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@@ -370,8 +370,16 @@
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
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<!-- 默认状态参数 -->
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<projectileDef>Bullet_ARA_RW_Basic_Fist_Needle_Gun</projectileDef>
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<numProjectiles>12</numProjectiles>
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<!-- 偏移配置 -->
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<offsetRadius>1</offsetRadius>
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<useRandomOffset>true</useRandomOffset>
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<offsetInCircle>true</offsetInCircle>
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<avoidOverlap>false</avoidOverlap>
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<shotIntervalTicks>3</shotIntervalTicks>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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@@ -1676,8 +1684,16 @@
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
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<!-- 默认状态参数 -->
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<projectileDef>ArachnaeBase_Race_Baneling_Proj</projectileDef>
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<numProjectiles>3</numProjectiles>
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<!-- 偏移配置 -->
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<offsetRadius>1</offsetRadius>
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<useRandomOffset>true</useRandomOffset>
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<offsetInCircle>true</offsetInCircle>
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<avoidOverlap>false</avoidOverlap>
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<shotIntervalTicks>3</shotIntervalTicks>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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@@ -137,7 +137,7 @@
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<max>2</max>
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</loadCostRange>
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<showCostInGizmo>true</showCostInGizmo>
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<customLabel>Psychic Load Cost</customLabel>
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<!-- <customLabel>Psychic Load Cost</customLabel> -->
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<ignoreOverloadCheck>true</ignoreOverloadCheck>
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<!-- 效果设置 -->
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@@ -213,4 +213,45 @@
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</li>
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</comps>
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</AbilityDef>
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<!-- T1 -->
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<AbilityDef>
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<defName>ARA_Toxic_Needle_Fire</defName>
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<label>毒针连射</label>
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<description>阿拉克涅督虫使用可以喷射剧毒尾针的毒针腺对敌方进行一轮射击。</description>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<cooldownTicksRange>6000</cooldownTicksRange>
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<aiCanUse>true</aiCanUse>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Toxic_Needle_Fire</iconPath>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>24</range>
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<warmupTime>1</warmupTime>
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<soundCast>Heatspikes_Shot</soundCast>
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<soundCastTail>Heatspikes_Tail</soundCastTail>
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<violent>false</violent>
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<targetParams>
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<canTargetPawns>True</canTargetPawns>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
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<!-- 默认状态参数 -->
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<projectileDef>Bullet_ARA_RW_Basic_Fist_Needle_Gun</projectileDef>
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<numProjectiles>12</numProjectiles>
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<!-- 偏移配置 -->
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<offsetRadius>1</offsetRadius>
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<useRandomOffset>true</useRandomOffset>
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<offsetInCircle>true</offsetInCircle>
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<avoidOverlap>false</avoidOverlap>
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<shotIntervalTicks>3</shotIntervalTicks>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
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<requiredResearch>ARA_Technology_5PAV</requiredResearch>
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<failMessage>需要科技 节点PAV-5"毒刺" 以解锁技能</failMessage>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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@@ -95,4 +95,16 @@
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<casualInterruptible>true</casualInterruptible>
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<makeTargetPrisoner>false</makeTargetPrisoner>
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</JobDef>
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<JobDef>
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<defName>ARA_Job_Launch_Proj</defName>
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<driverClass>ArachnaeSwarm.JobDriver_CastAbilityMaintainMultiProjectile</driverClass>
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<reportString>喷射火焰中。</reportString>
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<abilityCasting>true</abilityCasting>
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<alwaysShowWeapon>true</alwaysShowWeapon>
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<playerInterruptible>true</playerInterruptible>
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<casualInterruptible>false</casualInterruptible>
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<!-- <checkOverrideOnDamage>Always</checkOverrideOnDamage> -->
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<suspendable>false</suspendable>
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</JobDef>
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</Defs>
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@@ -20,6 +20,12 @@
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<li>ARA_New_Hive</li>
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</heldByFactionCategoryTags>
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</ResearchProjectDef>
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<ResearchProjectDef Abstract="True" Name="ARA_techBaseCantResearch">
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<techLevel>Medieval</techLevel>
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<tab>ARA_ResearchTab</tab>
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<requiredResearchBuilding>ARA_InteractiveEggSac_Techprint</requiredResearchBuilding>
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<heldByFactionCategoryTags Inherit="False" />
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</ResearchProjectDef>
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<!-- 女皇工艺进化 -->
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<ResearchProjectDef ParentName="ARA_techBase">
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@@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 女皇工艺进化 -->
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<ResearchProjectDef ParentName="ARA_techBaseCantResearch">
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<defName>ARA_Titan_Base_Technology</defName>
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<label>泰坦触须特异化</label>
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<description><color=#915A30><i>阿拉克涅虫群-泰坦触须\n泰坦触须是阿拉克涅虫群的主力军团,包含阿拉克涅虫群中最坚韧、最具有适应力的族群,承担在战场上维持战线的任务。这个分支下的虫群拥有均衡的攻防能力,擅长以硬碰硬的模式消灭对手。</i></color>\n\n解锁阿拉克涅虫群泰坦触须的研究路径。\n\n该科技无法主动研究,在开局时将由阿拉克涅女皇种的类型解锁。</description>
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<baseCost>999999</baseCost>
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<researchViewX>16.00</researchViewX>
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<researchViewY>3.20</researchViewY>
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</ResearchProjectDef>
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</Defs>
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@@ -904,6 +904,17 @@
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<flyingAnimationEast>ARA_Psi_FlyEast</flyingAnimationEast>
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<flyingAnimationSouth>ARA_Psi_FlySouth</flyingAnimationSouth>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_PawnResearchBlueprintReader">
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<canResearch>true</canResearch>
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<researchSpeedMultiplier>1.0</researchSpeedMultiplier>
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<showResearchGizmo>true</showResearchGizmo>
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<autoStartResearch>false</autoStartResearch>
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<baseResearchPointsPerSecond>1.0</baseResearchPointsPerSecond>
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<usePsychicResearchPoints>true</usePsychicResearchPoints>
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<researchCompletedMessageKey>ARA_PawnResearch_Completed</researchCompletedMessageKey>
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<researchStartedMessageKey>ARA_PawnResearch_Started</researchStartedMessageKey>
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<researchNoPointsMessageKey>ARA_PawnResearch_NoPoints</researchNoPointsMessageKey>
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</li>
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</comps>
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</AlienRace.ThingDef_AlienRace>
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</Defs>
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@@ -345,6 +345,7 @@
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<tickerType>Normal</tickerType>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<researchPrerequisites>
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<li>ARA_Titan_Base_Technology</li>
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<li>ARA_Technology_5ESS</li>
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</researchPrerequisites>
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<statBases>
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@@ -33,7 +33,7 @@
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<ResearchBlueprintReader_MissingPrerequisites>缺失的前置科技</ResearchBlueprintReader_MissingPrerequisites>
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<ResearchBlueprintReader_ProjectCost>成本</ResearchBlueprintReader_ProjectCost>
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<ResearchBlueprintReader_BlueprintCount>所需蓝图数量</ResearchBlueprintReader_BlueprintCount>
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<ResearchBlueprintReader_CurrentProgress>当前全球进度</ResearchBlueprintReader_CurrentProgress>
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<ResearchBlueprintReader_CurrentProgress>当前进度</ResearchBlueprintReader_CurrentProgress>
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<!-- ResearchBlueprintReaderManager.cs -->
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<ResearchManager_ResearchLost>科技已丢失:{0}</ResearchManager_ResearchLost>
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@@ -18,7 +18,6 @@
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<ARA_SwarmSpell_Title>虫群术法 (Lv.{0})</ARA_SwarmSpell_Title>
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<ARA_SwarmSpell_Research>{0}/{1}</ARA_SwarmSpell_Research>
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<ARA_SwarmSpell_Load>{0}/{1}</ARA_SwarmSpell_Load>
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<ARA_SwarmSpell_Level>Spell </ARA_SwarmSpell_Level>
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<!-- 工具提示 -->
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<ARA_SwarmSpell_Research_Title>虫群进化点</ARA_SwarmSpell_Research_Title>
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@@ -26,7 +25,7 @@
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<ARA_SwarmSpell_Research_Description>虫群进化点</ARA_SwarmSpell_Research_Description>
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<ARA_SwarmSpell_Research_DescriptionText>虫群进化点是独属于阿拉克涅灵吸种的特殊资源,灵吸种可以通过吞噬失去行动能力的俘虏以获取进化点,并将其投入至个人能力的升级或研究虫群的特殊科技。</ARA_SwarmSpell_Research_DescriptionText>
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<ARA_SwarmSpell_Load_Title>神经束负荷</ARA_SwarmSpell_Load_Title>
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<ARA_SwarmSpell_Load_Title>神经负荷</ARA_SwarmSpell_Load_Title>
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<ARA_SwarmSpell_Load_Current>负荷量: {0} / {1}</ARA_SwarmSpell_Load_Current>
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<ARA_SwarmSpell_Level_Title>术法等级</ARA_SwarmSpell_Level_Title>
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<ARA_SwarmSpell_Level_Current>目前的等级: {0}</ARA_SwarmSpell_Level_Current>
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@@ -56,4 +55,41 @@
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<ARA_SwarmSpell_Cooldown_Remaining>剩余时间: {0}秒</ARA_SwarmSpell_Cooldown_Remaining>
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<ARA_SwarmSpell_Cooldown_Behavior>冷却结束后,每2秒减少1点负荷</ARA_SwarmSpell_Cooldown_Behavior>
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<ARA_SwarmSpell_Load_Recovery>冷却结束后将自动减少神经束负荷</ARA_SwarmSpell_Load_Recovery>
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<ARA_PawnResearch_TooltipTitle>虫群特殊项目研究</ARA_PawnResearch_TooltipTitle>
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<ARA_PawnResearch_TooltipProject>正在进行的研究:{0}</ARA_PawnResearch_TooltipProject>
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<ARA_PawnResearch_TooltipProgress>项目进度:{0} / {1}</ARA_PawnResearch_TooltipProgress>
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<ARA_PawnResearch_TooltipSpeed>研究速度:{0}</ARA_PawnResearch_TooltipSpeed>
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<ARA_NotSpawned>不在地图上</ARA_NotSpawned>
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<ARA_PawnResearch_TooltipPaused>手动暂停研究</ARA_PawnResearch_TooltipPaused>
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<ARA_PawnResearch_TooltipNoProject>未选择研究项目</ARA_PawnResearch_TooltipNoProject>
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<ARA_PawnResearch_TooltipPawnInfo>在阿拉克涅虫群中,灵能触须的突破性研究由灵能女皇——灵吸种亲自负责,她们会从倒霉的受害者的脑髓中获取必要的智识以推进研究,完善自己的虫群。</ARA_PawnResearch_TooltipPawnInfo>
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<ARA_PawnResearch_TooltipPointsConsumption>每秒消耗进化点:{0}</ARA_PawnResearch_TooltipPointsConsumption>
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<ARA_PawnResearch_TooltipCannotResearch>无法开始研究</ARA_PawnResearch_TooltipCannotResearch>
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<ARA_PawnResearch_SelectProject>选择研究项目</ARA_PawnResearch_SelectProject>
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<ARA_PawnResearch_SelectProjectDesc>选择一个虫群特殊研究项目以开始研究\n\n灵吸种完成虫群的特殊研究需要使用进化点,使用技能从俘虏和敌人身上采收进化点以推进研究进程。</ARA_PawnResearch_SelectProjectDesc>
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<ARA_PawnResearch_StopResearch>停止研究</ARA_PawnResearch_StopResearch>
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<ARA_PawnResearch_StopResearchDesc>停止研究当前选择项目</ARA_PawnResearch_StopResearchDesc>
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<ARA_PawnResearch_StartResearch>开始研究</ARA_PawnResearch_StartResearch>
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<ARA_PawnResearch_StartResearchDesc>恢复科技的研究</ARA_PawnResearch_StartResearchDesc>
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<ARA_PawnResearch_Completed>{0} 已经完成对 {1} 的研究</ARA_PawnResearch_Completed>
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<ARA_PawnResearch_CompletedShort>研究完成</ARA_PawnResearch_CompletedShort>
|
||||
<ARA_PawnResearch_Started>{0} 开始研究 {1}</ARA_PawnResearch_Started>
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<ARA_PawnResearch_Stopped>{0} 暂停研究 {1}</ARA_PawnResearch_Stopped>
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<ARA_PawnResearch_NoPoints>{0} 没有足够的虫群进化点继续推进 {1} 的研究——使用进化点收割技能,从俘虏和敌人身上采收进化点</ARA_PawnResearch_NoPoints>
|
||||
<ARA_PawnResearch_PrerequisitesNotMet>{0} 的前置条件不满足</ARA_PawnResearch_PrerequisitesNotMet>
|
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<ARA_PawnResearch_AlreadyCompleted>{0} 已经完成</ARA_PawnResearch_AlreadyCompleted>
|
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<ARA_PawnResearch_NoProjectSelected>没有研究项目被选择</ARA_PawnResearch_NoProjectSelected>
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<ARA_PawnResearch_ProjectCost>研究花费</ARA_PawnResearch_ProjectCost>
|
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<ARA_PawnResearch_RequiredPoints>需求进化点</ARA_PawnResearch_RequiredPoints>
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<ARA_PawnResearch_CurrentPoints>现有进化点</ARA_PawnResearch_CurrentPoints>
|
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<ARA_PawnResearch_Speed>研究速度</ARA_PawnResearch_Speed>
|
||||
<ARA_PawnResearch_EstimatedTime>预计完成耗时</ARA_PawnResearch_EstimatedTime>
|
||||
<ARA_PawnResearch_InsufficientPoints>没有足够的进化点</ARA_PawnResearch_InsufficientPoints>
|
||||
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||||
<ARA_PawnResearch_InsufficientPointsShort>进化点短缺</ARA_PawnResearch_InsufficientPointsShort>
|
||||
<ARA_PawnResearch_Gizmo_Completed>研究完成</ARA_PawnResearch_Gizmo_Completed>
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||||
<ARA_PawnResearch_Gizmo_Researching>研究中</ARA_PawnResearch_Gizmo_Researching>
|
||||
<ARA_PawnResearch_Gizmo_CannotResearch>无法研究</ARA_PawnResearch_Gizmo_CannotResearch>
|
||||
<ARA_PawnResearch_Gizmo_Paused>研究暂停</ARA_PawnResearch_Gizmo_Paused>
|
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</LanguageData>
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Binary file not shown.
@@ -3,152 +3,52 @@
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|
||||
"Title": "JobDriver_CastAbilityMaintainMultiProjectile.cs",
|
||||
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||||
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||||
"RelativeToolTip": "Abilities\\ARA_LaunchMultiProjectile\\JobDriver_CastAbilityMaintainMultiProjectile.cs",
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"Title": "CompProperties_AbilityLaunchMultiProjectile.cs",
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||||
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},
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{
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"$type": "Document",
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"DocumentIndex": 4,
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"Title": "CompAbilityEffect_Transform.cs",
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||||
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Abilities\\ARA_Morphable\\CompAbilityEffect_Transform.cs",
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"$type": "Document",
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"DocumentIndex": 1,
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"Title": "CompAbilityEffect_LaunchMultiProjectile.cs",
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"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Abilities\\ARA_LaunchMultiProjectile\\CompAbilityEffect_LaunchMultiProjectile.cs",
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"RelativeDocumentMoniker": "Abilities\\ARA_LaunchMultiProjectile\\CompAbilityEffect_LaunchMultiProjectile.cs",
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"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Abilities\\ARA_LaunchMultiProjectile\\CompAbilityEffect_LaunchMultiProjectile.cs",
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"RelativeToolTip": "Abilities\\ARA_LaunchMultiProjectile\\CompAbilityEffect_LaunchMultiProjectile.cs",
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"ViewState": "AgIAADEAAAAAAAAAAAASwKgAAAAWAAAAAAAAAA==",
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{
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"$type": "Document",
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"DocumentIndex": 6,
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"Title": "CompProperties_AbilityPsychicLoadCost.cs",
|
||||
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Abilities\\ARA_PsychicLoadCost\\CompProperties_AbilityPsychicLoadCost.cs",
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"RelativeDocumentMoniker": "Abilities\\ARA_PsychicLoadCost\\CompProperties_AbilityPsychicLoadCost.cs",
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||||
"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Abilities\\ARA_PsychicLoadCost\\CompProperties_AbilityPsychicLoadCost.cs",
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||||
"RelativeToolTip": "Abilities\\ARA_PsychicLoadCost\\CompProperties_AbilityPsychicLoadCost.cs",
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||||
"ViewState": "AgIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"WhenOpened": "2026-02-13T07:48:29.02Z",
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"EditorCaption": ""
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},
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{
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"$type": "Document",
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||||
"DocumentIndex": 7,
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||||
"Title": "Gizmo_PawnResearchProgress.cs",
|
||||
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Pawn_Comps\\ARA_PawnResearchBlueprintReader\\Gizmo_PawnResearchProgress.cs",
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||||
"RelativeDocumentMoniker": "Pawn_Comps\\ARA_PawnResearchBlueprintReader\\Gizmo_PawnResearchProgress.cs",
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||||
"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Pawn_Comps\\ARA_PawnResearchBlueprintReader\\Gizmo_PawnResearchProgress.cs",
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||||
"RelativeToolTip": "Pawn_Comps\\ARA_PawnResearchBlueprintReader\\Gizmo_PawnResearchProgress.cs",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"WhenOpened": "2026-02-13T07:41:00.755Z",
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"EditorCaption": ""
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},
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||||
{
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||||
"$type": "Document",
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||||
"DocumentIndex": 5,
|
||||
"Title": "CompAbilityEffect_PsychicLoadCost.cs",
|
||||
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Abilities\\ARA_PsychicLoadCost\\CompAbilityEffect_PsychicLoadCost.cs",
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||||
"RelativeDocumentMoniker": "Abilities\\ARA_PsychicLoadCost\\CompAbilityEffect_PsychicLoadCost.cs",
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||||
"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Abilities\\ARA_PsychicLoadCost\\CompAbilityEffect_PsychicLoadCost.cs",
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||||
"RelativeToolTip": "Abilities\\ARA_PsychicLoadCost\\CompAbilityEffect_PsychicLoadCost.cs",
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"ViewState": "AgIAAFYAAAAAAAAAAAAcwGQAAAAJAAAAAAAAAA==",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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{
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"$type": "Document",
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"DocumentIndex": 10,
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||||
"Title": "CompAbilityEffect_PsychicBrainburn.cs",
|
||||
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Abilities\\PsychicBrainburn\\CompAbilityEffect_PsychicBrainburn.cs",
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||||
"RelativeDocumentMoniker": "Abilities\\PsychicBrainburn\\CompAbilityEffect_PsychicBrainburn.cs",
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"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Abilities\\PsychicBrainburn\\CompAbilityEffect_PsychicBrainburn.cs",
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||||
"RelativeToolTip": "Abilities\\PsychicBrainburn\\CompAbilityEffect_PsychicBrainburn.cs",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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{
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"$type": "Document",
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"DocumentIndex": 9,
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"Title": "Gizmo_ResearchProgress.cs",
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||||
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Buildings\\Building_ResearchBlueprintReader\\Gizmo_ResearchProgress.cs",
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"RelativeDocumentMoniker": "Buildings\\Building_ResearchBlueprintReader\\Gizmo_ResearchProgress.cs",
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"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Buildings\\Building_ResearchBlueprintReader\\Gizmo_ResearchProgress.cs",
|
||||
"RelativeToolTip": "Buildings\\Building_ResearchBlueprintReader\\Gizmo_ResearchProgress.cs",
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"ViewState": "AgIAACIAAAAAAAAAAAAswDAAAAAwAAAAAAAAAA==",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"EditorCaption": ""
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},
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{
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||||
"$type": "Document",
|
||||
"DocumentIndex": 11,
|
||||
"Title": "ResearchBlueprintData.cs",
|
||||
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Buildings\\Building_ResearchBlueprintReader\\ResearchBlueprintData.cs",
|
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"RelativeDocumentMoniker": "Buildings\\Building_ResearchBlueprintReader\\ResearchBlueprintData.cs",
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"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Buildings\\Building_ResearchBlueprintReader\\ResearchBlueprintData.cs",
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"RelativeToolTip": "Buildings\\Building_ResearchBlueprintReader\\ResearchBlueprintData.cs",
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"ViewState": "AgIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==",
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"EditorCaption": ""
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},
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{
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"$type": "Document",
|
||||
"DocumentIndex": 8,
|
||||
"Title": "Comp_PawnResearchBlueprintReader.cs",
|
||||
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Pawn_Comps\\ARA_PawnResearchBlueprintReader\\Comp_PawnResearchBlueprintReader.cs",
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"RelativeDocumentMoniker": "Pawn_Comps\\ARA_PawnResearchBlueprintReader\\Comp_PawnResearchBlueprintReader.cs",
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"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Pawn_Comps\\ARA_PawnResearchBlueprintReader\\Comp_PawnResearchBlueprintReader.cs",
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"RelativeToolTip": "Pawn_Comps\\ARA_PawnResearchBlueprintReader\\Comp_PawnResearchBlueprintReader.cs",
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"ViewState": "AgIAADEDAAAAAAAAAAAEwAIDAAB4AAAAAAAAAA==",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"WhenOpened": "2026-02-13T03:53:59.347Z",
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"EditorCaption": ""
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||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -38,6 +38,7 @@ namespace ArachnaeSwarm
|
||||
public static JobDef ARA_ExtractHoney;
|
||||
public static JobDef ARA_StripChitin;
|
||||
public static JobDef ARA_FeedWithHoney;
|
||||
public static JobDef ARA_Job_Launch_Proj;
|
||||
|
||||
static ARA_JobDefOf()
|
||||
{
|
||||
|
||||
@@ -0,0 +1,358 @@
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using UnityEngine;
|
||||
using Verse.AI;
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
public class CompAbilityEffect_LaunchMultiProjectile : CompAbilityEffect
|
||||
{
|
||||
private bool isActive;
|
||||
private int startTick;
|
||||
private int nextProjectileTick;
|
||||
private int projectilesFired;
|
||||
private IntVec3? targetCell;
|
||||
private bool parametersInitialized;
|
||||
|
||||
// 缓存当前状态的参数
|
||||
private int currentNumProjectiles;
|
||||
private ThingDef currentProjectileDef;
|
||||
private float currentOffsetRadius;
|
||||
private int currentShotIntervalTicks;
|
||||
|
||||
public new CompProperties_AbilityLaunchMultiProjectile Props => (CompProperties_AbilityLaunchMultiProjectile)props;
|
||||
|
||||
public bool IsActive => isActive;
|
||||
public IntVec3? TargetCell => targetCell;
|
||||
|
||||
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
|
||||
{
|
||||
base.Apply(target, dest);
|
||||
|
||||
if (parent.pawn == null || parent.pawn.MapHeld == null || !target.IsValid)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 初始化参数
|
||||
InitializeParameters();
|
||||
|
||||
// 设置目标
|
||||
targetCell = target.Cell.ClampInsideMap(parent.pawn.MapHeld);
|
||||
|
||||
// 开始发射
|
||||
isActive = true;
|
||||
startTick = Find.TickManager.TicksGame;
|
||||
nextProjectileTick = startTick + Mathf.Max(0, Props.startDelayTicks);
|
||||
projectilesFired = 0;
|
||||
|
||||
// 如果是持续模式,需要启动持续Job
|
||||
if (Props.useSustainedJob)
|
||||
{
|
||||
StartSustainedJob(target);
|
||||
}
|
||||
}
|
||||
|
||||
public override void CompTick()
|
||||
{
|
||||
base.CompTick();
|
||||
|
||||
if (!isActive)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 终止条件检查
|
||||
if (parent.pawn == null || parent.pawn.Dead || !parent.pawn.Spawned || parent.pawn.MapHeld == null)
|
||||
{
|
||||
StopMultiProjectile();
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查是否还在持续施法状态
|
||||
if (Props.useSustainedJob && !IsPawnMaintainingJob())
|
||||
{
|
||||
StopMultiProjectile();
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查最大持续时间
|
||||
if (Props.maxSustainTicks > 0 && (Find.TickManager.TicksGame - startTick) >= Props.maxSustainTicks)
|
||||
{
|
||||
StopMultiProjectile();
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查是否已经发射完所有射弹
|
||||
if (projectilesFired >= currentNumProjectiles)
|
||||
{
|
||||
StopMultiProjectile();
|
||||
return;
|
||||
}
|
||||
|
||||
int currentTick = Find.TickManager.TicksGame;
|
||||
|
||||
// 发射下一发
|
||||
if (currentTick >= nextProjectileTick)
|
||||
{
|
||||
if (targetCell.HasValue)
|
||||
{
|
||||
LaunchProjectile(new LocalTargetInfo(targetCell.Value));
|
||||
}
|
||||
|
||||
projectilesFired++;
|
||||
|
||||
// 如果还有剩余射弹,设置下一次发射时间
|
||||
if (projectilesFired < currentNumProjectiles)
|
||||
{
|
||||
nextProjectileTick = currentTick + Mathf.Max(1, currentShotIntervalTicks);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 所有射弹已发射完毕
|
||||
if (!Props.useSustainedJob)
|
||||
{
|
||||
StopMultiProjectile();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void PostExposeData()
|
||||
{
|
||||
base.PostExposeData();
|
||||
|
||||
Scribe_Values.Look(ref isActive, "isActive", false);
|
||||
Scribe_Values.Look(ref startTick, "startTick", 0);
|
||||
Scribe_Values.Look(ref nextProjectileTick, "nextProjectileTick", 0);
|
||||
Scribe_Values.Look(ref projectilesFired, "projectilesFired", 0);
|
||||
|
||||
if (Scribe.mode == LoadSaveMode.PostLoadInit && isActive)
|
||||
{
|
||||
InitializeParameters();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化当前参数
|
||||
/// </summary>
|
||||
private void InitializeParameters()
|
||||
{
|
||||
if (parametersInitialized)
|
||||
return;
|
||||
|
||||
var state = GetCurrentState();
|
||||
|
||||
currentNumProjectiles = state?.numProjectiles ?? Props.numProjectiles;
|
||||
currentProjectileDef = state?.projectileDef ?? Props.projectileDef;
|
||||
currentOffsetRadius = state?.offsetRadius ?? Props.offsetRadius;
|
||||
currentShotIntervalTicks = state?.shotIntervalTicks ?? Props.shotIntervalTicks;
|
||||
|
||||
parametersInitialized = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 启动持续发射Job
|
||||
/// </summary>
|
||||
private void StartSustainedJob(LocalTargetInfo target)
|
||||
{
|
||||
// 创建一个持续施法的工作
|
||||
Job job = JobMaker.MakeJob(ARA_JobDefOf.ARA_Job_Launch_Proj, target);
|
||||
job.ability = parent;
|
||||
job.verbToUse = parent.verb;
|
||||
parent.pawn.jobs.StartJob(job, JobCondition.InterruptForced, null, false, true, null, null, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查pawn是否还在维持发射工作
|
||||
/// </summary>
|
||||
private bool IsPawnMaintainingJob()
|
||||
{
|
||||
if (parent.pawn?.jobs?.curJob == null)
|
||||
return false;
|
||||
|
||||
var curJob = parent.pawn.jobs.curJob;
|
||||
return curJob.ability == parent && curJob.def != null && curJob.def.abilityCasting;
|
||||
}
|
||||
|
||||
private void LaunchProjectile(LocalTargetInfo target)
|
||||
{
|
||||
if (currentProjectileDef == null)
|
||||
return;
|
||||
|
||||
Pawn pawn = parent.pawn;
|
||||
LocalTargetInfo finalTarget = target;
|
||||
|
||||
// 如果有偏移范围,计算偏移后的目标
|
||||
if (Props.useRandomOffset && currentOffsetRadius > 0)
|
||||
{
|
||||
finalTarget = GetOffsetTarget(target, currentOffsetRadius);
|
||||
}
|
||||
|
||||
Projectile projectile = (Projectile)GenSpawn.Spawn(currentProjectileDef, pawn.Position, pawn.Map);
|
||||
projectile.Launch(pawn, pawn.DrawPos, finalTarget, finalTarget,
|
||||
ProjectileHitFlags.IntendedTarget, parent.verb.preventFriendlyFire);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 停止多射弹发射
|
||||
/// </summary>
|
||||
public void StopMultiProjectile()
|
||||
{
|
||||
isActive = false;
|
||||
startTick = 0;
|
||||
nextProjectileTick = 0;
|
||||
projectilesFired = 0;
|
||||
targetCell = null;
|
||||
parametersInitialized = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取偏移后的目标点
|
||||
/// </summary>
|
||||
private LocalTargetInfo GetOffsetTarget(LocalTargetInfo originalTarget, float offsetRadius)
|
||||
{
|
||||
if (!Props.useRandomOffset || offsetRadius <= 0)
|
||||
return originalTarget;
|
||||
|
||||
Vector3 basePos = originalTarget.Cell.ToVector3Shifted();
|
||||
Map map = parent.pawn.Map;
|
||||
|
||||
// 生成随机偏移
|
||||
Vector3 offset = Vector3.zero;
|
||||
|
||||
if (Props.offsetInLineOnly)
|
||||
{
|
||||
// 只在线条方向偏移(从施法者到目标的方向)
|
||||
Vector3 casterPos = parent.pawn.Position.ToVector3Shifted();
|
||||
Vector3 direction = (basePos - casterPos).normalized;
|
||||
|
||||
// 使用offsetRange或offsetRadius
|
||||
float offsetDistance = Props.offsetRange.RandomInRange;
|
||||
if (Mathf.Abs(offsetDistance) < Props.minOffsetDistance)
|
||||
{
|
||||
offsetDistance = Mathf.Sign(offsetDistance) * Props.minOffsetDistance;
|
||||
}
|
||||
|
||||
offset = direction * offsetDistance;
|
||||
}
|
||||
else if (Props.offsetInCircle)
|
||||
{
|
||||
// 在圆形范围内随机偏移
|
||||
float angle = Rand.Range(0f, 360f);
|
||||
float distance = Rand.Range(0f, offsetRadius);
|
||||
|
||||
// 确保最小距离
|
||||
distance = Mathf.Max(distance, Props.minOffsetDistance);
|
||||
|
||||
offset = new Vector3(
|
||||
Mathf.Cos(angle * Mathf.Deg2Rad) * distance,
|
||||
0f,
|
||||
Mathf.Sin(angle * Mathf.Deg2Rad) * distance
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 在矩形范围内随机偏移
|
||||
offset = new Vector3(
|
||||
Props.offsetRange.RandomInRange,
|
||||
0f,
|
||||
Props.offsetRange.RandomInRange
|
||||
);
|
||||
|
||||
// 限制最大偏移距离
|
||||
if (offsetRadius > 0 && offset.magnitude > offsetRadius)
|
||||
{
|
||||
offset = offset.normalized * offsetRadius;
|
||||
}
|
||||
}
|
||||
|
||||
// 计算最终目标点
|
||||
IntVec3 targetCell = (basePos + offset).ToIntVec3();
|
||||
targetCell = targetCell.ClampInsideMap(map);
|
||||
|
||||
return new LocalTargetInfo(targetCell);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制效果预览(显示偏移范围)
|
||||
/// </summary>
|
||||
public override void DrawEffectPreview(LocalTargetInfo target)
|
||||
{
|
||||
base.DrawEffectPreview(target);
|
||||
|
||||
float currentRadius = GetCurrentOffsetRadius();
|
||||
if (Props.useRandomOffset && currentRadius > 0)
|
||||
{
|
||||
// 绘制偏移范围
|
||||
GenDraw.DrawRadiusRing(target.Cell, currentRadius);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool AICanTargetNow(LocalTargetInfo target)
|
||||
{
|
||||
return target.Pawn != null;
|
||||
}
|
||||
|
||||
#region 状态获取方法
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前状态的射弹数量
|
||||
/// </summary>
|
||||
private int GetCurrentNumProjectiles()
|
||||
{
|
||||
var state = GetCurrentState();
|
||||
return state?.numProjectiles ?? Props.numProjectiles;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前状态的射弹类型
|
||||
/// </summary>
|
||||
private ThingDef GetCurrentProjectileDef()
|
||||
{
|
||||
var state = GetCurrentState();
|
||||
return state?.projectileDef ?? Props.projectileDef;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前状态的偏移半径
|
||||
/// </summary>
|
||||
private float GetCurrentOffsetRadius()
|
||||
{
|
||||
var state = GetCurrentState();
|
||||
return state?.offsetRadius ?? Props.offsetRadius;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前状态的发射间隔
|
||||
/// </summary>
|
||||
private int GetCurrentShotIntervalTicks()
|
||||
{
|
||||
var state = GetCurrentState();
|
||||
return state?.shotIntervalTicks ?? Props.shotIntervalTicks;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前状态(基于施法者的Hediff)
|
||||
/// </summary>
|
||||
private ProjectileState GetCurrentState()
|
||||
{
|
||||
if (parent.pawn == null || parent.pawn.health?.hediffSet == null || Props.states == null)
|
||||
return null;
|
||||
|
||||
// 检查施法者是否有匹配的Hediff
|
||||
foreach (var state in Props.states)
|
||||
{
|
||||
if (state.hediffDef != null && parent.pawn.health.hediffSet.HasHediff(state.hediffDef))
|
||||
{
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
public class CompProperties_AbilityLaunchMultiProjectile : CompProperties_AbilityLaunchProjectile
|
||||
{
|
||||
public int numProjectiles = 1;
|
||||
|
||||
// 发射间隔控制
|
||||
public int shotIntervalTicks = 0; // 每两发射弹的间隔时间(tick)
|
||||
public bool useSustainedJob = false; // 是否使用持续Job
|
||||
|
||||
// 偏移范围
|
||||
public float offsetRadius = 0f;
|
||||
public bool useRandomOffset = false;
|
||||
public FloatRange offsetRange = new FloatRange(-1f, 1f);
|
||||
public bool offsetInLineOnly = false;
|
||||
public bool offsetInCircle = true;
|
||||
public float minOffsetDistance = 0f;
|
||||
public bool avoidOverlap = false;
|
||||
public float minProjectileSpacing = 1f;
|
||||
|
||||
// 持续发射控制
|
||||
public int maxSustainTicks = 180; // 最大持续时间(参考火焰技能)
|
||||
public int startDelayTicks = 10; // 开始发射前的延迟
|
||||
|
||||
// 状态定义
|
||||
public List<ProjectileState> states;
|
||||
|
||||
public CompProperties_AbilityLaunchMultiProjectile()
|
||||
{
|
||||
compClass = typeof(CompAbilityEffect_LaunchMultiProjectile);
|
||||
}
|
||||
}
|
||||
|
||||
// 射弹状态参数
|
||||
public class ProjectileState
|
||||
{
|
||||
public HediffDef hediffDef; // 触发的hediff
|
||||
public int numProjectiles = 1; // 射弹数量(可选)
|
||||
public ThingDef projectileDef; // 射弹类型(可选)
|
||||
public float offsetRadius = 0f; // 偏移半径(可选)
|
||||
public int shotIntervalTicks = 0; // 发射间隔(可选)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
public class JobDriver_CastAbilityMaintainMultiProjectile : JobDriver_CastAbility
|
||||
{
|
||||
private CompAbilityEffect_LaunchMultiProjectile MultiProjectileComp
|
||||
{
|
||||
get
|
||||
{
|
||||
if (job?.ability?.EffectComps == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
foreach (var comp in job.ability.EffectComps)
|
||||
{
|
||||
if (comp is CompAbilityEffect_LaunchMultiProjectile multiComp)
|
||||
{
|
||||
return multiComp;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override IEnumerable<Toil> MakeNewToils()
|
||||
{
|
||||
this.FailOnDespawnedOrNull(TargetIndex.A);
|
||||
this.FailOn(() => job.ability == null || (!job.ability.CanCast && !job.ability.Casting));
|
||||
|
||||
AddFinishAction(delegate
|
||||
{
|
||||
if (job.ability != null && job.def.abilityCasting)
|
||||
{
|
||||
job.ability.StartCooldown(job.ability.def.cooldownTicksRange.RandomInRange);
|
||||
}
|
||||
|
||||
// 停止多射弹发射
|
||||
MultiProjectileComp?.StopMultiProjectile();
|
||||
});
|
||||
|
||||
// 停止移动
|
||||
Toil stopToil = ToilMaker.MakeToil("StopBeforeMultiProjectileCast");
|
||||
stopToil.initAction = delegate
|
||||
{
|
||||
pawn.pather.StopDead();
|
||||
};
|
||||
stopToil.defaultCompleteMode = ToilCompleteMode.Instant;
|
||||
yield return stopToil;
|
||||
|
||||
// 施法动作
|
||||
Toil castToil = Toils_Combat.CastVerb(TargetIndex.A, TargetIndex.B, canHitNonTargetPawns: false);
|
||||
if (job.ability != null && job.ability.def.showCastingProgressBar && job.verbToUse != null)
|
||||
{
|
||||
castToil.WithProgressBar(TargetIndex.A, () => job.verbToUse.WarmupProgress);
|
||||
}
|
||||
yield return castToil;
|
||||
|
||||
// 持续发射阶段
|
||||
Toil maintainToil = ToilMaker.MakeToil("MaintainMultiProjectile");
|
||||
maintainToil.initAction = delegate
|
||||
{
|
||||
pawn.pather.StopDead();
|
||||
rotateToFace = TargetIndex.A;
|
||||
|
||||
// 如果组件有目标单元格,更新job的目标
|
||||
var multiComp = MultiProjectileComp;
|
||||
if (multiComp != null && multiComp.TargetCell.HasValue)
|
||||
{
|
||||
job.targetA = new LocalTargetInfo(multiComp.TargetCell.Value);
|
||||
}
|
||||
};
|
||||
maintainToil.tickAction = delegate
|
||||
{
|
||||
pawn.pather.StopDead();
|
||||
|
||||
var multiComp = MultiProjectileComp;
|
||||
if (multiComp == null || !multiComp.IsActive)
|
||||
{
|
||||
EndJobWith(JobCondition.Succeeded);
|
||||
return;
|
||||
}
|
||||
|
||||
// 更新目标(如果有必要)- 修正类型转换
|
||||
if (multiComp.TargetCell.HasValue && multiComp.TargetCell.Value.IsValid)
|
||||
{
|
||||
// 将 IntVec3? 转换为 LocalTargetInfo
|
||||
job.targetA = new LocalTargetInfo(multiComp.TargetCell.Value);
|
||||
}
|
||||
|
||||
// 继续发射射弹(通过组件的Tick方法)
|
||||
// 组件会在其CompTick中处理发射逻辑
|
||||
};
|
||||
|
||||
|
||||
maintainToil.FailOn(() => pawn.Dead || pawn.Downed || !pawn.Spawned);
|
||||
maintainToil.handlingFacing = true;
|
||||
maintainToil.defaultCompleteMode = ToilCompleteMode.Never;
|
||||
yield return maintainToil;
|
||||
}
|
||||
|
||||
public override string GetReport()
|
||||
{
|
||||
if (job?.ability != null)
|
||||
{
|
||||
return "UsingVerbNoTarget".Translate(job.verbToUse.ReportLabel);
|
||||
}
|
||||
|
||||
return base.GetReport();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
public class CompProperties_AbilityLaunchMultiProjectile : CompProperties_AbilityLaunchProjectile
|
||||
{
|
||||
public int numProjectiles = 1;
|
||||
|
||||
public CompProperties_AbilityLaunchMultiProjectile()
|
||||
{
|
||||
compClass = typeof(CompAbilityEffect_LaunchMultiProjectile);
|
||||
}
|
||||
}
|
||||
|
||||
public class CompAbilityEffect_LaunchMultiProjectile : CompAbilityEffect
|
||||
{
|
||||
public new CompProperties_AbilityLaunchMultiProjectile Props => (CompProperties_AbilityLaunchMultiProjectile)props;
|
||||
|
||||
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
|
||||
{
|
||||
base.Apply(target, dest);
|
||||
for (int i = 0; i < Props.numProjectiles; i++)
|
||||
{
|
||||
LaunchProjectile(target);
|
||||
}
|
||||
}
|
||||
|
||||
private void LaunchProjectile(LocalTargetInfo target)
|
||||
{
|
||||
if (Props.projectileDef != null)
|
||||
{
|
||||
Pawn pawn = parent.pawn;
|
||||
Projectile projectile = (Projectile)GenSpawn.Spawn(Props.projectileDef, pawn.Position, pawn.Map);
|
||||
projectile.Launch(pawn, pawn.DrawPos, target, target, ProjectileHitFlags.IntendedTarget, parent.verb.preventFriendlyFire);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool AICanTargetNow(LocalTargetInfo target)
|
||||
{
|
||||
return target.Pawn != null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -42,6 +42,9 @@
|
||||
<Compile Include="Abilities\ARA_PsychicLoadDump\CompProperties_AbilityPsychicLoadDump.cs" />
|
||||
<Compile Include="Abilities\ARA_PsychicResearchHarvest\CompAbilityEffect_PsychicResearchHarvest.cs" />
|
||||
<Compile Include="Abilities\ARA_PsychicResearchHarvest\CompProperties_AbilityPsychicResearchHarvest.cs" />
|
||||
<Compile Include="Abilities\ARA_LaunchMultiProjectile\CompAbilityEffect_LaunchMultiProjectile.cs" />
|
||||
<Compile Include="Abilities\ARA_LaunchMultiProjectile\CompProperties_AbilityLaunchMultiProjectile.cs" />
|
||||
<Compile Include="Abilities\ARA_LaunchMultiProjectile\JobDriver_CastAbilityMaintainMultiProjectile.cs" />
|
||||
<Compile Include="Buildings\Building_CorpseVat\Building_CorpseVat.cs" />
|
||||
<Compile Include="Buildings\Building_CorpseVat\CorpseVatExtension.cs" />
|
||||
<Compile Include="Buildings\Building_CorpseVat\JobDriver_HaulCorpseToVat.cs" />
|
||||
@@ -129,7 +132,6 @@
|
||||
<Compile Include="Abilities\ARA_TerrainRestriction\CompAbilityEffect_TerrainRestriction .cs" />
|
||||
<Compile Include="Abilities\ARA_TerrainRestriction\CompProperties_TerrainRestriction.cs" />
|
||||
<Compile Include="Abilities\CompAbilityEffect_DRM_Deaddustpop.cs" />
|
||||
<Compile Include="Abilities\CompAbilityEffect_LaunchMultiProjectile.cs" />
|
||||
<Compile Include="Abilities\CompAbilityEffect_RandomHediff.cs" />
|
||||
<Compile Include="Abilities\CompAbilityEffect_TransformCorpse.cs" />
|
||||
<Compile Include="Abilities\PsychicBrainburn\CompAbilityEffect_PsychicBrainburn.cs" />
|
||||
|
||||
@@ -559,7 +559,7 @@ namespace ArachnaeSwarm
|
||||
var startCmd = new Command_Action();
|
||||
startCmd.defaultLabel = "ARA_PawnResearch_StartResearch".Translate();
|
||||
startCmd.defaultDesc = "ARA_PawnResearch_StartResearchDesc".Translate();
|
||||
startCmd.icon = ContentFinder<Texture2D>.Get("UI/Commands/Play", false);
|
||||
startCmd.icon = ContentFinder<Texture2D>.Get("ArachnaeSwarm/UI/Abilities/ARA_Ability_Morph", false);
|
||||
startCmd.action = delegate
|
||||
{
|
||||
StartResearching();
|
||||
@@ -651,9 +651,9 @@ namespace ArachnaeSwarm
|
||||
{
|
||||
bool missingHidden = HasMissingHiddenPrerequisites(project);
|
||||
if (missingHidden)
|
||||
label = $"<color=#ff9900>{label} [{"ARA_PawnResearch_HiddenPrerequisite".Translate()}]</color>";
|
||||
label = $"<color=#ff9900>{label} [{"ResearchBlueprintReader_HiddenPrerequisite".Translate()}]</color>";
|
||||
else
|
||||
label = $"<color=#999999>{label} [{"ARA_PawnResearch_PrerequisitesNeeded".Translate()}]</color>";
|
||||
label = $"<color=#999999>{label} [{"ResearchBlueprintReader_PrerequisitesNeeded".Translate()}]</color>";
|
||||
}
|
||||
else if (!hasEnoughPoints)
|
||||
{
|
||||
@@ -694,10 +694,9 @@ namespace ArachnaeSwarm
|
||||
builder.AppendLine();
|
||||
|
||||
builder.AppendLine("ARA_PawnResearch_ProjectCost".Translate() + $": {project.baseCost}");
|
||||
builder.AppendLine("ARA_PawnResearch_BlueprintCount".Translate() + $": {project.techprintCount}");
|
||||
|
||||
float globalProgress = Find.ResearchManager.GetProgress(project);
|
||||
builder.AppendLine("ARA_PawnResearch_CurrentProgress".Translate() + $": {globalProgress:F0}/{project.baseCost:F0}");
|
||||
builder.AppendLine("ResearchBlueprintReader_CurrentProgress".Translate() + $": {globalProgress:F0}/{project.baseCost:F0}");
|
||||
|
||||
// 显示所需灵能科研点
|
||||
if (Props.usePsychicResearchPoints && spellHolder != null)
|
||||
@@ -748,7 +747,7 @@ namespace ArachnaeSwarm
|
||||
if (missingPrereqs.Count > 0)
|
||||
{
|
||||
builder.AppendLine();
|
||||
builder.AppendLine("<color=#ff9999>" + "ARA_PawnResearch_MissingPrerequisites".Translate() + ":</color>");
|
||||
builder.AppendLine("<color=#ff9999>" + "ResearchBlueprintReader_PrerequisitesNeeded".Translate() + ":</color>");
|
||||
|
||||
foreach (var prereq in missingPrereqs)
|
||||
{
|
||||
@@ -757,7 +756,7 @@ namespace ArachnaeSwarm
|
||||
project.hiddenPrerequisites.Contains(prereq);
|
||||
|
||||
if (isHidden)
|
||||
builder.AppendLine($" • {label} <color=#ffcc00>[{"ARA_PawnResearch_MissingHiddenPrerequisites".Translate()}]</color>");
|
||||
builder.AppendLine($" • {label} <color=#ffcc00>[{"ResearchBlueprintReader_MissingHiddenPrerequisites".Translate()}]</color>");
|
||||
else
|
||||
builder.AppendLine($" • {label}");
|
||||
}
|
||||
@@ -770,8 +769,6 @@ namespace ArachnaeSwarm
|
||||
float requiredPoints = project.baseCost - globalProgress;
|
||||
builder.AppendLine();
|
||||
builder.AppendLine("<color=#ff6666>" + "ARA_PawnResearch_InsufficientPoints".Translate() + ":</color>");
|
||||
builder.AppendLine($" • {"ARA_PawnResearch_Required".Translate()}: {requiredPoints:F0}");
|
||||
builder.AppendLine($" • {"ARA_PawnResearch_Available".Translate()}: {spellHolder.PsychicResearchPoints:F0}");
|
||||
}
|
||||
|
||||
return builder.ToString();
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace ArachnaeSwarm
|
||||
}
|
||||
else
|
||||
{
|
||||
title = "ARA_PawnResearch_NoProject".Translate();
|
||||
title = "ARA_PawnResearch_NoProjectSelected".Translate();
|
||||
}
|
||||
|
||||
// 标题可点击
|
||||
@@ -96,22 +96,22 @@ namespace ArachnaeSwarm
|
||||
if (currentResearch.IsFinished)
|
||||
{
|
||||
GUI.color = new Color(0.3f, 0.9f, 0.3f);
|
||||
statusText = "ARA_PawnResearch_Completed".Translate();
|
||||
statusText = "ARA_PawnResearch_Gizmo_Completed".Translate();
|
||||
}
|
||||
else if (researchComp.IsResearching && researchComp.CanResearch)
|
||||
{
|
||||
GUI.color = new Color(0.5f, 0.8f, 1f);
|
||||
statusText = "ARA_PawnResearch_Researching".Translate();
|
||||
statusText = "ARA_PawnResearch_Gizmo_Researching".Translate();
|
||||
}
|
||||
else if (!researchComp.CanResearch)
|
||||
{
|
||||
GUI.color = new Color(0.8f, 0.2f, 0.2f);
|
||||
statusText = "ARA_PawnResearch_CannotResearch".Translate();
|
||||
statusText = "ARA_PawnResearch_Gizmo_CannotResearch".Translate();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.color = new Color(0.9f, 0.7f, 0.2f);
|
||||
statusText = "ARA_PawnResearch_Paused".Translate();
|
||||
statusText = "ARA_PawnResearch_Gizmo_Paused".Translate();
|
||||
}
|
||||
Widgets.Label(statusRect, statusText);
|
||||
}
|
||||
@@ -203,12 +203,11 @@ namespace ArachnaeSwarm
|
||||
researchComp.CurrentProgress.ToString("F0"),
|
||||
currentResearch.baseCost.ToString("F0")));
|
||||
|
||||
sb.AppendLine("ARA_PawnResearch_TooltipPercentage".Translate(researchComp.ResearchProgressPercent.ToStringPercent()));
|
||||
sb.AppendLine();
|
||||
|
||||
if (currentResearch.IsFinished)
|
||||
{
|
||||
sb.AppendLine("<color=green>" + "ARA_PawnResearch_TooltipCompleted".Translate() + "</color>");
|
||||
sb.AppendLine("<color=green>" + "ARA_PawnResearch_CompletedShort".Translate() + "</color>");
|
||||
}
|
||||
else if (researchComp.IsResearching && researchComp.CanResearch)
|
||||
{
|
||||
@@ -224,7 +223,6 @@ namespace ArachnaeSwarm
|
||||
else if (!researchComp.CanResearch)
|
||||
{
|
||||
sb.AppendLine("<color=red>" + "ARA_PawnResearch_TooltipCannotResearch".Translate() + "</color>");
|
||||
sb.AppendLine("ARA_PawnResearch_TooltipCannotResearchReason".Translate());
|
||||
|
||||
// 检查具体原因
|
||||
if (researchComp.Pawn != null)
|
||||
@@ -234,7 +232,7 @@ namespace ArachnaeSwarm
|
||||
if (researchComp.Pawn.Downed)
|
||||
sb.AppendLine(" • " + "Downed".Translate());
|
||||
if (!researchComp.Pawn.Spawned)
|
||||
sb.AppendLine(" • " + "NotSpawned".Translate());
|
||||
sb.AppendLine(" • " + "ARA_NotSpawned".Translate());
|
||||
}
|
||||
|
||||
if (researchComp.Props.usePsychicResearchPoints && researchComp.spellHolder != null)
|
||||
@@ -255,19 +253,6 @@ namespace ArachnaeSwarm
|
||||
sb.AppendLine("ARA_PawnResearch_TooltipNoProject".Translate());
|
||||
}
|
||||
|
||||
// 显示Pawn信息
|
||||
if (researchComp.Pawn != null)
|
||||
{
|
||||
sb.AppendLine();
|
||||
sb.AppendLine("ARA_PawnResearch_TooltipPawnInfo".Translate());
|
||||
sb.AppendLine($" • {"Intellectual".Translate()}: {researchComp.Pawn.skills.GetSkill(SkillDefOf.Intellectual).Level}");
|
||||
|
||||
if (researchComp.spellHolder != null)
|
||||
{
|
||||
sb.AppendLine($" • {"ARA_PawnResearch_PsychicPoints".Translate()}: {researchComp.spellHolder.PsychicResearchPoints:F0}");
|
||||
}
|
||||
}
|
||||
|
||||
return sb.ToString().TrimEndNewlines();
|
||||
}
|
||||
}
|
||||
|
||||
BIN
非公开资源/Content/脑虫2.png
Normal file
BIN
非公开资源/Content/脑虫2.png
Normal file
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|
After Width: | Height: | Size: 248 KiB |
Reference in New Issue
Block a user