This commit is contained in:
Tourswen
2025-10-04 12:20:26 +08:00
parent ba5e282ea0
commit 221b62680a
45 changed files with 636 additions and 691 deletions

View File

@@ -3,12 +3,20 @@
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@@ -27,28 +35,51 @@
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View File

@@ -83,7 +83,7 @@ namespace ArachnaeSwarm
{
if (ruinedPercent > 0f)
{
return "RuinedByTemperature".Translate() + ": " + ruinedPercent.ToStringPercent();
return "CocoonRuinedByTemperature".Translate() + ": " + ruinedPercent.ToStringPercent();
}
return base.CompInspectStringExtra();
}

View File

@@ -61,7 +61,8 @@ namespace ArachnaeSwarm
var potentialTargets = parent.Map.listerBuildings.allBuildingsColonist.Where(b =>
b != parent &&
Props.linkableBuildings.Contains(b.def) &&
parent.Position.DistanceTo(b.Position) <= Props.maxDistance
parent.Position.DistanceTo(b.Position) <= Props.maxDistance &&
HasLineOfSight(parent, b) // 新增:检查视线
);
linkedBuildings.AddRange(potentialTargets);
@@ -72,6 +73,88 @@ namespace ArachnaeSwarm
}
}
// 修复后的方法:检查两点之间是否有墙体遮挡
private bool HasLineOfSight(Thing from, Thing to)
{
IntVec3 fromPos = from.Position;
IntVec3 toPos = to.Position;
// 如果两个建筑在同一位置直接返回true
if (fromPos == toPos) return true;
// 使用更兼容的视线检查方法
if (!GenSight.LineOfSight(fromPos, toPos, parent.Map))
{
return false;
}
// 额外检查:确保路径上没有阻挡视线的建筑
foreach (IntVec3 cell in GetLineCells(fromPos, toPos))
{
// 跳过起点和终点
if (cell == fromPos || cell == toPos) continue;
// 检查该单元格是否有阻挡视线的建筑
List<Thing> things = parent.Map.thingGrid.ThingsListAt(cell);
foreach (Thing thing in things)
{
// 如果是建筑且阻挡视线
if (thing.def.passability == Traversability.Impassable &&
thing.def.category == ThingCategory.Building &&
!IsPassableBuilding(thing.def)) // 排除可通行的建筑类型
{
return false;
}
}
}
return true;
}
// 获取两点之间的直线上的所有单元格
private IEnumerable<IntVec3> GetLineCells(IntVec3 start, IntVec3 end)
{
// 使用简单的Bresenham直线算法
int x0 = start.x;
int y0 = start.z;
int x1 = end.x;
int y1 = end.z;
int dx = Mathf.Abs(x1 - x0);
int dy = Mathf.Abs(y1 - y0);
int sx = x0 < x1 ? 1 : -1;
int sy = y0 < y1 ? 1 : -1;
int err = dx - dy;
while (true)
{
yield return new IntVec3(x0, 0, y0);
if (x0 == x1 && y0 == y1) break;
int e2 = 2 * err;
if (e2 > -dy)
{
err -= dy;
x0 += sx;
}
if (e2 < dx)
{
err += dx;
y0 += sy;
}
}
}
// 检查建筑类型是否允许管线通过
private bool IsPassableBuilding(ThingDef def)
{
// 门、栅栏门等可通行的建筑不算阻挡
return def.IsDoor ||
def.passability == Traversability.PassThroughOnly ||
def.passability == Traversability.Standable;
}
public override void PostPrintOnto(SectionLayer layer)
{
base.PostPrintOnto(layer);
@@ -86,4 +169,4 @@ namespace ArachnaeSwarm
}
}
}
}
}

View File

@@ -1,12 +1,10 @@
using RimWorld;
using Verse;
namespace ArachnaeSwarm
{
public class CompProperties_NutrientProvider : CompProperties_Facility
{
public float maxEfficiency = 0.9f;
public CompProperties_NutrientProvider()
{
compClass = typeof(CompNutrientProvider);

View File

@@ -24,6 +24,20 @@ namespace ArachnaeSwarm
[StaticConstructorOnStartup]
public class HediffComp_TopTurret : HediffComp, IAttackTargetSearcher
{
// 添加 null 检查的属性
private HediffCompProperties_TopTurret Props
{
get
{
if (this.props == null)
{
Log.Error("HediffComp_TopTurret: props is null");
return null;
}
return this.props as HediffCompProperties_TopTurret;
}
}
public Thing Thing
{
get
@@ -32,14 +46,6 @@ namespace ArachnaeSwarm
}
}
private HediffCompProperties_TopTurret Props
{
get
{
return (HediffCompProperties_TopTurret)this.props;
}
}
public Verb CurrentEffectiveVerb
{
get
@@ -68,6 +74,11 @@ namespace ArachnaeSwarm
{
get
{
if (this.gun == null)
{
Log.Warning("HediffComp_TopTurret: gun is null");
return null;
}
return this.gun.TryGetComp<CompEquippable>();
}
}
@@ -76,7 +87,13 @@ namespace ArachnaeSwarm
{
get
{
return this.GunCompEq.PrimaryVerb;
var comp = this.GunCompEq;
if (comp == null)
{
Log.Warning("HediffComp_TopTurret: GunCompEq is null");
return null;
}
return comp.PrimaryVerb;
}
}
@@ -130,7 +147,7 @@ namespace ArachnaeSwarm
{
get
{
if (this.turretMat == null)
if (this.turretMat == null && this.Props?.turretDef?.graphicData != null)
{
this.turretMat = MaterialPool.MatFrom(this.Props.turretDef.graphicData.texPath);
}
@@ -142,25 +159,71 @@ namespace ArachnaeSwarm
{
get
{
return this.Props.autoAttack;
return this.Props?.autoAttack ?? false;
}
}
public override void CompPostMake()
{
base.CompPostMake();
// 添加 null 检查
if (this.Props == null)
{
Log.Error("HediffComp_TopTurret: Props is null in CompPostMake");
return;
}
this.MakeGun();
}
private void MakeGun()
{
this.gun = ThingMaker.MakeThing(this.Props.turretDef, null);
this.UpdateGunVerbs();
// 添加详细的 null 检查
if (this.Props == null)
{
Log.Error("HediffComp_TopTurret: Props is null in MakeGun");
return;
}
if (this.Props.turretDef == null)
{
Log.Error("HediffComp_TopTurret: Props.turretDef is null");
return;
}
try
{
this.gun = ThingMaker.MakeThing(this.Props.turretDef, null);
if (this.gun == null)
{
Log.Error($"HediffComp_TopTurret: Failed to create gun from turretDef '{this.Props.turretDef.defName}'");
return;
}
this.UpdateGunVerbs();
}
catch (Exception ex)
{
Log.Error($"HediffComp_TopTurret: Exception in MakeGun: {ex}");
}
}
private void UpdateGunVerbs()
{
List<Verb> allVerbs = this.gun.TryGetComp<CompEquippable>().AllVerbs;
if (this.gun == null)
{
Log.Warning("HediffComp_TopTurret: gun is null in UpdateGunVerbs");
return;
}
var comp = this.gun.TryGetComp<CompEquippable>();
if (comp == null)
{
Log.Warning("HediffComp_TopTurret: CompEquippable is null");
return;
}
List<Verb> allVerbs = comp.AllVerbs;
for (int i = 0; i < allVerbs.Count; i++)
{
Verb verb = allVerbs[i];
@@ -171,9 +234,17 @@ namespace ArachnaeSwarm
};
}
}
public override void CompPostTick(ref float severityAdjustment)
{
base.CompPostTick(ref severityAdjustment);
// 添加 null 检查
if (this.AttackVerb == null)
{
return;
}
if (!this.CanShoot)
{
return;
@@ -265,4 +336,4 @@ namespace ArachnaeSwarm
[Unsaved(false)]
public Material turretMat;
}
}
}

View File

@@ -8,7 +8,7 @@ namespace ArachnaeSwarm
public class CompProperties_GuardianPsyField : CompProperties
{
public float radius = 5.9f;
public int hitPoints = 100;
public int baseHitPoints = 100; // 重命名为基础生命值
public int rechargeDelay = 3200; // Ticks after breaking
public int rechargeHitPointsIntervalTicks = 60; // Ticks to restore 1 HP
@@ -27,6 +27,10 @@ namespace ArachnaeSwarm
public Color color = Color.cyan;
// 新增:心灵敏感度倍率设置
public float minSensitivityMultiplier = 0f; // 最低倍率
public float maxSensitivityMultiplier = 10.0f; // 最高倍率
public CompProperties_GuardianPsyField()
{
compClass = typeof(ThingComp_GuardianPsyField);
@@ -44,7 +48,24 @@ namespace ArachnaeSwarm
public CompProperties_GuardianPsyField Props => (CompProperties_GuardianPsyField)props;
private Pawn PawnOwner => parent as Pawn;
public bool IsOnCooldown => ticksToReset > 0;
public int HitPointsMax => Props.hitPoints;
// 修改:基于心灵敏感度计算最大生命值
public int HitPointsMax
{
get
{
if (PawnOwner == null) return Props.baseHitPoints;
// 获取心灵敏感度
float psychicSensitivity = PawnOwner.GetStatValue(StatDefOf.PsychicSensitivity);
// 计算倍率,限制在最小和最大倍率之间
float multiplier = Mathf.Clamp(psychicSensitivity, Props.minSensitivityMultiplier, Props.maxSensitivityMultiplier);
// 返回基于心灵敏感度的生命值
return Mathf.RoundToInt(Props.baseHitPoints * multiplier);
}
}
private static readonly Material ForceFieldMat = MaterialPool.MatFrom("Other/ForceField", ShaderDatabase.MoteGlow);
private static readonly MaterialPropertyBlock MatPropertyBlock = new MaterialPropertyBlock();
@@ -99,7 +120,9 @@ namespace ArachnaeSwarm
wasNotAtFullHp = true;
if(this.parent.IsHashIntervalTick(Props.rechargeHitPointsIntervalTicks))
{
currentHitPoints += (int)(HitPointsMax * Props.hitPointsPctPerInterval);
// 修改:基于当前最大生命值计算恢复量
int healAmount = Mathf.Max(1, (int)(HitPointsMax * Props.hitPointsPctPerInterval));
currentHitPoints += healAmount;
if(currentHitPoints > HitPointsMax) currentHitPoints = HitPointsMax;
PawnOwner.psychicEntropy.OffsetPsyfocusDirectly(-Props.psyfocusCostPerInterval);
}
@@ -246,7 +269,16 @@ namespace ArachnaeSwarm
Text.Font = GameFont.Small;
Text.Anchor = TextAnchor.MiddleCenter;
TaggedString statusText = shield.IsOnCooldown ? "Cooldown" : new TaggedString(shield.currentHitPoints + " / " + shield.HitPointsMax);
// 修改:显示当前/最大生命值,并显示心灵敏感度倍率
string statusText;
if (shield.IsOnCooldown)
{
statusText = "Cooldown";
}
else
{
statusText = $"{shield.currentHitPoints} / {shield.HitPointsMax}";
}
Widgets.Label(barRect, statusText);
Text.Anchor = TextAnchor.UpperLeft;
@@ -254,4 +286,4 @@ namespace ArachnaeSwarm
return new GizmoResult(GizmoState.Clear);
}
}
}
}