Merge branch 'master' of https://git.ra3battle.cn/Kalospacer/ArachnaeSwarm
This commit is contained in:
Binary file not shown.
@@ -3,12 +3,20 @@
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@@ -27,28 +35,51 @@
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},
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{
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||||
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]
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||||
}
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||||
|
||||
@@ -83,7 +83,7 @@ namespace ArachnaeSwarm
|
||||
{
|
||||
if (ruinedPercent > 0f)
|
||||
{
|
||||
return "RuinedByTemperature".Translate() + ": " + ruinedPercent.ToStringPercent();
|
||||
return "CocoonRuinedByTemperature".Translate() + ": " + ruinedPercent.ToStringPercent();
|
||||
}
|
||||
return base.CompInspectStringExtra();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
public class CompProperties_NutrientProvider : CompProperties_Facility
|
||||
|
||||
@@ -24,6 +24,20 @@ namespace ArachnaeSwarm
|
||||
[StaticConstructorOnStartup]
|
||||
public class HediffComp_TopTurret : HediffComp, IAttackTargetSearcher
|
||||
{
|
||||
// 添加 null 检查的属性
|
||||
private HediffCompProperties_TopTurret Props
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.props == null)
|
||||
{
|
||||
Log.Error("HediffComp_TopTurret: props is null");
|
||||
return null;
|
||||
}
|
||||
return this.props as HediffCompProperties_TopTurret;
|
||||
}
|
||||
}
|
||||
|
||||
public Thing Thing
|
||||
{
|
||||
get
|
||||
@@ -32,14 +46,6 @@ namespace ArachnaeSwarm
|
||||
}
|
||||
}
|
||||
|
||||
private HediffCompProperties_TopTurret Props
|
||||
{
|
||||
get
|
||||
{
|
||||
return (HediffCompProperties_TopTurret)this.props;
|
||||
}
|
||||
}
|
||||
|
||||
public Verb CurrentEffectiveVerb
|
||||
{
|
||||
get
|
||||
@@ -68,6 +74,11 @@ namespace ArachnaeSwarm
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.gun == null)
|
||||
{
|
||||
Log.Warning("HediffComp_TopTurret: gun is null");
|
||||
return null;
|
||||
}
|
||||
return this.gun.TryGetComp<CompEquippable>();
|
||||
}
|
||||
}
|
||||
@@ -76,7 +87,13 @@ namespace ArachnaeSwarm
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.GunCompEq.PrimaryVerb;
|
||||
var comp = this.GunCompEq;
|
||||
if (comp == null)
|
||||
{
|
||||
Log.Warning("HediffComp_TopTurret: GunCompEq is null");
|
||||
return null;
|
||||
}
|
||||
return comp.PrimaryVerb;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,7 +147,7 @@ namespace ArachnaeSwarm
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.turretMat == null)
|
||||
if (this.turretMat == null && this.Props?.turretDef?.graphicData != null)
|
||||
{
|
||||
this.turretMat = MaterialPool.MatFrom(this.Props.turretDef.graphicData.texPath);
|
||||
}
|
||||
@@ -142,25 +159,71 @@ namespace ArachnaeSwarm
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.Props.autoAttack;
|
||||
return this.Props?.autoAttack ?? false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void CompPostMake()
|
||||
{
|
||||
base.CompPostMake();
|
||||
|
||||
// 添加 null 检查
|
||||
if (this.Props == null)
|
||||
{
|
||||
Log.Error("HediffComp_TopTurret: Props is null in CompPostMake");
|
||||
return;
|
||||
}
|
||||
|
||||
this.MakeGun();
|
||||
}
|
||||
|
||||
private void MakeGun()
|
||||
{
|
||||
this.gun = ThingMaker.MakeThing(this.Props.turretDef, null);
|
||||
this.UpdateGunVerbs();
|
||||
// 添加详细的 null 检查
|
||||
if (this.Props == null)
|
||||
{
|
||||
Log.Error("HediffComp_TopTurret: Props is null in MakeGun");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.Props.turretDef == null)
|
||||
{
|
||||
Log.Error("HediffComp_TopTurret: Props.turretDef is null");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
this.gun = ThingMaker.MakeThing(this.Props.turretDef, null);
|
||||
if (this.gun == null)
|
||||
{
|
||||
Log.Error($"HediffComp_TopTurret: Failed to create gun from turretDef '{this.Props.turretDef.defName}'");
|
||||
return;
|
||||
}
|
||||
this.UpdateGunVerbs();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error($"HediffComp_TopTurret: Exception in MakeGun: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateGunVerbs()
|
||||
{
|
||||
List<Verb> allVerbs = this.gun.TryGetComp<CompEquippable>().AllVerbs;
|
||||
if (this.gun == null)
|
||||
{
|
||||
Log.Warning("HediffComp_TopTurret: gun is null in UpdateGunVerbs");
|
||||
return;
|
||||
}
|
||||
|
||||
var comp = this.gun.TryGetComp<CompEquippable>();
|
||||
if (comp == null)
|
||||
{
|
||||
Log.Warning("HediffComp_TopTurret: CompEquippable is null");
|
||||
return;
|
||||
}
|
||||
|
||||
List<Verb> allVerbs = comp.AllVerbs;
|
||||
for (int i = 0; i < allVerbs.Count; i++)
|
||||
{
|
||||
Verb verb = allVerbs[i];
|
||||
@@ -171,9 +234,17 @@ namespace ArachnaeSwarm
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public override void CompPostTick(ref float severityAdjustment)
|
||||
{
|
||||
base.CompPostTick(ref severityAdjustment);
|
||||
|
||||
// 添加 null 检查
|
||||
if (this.AttackVerb == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.CanShoot)
|
||||
{
|
||||
return;
|
||||
@@ -265,4 +336,4 @@ namespace ArachnaeSwarm
|
||||
[Unsaved(false)]
|
||||
public Material turretMat;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace ArachnaeSwarm
|
||||
public class CompProperties_GuardianPsyField : CompProperties
|
||||
{
|
||||
public float radius = 5.9f;
|
||||
public int hitPoints = 100;
|
||||
public int baseHitPoints = 100; // 重命名为基础生命值
|
||||
public int rechargeDelay = 3200; // Ticks after breaking
|
||||
public int rechargeHitPointsIntervalTicks = 60; // Ticks to restore 1 HP
|
||||
|
||||
@@ -27,6 +27,10 @@ namespace ArachnaeSwarm
|
||||
|
||||
public Color color = Color.cyan;
|
||||
|
||||
// 新增:心灵敏感度倍率设置
|
||||
public float minSensitivityMultiplier = 0f; // 最低倍率
|
||||
public float maxSensitivityMultiplier = 10.0f; // 最高倍率
|
||||
|
||||
public CompProperties_GuardianPsyField()
|
||||
{
|
||||
compClass = typeof(ThingComp_GuardianPsyField);
|
||||
@@ -44,7 +48,24 @@ namespace ArachnaeSwarm
|
||||
public CompProperties_GuardianPsyField Props => (CompProperties_GuardianPsyField)props;
|
||||
private Pawn PawnOwner => parent as Pawn;
|
||||
public bool IsOnCooldown => ticksToReset > 0;
|
||||
public int HitPointsMax => Props.hitPoints;
|
||||
|
||||
// 修改:基于心灵敏感度计算最大生命值
|
||||
public int HitPointsMax
|
||||
{
|
||||
get
|
||||
{
|
||||
if (PawnOwner == null) return Props.baseHitPoints;
|
||||
|
||||
// 获取心灵敏感度
|
||||
float psychicSensitivity = PawnOwner.GetStatValue(StatDefOf.PsychicSensitivity);
|
||||
|
||||
// 计算倍率,限制在最小和最大倍率之间
|
||||
float multiplier = Mathf.Clamp(psychicSensitivity, Props.minSensitivityMultiplier, Props.maxSensitivityMultiplier);
|
||||
|
||||
// 返回基于心灵敏感度的生命值
|
||||
return Mathf.RoundToInt(Props.baseHitPoints * multiplier);
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Material ForceFieldMat = MaterialPool.MatFrom("Other/ForceField", ShaderDatabase.MoteGlow);
|
||||
private static readonly MaterialPropertyBlock MatPropertyBlock = new MaterialPropertyBlock();
|
||||
@@ -99,7 +120,9 @@ namespace ArachnaeSwarm
|
||||
wasNotAtFullHp = true;
|
||||
if(this.parent.IsHashIntervalTick(Props.rechargeHitPointsIntervalTicks))
|
||||
{
|
||||
currentHitPoints += (int)(HitPointsMax * Props.hitPointsPctPerInterval);
|
||||
// 修改:基于当前最大生命值计算恢复量
|
||||
int healAmount = Mathf.Max(1, (int)(HitPointsMax * Props.hitPointsPctPerInterval));
|
||||
currentHitPoints += healAmount;
|
||||
if(currentHitPoints > HitPointsMax) currentHitPoints = HitPointsMax;
|
||||
PawnOwner.psychicEntropy.OffsetPsyfocusDirectly(-Props.psyfocusCostPerInterval);
|
||||
}
|
||||
@@ -246,7 +269,16 @@ namespace ArachnaeSwarm
|
||||
Text.Font = GameFont.Small;
|
||||
Text.Anchor = TextAnchor.MiddleCenter;
|
||||
|
||||
TaggedString statusText = shield.IsOnCooldown ? "Cooldown" : new TaggedString(shield.currentHitPoints + " / " + shield.HitPointsMax);
|
||||
// 修改:显示当前/最大生命值,并显示心灵敏感度倍率
|
||||
string statusText;
|
||||
if (shield.IsOnCooldown)
|
||||
{
|
||||
statusText = "Cooldown";
|
||||
}
|
||||
else
|
||||
{
|
||||
statusText = $"{shield.currentHitPoints} / {shield.HitPointsMax}";
|
||||
}
|
||||
Widgets.Label(barRect, statusText);
|
||||
|
||||
Text.Anchor = TextAnchor.UpperLeft;
|
||||
@@ -254,4 +286,4 @@ namespace ArachnaeSwarm
|
||||
return new GizmoResult(GizmoState.Clear);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user