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@@ -31,7 +31,7 @@
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<HediffDef>
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<defName>ARA_CryoShock</defName>
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<label>急速冷却</label>
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<description>目标正处于急速冷却状态。</description>
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<description>目标正处于急冻状态,这种状态。</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>ArachnaeSwarm.HediffCurseFlame</hediffClass>
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<comps>
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@@ -59,7 +59,6 @@
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<minSeverity>0.2</minSeverity>
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<statOffsets>
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<ComfyTemperatureMin>40</ComfyTemperatureMin>
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<ArmorRating_Heat>-0.15</ArmorRating_Heat>
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</statOffsets>
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<capMods>
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<li>
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@@ -77,7 +76,6 @@
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<minSeverity>0.35</minSeverity>
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<statOffsets>
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<ComfyTemperatureMin>80</ComfyTemperatureMin>
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<ArmorRating_Heat>-0.35</ArmorRating_Heat>
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</statOffsets>
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<capMods>
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<li>
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@@ -95,7 +93,6 @@
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<minSeverity>0.5</minSeverity>
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<statOffsets>
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<ComfyTemperatureMin>120</ComfyTemperatureMin>
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<ArmorRating_Heat>-0.65</ArmorRating_Heat>
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</statOffsets>
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<capMods>
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<li>
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@@ -113,7 +110,6 @@
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<minSeverity>0.65</minSeverity>
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<statOffsets>
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<ComfyTemperatureMin>160</ComfyTemperatureMin>
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<ArmorRating_Heat>-0.8</ArmorRating_Heat>
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</statOffsets>
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<capMods>
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<li>
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@@ -131,7 +127,6 @@
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<minSeverity>0.85</minSeverity>
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<statOffsets>
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<ComfyTemperatureMin>200</ComfyTemperatureMin>
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<ArmorRating_Heat>-2</ArmorRating_Heat>
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</statOffsets>
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<capMods>
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<li>
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@@ -159,7 +154,7 @@
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<armorCategory>Heat</armorCategory> <!-- 可以被抗热/冷的护甲减免 -->
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<overkillPctToDestroyPart>0</overkillPctToDestroyPart> <!-- 伤害足够时直接摧毁(我们的C#代码会处理这个) -->
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<defaultDamage>3</defaultDamage>
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<defaultArmorPenetration>1</defaultArmorPenetration>
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<defaultArmorPenetration>2</defaultArmorPenetration>
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<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
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<explosionHeatEnergyPerCell>-15</explosionHeatEnergyPerCell>
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@@ -76,10 +76,11 @@
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<hediffsToAdd>
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<!-- <li>ARA_CombatStim</li> -->
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</hediffsToAdd>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_RW_Icez_Mortar_Switch</iconPath>
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</li>
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<li>
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<label>高能武装</label>
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<description>使用拥有极致对单输出的高能系武器,以快速点杀对方高价值目标。</description>
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<description>使用拥有极致对单输出的冰冻系武器,以快速点杀对方高价值目标。</description>
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<weapon>ARA_RW_Lighting_Cannon</weapon> <!-- 这里使用实际的武器定义 -->
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<hediffsToAdd>
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<!-- <li>ARA_CombatStim</li> -->
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@@ -1997,7 +1997,7 @@
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<tickerType>Normal</tickerType>
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<techLevel>Medieval</techLevel>
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<graphicData>
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<texPath>ArachnaeSwarm/Weapon/ARA_RW_Acid_Mortar</texPath>
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<texPath>ArachnaeSwarm/Weapon/ARA_RW_Icez_Mortar</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.5</drawSize>
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</graphicData>
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@@ -2033,7 +2033,7 @@
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<minRange>5</minRange>
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<range>49</range>
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<burstShotCount>12</burstShotCount>
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<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<soundCast>SpitterSpit</soundCast>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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@@ -2113,7 +2113,7 @@
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>ARA_RW_Lighting_Cannon</defName>
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<label>武装器官"急冻透镜管"</label>
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<description>一种特殊的远程武装器官,只会在阿拉克涅的共生肌群上出现。其高精度的透镜可以在经过短暂的瞄准后可以汇聚恐怖的生物能,直接转化为高能射线融化目标。由于其预热机制,它在切换目标时很费劲,但是一旦被其盯上将顷刻气化。</description>
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<description>一种特殊的远程武装器官,只会在阿拉克涅的共生肌群上出现。这种武装器官可以喷射出能快速冷却目标的射流束,使目标在受到大量伤害的同时封锁其行动。由于其预冷机制,它在开始攻击前需要很长时间准备。</description>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<graphicData>
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@@ -2138,11 +2138,10 @@
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>5</warmupTime>
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<range>45</range>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>30</ticksBetweenBurstShots>
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<burstShotCount>25</burstShotCount>
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<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
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<beamDamageDef>ARA_Damage_Freeze_ex</beamDamageDef>
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<beamTotalDamage>15</beamTotalDamage>
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<beamArmorPenetration>1</beamArmorPenetration>
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<beamTotalDamage>2</beamTotalDamage>
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<!-- 消除射线偏移的参数 -->
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<beamFullWidthRange>1000</beamFullWidthRange>
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@@ -2157,9 +2156,9 @@
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<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMoteDef>Mote_ARA_RW_Lighting_Cannon_Beam</beamMoteDef>
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<beamEndEffecterDef>Explosion_Stun</beamEndEffecterDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<screenShakeFactor>0.35</screenShakeFactor>
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<screenShakeFactor>0</screenShakeFactor>
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<!-- 火焰效果 -->
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<beamChanceToStartFire>0</beamChanceToStartFire>
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@@ -2183,13 +2182,13 @@
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</targetParams>
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<!-- 每发都爆炸 -->
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<enableExplosion>true</enableExplosion>
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<explosionShotInterval>1</explosionShotInterval>
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<enableExplosion>false</enableExplosion>
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<!-- <explosionShotInterval>1</explosionShotInterval>
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<explosionRadius>2.5</explosionRadius>
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<explosionDamageDef>ARA_Damage_Freeze</explosionDamageDef>
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<explosionDamage>5</explosionDamage>
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<explosionSound>Explosion_Stun</explosionSound>
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<chanceToStartFire>0</chanceToStartFire>
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<explosionDamage>1</explosionDamage> -->
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<!-- <explosionSound>Explosion_Stun</explosionSound> -->
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<!-- <chanceToStartFire>0</chanceToStartFire> -->
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</li>
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</verbs>
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<generateCommonality>0</generateCommonality>
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Content/Textures/ArachnaeSwarm/Weapon/ARA_RW_Icez_Mortar.png
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非公开资源/Content/Textures/Weapon/ARA_RW_Icez_Mortar.sai2
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非公开资源/Content/Textures/Weapon/ARA_RW_Icez_Mortar.sai2
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