codex wip
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# Context
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## Glossary
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### Operation Fact
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A fact directly extracted from replay command data, such as command time, player, command name, UnitId, asset id, special power id, production queue, or target position.
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### UnitId Guess
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A hypothesis about what game object a UnitId represents. A UnitId Guess is not a fact unless it is directly supported by replay data or game rules.
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### Evidence Level
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The confidence assigned to a UnitId Guess or tactical conclusion. Valid levels are: confirmed, highly likely, possible, uncertain, and ruled out.
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### Validation Rule
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A deterministic rule that checks LLM claims against Operation Facts and known game rules.
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### Validation Issue
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A machine-detected problem in an LLM claim, such as a direct contradiction, weak evidence, missing alternative, or impossible timeline.
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### Revision Pass
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A hidden LLM request that receives the prior draft, validation issues, and relevant Operation Facts, then produces a corrected analysis without exposing apology or correction chatter to the user.
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