# Context ## Glossary ### Operation Fact A fact directly extracted from replay command data, such as command time, player, command name, UnitId, asset id, special power id, production queue, or target position. ### UnitId Guess A hypothesis about what game object a UnitId represents. A UnitId Guess is not a fact unless it is directly supported by replay data or game rules. ### Evidence Level The confidence assigned to a UnitId Guess or tactical conclusion. Valid levels are: confirmed, highly likely, possible, uncertain, and ruled out. ### Validation Rule A deterministic rule that checks LLM claims against Operation Facts and known game rules. ### Validation Issue A machine-detected problem in an LLM claim, such as a direct contradiction, weak evidence, missing alternative, or impossible timeline. ### Revision Pass A hidden LLM request that receives the prior draft, validation issues, and relevant Operation Facts, then produces a corrected analysis without exposing apology or correction chatter to the user.