This commit is contained in:
2021-10-20 22:22:19 +02:00
parent 78a7310a3b
commit 0863b2fd71
12 changed files with 1206 additions and 508 deletions

View File

@@ -1,264 +1,15 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace AnotherReplayReader.ReplayFile
{
internal static class RA3Commands
{
private static readonly Dictionary<byte, Action<BinaryReader>> _commandParser;
private static readonly Dictionary<byte, string> _commandNames;
static RA3Commands()
{
Action<BinaryReader> fixedSizeParser(byte command, int size)
{
return (BinaryReader current) =>
{
var lastByte = current.ReadBytes(size - 2).Last();
if (lastByte != 0xFF)
{
throw new InvalidDataException($"Failed to parse command {command:X}, last byte is {lastByte:X}");
}
};
}
Action<BinaryReader> variableSizeParser(byte command, int offset)
{
return (BinaryReader current) =>
{
var totalBytes = 2;
totalBytes += current.ReadBytes(offset - 2).Length;
for (var x = current.ReadByte(); x != 0xFF; x = current.ReadByte())
{
totalBytes += 1;
var size = ((x >> 4) + 1) * 4;
totalBytes += current.ReadBytes(size).Length;
}
totalBytes += 1;
var chk = totalBytes;
};
};
var list = new List<(byte, Func<byte, int, Action<BinaryReader>>, int, string)>
{
(0x00, fixedSizeParser, 45, "展开建筑/建造碉堡(?)"),
(0x03, fixedSizeParser, 17, "开始升级"),
(0x04, fixedSizeParser, 17, "暂停/中止升级"),
(0x05, fixedSizeParser, 20, "开始生产单位或纳米核心"),
(0x06, fixedSizeParser, 20, "暂停/取消生产单位或纳米核心"),
(0x07, fixedSizeParser, 17, "开始建造建筑"),
(0x08, fixedSizeParser, 17, "暂停/取消建造建筑"),
(0x09, fixedSizeParser, 35, "摆放建筑"),
(0x0F, fixedSizeParser, 16, "(未知指令)"),
(0x14, fixedSizeParser, 16, "移动"),
(0x15, fixedSizeParser, 16, "移动攻击A"),
(0x16, fixedSizeParser, 16, "强制移动/碾压G"),
(0x21, fixedSizeParser, 20, "[游戏每3秒自动产生的指令]"),
(0x2C, fixedSizeParser, 29, "队形移动(左右键)"),
(0x32, fixedSizeParser, 53, "释放技能或协议(多个目标,如侦察扫描协议)"),
(0x34, fixedSizeParser, 45, "[游戏自动产生的UUID]"),
(0x35, fixedSizeParser, 1049, "[玩家信息(?)]"),
(0x36, fixedSizeParser, 16, "倒车移动D"),
(0x5F, fixedSizeParser, 11, "(未知指令)"),
(0x0A, variableSizeParser, 2, "出售建筑"),
(0x0D, variableSizeParser, 2, "右键攻击"),
(0x0E, variableSizeParser, 2, "强制攻击Ctrl"),
(0x12, variableSizeParser, 2, "(未知指令)"),
(0x1A, variableSizeParser, 2, "停止S"),
(0x1B, variableSizeParser, 2, "(未知指令)"),
(0x28, variableSizeParser, 2, "开始维修建筑"),
(0x29, variableSizeParser, 2, "停止维修建筑"),
(0x2A, variableSizeParser, 2, "选择所有单位Q"),
(0x2E, variableSizeParser, 2, "切换警戒/侵略/固守/停火模式"),
(0x2F, variableSizeParser, 2, "路径点模式Alt"),
(0x37, variableSizeParser, 2, "[游戏不定期自动产生的指令]"),
(0x47, variableSizeParser, 2, "[游戏在第五帧自动产生的指令]"),
(0x48, variableSizeParser, 2, "(未知指令)"),
(0x4C, variableSizeParser, 2, "删除信标或F9"),
(0x4E, variableSizeParser, 2, "选择协议"),
(0x52, variableSizeParser, 2, "(未知指令)"),
(0xF5, variableSizeParser, 5, "选择单位"),
(0xF6, variableSizeParser, 5, "[未知指令,貌似会在展开兵营核心时自动产生?]"),
(0xF8, variableSizeParser, 4, "鼠标左键单击/取消选择"),
(0xF9, variableSizeParser, 2, "[可能是步兵自行从进驻的建筑撤出]"),
(0xFA, variableSizeParser, 7, "创建编队"),
(0xFB, variableSizeParser, 2, "选择编队"),
(0xFC, variableSizeParser, 2, "(未知指令)"),
(0xFD, variableSizeParser, 7, "(未知指令)"),
(0xFE, variableSizeParser, 15, "释放技能或协议(无目标)"),
(0xFF, variableSizeParser, 34, "释放技能或协议(单个目标)"),
};
var specialList = new List<(byte, Action<BinaryReader>, string)>
{
(0x01, ParseSpecialChunk0x01, "[游戏自动生成的指令]"),
(0x02, ParseSetRallyPoint0x02, "设计集结点"),
(0x0C, ParseUngarrison0x0C, "从进驻的建筑撤出(?)"),
(0x10, ParseGarrison0x10, "进驻建筑"),
(0x33, ParseUuid0x33, "[游戏自动生成的UUID指令]"),
(0x4B, ParsePlaceBeacon0x4B, "信标")
};
_commandParser = new Dictionary<byte, Action<BinaryReader>>();
_commandNames = new Dictionary<byte, string>();
foreach (var (id, maker, size, description) in list)
{
_commandParser.Add(id, maker(id, size));
_commandNames.Add(id, description);
}
foreach (var (id, parser, description) in specialList)
{
_commandParser.Add(id, parser);
_commandNames.Add(id, description);
}
_commandNames.Add(0x4D, "在信标里输入文字");
}
public static void ReadCommandData(this BinaryReader reader, byte commandId)
{
if (_commandParser.TryGetValue(commandId, out var parser))
{
_commandParser[commandId](reader);
}
else
{
UnknownCommandParser(reader, commandId);
}
}
public static string GetCommandName(byte commandId)
{
return _commandNames.TryGetValue(commandId, out var storedName) ? storedName : $"(未知指令 0x{commandId:X2}";
}
public static void UnknownCommandParser(BinaryReader current, byte commandId)
{
while (true)
{
var value = current.ReadByte();
if (value == 0xFF)
{
break;
}
}
//return $"(未知指令 0x{commandID:2X}";
}
private static void ParseSpecialChunk0x01(BinaryReader current)
{
var firstByte = current.ReadByte();
if (firstByte == 0xFF)
{
return;
}
var sixthByte = current.ReadBytes(5).Last();
if (sixthByte == 0xFF)
{
return;
}
var sixteenthByte = current.ReadBytes(10).Last();
var size = (int)(sixteenthByte + 1) * 4 + 14;
var lastByte = current.ReadBytes(size).Last();
if (lastByte != 0xFF)
{
throw new InvalidDataException();
}
return;
}
private static void ParseSetRallyPoint0x02(BinaryReader current)
{
var size = (current.ReadBytes(23).Last() + 1) * 2 + 1;
var lastByte = current.ReadBytes(size).Last();
if (lastByte != 0xFF)
{
throw new InvalidDataException();
}
}
private static void ParseUngarrison0x0C(BinaryReader current)
{
current.ReadByte();
var size = (current.ReadByte() + 1) * 4 + 1;
var lastByte = current.ReadBytes(size).Last();
if (lastByte != 0xFF)
{
throw new InvalidDataException();
}
}
private static void ParseGarrison0x10(BinaryReader current)
{
var type = current.ReadByte();
var size = -1;
if (type == 0x14)
{
size = 9;
}
else if (type == 0x04)
{
size = 10;
}
var lastByte = current.ReadBytes(size).Last();
if (lastByte != 0xFF)
{
throw new InvalidDataException();
}
}
private static void ParseUuid0x33(BinaryReader current)
{
current.ReadByte();
var firstStringLength = (int)current.ReadByte();
current.ReadBytes(firstStringLength + 1);
var secondStringLength = current.ReadByte() * 2;
var lastByte = current.ReadBytes(secondStringLength + 6).Last();
if (lastByte != 0xFF)
{
throw new InvalidDataException();
}
}
private static void ParsePlaceBeacon0x4B(BinaryReader current)
{
var type = current.ReadByte();
var size = -1;
if (type == 0x04)
{
size = 5;
}
else if (type == 0x07)
{
size = 13;
}
var lastByte = current.ReadBytes(size).Last();
if (lastByte != 0xFF)
{
throw new InvalidDataException();
}
}
}
internal sealed class CommandChunk
{
public byte CommandId { get; private set; }
public int PlayerIndex { get; private set; }
public static List<CommandChunk> Parse(in ReplayChunk chunk)
public static List<CommandChunk> Parse(ReplayChunk chunk)
{
if (chunk.Type != 1)
{
@@ -297,5 +48,10 @@ namespace AnotherReplayReader.ReplayFile
return list;
}
public override string ToString()
{
return $"[玩家 {PlayerIndex}{RA3Commands.GetCommandName(CommandId)}]";
}
}
}