改了一亿个东西,修了一亿个 BUG
This commit is contained in:
32
Utils/Lock.cs
Normal file
32
Utils/Lock.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace AnotherReplayReader.Utils
|
||||
{
|
||||
internal class Lock : IDisposable
|
||||
{
|
||||
public readonly object LockObject;
|
||||
private bool _disposed = false;
|
||||
|
||||
public Lock(object lockObject)
|
||||
{
|
||||
LockObject = lockObject;
|
||||
Monitor.Enter(LockObject);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
Monitor.Exit(LockObject);
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
public static T Run<T>(object @lock, Func<T> action)
|
||||
{
|
||||
using var locker = new Lock(@lock);
|
||||
return action();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user