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AnotherReplayReader/knowledge_units_default.json
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2026-08-21 15:34:24 +02:00

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{
"format": "1.1",
"description": "Structured game entity knowledge for prompt rendering and AI validation.",
"factions": {
"盟军": {
"buildings": [
{
"assetName": "AlliedBarracks",
"displayName": "兵营",
"tags": ["structure", "land"],
"text": "生产步兵单位。只能摆放在陆地上。"
},
{
"assetName": "AlliedPowerPlant",
"displayName": "电厂",
"tags": ["structure", "land"],
"text": "提供电力,解锁矿场和机场。"
},
{
"assetName": "AlliedRefinery",
"displayName": "矿厂",
"tags": ["structure", "land"],
"text": "提供收入,解锁重工、船厂和科技。"
},
{
"assetName": "AlliedAirfield",
"displayName": "机场",
"tags": ["structure", "air", "land"],
"text": "生产空军单位。"
},
{
"assetName": "AlliedWarFactory",
"displayName": "重工",
"tags": ["structure", "vehicle", "land"],
"text": "生产装甲车辆。只能摆放在陆地上。"
},
{
"assetName": "AlliedNavalYard",
"displayName": "船厂",
"tags": ["structure", "naval", "sea"],
"text": "生产海军单位。只能摆放在海上。"
},
{
"assetName": "AlliedBaseDefense",
"displayName": "多功能炮台",
"tags": ["structure", "defense", "land"],
"text": "基础防御塔,可以攻击地面、海面或空中目标。"
},
{
"assetName": "AlliedTechStructure",
"displayName": "高科",
"tags": ["structure", "land"],
"text": "解锁超级武器。"
}
],
"units": [
{
"assetName": "AlliedMiner",
"displayName": "矿车",
"tier": "基础",
"tags": ["vehicle", "amphibious", "unpack", "miner"],
"specialPowers": [
{ "name": "SpecialPower_UnpackReplaceSelf", "description": "在陆地或水上展开变成指挥中心" }
],
"producedBy": ["AlliedRefinery", "AlliedWarFactory", "AlliedNavalYard"],
"text": "无武装。矿场自带矿车,一般无需额外生产,除非被摧毁或需要展开指挥中心。"
},
{
"assetName": "AlliedScoutInfantry",
"displayName": "狗",
"tier": "基础",
"tags": ["infantry", "amphibious", "scout", "antiInfantry"],
"specialPowers": [
{ "name": "SpecialPower_Bark", "description": "AOE 瘫痪敌方步兵" }
],
"producedBy": ["AlliedBarracks"],
"text": "侦察单位,非常脆弱,只能攻击步兵。两栖,可利用绕海侦察。"
},
{
"assetName": "AlliedAntiInfantryInfantry",
"displayName": "维和步兵",
"tier": "基础",
"tags": ["infantry", "antiInfantry"],
"specialPowers": [
{ "name": "SpecialPower_ToggleRiotShield", "description": "在霰弹枪和防暴盾牌之间切换" }
],
"producedBy": ["AlliedBarracks"],
"text": "数值和造价偏高,可以抗线掩护其他单位。"
},
{
"assetName": "AlliedAntiVehicleInfantry",
"displayName": "标枪兵",
"tier": "基础",
"tags": ["infantry", "antiVehicle", "antiAir"],
"specialPowers": [
{ "name": "SpecialPower_RadarLock", "description": "激光制导,大幅提高输出" }
],
"producedBy": ["AlliedBarracks"],
"text": "反装甲兼防空,无法反步兵。数量多时可成为输出主力。"
},
{
"assetName": "AlliedEngineer",
"displayName": "工程师",
"tier": "基础",
"tags": ["infantry", "amphibious", "engineer"],
"producedBy": ["AlliedBarracks"],
"text": "可用于占领建筑或维修己方建筑。开局一般造一个占领油井。"
},
{
"assetName": "AlliedAntiGroundAircraft",
"displayName": "维护者轰炸机",
"tier": "基础",
"tags": ["aircraft", "antiGround", "returnToProducer", "bomber"],
"specialPowers": [
{ "name": "SpecialPowerReturnToProducer", "description": "快速返航回机场补充弹药" }
],
"producedBy": ["AlliedAirfield"],
"text": "前线对地轰炸机,对坦克和步兵的伤害都很高。每次轰炸后需要返回机场补充弹药。"
},
{
"assetName": "AlliedFighterAircraft",
"displayName": "阿波罗战斗机",
"tier": "基础",
"tags": ["aircraft", "antiAir", "fighter", "returnToProducer"],
"specialPowers": [
{ "name": "SpecialPowerReturnToProducer", "description": "快速返航回机场补充弹药" }
],
"producedBy": ["AlliedAirfield"],
"text": "制空战斗机,只能对空,游戏里最强的战斗机。"
},
{
"assetName": "AlliedAntiInfantryVehicle",
"displayName": "激流ACV",
"tier": "基础",
"tags": ["vehicle", "amphibious", "antiInfantry", "transport"],
"producedBy": ["AlliedNavalYard"],
"aliases": ["AlliedAntiInfantryVehicle_Ground"],
"alsoProducedBy": ["AlliedWarFactory"],
"text": "反步兵气垫船,两栖,可运输步兵。"
},
{
"assetName": "AlliedAntiAirVehicle",
"displayName": "IFV",
"tier": "基础",
"tags": ["vehicle", "antiAir", "transport"],
"producedBy": ["AlliedWarFactory"],
"text": "多功能步兵战车,基础陆地防空单位,可装载步兵切换武器。"
},
{
"assetName": "AlliedAntiNavalScout",
"displayName": "海豚",
"tier": "基础",
"tags": ["naval", "antiNaval", "scout"],
"specialPowers": [
{ "name": "SpecialPower_TriggerJump", "description": "跳跃躲避攻击" }
],
"producedBy": ["AlliedNavalYard"],
"text": "搭载声波武器的前期对海单位,速度快,可攻击水面单位或建筑。"
},
{
"assetName": "AlliedAntiAirShip",
"displayName": "水翼船",
"tier": "基础",
"tags": ["naval", "antiAir", "toggleWeapon"],
"specialPowers": [
{ "name": "SpecialPower_ToggleWeaponScrambler", "description": "在防空机枪和干扰器之间切换;干扰器禁止敌方目标开火" }
],
"producedBy": ["AlliedNavalYard"],
"text": "水面防空单位。"
},
{
"assetName": "AlliedMCV",
"displayName": "基地车",
"tier": "基础",
"tags": ["vehicle", "amphibious", "builder", "pack", "unpack"],
"specialPowers": [
{ "name": "SpecialPower_PackReplaceSelf", "description": "主基地打包变成基地车" },
{ "name": "SpecialPower_UnpackReplaceSelf", "description": "基地车展开变成主基地" }
],
"producedBy": ["AlliedWarFactory"],
"text": "昂贵且耗时,血量很高。一般只有开局自带的唯一一辆。"
},
{
"assetName": "AlliedAntiVehicleVehicleTech1",
"displayName": "守护者坦克",
"tier": "T2",
"tags": ["vehicle", "antiVehicle", "toggleWeapon"],
"specialPowers": [
{ "name": "SpecialPower_ToggleTargetPainter", "description": "切换为激光指示器,提高友军输出" }
],
"producedBy": ["AlliedWarFactory"],
"text": "出场率偏低,一般造一两个辅助。"
},
{
"assetName": "AlliedSupportAircraft",
"displayName": "冷冻直升机",
"tier": "T2",
"tags": ["aircraft", "support"],
"specialPowers": [
{ "name": "SpecialPower_ShrinkRay", "description": "缩小光束,削弱目标并加速" }
],
"producedBy": ["AlliedAirfield"],
"text": "被攻击的目标被冻住无法开火或移动,可被一击秒杀。"
},
{
"assetName": "AlliedAntiNavyShipTech1",
"displayName": "突袭驱逐舰",
"tier": "T2",
"tags": ["naval", "amphibious", "antiVehicle", "antiNaval", "toggleWeapon"],
"specialPowers": [
{ "name": "SpecialPower_ToggleMagneticArmor", "description": "黑洞装甲,把敌方火力吸引到自己身上" }
],
"producedBy": ["AlliedNavalYard"],
"text": "两栖。在岸上同样可以吸收火力掩护友军。"
},
{
"assetName": "AlliedAntiStructureVehicle",
"displayName": "雅典娜炮",
"tier": "T3",
"tags": ["vehicle", "antiStructure", "siege"],
"specialPowers": [
{ "name": "SpecialPower_ToggleShieldSphere", "description": "开启巨大护盾掩护附近友军" }
],
"producedBy": ["AlliedWarFactory"],
"text": "远距离对地攻城单位,引导卫星激光攻击固定或低速目标。"
},
{
"assetName": "AlliedAntiVehicleVehicleTech3",
"displayName": "幻影坦克",
"tier": "T3",
"tags": ["vehicle", "antiVehicle"],
"producedBy": ["AlliedWarFactory"],
"text": "使用光谱武器,伤害很高但射程很低。"
},
{
"assetName": "AlliedBomberAircraft",
"displayName": "世纪轰炸机",
"tier": "T3",
"tags": ["aircraft", "antiStructure", "bomber", "returnToProducer", "transport"],
"specialPowers": [
{ "name": "SpecialPowerReturnToProducer", "description": "快速返航回机场" },
{ "name": "SpecialPower_EjectPassengersUntargeted", "description": "让步兵跳伞" }
],
"producedBy": ["AlliedAirfield"],
"text": "战略轰炸机,擅长攻击建筑等大型目标。可运输步兵。"
},
{
"assetName": "AlliedAntiStructureShip",
"displayName": "航空母舰",
"tier": "T3",
"tags": ["naval", "antiStructure", "siege"],
"producedBy": ["AlliedNavalYard"],
"text": "远距离对地攻城单位,释放无人机攻击海面或地面目标。"
},
{
"assetName": "AlliedCommandoTech1",
"displayName": "谭雅",
"tier": "T3",
"tags": ["infantry", "amphibious", "hero", "antiInfantry", "antiStructure"],
"specialPowers": [
{ "name": "SpecialPower_TimeBelt", "description": "时空腰带,回溯到之前的状态" }
],
"producedBy": ["AlliedBarracks"],
"text": "英雄步兵单位,擅长反步兵和反建筑。可高效炸毁建筑。每个玩家同时只能有一位。"
}
]
}
}
}