AnotherReplayReader/ModData.cs

218 lines
8.6 KiB
C#

using System;
using System.Collections.Generic;
namespace AnotherReplayReader
{
enum FactionKind
{
Player,
Observer,
Unknown
}
internal sealed class Mod : IComparable
{
public readonly string ModName;
public readonly string ModVersion;
public bool IsRA3 => ModName.Equals("RA3");
public Mod(string modInfo)
{
var splitted = modInfo.Split(new char[] { '\0' }, StringSplitOptions.RemoveEmptyEntries);
ModName = splitted[0];
ModVersion = string.Empty;
if (IsRA3)
{
return;
}
ModVersion = splitted[1];
}
public override string ToString()
{
if (IsRA3)
{
return "原版";
}
return ModName + ' ' + ModVersion;
}
public int CompareTo(object other)
{
if (!(other is Mod))
{
return GetType().FullName.CompareTo(other.GetType().FullName);
}
var otherMod = (Mod)other;
if (IsRA3 != otherMod.IsRA3)
{
if (IsRA3)
{
return 1;
}
else
{
return -1;
}
}
var modCompare = ModName.CompareTo(otherMod.ModName);
if (modCompare != 0)
{
return modCompare;
}
return ModVersion.CompareTo(otherMod.ModVersion);
}
}
internal sealed class Faction
{
public readonly FactionKind Kind;
public readonly string Name;
public Faction(FactionKind kind, string name)
{
Kind = kind;
Name = name;
}
}
internal static class ModData
{
private static readonly Faction _unknown = new(FactionKind.Unknown, "未知阵营");
private static readonly IReadOnlyDictionary<string, IReadOnlyDictionary<int, Faction>> _factions;
static ModData()
{
var ra3Factions = new Dictionary<int, Faction>
{
{ 0, new Faction(FactionKind.Player, "AI") },
{ 1, new Faction(FactionKind.Observer, "观察员") },
{ 2, new Faction(FactionKind.Player, "帝国") },
{ 3, new Faction(FactionKind.Observer, "解说员") },
{ 4, new Faction(FactionKind.Player, "盟军") },
{ 7, new Faction(FactionKind.Player, "随机") },
{ 8, new Faction(FactionKind.Player, "苏联") },
};
var arFactions = new Dictionary<int, Faction>
{
{ 1, new Faction(FactionKind.Player, "阳炎") },
{ 2, new Faction(FactionKind.Player, "天琼") },
{ 3, new Faction(FactionKind.Player, "OB") },
{ 4, new Faction(FactionKind.Player, "帝国") },
{ 5, new Faction(FactionKind.Player, "鹰眼") },
{ 6, new Faction(FactionKind.Player, "解说员") },
{ 7, new Faction(FactionKind.Player, "盟军") },
{ 8, new Faction(FactionKind.Player, "克格勃") },
{ 11, new Faction(FactionKind.Player, "血月") },
{ 12, new Faction(FactionKind.Player, "随机") },
{ 13, new Faction(FactionKind.Player, "苏联") },
{ 14, new Faction(FactionKind.Player, "涅墨西斯") },
{ 0, new Faction(FactionKind.Player, "AI") },
};
var coronaFactions = new Dictionary<int, Faction>
{
{ 0, new Faction(FactionKind.Player, "AI") },
{ 1, new Faction(FactionKind.Observer, "观察员") },
{ 2, new Faction(FactionKind.Player, "帝国") },
{ 3, new Faction(FactionKind.Observer, "解说员") },
{ 4, new Faction(FactionKind.Player, "盟军") },
{ 7, new Faction(FactionKind.Player, "随机") },
{ 8, new Faction(FactionKind.Player, "苏联") },
{ 9, new Faction(FactionKind.Player, "神州") },
};
var dawnFactions = new Dictionary<int, Faction>
{
{ 0, new Faction(FactionKind.Player, "AI") },
{ 1, new Faction(FactionKind.Observer, "观察员") },
{ 2, new Faction(FactionKind.Player, "帝国") },
{ 3, new Faction(FactionKind.Observer, "解说员") },
{ 4, new Faction(FactionKind.Player, "禁卫军") },
{ 5, new Faction(FactionKind.Player, "盟军") },
{ 9, new Faction(FactionKind.Player, "革命军") },
{ 10, new Faction(FactionKind.Player, "德法同盟") },
{ 11, new Faction(FactionKind.Player, "随机") },
{ 12, new Faction(FactionKind.Player, "苏联") },
};
var insFactions = new Dictionary<int, Faction>
{
{ 0, new Faction(FactionKind.Player, "AI") },
{ 1, new Faction(FactionKind.Observer, "观察员") },
{ 2, new Faction(FactionKind.Player, "帝国") },
{ 3, new Faction(FactionKind.Observer, "解说员") },
{ 4, new Faction(FactionKind.Player, "盟军") },
{ 7, new Faction(FactionKind.Player, "随机") },
{ 8, new Faction(FactionKind.Player, "苏联") },
};
var fsFactions = new Dictionary<int, Faction>
{
{ 0, new Faction(FactionKind.Player, "AI") },
{ 1, new Faction(FactionKind.Observer, "观察员") },
{ 2, new Faction(FactionKind.Player, "帝国") },
{ 3, new Faction(FactionKind.Observer, "解说员") },
{ 4, new Faction(FactionKind.Player, "盟军") },
{ 7, new Faction(FactionKind.Player, "随机") },
{ 8, new Faction(FactionKind.Player, "苏联") },
};
var eisenreichFactions = new Dictionary<int, Faction>
{
{ 0, new Faction(FactionKind.Player, "AI") },
{ 1, new Faction(FactionKind.Observer, "观察员") },
{ 2, new Faction(FactionKind.Player, "帝国") },
{ 3, new Faction(FactionKind.Observer, "解说员") },
{ 4, new Faction(FactionKind.Player, "德国") },
{ 7, new Faction(FactionKind.Player, "随机") },
{ 8, new Faction(FactionKind.Player, "苏联") },
};
var tnwFactions = new Dictionary<int, Faction>
{
{ 0, new Faction(FactionKind.Player, "AI") },
{ 1, new Faction(FactionKind.Observer, "观察员") },
{ 2, new Faction(FactionKind.Player, "帝国") },
{ 3, new Faction(FactionKind.Observer, "解说员") },
{ 4, new Faction(FactionKind.Player, "盟军") },
{ 7, new Faction(FactionKind.Player, "随机") },
{ 8, new Faction(FactionKind.Player, "苏联") },
};
var wopFactions = new Dictionary<int, Faction>
{
{ 0, new Faction(FactionKind.Player, "AI") },
{ 1, new Faction(FactionKind.Observer, "观察员") },
{ 2, new Faction(FactionKind.Player, "日本") },
{ 3, new Faction(FactionKind.Observer, "解说员") },
{ 4, new Faction(FactionKind.Player, "美国") },
{ 7, new Faction(FactionKind.Player, "随机") },
{ 8, new Faction(FactionKind.Player, "苏联") },
};
_factions = new Dictionary<string, IReadOnlyDictionary<int, Faction>>(StringComparer.CurrentCultureIgnoreCase)
{
["RA3"] = ra3Factions,
["Armor Rush"] = arFactions,
["ART"] = arFactions,
["corona"] = coronaFactions,
["Dawn"] = dawnFactions,
["Insurrection"] = insFactions,
["1.12+FS"] = fsFactions,
["Eisenreich"] = eisenreichFactions,
["The New World"] = tnwFactions,
["War Of Powers"] = wopFactions
};
}
public static Faction GetFaction(Mod mod, int factionId)
{
if (_factions.TryGetValue(mod.ModName, out var table))
{
if (table.TryGetValue(factionId, out var result))
{
return result;
}
}
return _unknown;
}
}
}