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2025-09-08 14:39:46 +08:00
parent 8cf1ec75b2
commit 493267be2c
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<StatDef>
<defName>ARA_IncubationSpeedFactor</defName>
<label>孵化速度</label>
<description>应用于孵化池的孵化速度乘数。</description>
<category>Building</category>
<defaultBaseValue>1</defaultBaseValue>
<minValue>0.001</minValue>
<toStringStyle>PercentZero</toStringStyle>
<showIfUndefined>false</showIfUndefined>
</StatDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 1. 加成建筑 "孵化加速器" -->
<ThingDef ParentName="BuildingBase">
<defName>ARA_IncubationAccelerator</defName>
<label>孵化加速器</label>
<description>一个辅助性的生物机械装置,当放置在大型孵化池旁边时,可以加速其内部的孵化过程。</description>
<graphicData>
<texPath>Things/Building/Misc/ToolCabinet</texPath>
<graphicClass>Graphic_Multi</graphicClass>
</graphicData>
<size>(1,1)</size>
<comps>
<!-- 使用原版的 CompFacility -->
<li Class="CompProperties_Facility">
<statOffsets>
<!-- 提供我们自定义的孵化速度加成 -->
<ARA_IncubationSpeedFactor>0.10</ARA_IncubatingSpeedFactor>
</statOffsets>
</li>
</comps>
</ThingDef>
<!-- 2. 主建筑 "生物孵化池" -->
<ThingDef ParentName="BuildingBase">
<defName>ARA_BioforgeIncubator</defName>
<label>生物质孵化池</label>
<description>一个大型的、需要消耗大量营养物质的孵化设施,可以同时孵化多个单位,并能通过链接外部设备来提高效率。</description>
<graphicData>
<texPath>Things/Building/Production/BiofuelRefinery</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(3,3)</drawSize>
</graphicData>
<size>(3,3)</size>
<tickerType>Normal</tickerType>
<comps>
<!-- a. 我们自己的队列生产组件 -->
<li Class="ArachnaeSwarm.CompProperties_QueuedPawnSpawner">
<productionQueueLimit>5</productionQueueLimit>
<minNutritionToStart>0.5</minNutritionToStart>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<spawnablePawns>
<li>
<pawnKind>ArachnaeNode_Race_Drone</pawnKind>
<delayTicks>60000</delayTicks>
<totalNutritionNeeded>2.0</totalNutritionNeeded>
</li>
<li>
<pawnKind>ArachnaeNode_Race_Warrior</pawnKind>
<delayTicks>90000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
<requiredResearch>ARA_AdvancedBiology</requiredResearch>
</li>
</spawnablePawns>
</li>
<!-- b. 我们的营养燃料组件 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>20.0</fuelCapacity>
<fuelFilter>
<categories>
<li>FoodMeals</li>
<li>AnimalProductRaw</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>营养</fuelGizmoLabel>
</li>
<!-- c. 原版的设施链接接收组件 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_IncubationAccelerator</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
</Defs>

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using RimWorld;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Verse;
using Verse.AI;
namespace ArachnaeSwarm
{
// CompProperties: 在XML中配置组件的属性
public class CompProperties_QueuedPawnSpawner : CompProperties
{
public List<QueuedPawnSpawnEntry> spawnablePawns;
public List<PawnKindDef> whitelist;
public int productionQueueLimit = 1;
public float minNutritionToStart = 0.1f;
public CompProperties_QueuedPawnSpawner()
{
compClass = typeof(CompQueuedPawnSpawner);
}
}
// 主组件类
public class CompQueuedPawnSpawner : ThingComp
{
private List<QueuedProductionOrder> productionOrders = new List<QueuedProductionOrder>();
// 缓存对其他组件的引用以提高性能
private CompRefuelableNutrition _fuelComp;
private CompAffectedByFacilities _facilitiesComp;
public CompProperties_QueuedPawnSpawner Props => (CompProperties_QueuedPawnSpawner)props;
private CompRefuelableNutrition FuelComp
{
get
{
if (_fuelComp == null) _fuelComp = parent.GetComp<CompRefuelableNutrition>();
return _fuelComp;
}
}
private CompAffectedByFacilities FacilitiesComp
{
get
{
if (_facilitiesComp == null) _facilitiesComp = parent.GetComp<CompAffectedByFacilities>();
return _facilitiesComp;
}
}
public override void Initialize(CompProperties props)
{
base.Initialize(props);
// 在初始化时获取一次避免在每次访问时都调用GetComp
_fuelComp = parent.GetComp<CompRefuelableNutrition>();
_facilitiesComp = parent.GetComp<CompAffectedByFacilities>();
}
public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn selPawn)
{
if (Props.whitelist == null || !Props.whitelist.Contains(selPawn.kindDef)) yield break;
if (FuelComp != null && (!FuelComp.HasFuel || FuelComp.NutritionStored < Props.minNutritionToStart))
{
yield return new FloatMenuOption("CannotStartProduction".Translate() + ": " + "NoFuel".Translate(), null);
yield break;
}
foreach (QueuedPawnSpawnEntry entry in Props.spawnablePawns)
{
if (entry.pawnKind == null) continue;
if (entry.requiredResearch != null && !entry.requiredResearch.IsFinished)
{
string disabledText = "ARA_Incubate".Translate(entry.pawnKind.label) + " (" + "Requires".Translate() + ": " + entry.requiredResearch.label + ")";
yield return new FloatMenuOption(disabledText, null);
}
else
{
string label = "ARA_Incubate".Translate(entry.pawnKind.label);
if (entry.totalNutritionNeeded > 0)
{
label += $" ({"NutritionNeeded".Translate()}: {entry.totalNutritionNeeded.ToString("0.0")})";
}
yield return new FloatMenuOption(label, () => AddToQueue(entry, selPawn));
}
}
}
private void AddToQueue(QueuedPawnSpawnEntry entry, Pawn selPawn)
{
productionOrders.Add(new QueuedProductionOrder { entry = entry });
// 给交互的Pawn一个反馈表示订单已接受
if (selPawn.jobs?.curJob != null)
{
selPawn.jobs.EndCurrentJob(JobCondition.Succeeded);
}
}
public override void CompTick()
{
base.CompTick();
var producingOrders = productionOrders.Where(o => o.spawnUntilTick > 0).ToList();
bool hasFuel = FuelComp?.HasFuel ?? true;
// 处理无燃料情况:仅暂停生产
if (!hasFuel && FuelComp != null && producingOrders.Any())
{
foreach (var order in producingOrders)
{
order.spawnUntilTick++;
}
}
// 动态计算总燃料消耗速率
if (FuelComp != null)
{
float totalConsumptionRatePerDay = 0f;
// 只计算有燃料时正在生产的订单
if(hasFuel)
{
foreach (var order in producingOrders)
{
if (order.entry.totalNutritionNeeded > 0 && order.entry.delayTicks > 0)
{
totalConsumptionRatePerDay += (order.entry.totalNutritionNeeded / order.entry.delayTicks) * 60000f;
}
}
}
FuelComp.currentConsumptionRate = totalConsumptionRatePerDay;
}
// 检查并完成订单
productionOrders.RemoveAll(order =>
{
if (order.spawnUntilTick > 0 && Find.TickManager.TicksGame >= order.spawnUntilTick)
{
Pawn pawn = PawnGenerator.GeneratePawn(new PawnGenerationRequest(order.entry.pawnKind, parent.Faction));
if (pawn != null) GenPlace.TryPlaceThing(pawn, parent.Position, parent.Map, ThingPlaceMode.Near);
return true;
}
return false;
});
// 检查并启动新订单
int currentlyProducingCount = productionOrders.Count(o => o.spawnUntilTick > 0);
if (currentlyProducingCount < Props.productionQueueLimit)
{
QueuedProductionOrder waitingOrder = productionOrders.FirstOrDefault(o => o.spawnUntilTick == -1);
if (waitingOrder != null)
{
float speedFactor = 1f;
if (FacilitiesComp != null)
{
speedFactor += FacilitiesComp.GetStatOffset(StatDef.Named("ARA_IncubationSpeedFactor"));
}
int modifiedDelay = (int)(waitingOrder.entry.delayTicks / speedFactor);
waitingOrder.spawnUntilTick = Find.TickManager.TicksGame + modifiedDelay;
}
}
}
public override string CompInspectStringExtra()
{
StringBuilder sb = new StringBuilder();
if (FuelComp != null) sb.AppendLine(FuelComp.CompInspectStringExtra());
int producingCount = productionOrders.Count(o => o.spawnUntilTick > 0);
int queuedCount = productionOrders.Count - producingCount;
sb.AppendLine($"生产槽位: {producingCount} / {Props.productionQueueLimit}");
if (queuedCount > 0) sb.AppendLine($"等待队列: {queuedCount}");
if (FacilitiesComp != null)
{
float speedFactor = 1f + FacilitiesComp.GetStatOffset(StatDef.Named("ARA_IncubationSpeedFactor"));
if(speedFactor != 1f) sb.AppendLine($"孵化速度: {speedFactor.ToStringPercent()}");
}
var producingNow = productionOrders.Where(o => o.spawnUntilTick > 0).OrderBy(o => o.spawnUntilTick);
if (producingNow.Any())
{
sb.AppendLine("正在孵化:");
foreach (var order in producingNow)
{
int remainingTicks = order.spawnUntilTick - Find.TickManager.TicksGame;
sb.AppendLine($" - {order.entry.pawnKind.LabelCap}: {remainingTicks.ToStringTicksToPeriod(true, false, true, true)}");
}
}
return sb.ToString().TrimEnd();
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Collections.Look(ref productionOrders, "productionOrders", LookMode.Deep, new object[0]);
}
}
}

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using RimWorld;
using Verse;
namespace ArachnaeSwarm
{
// 重命名以避免冲突
public class QueuedPawnSpawnEntry : IExposable
{
public PawnKindDef pawnKind;
public int delayTicks = 0;
public ResearchProjectDef requiredResearch;
public float totalNutritionNeeded = 0f;
public void ExposeData()
{
Scribe_Defs.Look(ref pawnKind, "pawnKind");
Scribe_Values.Look(ref delayTicks, "delayTicks", 0);
Scribe_Defs.Look(ref requiredResearch, "requiredResearch");
Scribe_Values.Look(ref totalNutritionNeeded, "totalNutritionNeeded", 0f);
}
}
// 重命名以避免冲突
public class QueuedProductionOrder : IExposable
{
public QueuedPawnSpawnEntry entry;
public int spawnUntilTick = -1;
public void ExposeData()
{
if (Scribe.mode == LoadSaveMode.Saving || Scribe.mode == LoadSaveMode.LoadingVars)
{
if (Scribe.EnterNode("entry"))
{
try
{
if (entry == null) entry = new QueuedPawnSpawnEntry();
entry.ExposeData();
}
finally
{
Scribe.ExitNode();
}
}
}
Scribe_Values.Look(ref spawnUntilTick, "spawnUntilTick", -1);
}
}
}

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<Compile Include="ARA_SpawnPawnFromList\CompProperties_SpawnPawnFromList.cs" />
<Compile Include="ARA_SpawnPawnFromList\CompSpawnPawnFromList.cs" />
<Compile Include="ARA_SpawnPawnFromList\JobDriver_Incubate.cs" />
<Compile Include="ARA_SpawnPawnFromList\CompQueuedPawnSpawner.cs" />
<Compile Include="ARA_SpawnPawnFromList\ProductionContracts.cs" />
<Compile Include="ARA_QueenAbility\CompProperties_AbilitySprayLiquidMulti.cs" />
<Compile Include="ARA_QueenAbility\CompAbilityEffect_SprayLiquidMulti.cs" />
<Compile Include="DRM_HediffCurseFlame\Hediff_CurseFlame.cs" />