This commit is contained in:
Tourswen
2025-10-04 12:20:26 +08:00
parent ba5e282ea0
commit 221b62680a
45 changed files with 636 additions and 691 deletions

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@@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>ARA_GuardianPsyField_On</defName>
<label>守护者灵能场</label>
<description>投射一个强大的灵能防御力场。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_RaceBaseSwarmProduceOn</iconPath>
<label>织域种灵能场</label>
<description>织域种投射一个强大的灵能防御力场,会自动拦截进入其作用范围的敌对飞行物。它的护盾总额和心灵敏感度相关,很难被击穿,但是每次拦截会积累心灵熵</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_GuardianPsyField_On</iconPath>
<cooldownTicksRange>601</cooldownTicksRange>
<hostile>false</hostile>
<showOnCharacterCard>true</showOnCharacterCard>
@@ -31,9 +30,9 @@
<AbilityDef>
<defName>ARA_GuardianPsyField_Off</defName>
<label>守护者灵能场</label>
<description>关闭灵能防御力场。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_RaceBaseSwarmProduceOff</iconPath>
<label>织域种灵能场</label>
<description>关闭织域种的灵能防御力场。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_GuardianPsyField_Off</iconPath>
<cooldownTicksRange>601</cooldownTicksRange>
<hostile>false</hostile>
<showOnCharacterCard>true</showOnCharacterCard>
@@ -56,5 +55,4 @@
</li>
</comps>
</AbilityDef>
</Defs>

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@@ -4,10 +4,10 @@
<AbilityDef>
<defName>ARA_Ability_Morph</defName>
<label>织域形态</label>
<description>将自己转换为一个坚固的静态建筑形态,或从建筑形态恢复</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<description>生成织座,将自己转换为一个静态建筑。这个形态下,阿拉克涅织域种可以研究虫群更高级的科技</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Ability_Morph</iconPath>
<cooldownTicksRange>6000</cooldownTicksRange>
<hotKey>Misc12</hotKey>
<hotKey>Misc12</hotKey>
<targetRequired>false</targetRequired>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>

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@@ -859,7 +859,7 @@
<!-- 要生成的物品的ThingDef。 -->
<thingToSpawn>ARA_Activated_Bacterium</thingToSpawn>
<!-- 每次生成的基础物品数量。 -->
<spawnCount>3</spawnCount>
<spawnCount>5</spawnCount>
<!--
==================================================
生成周期 (Spawning Interval)

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@@ -323,5 +323,42 @@
<FacialAnimation.SkinTypeDef ParentName="ArachnaeNode_Skin" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Skyraider_SkinNormal</defName>
<raceName>ArachnaeNode_Race_Skyraider</raceName>
</FacialAnimation.SkinTypeDef>
<FacialAnimation.BrowTypeDef ParentName="ArachnaeNode_Brow" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_NeuroSwarm_BrowNormal</defName>
<raceName>ArachnaeNode_Race_NeuroSwarm</raceName>
</FacialAnimation.BrowTypeDef>
<FacialAnimation.EyeballTypeDef ParentName="ArachnaeNode_EyeA" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_NeuroSwarm_EyeNormal</defName>
<raceName>ArachnaeNode_Race_NeuroSwarm</raceName>
</FacialAnimation.EyeballTypeDef>
<FacialAnimation.EyeballTypeDef ParentName="ArachnaeNode_EyeB" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_NeuroSwarm_EyeNormal2</defName>
<raceName>ArachnaeNode_Race_NeuroSwarm</raceName>
</FacialAnimation.EyeballTypeDef>
<FacialAnimation.EyeballTypeDef ParentName="ArachnaeNode_EyeC" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_NeuroSwarm_EyeNormal3</defName>
<raceName>ArachnaeNode_Race_NeuroSwarm</raceName>
</FacialAnimation.EyeballTypeDef>
<FacialAnimation.EyeballTypeDef ParentName="ArachnaeNode_EyeD" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_NeuroSwarm_EyeNormal4</defName>
<raceName>ArachnaeNode_Race_NeuroSwarm</raceName>
</FacialAnimation.EyeballTypeDef>
<FacialAnimation.HeadTypeDef ParentName="ArachnaeNode_Head" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_NeuroSwarm_HeadNormal</defName>
<raceName>ArachnaeNode_Race_NeuroSwarm</raceName>
</FacialAnimation.HeadTypeDef>
<FacialAnimation.LidTypeDef ParentName="ArachnaeNode_Lid" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_NeuroSwarm_LidNormal</defName>
<raceName>ArachnaeNode_Race_NeuroSwarm</raceName>
</FacialAnimation.LidTypeDef>
<FacialAnimation.MouthTypeDef ParentName="ArachnaeNode_Mouth" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_NeuroSwarm_MouthNormal</defName>
<raceName>ArachnaeNode_Race_NeuroSwarm</raceName>
</FacialAnimation.MouthTypeDef>
<FacialAnimation.SkinTypeDef ParentName="ArachnaeNode_Skin" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_NeuroSwarm_SkinNormal</defName>
<raceName>ArachnaeNode_Race_NeuroSwarm</raceName>
</FacialAnimation.SkinTypeDef>
</Defs>

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@@ -1,19 +1,16 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!-- Bases -->
<HeadTypeDef ParentName="AverageBase" Name="ARA_HeadtypeBase" Abstract="True">
</HeadTypeDef>
<HeadTypeDef ParentName="ARA_HeadtypeBase" Name="ARA_FemaleHeadtypeBase" Abstract="True">
<gender>Female</gender>
<gender>Female</gender>
</HeadTypeDef>
<HeadTypeDef ParentName="ARA_FemaleHeadtypeBase">
<defName>ARA_QUEEN_Female_AverageNormalA</defName>
<graphicPath>ArachnaeSwarm/Things/General/Invisible/Inv</graphicPath>
</HeadTypeDef>
</Defs>

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@@ -1,42 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>ARA_GuardianPsyField</defName>
<label>守护者灵能场</label>
<description>一个强大的灵能防御力场。它会自动拦截进入其作用范围的敌对飞行物,并能将附近友军受到的伤害转移到施法者身上。每次成功的守护都会消耗施法者的精神力。</description>
<hediffClass>ArachnaeSwarm.Hediff_DynamicInterceptor</hediffClass>
<isBad>false</isBad>
<defaultLabelColor>(0.6, 0.2, 0.9)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<comps>
<li Class="ArachnaeSwarm.HediffCompProperties_DynamicInterceptor">
<guardianProps Class="ArachnaeSwarm.CompProperties_GuardianPsyField">
<!-- Basic functionality -->
<radius>5.9</radius>
<hitPoints>1500</hitPoints>
<rechargeDelay>3200</rechargeDelay>
<rechargeHitPointsIntervalTicks>60</rechargeHitPointsIntervalTicks>
<!-- Psyfocus/Entropy Mechanics -->
<psyfocusCostPerInterval>0.001</psyfocusCostPerInterval> <!-- e.g., 0.1% of max psyfocus per recharge interval -->
<entropyGainPerDamage>0.1</entropyGainPerDamage> <!-- 1 entropy per 2 damage -->
<hitPointsPctPerInterval>0.01</hitPointsPctPerInterval> <!-- Restore 1% of max HP per interval -->
<!-- Projectile interception properties -->
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles>
<interceptAirProjectiles>true</interceptAirProjectiles>
<!-- Visuals and Sound -->
<color>(0.5, 0.3, 0.9, 0.5)</color>
<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter> <!-- Reusing an effecter for now -->
<breakEffecter>Shield_Break</breakEffecter>
<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
</guardianProps>
</li>
</comps>
</HediffDef>
</Defs>

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@@ -252,76 +252,4 @@
<defaultLabelColor>(0.6, 0.6, 0.6)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
</HediffDef>
<HediffDef>
<defName>ARA_Psi_Master</defName>
<label>灵能专家</label>
<description>阿拉克涅织域种是虫巢中的灵能大师,她们对使用灵能能力得心应手,不仅自身可以依靠灵能进行飞行,还能为附近的己方单位提供保护,并将其作为灵能导线对敌人发射能量攻击。</description>
<hediffClass>Hediff_High</hediffClass>
<defaultLabelColor>(0.6, 0.8, 0.9)</defaultLabelColor>
<maxSeverity>1.0</maxSeverity>
<minSeverity>0.01</minSeverity>
<initialSeverity>0.5</initialSeverity>
<comps>
<li Class="ArachnaeSwarm.HediffCompProperties_GiveHediffsInRangeToRace">
<range>18</range>
<hediff>ARA_Psi_Conductor</hediff>
<!-- <mote>Mote_ARA_CreepyCrawly_HediffLinkLine</mote> -->
<!-- 定义可以被影响的种族列表 -->
<!-- <targetRaces>
<li>Human</li>
</targetRaces> -->
<!-- 其他参数和原版一样 -->
<targetingParameters>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>true</canTargetAnimals>
<canTargetMechs>false</canTargetMechs>
<canTargetSelf>true</canTargetSelf>
<onlyTargetColonists>true</onlyTargetColonists>
</targetingParameters>
<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
</li>
</comps>
<stages>
</stages>
</HediffDef>
<HediffDef>
<defName>ARA_Psi_Conductor</defName>
<label>灵能导体</label>
<description>一只阿拉克涅织域种将这个殖民者作为其强大灵能力量的导体,织域种可以通过控制这个殖民者的灵能对敌方发起自动攻击,并使得这个殖民者更加难以击倒——代价则是殖民者自身会短暂地出现灵能失聪的情况。</description>
<descriptionHyperlinks>
<ThingDef>ARA_Psi_Conductor_Turret</ThingDef>
</descriptionHyperlinks>
<hediffClass>HediffWithComps</hediffClass>
<isBad>false</isBad>
<defaultLabelColor>(0.6, 0.6, 0.6)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<stages>
<li>
<statFactors>
<IncomingDamageFactor>0.75</IncomingDamageFactor>
<PsychicSensitivity>0</PsychicSensitivity>
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>false</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="HediffCompProperties_Link">
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
<maxDistance>18</maxDistance>
<!-- <customMote>Mote_ARA_CreepyCrawly_HediffLinkLine</customMote> -->
</li>
<li Class="ArachnaeSwarm.HediffCompProperties_TopTurret">
<turretDef>ARA_Psi_Conductor_Turret</turretDef>
<angleOffset>0</angleOffset>
<autoAttack>true</autoAttack>
</li>
</comps>
</HediffDef>
</Defs>

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@@ -0,0 +1,115 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>ARA_GuardianPsyField</defName>
<label>织域种灵能场</label>
<description>一个强大的灵能防御力场,会自动拦截进入其作用范围的敌对飞行物。它的护盾总额和心灵敏感度相关,很难被击穿,但是每次拦截会积累心灵熵。</description>
<hediffClass>ArachnaeSwarm.Hediff_DynamicInterceptor</hediffClass>
<isBad>false</isBad>
<defaultLabelColor>(0.6, 0.2, 0.9)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<comps>
<li Class="ArachnaeSwarm.HediffCompProperties_DynamicInterceptor">
<guardianProps Class="ArachnaeSwarm.CompProperties_GuardianPsyField">
<!-- Basic functionality -->
<radius>5.9</radius>
<baseHitPoints>200</baseHitPoints>
<rechargeDelay>1</rechargeDelay>
<rechargeHitPointsIntervalTicks>1</rechargeHitPointsIntervalTicks>
<!-- Psyfocus/Entropy Mechanics -->
<psyfocusCostPerInterval>0</psyfocusCostPerInterval> <!-- e.g., 0.1% of max psyfocus per recharge interval,0.001 -->
<entropyGainPerDamage>0.005</entropyGainPerDamage> <!-- 1 entropy per 2 damage -->
<hitPointsPctPerInterval>0.01</hitPointsPctPerInterval> <!-- Restore 1% of max HP per interval -->
<!-- Projectile interception properties -->
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles>
<interceptAirProjectiles>true</interceptAirProjectiles>
<minSensitivityMultiplier>0</minSensitivityMultiplier>
<maxSensitivityMultiplier>10</maxSensitivityMultiplier>
<!-- Visuals and Sound -->
<color>(0.5, 0.3, 0.9, 0.5)</color>
<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter> <!-- Reusing an effecter for now -->
<!-- <breakEffecter>Shield_Break</breakEffecter> -->
<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
</guardianProps>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>ARA_Psi_Master</defName>
<label>灵能专家</label>
<description>阿拉克涅织域种是虫巢中的灵能大师,她们对使用灵能能力得心应手,不仅自身可以依靠灵能进行飞行,还能为附近的己方单位提供保护,并将其作为灵能导线对敌人发射能量攻击。</description>
<hediffClass>Hediff_High</hediffClass>
<defaultLabelColor>(0.6, 0.8, 0.9)</defaultLabelColor>
<maxSeverity>1.0</maxSeverity>
<minSeverity>0.01</minSeverity>
<initialSeverity>0.5</initialSeverity>
<comps>
<li Class="ArachnaeSwarm.HediffCompProperties_GiveHediffsInRangeToRace">
<range>18</range>
<hediff>ARA_Psi_Conductor</hediff>
<!-- <mote>Mote_ARA_CreepyCrawly_HediffLinkLine</mote> -->
<!-- 定义可以被影响的种族列表 -->
<!-- <targetRaces>
<li>Human</li>
</targetRaces> -->
<!-- 其他参数和原版一样 -->
<targetingParameters>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>true</canTargetAnimals>
<canTargetMechs>false</canTargetMechs>
<canTargetSelf>true</canTargetSelf>
<onlyTargetColonists>true</onlyTargetColonists>
</targetingParameters>
<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
</li>
</comps>
<stages>
</stages>
</HediffDef>
<HediffDef>
<defName>ARA_Psi_Conductor</defName>
<label>灵能导体</label>
<description>一只阿拉克涅织域种将这个殖民者作为其强大灵能力量的导体,织域种可以通过控制这个殖民者的灵能对敌方发起自动攻击,并使得这个殖民者更加难以击倒——代价则是殖民者自身会短暂地出现灵能失聪的情况。</description>
<descriptionHyperlinks>
<ThingDef>ARA_Psi_Conductor_Turret</ThingDef>
</descriptionHyperlinks>
<hediffClass>HediffWithComps</hediffClass>
<isBad>false</isBad>
<defaultLabelColor>(0.6, 0.6, 0.6)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<stages>
<li>
<statFactors>
<IncomingDamageFactor>0.75</IncomingDamageFactor>
<PsychicSensitivity>0</PsychicSensitivity>
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>false</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="HediffCompProperties_Link">
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
<maxDistance>18</maxDistance>
<!-- <customMote>Mote_ARA_CreepyCrawly_HediffLinkLine</customMote> -->
</li>
<li Class="ArachnaeSwarm.HediffCompProperties_TopTurret">
<turretDef>ARA_Psi_Conductor_Turret</turretDef>
<angleOffset>0</angleOffset>
<autoAttack>true</autoAttack>
</li>
</comps>
</HediffDef>
</Defs>

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@@ -35,7 +35,7 @@
<baseCost>2500</baseCost>
<researchViewX>9.00</researchViewX>
<researchViewY>3.20</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_6KYC</li>
<li>ARA_Technology_1BAC</li>
@@ -88,7 +88,7 @@
<baseCost>2000</baseCost>
<researchViewX>10.00</researchViewX>
<researchViewY>1.50</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<hiddenPrerequisites>
<li>ARA_Technology_8VXI</li>
</hiddenPrerequisites>
@@ -103,7 +103,7 @@
<baseCost>3000</baseCost>
<researchViewX>11.00</researchViewX>
<researchViewY>1.50</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_9VXI</li>
</prerequisites>
@@ -115,7 +115,7 @@
<baseCost>3000</baseCost>
<researchViewX>12.00</researchViewX>
<researchViewY>0.90</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_10VXI</li>
<li>ARA_Technology_1NPT</li>
@@ -226,7 +226,7 @@
<baseCost>1000</baseCost>
<researchViewX>10.00</researchViewX>
<researchViewY>4.80</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_2WMT</li>
</prerequisites>
@@ -238,7 +238,7 @@
<baseCost>1800</baseCost>
<researchViewX>11.00</researchViewX>
<researchViewY>4.80</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_2WMT</li>
</prerequisites>
@@ -278,7 +278,7 @@
<baseCost>1800</baseCost>
<researchViewX>10.00</researchViewX>
<researchViewY>0.30</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<hiddenPrerequisites>
<li>ARA_Technology_6PAV</li>
</hiddenPrerequisites>
@@ -288,12 +288,12 @@
</ResearchProjectDef>
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_7XPAV</defName>
<label>节点PAV-7X"梭棘刺"</label>
<label>节点PAV-7X"梭"</label>
<description>允许工艺种孵化新的武器。</description>
<baseCost>1800</baseCost>
<baseCost>2000</baseCost>
<researchViewX>11.00</researchViewX>
<researchViewY>0.30</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_7PAV</li>
</prerequisites>
@@ -305,7 +305,7 @@
<baseCost>2500</baseCost>
<researchViewX>12.00</researchViewX>
<researchViewY>0.30</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_1NPT</li>
<li>ARA_Technology_7XPAV</li>
@@ -331,7 +331,7 @@
<baseCost>1200</baseCost>
<researchViewX>10.00</researchViewX>
<researchViewY>0.90</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<hiddenPrerequisites>
<li>ARA_Technology_2MEL</li>
</hiddenPrerequisites>
@@ -347,7 +347,7 @@
<baseCost>1800</baseCost>
<researchViewX>11.00</researchViewX>
<researchViewY>0.90</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_2WMT</li>
</prerequisites>
@@ -383,7 +383,7 @@
<baseCost>2500</baseCost>
<researchViewX>10.00</researchViewX>
<researchViewY>2.10</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<hiddenPrerequisites>
<li>ARA_Technology_6SPV</li>
</hiddenPrerequisites>
@@ -398,7 +398,7 @@
<baseCost>1000</baseCost>
<researchViewX>10.00</researchViewX>
<researchViewY>3.80</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<hiddenPrerequisites>
<li>ARA_Technology_8VXI</li>
</hiddenPrerequisites>
@@ -413,7 +413,7 @@
<baseCost>2000</baseCost>
<researchViewX>12.00</researchViewX>
<researchViewY>3.80</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_1NPT</li>
</prerequisites>
@@ -425,7 +425,7 @@
<baseCost>2000</baseCost>
<researchViewX>13.00</researchViewX>
<researchViewY>3.80</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_2NPT</li>
</prerequisites>
@@ -437,7 +437,7 @@
<baseCost>1800</baseCost>
<researchViewX>12.00</researchViewX>
<researchViewY>2.10</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_1NPT</li>
</prerequisites>
@@ -487,7 +487,7 @@
<baseCost>2500</baseCost>
<researchViewX>12.00</researchViewX>
<researchViewY>1.50</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<hiddenPrerequisites>
<li>ARA_Technology_6SPV</li>
</hiddenPrerequisites>
@@ -573,7 +573,7 @@
<baseCost>2500</baseCost>
<researchViewX>10.00</researchViewX>
<researchViewY>5.30</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<hiddenPrerequisites>
<li>ARA_Technology_2KYC</li>
</hiddenPrerequisites>
@@ -673,7 +673,7 @@
<baseCost>2500</baseCost>
<researchViewX>10.00</researchViewX>
<researchViewY>4.30</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<hiddenPrerequisites>
<li>ARA_Technology_5EVO</li>
</hiddenPrerequisites>
@@ -688,7 +688,7 @@
<baseCost>4000</baseCost>
<researchViewX>11.00</researchViewX>
<researchViewY>4.30</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<requiredResearchBuilding>ARA_MorphableResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_2WMT</li>
</prerequisites>

View File

@@ -13,7 +13,7 @@
<StatDef>
<defName>NutrientTransmissionEfficiency</defName>
<label>生物质传输损耗</label>
<description>减少无线传输生物质时的燃料消耗。最终消耗量将乘以 (1 - 效率)。</description>
<description>减少传输生物质时的燃料消耗。最终消耗量将乘以 (1 - 效率)。</description>
<category>Building</category>
<defaultBaseValue>0</defaultBaseValue>
<minValue>0</minValue>

View File

@@ -1294,7 +1294,7 @@
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase_Huge">
<defName>ArachnaeNode_Race_Smokepop</defName>
<label>阿拉克涅浓雾种</label>
<description>阿拉克涅大型督虫之一,身披厚重甲壳的大型虫族,拥有在大范围内喷射信息素以召唤辅虫虫群能力,虽然移动速度比较慢,但是在战斗中就如同装甲车一样难以撼动。\n\n她可以进行搬运和医护工作,拥有不错的战斗技能,防御力和伤害耐受能力强大。\n\n作为督虫她可以繁育并监管大量阿拉克涅家政种辅虫以协助巢穴进行清洁和搬运工作。</description>
<description>阿拉克涅大型督虫之一,身披厚重甲壳的大型虫族,拥有在大范围内喷射信息素以召唤辅虫虫群能力,虽然移动速度比较慢,但是在战斗中就如同装甲车一样难以撼动。\n\n她可以进行搬运工作拥有不错的战斗技能防御力和伤害耐受能力强大。\n\n作为督虫她可以繁育并监管大量阿拉克涅家政种辅虫以协助巢穴进行清洁和搬运工作。</description>
<alienRace>
<generalSettings>
<!-- 各种零件定义 -->
@@ -1544,438 +1544,134 @@
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_PawnBase">
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_NeuroSwarm</defName>
<label>阿拉克涅织域种</label>
<description>阿拉克涅督虫之一,是阿拉克涅虫群中最为特殊的虫族,织域种虽然受到女皇种监管,但仍然具有强大的高级智慧和自我意志,织域种之间能够构建一种高度互联的神经网络从而进行复杂的研究和计算工作,织域种进行计算工作时无法感知外界环境,因此她们是虫群的重要保护对象。</description>
<alienRace>
<!-- 核心设置 -->
<generalSettings>
<!-- 男性生成几率 -->
<maleGenderProbability>0</maleGenderProbability>
<!-- 无视年龄疾病 -->
<immuneToAge>true</immuneToAge>
<!-- 在口角中造成的最大伤害 -->
<maxDamageForSocialfight>15</maxDamageForSocialfight>
<!-- 免疫人类的异形歧视 -->
<immuneToXenophobia>false</immuneToXenophobia>
<!-- 最小的可生成成人背景的年龄 -->
<minAgeForAdulthood>0</minAgeForAdulthood>
<!-- 手术继承自人类 -->
<humanRecipeImport>false</humanRecipeImport>
<!-- 睡觉定义 -->
<canLayDown>false</canLayDown>
<!-- 各种零件定义 -->
<alienPartGenerator Inherit="False">
<!-- 允许的头部 -->
<headTypes Inherit="False">
<li>Female_AverageNormal</li>
<!-- <li>Female_AverageWide</li>
<li>Female_AveragePointy</li> -->
</headTypes>
<!-- 身体类型 -->
<bodyTypes Inherit="False">
<li>Thin</li>
</bodyTypes>
<!-- 颜色设置 -->
<colorChannels Inherit="false">
<!-- 皮肤是特殊的,因为现在由基因定义肤色 -->
<li>
<name>skin</name>
<first Class="AlienRace.ColorGenerator_SkinColorMelanin">
<minMelanin>0</minMelanin>
<maxMelanin>0</maxMelanin>
</first>
</li>
<!-- 头发颜色 -->
<li>
<name>hair</name>
<first Class="ColorGenerator_Options">
<options>
<li>
<weight>15</weight>
<min>(0.4,0.3,0.5)</min>
<max>(0.6,0.1,0.7)</max>
</li>
<li>
<weight>6</weight>
<min>(0.9,0.9,0.9)</min>
<max>(0.9,0.9,0.9)</max>
</li>
<li>
<weight>6</weight>
<min>(1,0.8,0.8)</min>
<max>(1,0.9,0.9)</max>
</li>
<li>
<weight>3</weight>
<min>(1,1,1)</min>
<max>(1,1,1)</max>
</li>
</options>
</first>
</li>
</colorChannels>
<alienPartGenerator>
<!-- 额外身体部件 -->
<bodyAddons>
<bodyAddons Inherit="False">
<li>
<name>ArachnaeNode Hair</name>
<userCustomizable>true</userCustomizable>
<path>ArachnaeSwarm/Hair/ARA_ArachnaeNode_Hair</path>
<inFrontOfBody>true</inFrontOfBody>
<layerInvert>false</layerInvert>
<colorChannel>hair</colorChannel>
<defaultOffset>Center</defaultOffset>
<drawSize>1</drawSize>
<alignWithHead>true</alignWithHead>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
<conditions>
<BodyPart>
<bodyPart>Head</bodyPart>
</BodyPart>
<Posture>
<drawnStanding>true</drawnStanding>
<drawnInBed>true</drawnInBed>
<drawnLaying>true</drawnLaying>
</Posture>
<RotStage>Fresh,Rotting</RotStage>
</conditions>
<offsets>
<west>
<layerOffset>-0.274</layerOffset>
</west>
<south>
<layerOffset>-0.274</layerOffset>
</south>
<north>
<layerOffset>-0.274</layerOffset>
</north>
<east>
<layerOffset>-0.274</layerOffset>
</east>
</offsets>
</li>
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_NeuroSwarm</path>
<inFrontOfBody>true</inFrontOfBody>
<layerInvert>false</layerInvert>
<offsets>
<south>
<offset>(0,0.32)</offset>
<layerOffset>2</layerOffset>
</south>
<north>
<offset>(0,0.32)</offset>
<layerOffset>2</layerOffset>
</north>
<east>
<offset>(-0.1,0.39)</offset>
<layerOffset>2</layerOffset>
</east>
<west>
<offset>(-0.1,0.39)</offset>
<layerOffset>2</layerOffset>
</west>
</offsets>
</li>
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_NeuroSwarm_Tail</path>
<inFrontOfBody>false</inFrontOfBody>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
<offsets>
<north>
<layerOffset>-0.275</layerOffset>
</north>
</offsets>
</li>
</bodyAddons>
<!-- 图像放大 -->
<borderScale>1.5</borderScale>
<atlasScale>1.5</atlasScale>
<customDrawSize>(2,2)</customDrawSize>
<customHeadDrawSize>(1.0,1.0)</customHeadDrawSize>
<customPortraitDrawSize>(1,1)</customPortraitDrawSize>
</alienPartGenerator>
<growthAges Inherit="False">
<li>0</li>
</growthAges>
<!-- 年龄工作效率等的覆盖 -->
<ageStatOverrides Inherit="False">
<WorkSpeedGlobal>
<useBiologicalYears>true</useBiologicalYears>
<curve>
<points>
<li>(0,1)</li>
</points>
</curve>
</WorkSpeedGlobal>
<ShootingAccuracyChildFactor MayRequire="Ludeon.RimWorld.Biotech">
<useBiologicalYears>true</useBiologicalYears>
<curve>
<points>
<li>(0,1)</li>
</points>
</curve>
</ShootingAccuracyChildFactor>
<MarketValue>
<useBiologicalYears>true</useBiologicalYears>
<curve>
<points>
<li>(0,1)</li>
</points>
</curve>
</MarketValue>
<MeleeHitChance>
<useBiologicalYears>true</useBiologicalYears>
<curve>
<points>
<li>(0,1)</li>
</points>
</curve>
</MeleeHitChance>
<AimingDelayFactor>
<useBiologicalYears>true</useBiologicalYears>
<curve>
<points>
<li>(0,1)</li>
</points>
</curve>
</AimingDelayFactor>
<ArrestSuccessChance>
<useBiologicalYears>true</useBiologicalYears>
<curve>
<points>
<li>(0, 1)</li>
</points>
</curve>
</ArrestSuccessChance>
</ageStatOverrides>
<!-- 生育设置,将妊娠设为男性来避免开局刷妊娠 -->
<reproduction>
<gestatingGender>Male</gestatingGender>
<femaleFertilityAgeFactor>
<points>
<li>(0,0)</li>
<li>(1,0)</li>
<li>(999,0)</li>
<li>(9999,0)</li>
</points>
</femaleFertilityAgeFactor>
</reproduction>
<growthFactorByAge Inherit="False">
<points>
<li>(0,0)</li>
<li>(1,0)</li>
<li>(999,0)</li>
<li>(9999,0)</li>
</points>
</growthFactorByAge>
</generalSettings>
<!-- 图形 -->
<graphicPaths>
<!-- 皮肤颜色 -->
<skinColor>(1,1,1,1)</skinColor>
<!-- 皮肤着色器 -->
<skinShader>Cutout</skinShader>
<body>ArachnaeSwarm/Things/ARA_NeuroSwarm/Bodies/</body>
<head>ArachnaeSwarm/Things/ARA_NeuroSwarm/Heads/</head>
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
<stump>ArachnaeSwarm/Things/ARA_HiveNode/Bodies/</stump>
</graphicPaths>
<!-- 风格设置 -->
<styleSettings>
<!-- 头发 -->
<li>
<key>HairDef</key>
<value>
<hasStyle>true</hasStyle>
<styleTagsOverride>
<li>Bald</li>
</styleTagsOverride>
</value>
</li>
<!-- 纹身 -->
<li>
<key>TattooDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
<!-- 胡须 -->
<li>
<key>BeardDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
</styleSettings>
<!-- 种族的允许和禁止特化设置 -->
<raceRestriction>
<!-- 无法拥有的内源性基因 -->
<blackEndoCategories MayRequire="Ludeon.RimWorld.Biotech">
<li MayRequire="Ludeon.RimWorld.Biotech">HairColor</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Melanin</li>
<li MayRequire="Ludeon.RimWorld.Biotech">BodyType</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Ears</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Nose</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Voice</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Headbone</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Head</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Jaw</li>
</blackEndoCategories>
<!-- 无法拥有的Tag基因 -->
<blackGeneTags MayRequire="Ludeon.RimWorld.Biotech">
<li MayRequire="Ludeon.RimWorld.Biotech">EyeColor</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Tail</li>
<li MayRequire="Ludeon.RimWorld.Biotech">BeardStyle</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Fur</li>
</blackGeneTags>
<!-- 无法拥有的基因列表 -->
<blackGeneList>
<li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Brow_Heavy</li>
</blackGeneList>
<!-- 禁止的异形变种 -->
<blackXenotypeList>
<li MayRequire="Ludeon.RimWorld.Biotech">Dirtmole</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Genie</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Hussar</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Sanguophage</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Neanderthal</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Pigskin</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Impid</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Waster</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Yttakin</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Highmate</li>
</blackXenotypeList>
<!-- 异种类型列表 -->
<xenotypeList>
</xenotypeList>
<onlyUseRaceRestrictedXenotypes>true</onlyUseRaceRestrictedXenotypes>
<!-- 食物列表 -->
<whiteFoodList>
<li>ARA_InsectJelly</li>
</whiteFoodList>
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
<!-- 可以驯服的宠物,主要是防止小虫由别人驯服 -->
<petList>
<li>ArachnaeBase_Race_Scavenger</li>
<li>ArachnaeBase_Race_HardJaw</li>
</petList>
<onlyTameRaceRestrictedPets>false</onlyTameRaceRestrictedPets>
<!-- 可以穿戴的衣服 -->
<apparelList>
</apparelList>
<blackApparelList>
</blackApparelList>
<!-- 仅使用种族限制的服装 -->
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
<!-- 生育能力 -->
<onlyReproduceWithRestrictedRaces>true</onlyReproduceWithRestrictedRaces>
<canReproduce>false</canReproduce>
<!-- 允许的特质类型 -->
<traitList>
</traitList>
<blackTraitList>
<li>BodyPurist</li>
<li>Cannibal</li>
<li>CreepyBreathing</li>
<li>DislikesWomen</li>
<li>Gourmand</li>
<li>QuickSleeper</li>
<li>Wimp</li>
<li>Beauty</li>
<li>DrugDesire</li>
<li>Immunity</li>
<li>PsychicSensitivity</li>
</blackTraitList>
</raceRestriction>
<!-- 关系设置,不会生成任何随机关系 -->
<relationSettings>
<relationChanceModifierLover>0</relationChanceModifierLover>
<relationChanceModifierExLover>0</relationChanceModifierExLover>
<relationChanceModifierFiance>0</relationChanceModifierFiance>
<relationChanceModifierSpouse>0</relationChanceModifierSpouse>
<relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>
<relationChanceModifierParent>0</relationChanceModifierParent>
<relationChanceModifierChild>0</relationChanceModifierChild>
<relationChanceModifierSibling>0</relationChanceModifierSibling>
</relationSettings>
</alienRace>
<!-- 基础属性设置 -->
<statBases>
<!-- 移动速度 -->
<MoveSpeed>1.5</MoveSpeed>
<MaxFlightTime>9999</MaxFlightTime>
<FlightCooldown>0</FlightCooldown>
<!-- 市场价值 -->
<MarketValue>2000</MarketValue>
<RoyalFavorValue>5</RoyalFavorValue>
<!-- 移动速度 -->
<MoveSpeed>1.5</MoveSpeed>
<Mass>150</Mass>
<!-- <RestRateMultiplier>1</RestRateMultiplier> -->
<!-- <HungerRateMultiplier>1</HungerRateMultiplier> -->
<EatingSpeed>2</EatingSpeed>
<MaxNutrition>0.5</MaxNutrition>
<!-- <EatingSpeed>5</EatingSpeed> -->
<!-- 女皇的负重,设为0以避免女皇能背东西 -->
<CarryingCapacity>0</CarryingCapacity>
<MeatAmount>450</MeatAmount>
<LeatherAmount>600</LeatherAmount>
<PainShockThreshold>1</PainShockThreshold>
<PsychicSensitivity>3</PsychicSensitivity>
<ToxicResistance>0.95</ToxicResistance>
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">0.95</ToxicEnvironmentResistance>
<Flammability>0.25</Flammability>
<CarryingCapacity>100</CarryingCapacity>
<MeatAmount>160</MeatAmount>
<LeatherAmount>30</LeatherAmount>
<MeleeDodgeChance>0.75</MeleeDodgeChance>
<!-- <NegotiationAbility>1</NegotiationAbility> -->
<!-- <SellPriceFactor>1</SellPriceFactor> -->
<!-- <SocialImpact>1</SocialImpact> -->
<!-- <TradePriceImprovement>0.5</TradePriceImprovement> -->
<!-- 自带的甲壳可以防御外部攻击 -->
<ArmorRating_Blunt>0.2</ArmorRating_Blunt>
<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
<ArmorRating_Heat>0.1</ArmorRating_Heat>
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Sharp>0.3</ArmorRating_Sharp>
<ArmorRating_Heat>0.3</ArmorRating_Heat>
<!-- 虫群拥有惊人的愈合速度 -->
<InjuryHealingFactor>5</InjuryHealingFactor>
<!-- 在野外采集的营养 -->
<ForagedNutritionPerDay>0</ForagedNutritionPerDay>
<!-- <MaxNutrition>1</MaxNutrition> -->
</statBases>
<race>
<!-- 身体类型 -->
<body>ArachnaeNeuroSwarm_Body</body>
<fleshType>Normal</fleshType>
<!-- AI行为勿改 -->
<thinkTreeMain>ARA_Humanlike</thinkTreeMain>
<!-- 智力水平 -->
<intelligence>Humanlike</intelligence>
<!-- 肉和皮革的定义 -->
<nameCategory>HumanStandard</nameCategory>
<bloodDef>Filth_BloodInsect</bloodDef>
<bloodSmearDef>Filth_BloodSmear</bloodSmearDef>
<!-- 身形大小 -->
<baseBodySize>6</baseBodySize>
<!-- 基础血量,很高 -->
<baseHealthScale>4</baseHealthScale>
<!-- 解剖产物 -->
<leatherDef>ARA_Carapace</leatherDef>
<soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
<soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
<soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
<soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge>
<!-- 年龄阶段 -->
<lifeExpectancy>300</lifeExpectancy>
<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech" Inherit="False">
<Firefighter>0</Firefighter>
<Patient>0</Patient>
<Doctor>0</Doctor>
<PatientBedRest>0</PatientBedRest>
<Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
<BasicWorker>0</BasicWorker>
<Warden>0</Warden>
<Handling>0</Handling>
<Cooking>0</Cooking>
<Hunting>0</Hunting>
<Construction>0</Construction>
<Growing>0</Growing>
<Mining>0</Mining>
<PlantCutting>0</PlantCutting>
<Smithing>0</Smithing>
<Tailoring>0</Tailoring>
<Art>0</Art>
<Crafting>0</Crafting>
<Hauling>0</Hauling>
<Cleaning>0</Cleaning>
<Research>0</Research>
<DarkStudy MayRequire="Ludeon.RimWorld.Anomaly">0</DarkStudy>
</lifeStageWorkSettings>
<lifeStageAges Inherit="False">
<li>
<def>HumanlikeBaby</def>
<minAge>0</minAge>
</li>
<li>
<def>HumanlikeChild</def>
<minAge>0.25</minAge>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech">
<def>HumanlikePreTeenager</def>
<minAge>0.5</minAge>
</li>
<li>
<def>HumanlikeTeenager</def>
<minAge>0.75</minAge>
</li>
<li>
<def>HumanlikeAdult</def>
<minAge>1</minAge>
<soundWounded>Pawn_BigInsect_Pain</soundWounded>
<soundDeath>Pawn_BigInsect_Death</soundDeath>
<soundCall>Pawn_BigInsect_Call</soundCall>
<soundAngry>Pawn_BigInsect_Angry</soundAngry>
</li>
</lifeStageAges>
<canFlyInVacuum>false</canFlyInVacuum>
<renderTree>ARA_ArachnaeRenderTree</renderTree>
<flightStartChanceOnJobStart>1.0</flightStartChanceOnJobStart>
<baseBodySize>0.8</baseBodySize>
<baseHealthScale>3</baseHealthScale>
</race>
<!-- 工具设置(攻击方式) -->
<tools>
<li>
<label>头顶</label>
<capacities>
<li>Poke</li>
</capacities>
<power>16</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
<chanceFactor>0.01</chanceFactor>
</li>
</tools>
<recipes Inherit="False">
</recipes>
<comps>
<!-- Add our new flight component here -->
<li Class="ArachnaeSwarm.CompProperties_PawnFlight"> <!-- 2. 添加我们的飞行组件 -->
@@ -1990,8 +1686,6 @@
<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
<hediffs>
<li>ARA_RaceBaseSwarmProduceSwitchHediff</li>
<li>ARA_HiveMindDrone</li>
<li>ARA_HiveStrength</li>
<li>ARA_Psi_Master</li>
<li>PsychicAmplifier</li>
</hediffs>

View File

@@ -299,7 +299,7 @@
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>0.25</warmupTime>
<defaultProjectile>Bullet_ARA_RW_Basic_Fist_Needle_Gun</defaultProjectile>
<range>14</range>
<range>18</range>
<burstShotCount>4</burstShotCount>
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
<soundCast>SpitterSpit</soundCast>
@@ -420,9 +420,9 @@
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>0.8</warmupTime>
<defaultProjectile>Bullet_ARA_RW_Basic_Fist_Needle_Gun</defaultProjectile>
<range>28</range>
<burstShotCount>32</burstShotCount>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<range>25.9</range>
<burstShotCount>48</burstShotCount>
<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
@@ -494,7 +494,7 @@
<AccuracyShort>0.4</AccuracyShort>
<AccuracyMedium>0.35</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
<ARA_IncubationCost>150</ARA_IncubationCost>
<ARA_IncubationTime>6</ARA_IncubationTime>
</statBases>
@@ -503,11 +503,11 @@
<verbClass>ArachnaeSwarm.Verb_ShootShotgunWithOffset</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>0.8</warmupTime>
<warmupTime>1.2</warmupTime>
<defaultProjectile>Bullet_ARA_RW_Basic_Fist_Needle_Gun_SG</defaultProjectile>
<range>28</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<range>15</range>
<burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
@@ -1604,7 +1604,7 @@
<ThingDef ParentName="BaseWeaponTurret">
<defName>ARA_Psi_Conductor_Turret</defName>
<label>灵能导线</label>
<description>阿拉克涅织域种正在通过这个殖民者对敌方发起攻击——这种攻击的发动无关殖民者的状态,无论它目前在干什么,攻击都会照常进行。</description>
<description>阿拉克涅织域种正在通过这个殖民者对敌方发起攻击——这种攻击的发动无关殖民者的状态,只要不处于近战状态,攻击都会照常进行。</description>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_Weapon_Empty</texPath>
<graphicClass>Graphic_Single</graphicClass>

View File

@@ -240,12 +240,12 @@
<doorTopGraphic>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Top</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1.7, 1.2)</drawSize>
<drawSize>(1.4, 1.2)</drawSize>
</doorTopGraphic>
<doorSupportGraphic>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Support</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1.7, 1.2)</drawSize>
<drawSize>(1.4, 1.2)</drawSize>
</doorSupportGraphic>
</building>
<uiOrder>2505</uiOrder>
@@ -381,6 +381,64 @@
<specialDisplayRadius>5.8</specialDisplayRadius>
</ThingDef>
<ThingDef ParentName="BasicBedBase">
<defName>ARA_NodeNest</defName>
<thingClass>Building_Bed</thingClass>
<label>阿拉克涅督虫巢穴</label>
<description>供阿拉克涅督虫栖息的巢穴,由几丁质甲壳、肌肉和结缔组织形成的“被窝”对督虫来说是非常好的补充精力的场地。</description>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_NodeNest</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2,2)</drawSize>
<shadowData>
<volume>(0.8, 0.4, 1.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<staticSunShadowHeight Inherit="False" IsNull="True" />
<castEdgeShadows>False</castEdgeShadows>
<statBases>
<Comfort>0.75</Comfort>
<MaxHitPoints>140</MaxHitPoints>
<Beauty>1</Beauty>
<WorkToBuild>800</WorkToBuild>
<Mass>30</Mass>
<Flammability>1.0</Flammability>
<BedRestEffectiveness>1.2</BedRestEffectiveness>
<Comfort>0.80</Comfort>
<ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor>
<MedicalTendQualityOffset>0.10</MedicalTendQualityOffset>
<SurgerySuccessChanceFactor>1.1</SurgerySuccessChanceFactor>
</statBases>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<size>(1,2)</size>
<costList>
<ARA_InsectJelly>3</ARA_InsectJelly>
<ARA_Carapace>25</ARA_Carapace>
</costList>
<uiOrder>2010</uiOrder>
<fillPercent>0.5</fillPercent>
<designationCategory>ARA_Buildings</designationCategory>
<researchPrerequisites Inherit="False">
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<stuffCategories Inherit="False" IsNull="True" />
<building>
<paintable>false</paintable>
<bed_showSleeperBody>true</bed_showSleeperBody>
<bed_healPerDay>10</bed_healPerDay>
<bed_defaultMedical>false</bed_defaultMedical>
</building>
<comps>
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
<spawnRadius>3</spawnRadius>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BenchBase">
<defName>ARA_ResearchBench</defName>
<label>阿拉克涅研究台</label>
@@ -441,78 +499,20 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BasicBedBase">
<defName>ARA_NodeNest</defName>
<thingClass>Building_Bed</thingClass>
<label>阿拉克涅督虫巢穴</label>
<description>供阿拉克涅督虫栖息的巢穴,由几丁质甲壳、肌肉和结缔组织形成的“被窝”对督虫来说是非常好的补充精力的场地。</description>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_NodeNest</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2,2)</drawSize>
<shadowData>
<volume>(0.8, 0.4, 1.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<staticSunShadowHeight Inherit="False" IsNull="True" />
<castEdgeShadows>False</castEdgeShadows>
<statBases>
<Comfort>0.75</Comfort>
<MaxHitPoints>140</MaxHitPoints>
<Beauty>1</Beauty>
<WorkToBuild>800</WorkToBuild>
<Mass>30</Mass>
<Flammability>1.0</Flammability>
<BedRestEffectiveness>1.2</BedRestEffectiveness>
<Comfort>0.80</Comfort>
<ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor>
<MedicalTendQualityOffset>0.10</MedicalTendQualityOffset>
<SurgerySuccessChanceFactor>1.1</SurgerySuccessChanceFactor>
</statBases>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<size>(1,2)</size>
<costList>
<ARA_InsectJelly>3</ARA_InsectJelly>
<ARA_Carapace>25</ARA_Carapace>
</costList>
<uiOrder>2010</uiOrder>
<fillPercent>0.5</fillPercent>
<designationCategory>ARA_Buildings</designationCategory>
<researchPrerequisites Inherit="False">
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<stuffCategories Inherit="False" IsNull="True" />
<building>
<paintable>false</paintable>
<bed_showSleeperBody>true</bed_showSleeperBody>
<bed_healPerDay>10</bed_healPerDay>
<bed_defaultMedical>false</bed_defaultMedical>
</building>
<comps>
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
<spawnRadius>3</spawnRadius>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_MorphableResearchBench</defName>
<hasInteractionCell>true</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<label>阿拉克涅织域织座</label>
<description>一个供阿拉克涅虫族进行研究的活体结构,可以让虫群尽情地探索变异和进化方向。其研究能力完全取决于内部的阿拉克涅织域种。</description>
<!-- <hasInteractionCell>true</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset> -->
<label>阿拉克涅织域织座</label>
<description>阿拉克涅织域种为核心形成的活体结构,是推进虫群高级研究的必须建筑。该建筑无法建造,只能通过阿拉克涅织域种变形得到</description>
<thingClass>ArachnaeSwarm.Building_Morphable</thingClass>
<tickerType>Normal</tickerType>
<size>(3,3)</size>
<size>(2,2)</size>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_ResearchBench</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<texPath>ArachnaeSwarm/Building/ARA_MorphableResearchBench</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(3,4.5)</drawSize>
<drawSize>(2.5,2.5)</drawSize>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<passability>Impassable</passability>
@@ -535,6 +535,10 @@
</building>
<!-- 不可建造,只能通过变形生成 -->
<comps Inherit="False">
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
<spawnRadius>3</spawnRadius>
</li>
<li Class="CompProperties_ReportWorkSpeed">
<workSpeedStat>ResearchSpeedFactor</workSpeedStat>
</li>
@@ -546,9 +550,9 @@
<gizmoLabel>离开织座</gizmoLabel>
<!-- 操作按钮的自定义描述 -->
<gizmoDesc>使织域种离开织座。</gizmoDesc>
<gizmoDesc>使织域种离开织座,恢复移动状态</gizmoDesc>
<gizmoIconPath>UI/Commands/EggSpew</gizmoIconPath>
<gizmoIconPath>ArachnaeSwarm/UI/Abilities/ARA_Ability_Morph</gizmoIconPath>
</li>
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelFilter>
@@ -692,7 +696,6 @@
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<comps>
<li Class="CompProperties_Flickable"/>
<li Class="ArachnaeSwarm.CompProperties_MultiFuelSpawner">
<spawnIntervalRange>
<min>120000</min> <!-- 2天 -->
@@ -706,7 +709,6 @@
</products>
<showMessageIfOwned>true</showMessageIfOwned>
</li>
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition_WithKey">
<saveKeysPrefix>Biomass</saveKeysPrefix>
<fuelLabel>生物质</fuelLabel>
@@ -724,7 +726,6 @@
<fuelConsumptionRate>30</fuelConsumptionRate>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
</li>
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
<spawnRadius>6</spawnRadius>

View File

@@ -61,7 +61,6 @@
<linkableBuildings>
<li>ARA_BioforgeIncubator</li>
<li>ARA_BioforgeIncubator_Thing</li>
<li>ARA_JellyVat</li>
<li>ARA_GrowthVat</li>
<li>ARA_MorphableResearchBench</li>
<li>ARANutrientDispenser</li>
@@ -85,6 +84,7 @@
<fuelGizmoLabel>虫蜜</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
<canEjectFuel>true</canEjectFuel>
</li>
<!-- 开关 -->

View File

@@ -300,7 +300,7 @@
<comps>
<li Class="CompProperties_Forbiddable" />
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>5.0</fuelCapacity>
<fuelCapacity>100</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>ARA_InsectJelly</li>
@@ -320,7 +320,7 @@
<li>ARA_DummyAmmo</li>
</thingDefs>
</fuelFilter>
<fuelCapacity>1000</fuelCapacity>
<fuelCapacity>100</fuelCapacity>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
@@ -331,8 +331,8 @@
<li Class="ArachnaeSwarm.CompProperties_NutritionToFuelConverter">
<checkInterval>300</checkInterval>
<nutritionCost>1</nutritionCost>
<workAmount>600</workAmount>
<fuelAmount>10</fuelAmount>
<workAmount>300</workAmount>
<fuelAmount>50</fuelAmount>
</li>
<li Class="ArachnaeSwarm.CompProperties_ForceTargetable" />
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
@@ -452,7 +452,7 @@
<comps>
<li Class="CompProperties_Forbiddable" />
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>5.0</fuelCapacity>
<fuelCapacity>20</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>ARA_InsectJelly</li>
@@ -472,7 +472,7 @@
<li>ARA_DummyAmmo</li>
</thingDefs>
</fuelFilter>
<fuelCapacity>30</fuelCapacity>
<fuelCapacity>20</fuelCapacity>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
@@ -624,7 +624,7 @@
<tickerType>Normal</tickerType>
<comps>
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>5.0</fuelCapacity>
<fuelCapacity>10</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>ARA_InsectJelly</li>

View File

@@ -43,6 +43,8 @@
<AbilityCheckTemperatureTooLow>过低</AbilityCheckTemperatureTooLow>
<AbilityCheckTemperatureTooHigh>过高</AbilityCheckTemperatureTooHigh>
<AbilityCheckTemperatureSafe>安全</AbilityCheckTemperatureSafe>
<CocoonRuinedByTemperature>活体结构因极端温度受损</CocoonRuinedByTemperature>
<!-- 中文 -->
<WillDestroyBodyPart>将破坏:{0}</WillDestroyBodyPart>

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@@ -3,12 +3,20 @@
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}

View File

@@ -83,7 +83,7 @@ namespace ArachnaeSwarm
{
if (ruinedPercent > 0f)
{
return "RuinedByTemperature".Translate() + ": " + ruinedPercent.ToStringPercent();
return "CocoonRuinedByTemperature".Translate() + ": " + ruinedPercent.ToStringPercent();
}
return base.CompInspectStringExtra();
}

View File

@@ -61,7 +61,8 @@ namespace ArachnaeSwarm
var potentialTargets = parent.Map.listerBuildings.allBuildingsColonist.Where(b =>
b != parent &&
Props.linkableBuildings.Contains(b.def) &&
parent.Position.DistanceTo(b.Position) <= Props.maxDistance
parent.Position.DistanceTo(b.Position) <= Props.maxDistance &&
HasLineOfSight(parent, b) // 新增:检查视线
);
linkedBuildings.AddRange(potentialTargets);
@@ -72,6 +73,88 @@ namespace ArachnaeSwarm
}
}
// 修复后的方法:检查两点之间是否有墙体遮挡
private bool HasLineOfSight(Thing from, Thing to)
{
IntVec3 fromPos = from.Position;
IntVec3 toPos = to.Position;
// 如果两个建筑在同一位置直接返回true
if (fromPos == toPos) return true;
// 使用更兼容的视线检查方法
if (!GenSight.LineOfSight(fromPos, toPos, parent.Map))
{
return false;
}
// 额外检查:确保路径上没有阻挡视线的建筑
foreach (IntVec3 cell in GetLineCells(fromPos, toPos))
{
// 跳过起点和终点
if (cell == fromPos || cell == toPos) continue;
// 检查该单元格是否有阻挡视线的建筑
List<Thing> things = parent.Map.thingGrid.ThingsListAt(cell);
foreach (Thing thing in things)
{
// 如果是建筑且阻挡视线
if (thing.def.passability == Traversability.Impassable &&
thing.def.category == ThingCategory.Building &&
!IsPassableBuilding(thing.def)) // 排除可通行的建筑类型
{
return false;
}
}
}
return true;
}
// 获取两点之间的直线上的所有单元格
private IEnumerable<IntVec3> GetLineCells(IntVec3 start, IntVec3 end)
{
// 使用简单的Bresenham直线算法
int x0 = start.x;
int y0 = start.z;
int x1 = end.x;
int y1 = end.z;
int dx = Mathf.Abs(x1 - x0);
int dy = Mathf.Abs(y1 - y0);
int sx = x0 < x1 ? 1 : -1;
int sy = y0 < y1 ? 1 : -1;
int err = dx - dy;
while (true)
{
yield return new IntVec3(x0, 0, y0);
if (x0 == x1 && y0 == y1) break;
int e2 = 2 * err;
if (e2 > -dy)
{
err -= dy;
x0 += sx;
}
if (e2 < dx)
{
err += dx;
y0 += sy;
}
}
}
// 检查建筑类型是否允许管线通过
private bool IsPassableBuilding(ThingDef def)
{
// 门、栅栏门等可通行的建筑不算阻挡
return def.IsDoor ||
def.passability == Traversability.PassThroughOnly ||
def.passability == Traversability.Standable;
}
public override void PostPrintOnto(SectionLayer layer)
{
base.PostPrintOnto(layer);
@@ -86,4 +169,4 @@ namespace ArachnaeSwarm
}
}
}
}
}

View File

@@ -1,12 +1,10 @@
using RimWorld;
using Verse;
namespace ArachnaeSwarm
{
public class CompProperties_NutrientProvider : CompProperties_Facility
{
public float maxEfficiency = 0.9f;
public CompProperties_NutrientProvider()
{
compClass = typeof(CompNutrientProvider);

View File

@@ -24,6 +24,20 @@ namespace ArachnaeSwarm
[StaticConstructorOnStartup]
public class HediffComp_TopTurret : HediffComp, IAttackTargetSearcher
{
// 添加 null 检查的属性
private HediffCompProperties_TopTurret Props
{
get
{
if (this.props == null)
{
Log.Error("HediffComp_TopTurret: props is null");
return null;
}
return this.props as HediffCompProperties_TopTurret;
}
}
public Thing Thing
{
get
@@ -32,14 +46,6 @@ namespace ArachnaeSwarm
}
}
private HediffCompProperties_TopTurret Props
{
get
{
return (HediffCompProperties_TopTurret)this.props;
}
}
public Verb CurrentEffectiveVerb
{
get
@@ -68,6 +74,11 @@ namespace ArachnaeSwarm
{
get
{
if (this.gun == null)
{
Log.Warning("HediffComp_TopTurret: gun is null");
return null;
}
return this.gun.TryGetComp<CompEquippable>();
}
}
@@ -76,7 +87,13 @@ namespace ArachnaeSwarm
{
get
{
return this.GunCompEq.PrimaryVerb;
var comp = this.GunCompEq;
if (comp == null)
{
Log.Warning("HediffComp_TopTurret: GunCompEq is null");
return null;
}
return comp.PrimaryVerb;
}
}
@@ -130,7 +147,7 @@ namespace ArachnaeSwarm
{
get
{
if (this.turretMat == null)
if (this.turretMat == null && this.Props?.turretDef?.graphicData != null)
{
this.turretMat = MaterialPool.MatFrom(this.Props.turretDef.graphicData.texPath);
}
@@ -142,25 +159,71 @@ namespace ArachnaeSwarm
{
get
{
return this.Props.autoAttack;
return this.Props?.autoAttack ?? false;
}
}
public override void CompPostMake()
{
base.CompPostMake();
// 添加 null 检查
if (this.Props == null)
{
Log.Error("HediffComp_TopTurret: Props is null in CompPostMake");
return;
}
this.MakeGun();
}
private void MakeGun()
{
this.gun = ThingMaker.MakeThing(this.Props.turretDef, null);
this.UpdateGunVerbs();
// 添加详细的 null 检查
if (this.Props == null)
{
Log.Error("HediffComp_TopTurret: Props is null in MakeGun");
return;
}
if (this.Props.turretDef == null)
{
Log.Error("HediffComp_TopTurret: Props.turretDef is null");
return;
}
try
{
this.gun = ThingMaker.MakeThing(this.Props.turretDef, null);
if (this.gun == null)
{
Log.Error($"HediffComp_TopTurret: Failed to create gun from turretDef '{this.Props.turretDef.defName}'");
return;
}
this.UpdateGunVerbs();
}
catch (Exception ex)
{
Log.Error($"HediffComp_TopTurret: Exception in MakeGun: {ex}");
}
}
private void UpdateGunVerbs()
{
List<Verb> allVerbs = this.gun.TryGetComp<CompEquippable>().AllVerbs;
if (this.gun == null)
{
Log.Warning("HediffComp_TopTurret: gun is null in UpdateGunVerbs");
return;
}
var comp = this.gun.TryGetComp<CompEquippable>();
if (comp == null)
{
Log.Warning("HediffComp_TopTurret: CompEquippable is null");
return;
}
List<Verb> allVerbs = comp.AllVerbs;
for (int i = 0; i < allVerbs.Count; i++)
{
Verb verb = allVerbs[i];
@@ -171,9 +234,17 @@ namespace ArachnaeSwarm
};
}
}
public override void CompPostTick(ref float severityAdjustment)
{
base.CompPostTick(ref severityAdjustment);
// 添加 null 检查
if (this.AttackVerb == null)
{
return;
}
if (!this.CanShoot)
{
return;
@@ -265,4 +336,4 @@ namespace ArachnaeSwarm
[Unsaved(false)]
public Material turretMat;
}
}
}

View File

@@ -8,7 +8,7 @@ namespace ArachnaeSwarm
public class CompProperties_GuardianPsyField : CompProperties
{
public float radius = 5.9f;
public int hitPoints = 100;
public int baseHitPoints = 100; // 重命名为基础生命值
public int rechargeDelay = 3200; // Ticks after breaking
public int rechargeHitPointsIntervalTicks = 60; // Ticks to restore 1 HP
@@ -27,6 +27,10 @@ namespace ArachnaeSwarm
public Color color = Color.cyan;
// 新增:心灵敏感度倍率设置
public float minSensitivityMultiplier = 0f; // 最低倍率
public float maxSensitivityMultiplier = 10.0f; // 最高倍率
public CompProperties_GuardianPsyField()
{
compClass = typeof(ThingComp_GuardianPsyField);
@@ -44,7 +48,24 @@ namespace ArachnaeSwarm
public CompProperties_GuardianPsyField Props => (CompProperties_GuardianPsyField)props;
private Pawn PawnOwner => parent as Pawn;
public bool IsOnCooldown => ticksToReset > 0;
public int HitPointsMax => Props.hitPoints;
// 修改:基于心灵敏感度计算最大生命值
public int HitPointsMax
{
get
{
if (PawnOwner == null) return Props.baseHitPoints;
// 获取心灵敏感度
float psychicSensitivity = PawnOwner.GetStatValue(StatDefOf.PsychicSensitivity);
// 计算倍率,限制在最小和最大倍率之间
float multiplier = Mathf.Clamp(psychicSensitivity, Props.minSensitivityMultiplier, Props.maxSensitivityMultiplier);
// 返回基于心灵敏感度的生命值
return Mathf.RoundToInt(Props.baseHitPoints * multiplier);
}
}
private static readonly Material ForceFieldMat = MaterialPool.MatFrom("Other/ForceField", ShaderDatabase.MoteGlow);
private static readonly MaterialPropertyBlock MatPropertyBlock = new MaterialPropertyBlock();
@@ -99,7 +120,9 @@ namespace ArachnaeSwarm
wasNotAtFullHp = true;
if(this.parent.IsHashIntervalTick(Props.rechargeHitPointsIntervalTicks))
{
currentHitPoints += (int)(HitPointsMax * Props.hitPointsPctPerInterval);
// 修改:基于当前最大生命值计算恢复量
int healAmount = Mathf.Max(1, (int)(HitPointsMax * Props.hitPointsPctPerInterval));
currentHitPoints += healAmount;
if(currentHitPoints > HitPointsMax) currentHitPoints = HitPointsMax;
PawnOwner.psychicEntropy.OffsetPsyfocusDirectly(-Props.psyfocusCostPerInterval);
}
@@ -246,7 +269,16 @@ namespace ArachnaeSwarm
Text.Font = GameFont.Small;
Text.Anchor = TextAnchor.MiddleCenter;
TaggedString statusText = shield.IsOnCooldown ? "Cooldown" : new TaggedString(shield.currentHitPoints + " / " + shield.HitPointsMax);
// 修改:显示当前/最大生命值,并显示心灵敏感度倍率
string statusText;
if (shield.IsOnCooldown)
{
statusText = "Cooldown";
}
else
{
statusText = $"{shield.currentHitPoints} / {shield.HitPointsMax}";
}
Widgets.Label(barRect, statusText);
Text.Anchor = TextAnchor.UpperLeft;
@@ -254,4 +286,4 @@ namespace ArachnaeSwarm
return new GizmoResult(GizmoState.Clear);
}
}
}
}