<BinaryReader>> _commandParser;
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private static readonly Dictionary<byte, string> _commandNames;
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public static ImmutableArray<byte> UnknownCommands { get; } = new byte[]
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{
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0x0F, // unk
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0x5F, // unk
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0x12, // unk
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0x1B, // unk
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0x48, // unk
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0x52, // unk
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0xFC, // unk
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0xFD, // unk
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}.ToImmutableArray();
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public static ImmutableArray<byte> AutoCommands { get; } = new byte[]
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{
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0x01, // auto gen
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0x21, // 3 seconds heartbeat
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0x33, // uuid
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0x34, // uuid
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0x35, // player info
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0x37, // indeterminate autogen
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0x47, // 5th frame auto gen
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0xF6, // auto, maybe from barrack deploy
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0xF9, // auto, maybe unit from structures
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}.ToImmutableArray();
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static RA3Commands()
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{
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Action<BinaryReader> FixedSizeParser(byte command, int size)
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{
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return (BinaryReader current) =>
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{
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var lastByte = current.ReadBytes(size - 2).Last();
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if (lastByte != 0xFF)
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{
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throw new InvalidDataException($"Failed to parse command {command:X}, last byte is {lastByte:X}");
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}
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};
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}
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Action<BinaryReader> VariableSizeParser(byte command, int offset)
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{
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return (BinaryReader current) =>
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{
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var totalBytes = 2;
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totalBytes += current.ReadBytes(offset - 2).Length;
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for (var x = current.ReadByte(); x != 0xFF; x = current.ReadByte())
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{
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totalBytes += 1;
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var size = ((x >> 4) + 1) * 4;
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totalBytes += current.ReadBytes(size).Length;
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}
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totalBytes += 1;
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var chk = totalBytes;
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};
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};
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var list = new List<(byte, Func<byte, int, Action<BinaryReader>>, int, string)>
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{
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(0x00, FixedSizeParser, 45, "展开建筑/建造碉堡(?)"),
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(0x03, FixedSizeParser, 17, "开始升级"),
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(0x04, FixedSizeParser, 17, "暂停/中止升级"),
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(0x05, FixedSizeParser, 20, "开始生产单位或纳米核心"),
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(0x06, FixedSizeParser, 20, "暂停/取消生产单位或纳米核心"),
|
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(0x07, FixedSizeParser, 17, "开始建造建筑"),
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(0x08, FixedSizeParser, 17, "暂停/取消建造建筑"),
|
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(0x09, FixedSizeParser, 35, "摆放建筑"),
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(0x0F, FixedSizeParser, 16, "(未知指令 0x0F)"),
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(0x14, FixedSizeParser, 16, "移动"),
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(0x15, FixedSizeParser, 16, "移动攻击(A)"),
|
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(0x16, FixedSizeParser, 16, "强制移动/碾压(G)"),
|
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(0x21, FixedSizeParser, 20, "[游戏每3秒自动产生的指令]"),
|
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(0x2C, FixedSizeParser, 29, "队形移动(左右键)"),
|
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(0x32, FixedSizeParser, 53, "释放技能或协议(多个目标,如侦察扫描协议)"),
|
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(0x34, FixedSizeParser, 45, "[游戏自动产生的UUID]"),
|
||||
(0x35, FixedSizeParser, 1049, "[玩家信息(?)]"),
|
||||
(0x36, FixedSizeParser, 16, "倒车移动(D)"),
|
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(0x5F, FixedSizeParser, 11, "(未知指令 0x5F)"),
|
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|
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(0x0A, VariableSizeParser, 2, "出售建筑"),
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(0x0D, VariableSizeParser, 2, "右键攻击"),
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(0x0E, VariableSizeParser, 2, "强制攻击(Ctrl)"),
|
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(0x12, VariableSizeParser, 2, "(未知指令 0x12)"),
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(0x1A, VariableSizeParser, 2, "停止(S)"),
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(0x1B, VariableSizeParser, 2, "(未知指令 0x1B)"),
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(0x28, VariableSizeParser, 2, "开始维修建筑"),
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(0x29, VariableSizeParser, 2, "停止维修建筑"),
|
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(0x2A, VariableSizeParser, 2, "选择所有单位(Q)"),
|
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(0x2E, VariableSizeParser, 2, "切换警戒/侵略/固守/停火模式"),
|
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(0x2F, VariableSizeParser, 2, "路径点模式(Alt)(?)"),
|
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(0x37, VariableSizeParser, 2, "[游戏不定期自动产生的指令]"),
|
||||
(0x47, VariableSizeParser, 2, "[游戏在第五帧自动产生的指令]"),
|
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(0x48, VariableSizeParser, 2, "(未知指令 0x48)"),
|
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(0x4C, VariableSizeParser, 2, "删除信标(或 F9?)"),
|
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(0x4E, VariableSizeParser, 2, "选择协议"),
|
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(0x52, VariableSizeParser, 2, "(未知指令 0x52)"),
|
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(0xF5, VariableSizeParser, 5, "选择单位"),
|
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(0xF6, VariableSizeParser, 5, "[未知指令,貌似会在展开兵营核心时自动产生?]"),
|
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(0xF8, VariableSizeParser, 4, "鼠标左键单击/取消选择"),
|
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(0xF9, VariableSizeParser, 2, "[可能是步兵自行从进驻的建筑撤出]"),
|
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(0xFA, VariableSizeParser, 7, "创建编队"),
|
||||
(0xFB, VariableSizeParser, 2, "选择编队"),
|
||||
(0xFC, VariableSizeParser, 2, "(未知指令 0xFC)"),
|
||||
(0xFD, VariableSizeParser, 7, "(未知指令 0xFD)"),
|
||||
(0xFE, VariableSizeParser, 15, "释放技能或协议(无目标)"),
|
||||
(0xFF, VariableSizeParser, 34, "释放技能或协议(单个目标)"),
|
||||
};
|
||||
|
||||
var specialList = new List<(byte, Action<BinaryReader>, string)>
|
||||
{
|
||||
(0x01, ParseSpecialChunk0x01, "[游戏自动生成的指令]"),
|
||||
(0x02, ParseSetRallyPoint0x02, "设计集结点"),
|
||||
(0x0C, ParseUngarrison0x0C, "从进驻的建筑撤出(?)"),
|
||||
(0x10, ParseGarrison0x10, "进驻建筑"),
|
||||
(0x33, ParseUuid0x33, "[游戏自动生成的UUID指令]"),
|
||||
(0x4B, ParsePlaceBeacon0x4B, "信标")
|
||||
};
|
||||
|
||||
_commandParser = new Dictionary<byte, Action<BinaryReader>>();
|
||||
_commandNames = new Dictionary<byte, string>();
|
||||
|
||||
foreach (var (id, maker, size, description) in list)
|
||||
{
|
||||
_commandParser.Add(id, maker(id, size));
|
||||
_commandNames.Add(id, description);
|
||||
}
|
||||
|
||||
foreach (var (id, parser, description) in specialList)
|
||||
{
|
||||
_commandParser.Add(id, parser);
|
||||
_commandNames.Add(id, description);
|
||||
}
|
||||
|
||||
_commandNames.Add(0x4D, "在信标里输入文字");
|
||||
}
|
||||
|
||||
public static void ReadCommandData(this BinaryReader reader, byte commandId)
|
||||
{
|
||||
if (_commandParser.TryGetValue(commandId, out var parser))
|
||||
{
|
||||
_commandParser[commandId](reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
UnknownCommandParser(reader, commandId);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsUnknownCommand(byte commandId)
|
||||
{
|
||||
return !_commandNames.ContainsKey(commandId);
|
||||
}
|
||||
|
||||
public static string GetCommandName(byte commandId)
|
||||
{
|
||||
return _commandNames.TryGetValue(commandId, out var storedName)
|
||||
? storedName
|
||||
: $"(未知指令 0x{commandId:X2})";
|
||||
}
|
||||
|
||||
public static void UnknownCommandParser(BinaryReader current, byte commandId)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var value = current.ReadByte();
|
||||
if (value == 0xFF)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//return $"(未知指令 0x{commandID:2X})";
|
||||
}
|
||||
|
||||
private static void ParseSpecialChunk0x01(BinaryReader current)
|
||||
{
|
||||
var firstByte = current.ReadByte();
|
||||
if (firstByte == 0xFF)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var sixthByte = current.ReadBytes(5).Last();
|
||||
if (sixthByte == 0xFF)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var sixteenthByte = current.ReadBytes(10).Last();
|
||||
var size = (int)(sixteenthByte + 1) * 4 + 14;
|
||||
var lastByte = current.ReadBytes(size).Last();
|
||||
if (lastByte != 0xFF)
|
||||
{
|
||||
throw new InvalidDataException();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
private static void ParseSetRallyPoint0x02(BinaryReader current)
|
||||
{
|
||||
var size = (current.ReadBytes(23).Last() + 1) * 2 + 1;
|
||||
var lastByte = current.ReadBytes(size).Last();
|
||||
if (lastByte != 0xFF)
|
||||
{
|
||||
throw new InvalidDataException();
|
||||
}
|
||||
}
|
||||
|
||||
private static void ParseUngarrison0x0C(BinaryReader current)
|
||||
{
|
||||
current.ReadByte();
|
||||
var size = (current.ReadByte() + 1) * 4 + 1;
|
||||
var lastByte = current.ReadBytes(size).Last();
|
||||
if (lastByte != 0xFF)
|
||||
{
|
||||
throw new InvalidDataException();
|
||||
}
|
||||
}
|
||||
|
||||
private static void ParseGarrison0x10(BinaryReader current)
|
||||
{
|
||||
var type = current.ReadByte();
|
||||
var size = -1;
|
||||
if (type == 0x14)
|
||||
{
|
||||
size = 9;
|
||||
}
|
||||
else if (type == 0x04)
|
||||
{
|
||||
size = 10;
|
||||
}
|
||||
|
||||
var lastByte = current.ReadBytes(size).Last();
|
||||
if (lastByte != 0xFF)
|
||||
{
|
||||
throw new InvalidDataException();
|
||||
}
|
||||
}
|
||||
|
||||
private static void ParseUuid0x33(BinaryReader current)
|
||||
{
|
||||
current.ReadByte();
|
||||
var firstStringLength = (int)current.ReadByte();
|
||||
current.ReadBytes(firstStringLength + 1);
|
||||
var secondStringLength = current.ReadByte() * 2;
|
||||
var lastByte = current.ReadBytes(secondStringLength + 6).Last();
|
||||
if (lastByte != 0xFF)
|
||||
{
|
||||
throw new InvalidDataException();
|
||||
}
|
||||
}
|
||||
|
||||
private static void ParsePlaceBeacon0x4B(BinaryReader current)
|
||||
{
|
||||
var type = current.ReadByte();
|
||||
var size = -1;
|
||||
if (type == 0x04)
|
||||
{
|
||||
size = 5;
|
||||
}
|
||||
else if (type == 0x07)
|
||||
{
|
||||
size = 13;
|
||||
}
|
||||
|
||||
var lastByte = current.ReadBytes(size).Last();
|
||||
if (lastByte != 0xFF)
|
||||
{
|
||||
throw new InvalidDataException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
using AnotherReplayReader.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@@ -23,6 +24,8 @@ namespace AnotherReplayReader.ReplayFile
|
||||
{ ReplayType.Lan, "局域网录像" },
|
||||
{ ReplayType.Online, "官网录像" },
|
||||
};
|
||||
public const double FrameRate = 15.0;
|
||||
public const string PostCommentator = "post Commentator";
|
||||
|
||||
private readonly byte _replaySaverIndex;
|
||||
private readonly byte[]? _rawHeader;
|
||||
@@ -31,7 +34,7 @@ namespace AnotherReplayReader.ReplayFile
|
||||
public DateTime Date { get; }
|
||||
public string MapName { get; }
|
||||
public string MapPath { get; }
|
||||
public IReadOnlyList<Player> Players { get; }
|
||||
public ImmutableArray<Player> Players { get; }
|
||||
public int NumberOfPlayingPlayers { get; }
|
||||
public Mod Mod { get; }
|
||||
public ReplayType Type { get; }
|
||||
@@ -39,7 +42,7 @@ namespace AnotherReplayReader.ReplayFile
|
||||
|
||||
public long Size { get; }
|
||||
public ReplayFooter? Footer { get; }
|
||||
public IReadOnlyList<ReplayChunk>? Body { get; }
|
||||
public ImmutableArray<ReplayChunk>? Body { get; }
|
||||
|
||||
public string FileName => System.IO.Path.GetFileNameWithoutExtension(Path);
|
||||
public Player ReplaySaver => Players[_replaySaverIndex];
|
||||
@@ -119,7 +122,7 @@ namespace AnotherReplayReader.ReplayFile
|
||||
Players = entries["S"].Split(':')
|
||||
.TakeWhile(x => !string.IsNullOrWhiteSpace(x) && x[0] != 'X')
|
||||
.Select(x => new Player(x.Split(',')))
|
||||
.ToList();
|
||||
.ToImmutableArray();
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
@@ -219,40 +222,7 @@ namespace AnotherReplayReader.ReplayFile
|
||||
}
|
||||
|
||||
_rawHeader = rawHeader;
|
||||
Body = body;
|
||||
}
|
||||
|
||||
public Dictionary<byte, int[]> GetCommandCounts()
|
||||
{
|
||||
if (Body is null)
|
||||
{
|
||||
throw new InvalidOperationException("Replay body must be parsed before retrieving command chunks");
|
||||
}
|
||||
|
||||
var playerCommands = new Dictionary<byte, int[]>();
|
||||
|
||||
foreach (var chunk in Body)
|
||||
{
|
||||
if (chunk.Type != 1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var command in CommandChunk.Parse(chunk))
|
||||
{
|
||||
var commandCount = playerCommands.TryGetValue(command.CommandId, out var current) ? current : new int[Players.Count];
|
||||
if (command.PlayerIndex >= commandCount.Length) // unknown or unparsable command?
|
||||
{
|
||||
commandCount = commandCount
|
||||
.Concat(new int[command.PlayerIndex - commandCount.Length + 1])
|
||||
.ToArray();
|
||||
}
|
||||
commandCount[command.PlayerIndex] = commandCount[command.PlayerIndex] + 1;
|
||||
playerCommands[command.CommandId] = commandCount;
|
||||
}
|
||||
}
|
||||
|
||||
return playerCommands;
|
||||
Body = body.ToImmutableArray();
|
||||
}
|
||||
|
||||
public Replay CloneHeader()
|
||||
@@ -283,7 +253,7 @@ namespace AnotherReplayReader.ReplayFile
|
||||
string size = GetSizeString(Size);
|
||||
string length = Length?.ToString() ?? "录像已损坏,请先修复录像";
|
||||
|
||||
var replaySaver = _replaySaverIndex < Players.Count
|
||||
var replaySaver = _replaySaverIndex < Players.Length
|
||||
? ReplaySaver.PlayerName
|
||||
: "[无法获取保存录像的玩家]";
|
||||
|
||||
@@ -298,7 +268,7 @@ namespace AnotherReplayReader.ReplayFile
|
||||
writer.WriteLine("玩家列表:");
|
||||
foreach (var player in Players)
|
||||
{
|
||||
if (player == Players.Last() && player.PlayerName.Equals("post Commentator"))
|
||||
if (player == Players.Last() && player.PlayerName.Equals(PostCommentator))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace AnotherReplayReader.ReplayFile
|
||||
{
|
||||
@@ -9,6 +10,8 @@ namespace AnotherReplayReader.ReplayFile
|
||||
public uint TimeCode { get; }
|
||||
public byte Type { get; }
|
||||
|
||||
public TimeSpan Time => TimeSpan.FromSeconds(TimeCode / Replay.FrameRate);
|
||||
|
||||
public ReplayChunk(uint timeCode, BinaryReader reader)
|
||||
{
|
||||
TimeCode = timeCode; // reader.ReadUInt32();
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace AnotherReplayReader.ReplayFile
|
||||
private readonly byte[] _data;
|
||||
|
||||
public uint FinalTimeCode { get; }
|
||||
public TimeSpan ReplayLength => TimeSpan.FromSeconds(FinalTimeCode / 15.0);
|
||||
public TimeSpan ReplayLength => TimeSpan.FromSeconds(FinalTimeCode / Replay.FrameRate);
|
||||
|
||||
public ReplayFooter(BinaryReader reader, ReplayFooterOption option)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user