暂存烧脑

This commit is contained in:
2025-09-16 11:51:29 +08:00
parent 35ed2c01d5
commit 040bb17f94
7 changed files with 156 additions and 2 deletions

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@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>ARA_PsychicBrainburn</defName>
<label>心灵烧灼</label>
<description>通过一次强力的心灵冲击,直接摧毁目标生物的意识核心,使其永久失去知觉。</description>
<iconPath>UI/Abilities/Slaughter</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<aiCanUse>false</aiCanUse>
<displayOrder>300</displayOrder>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<showPsycastEffects>false</showPsycastEffects>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<moteOffsetAmountTowardsTarget>0.5</moteOffsetAmountTowardsTarget>
<warmupMote>Mote_HoraxSmallSpellWarmup</warmupMote>
<warmupEffecter>HoraxianAbilityCasting</warmupEffecter>
<warmupSound>AnomalyAbilityWarmup</warmupSound>
<writeCombatLog>true</writeCombatLog>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>1.5</warmupTime>
<range>25</range>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetSelf>false</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_PsychicBrainburn">
<!-- 视觉效果 -->
<effecterDef>Skip_Entry</effecterDef>
<!-- 设为 true 则只能对血肉生物使用。设为 false 则也可以对机械体使用。 -->
<requiresFlesh>false</requiresFlesh>
</li>
</comps>
</AbilityDef>
</Defs>

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@@ -182,6 +182,11 @@
<MoveSpeed>0.25</MoveSpeed>
</equippedStatOffsets>
<costStuffCount>0</costStuffCount>
<comps>
<li Class="CompProperties_CauseHediff_Apparel">
<hediff>ARA_TerrainBasedHediff</hediff>
</li>
</comps>
</ThingDef>
<ApparelLayerDef>

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@@ -174,7 +174,7 @@
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<color>(0.9, 0.9 ,0.5, 0)</color>
<glowColor>(230, 230, 128, 0)</glowColor>
</li>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>
@@ -288,7 +288,7 @@
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<color>(0.9, 0.9 ,0.5, 0)</color>
<glowColor>(230, 230, 128, 0)</glowColor>
</li>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>