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15
1.6/1.6/Defs/Stats/ARA_Stats.xml
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15
1.6/1.6/Defs/Stats/ARA_Stats.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<StatDef>
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<defName>ARA_IncubationSpeedFactor</defName>
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<label>孵化速度</label>
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<description>应用于孵化池的孵化速度乘数。</description>
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<category>Building</category>
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<defaultBaseValue>1</defaultBaseValue>
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<minValue>0.001</minValue>
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<toStringStyle>PercentZero</toStringStyle>
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<showIfUndefined>false</showIfUndefined>
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</StatDef>
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</Defs>
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84
1.6/1.6/Defs/Thing_building/ARA_BioforgeIncubator.xml
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84
1.6/1.6/Defs/Thing_building/ARA_BioforgeIncubator.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 1. 加成建筑 "孵化加速器" -->
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_IncubationAccelerator</defName>
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<label>孵化加速器</label>
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<description>一个辅助性的生物机械装置,当放置在大型孵化池旁边时,可以加速其内部的孵化过程。</description>
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<graphicData>
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<texPath>Things/Building/Misc/ToolCabinet</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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</graphicData>
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<size>(1,1)</size>
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<comps>
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<!-- 使用原版的 CompFacility -->
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<li Class="CompProperties_Facility">
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<statOffsets>
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<!-- 提供我们自定义的孵化速度加成 -->
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<ARA_IncubationSpeedFactor>0.10</ARA_IncubatingSpeedFactor>
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</statOffsets>
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</li>
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</comps>
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</ThingDef>
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<!-- 2. 主建筑 "生物孵化池" -->
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_BioforgeIncubator</defName>
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<label>生物质孵化池</label>
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<description>一个大型的、需要消耗大量营养物质的孵化设施,可以同时孵化多个单位,并能通过链接外部设备来提高效率。</description>
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<graphicData>
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<texPath>Things/Building/Production/BiofuelRefinery</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,3)</drawSize>
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</graphicData>
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<size>(3,3)</size>
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<tickerType>Normal</tickerType>
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<comps>
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<!-- a. 我们自己的队列生产组件 -->
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<li Class="ArachnaeSwarm.CompProperties_QueuedPawnSpawner">
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<productionQueueLimit>5</productionQueueLimit>
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<minNutritionToStart>0.5</minNutritionToStart>
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<whitelist>
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<li>ARA_ArachnaeQueen</li>
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</whitelist>
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<spawnablePawns>
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<li>
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<pawnKind>ArachnaeNode_Race_Drone</pawnKind>
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<delayTicks>60000</delayTicks>
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<totalNutritionNeeded>2.0</totalNutritionNeeded>
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</li>
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<li>
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<pawnKind>ArachnaeNode_Race_Warrior</pawnKind>
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<delayTicks>90000</delayTicks>
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<totalNutritionNeeded>5.0</totalNutritionNeeded>
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<requiredResearch>ARA_AdvancedBiology</requiredResearch>
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</li>
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</spawnablePawns>
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</li>
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<!-- b. 我们的营养燃料组件 -->
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>20.0</fuelCapacity>
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<fuelFilter>
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<categories>
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<li>FoodMeals</li>
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<li>AnimalProductRaw</li>
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</categories>
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</fuelFilter>
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<fuelGizmoLabel>营养</fuelGizmoLabel>
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</li>
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<!-- c. 原版的设施链接接收组件 -->
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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<li>ARA_IncubationAccelerator</li>
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</linkableFacilities>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@@ -0,0 +1,203 @@
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using RimWorld;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Verse;
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using Verse.AI;
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namespace ArachnaeSwarm
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{
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// CompProperties: 在XML中配置组件的属性
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public class CompProperties_QueuedPawnSpawner : CompProperties
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{
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public List<QueuedPawnSpawnEntry> spawnablePawns;
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public List<PawnKindDef> whitelist;
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public int productionQueueLimit = 1;
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public float minNutritionToStart = 0.1f;
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public CompProperties_QueuedPawnSpawner()
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{
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compClass = typeof(CompQueuedPawnSpawner);
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}
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}
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// 主组件类
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public class CompQueuedPawnSpawner : ThingComp
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{
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private List<QueuedProductionOrder> productionOrders = new List<QueuedProductionOrder>();
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// 缓存对其他组件的引用以提高性能
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private CompRefuelableNutrition _fuelComp;
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private CompAffectedByFacilities _facilitiesComp;
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public CompProperties_QueuedPawnSpawner Props => (CompProperties_QueuedPawnSpawner)props;
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private CompRefuelableNutrition FuelComp
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{
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get
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{
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if (_fuelComp == null) _fuelComp = parent.GetComp<CompRefuelableNutrition>();
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return _fuelComp;
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}
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}
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private CompAffectedByFacilities FacilitiesComp
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{
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get
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{
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if (_facilitiesComp == null) _facilitiesComp = parent.GetComp<CompAffectedByFacilities>();
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return _facilitiesComp;
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}
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}
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public override void Initialize(CompProperties props)
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{
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base.Initialize(props);
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// 在初始化时获取一次,避免在每次访问时都调用GetComp
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_fuelComp = parent.GetComp<CompRefuelableNutrition>();
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_facilitiesComp = parent.GetComp<CompAffectedByFacilities>();
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}
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public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn selPawn)
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{
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if (Props.whitelist == null || !Props.whitelist.Contains(selPawn.kindDef)) yield break;
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if (FuelComp != null && (!FuelComp.HasFuel || FuelComp.NutritionStored < Props.minNutritionToStart))
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{
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yield return new FloatMenuOption("CannotStartProduction".Translate() + ": " + "NoFuel".Translate(), null);
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yield break;
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}
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foreach (QueuedPawnSpawnEntry entry in Props.spawnablePawns)
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{
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if (entry.pawnKind == null) continue;
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if (entry.requiredResearch != null && !entry.requiredResearch.IsFinished)
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{
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string disabledText = "ARA_Incubate".Translate(entry.pawnKind.label) + " (" + "Requires".Translate() + ": " + entry.requiredResearch.label + ")";
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yield return new FloatMenuOption(disabledText, null);
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}
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else
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{
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string label = "ARA_Incubate".Translate(entry.pawnKind.label);
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if (entry.totalNutritionNeeded > 0)
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{
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label += $" ({"NutritionNeeded".Translate()}: {entry.totalNutritionNeeded.ToString("0.0")})";
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}
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yield return new FloatMenuOption(label, () => AddToQueue(entry, selPawn));
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}
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}
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}
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private void AddToQueue(QueuedPawnSpawnEntry entry, Pawn selPawn)
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{
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productionOrders.Add(new QueuedProductionOrder { entry = entry });
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// 给交互的Pawn一个反馈,表示订单已接受
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if (selPawn.jobs?.curJob != null)
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{
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selPawn.jobs.EndCurrentJob(JobCondition.Succeeded);
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}
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}
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public override void CompTick()
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{
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base.CompTick();
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var producingOrders = productionOrders.Where(o => o.spawnUntilTick > 0).ToList();
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bool hasFuel = FuelComp?.HasFuel ?? true;
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// 处理无燃料情况:仅暂停生产
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if (!hasFuel && FuelComp != null && producingOrders.Any())
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{
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foreach (var order in producingOrders)
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{
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order.spawnUntilTick++;
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}
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}
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// 动态计算总燃料消耗速率
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if (FuelComp != null)
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{
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float totalConsumptionRatePerDay = 0f;
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// 只计算有燃料时正在生产的订单
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if(hasFuel)
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{
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foreach (var order in producingOrders)
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{
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if (order.entry.totalNutritionNeeded > 0 && order.entry.delayTicks > 0)
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{
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totalConsumptionRatePerDay += (order.entry.totalNutritionNeeded / order.entry.delayTicks) * 60000f;
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}
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}
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}
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FuelComp.currentConsumptionRate = totalConsumptionRatePerDay;
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}
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// 检查并完成订单
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productionOrders.RemoveAll(order =>
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{
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if (order.spawnUntilTick > 0 && Find.TickManager.TicksGame >= order.spawnUntilTick)
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{
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Pawn pawn = PawnGenerator.GeneratePawn(new PawnGenerationRequest(order.entry.pawnKind, parent.Faction));
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if (pawn != null) GenPlace.TryPlaceThing(pawn, parent.Position, parent.Map, ThingPlaceMode.Near);
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return true;
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}
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return false;
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});
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// 检查并启动新订单
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int currentlyProducingCount = productionOrders.Count(o => o.spawnUntilTick > 0);
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if (currentlyProducingCount < Props.productionQueueLimit)
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{
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QueuedProductionOrder waitingOrder = productionOrders.FirstOrDefault(o => o.spawnUntilTick == -1);
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if (waitingOrder != null)
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{
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float speedFactor = 1f;
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if (FacilitiesComp != null)
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{
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speedFactor += FacilitiesComp.GetStatOffset(StatDef.Named("ARA_IncubationSpeedFactor"));
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}
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int modifiedDelay = (int)(waitingOrder.entry.delayTicks / speedFactor);
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waitingOrder.spawnUntilTick = Find.TickManager.TicksGame + modifiedDelay;
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}
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}
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}
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public override string CompInspectStringExtra()
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{
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StringBuilder sb = new StringBuilder();
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if (FuelComp != null) sb.AppendLine(FuelComp.CompInspectStringExtra());
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int producingCount = productionOrders.Count(o => o.spawnUntilTick > 0);
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int queuedCount = productionOrders.Count - producingCount;
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sb.AppendLine($"生产槽位: {producingCount} / {Props.productionQueueLimit}");
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if (queuedCount > 0) sb.AppendLine($"等待队列: {queuedCount}");
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if (FacilitiesComp != null)
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{
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float speedFactor = 1f + FacilitiesComp.GetStatOffset(StatDef.Named("ARA_IncubationSpeedFactor"));
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if(speedFactor != 1f) sb.AppendLine($"孵化速度: {speedFactor.ToStringPercent()}");
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}
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var producingNow = productionOrders.Where(o => o.spawnUntilTick > 0).OrderBy(o => o.spawnUntilTick);
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if (producingNow.Any())
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{
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sb.AppendLine("正在孵化:");
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foreach (var order in producingNow)
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{
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int remainingTicks = order.spawnUntilTick - Find.TickManager.TicksGame;
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sb.AppendLine($" - {order.entry.pawnKind.LabelCap}: {remainingTicks.ToStringTicksToPeriod(true, false, true, true)}");
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}
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}
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return sb.ToString().TrimEnd();
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}
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public override void PostExposeData()
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{
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base.PostExposeData();
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Scribe_Collections.Look(ref productionOrders, "productionOrders", LookMode.Deep, new object[0]);
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}
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}
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}
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@@ -0,0 +1,49 @@
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using RimWorld;
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using Verse;
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namespace ArachnaeSwarm
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{
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// 重命名以避免冲突
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public class QueuedPawnSpawnEntry : IExposable
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{
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public PawnKindDef pawnKind;
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public int delayTicks = 0;
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public ResearchProjectDef requiredResearch;
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public float totalNutritionNeeded = 0f;
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public void ExposeData()
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{
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Scribe_Defs.Look(ref pawnKind, "pawnKind");
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Scribe_Values.Look(ref delayTicks, "delayTicks", 0);
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Scribe_Defs.Look(ref requiredResearch, "requiredResearch");
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Scribe_Values.Look(ref totalNutritionNeeded, "totalNutritionNeeded", 0f);
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}
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}
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// 重命名以避免冲突
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public class QueuedProductionOrder : IExposable
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{
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public QueuedPawnSpawnEntry entry;
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public int spawnUntilTick = -1;
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public void ExposeData()
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{
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if (Scribe.mode == LoadSaveMode.Saving || Scribe.mode == LoadSaveMode.LoadingVars)
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{
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if (Scribe.EnterNode("entry"))
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{
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try
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{
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if (entry == null) entry = new QueuedPawnSpawnEntry();
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entry.ExposeData();
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}
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finally
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{
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Scribe.ExitNode();
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}
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}
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}
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Scribe_Values.Look(ref spawnUntilTick, "spawnUntilTick", -1);
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}
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}
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}
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@@ -71,6 +71,8 @@
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<Compile Include="ARA_SpawnPawnFromList\CompProperties_SpawnPawnFromList.cs" />
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<Compile Include="ARA_SpawnPawnFromList\CompSpawnPawnFromList.cs" />
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<Compile Include="ARA_SpawnPawnFromList\JobDriver_Incubate.cs" />
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<Compile Include="ARA_SpawnPawnFromList\CompQueuedPawnSpawner.cs" />
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<Compile Include="ARA_SpawnPawnFromList\ProductionContracts.cs" />
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<Compile Include="ARA_QueenAbility\CompProperties_AbilitySprayLiquidMulti.cs" />
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<Compile Include="ARA_QueenAbility\CompAbilityEffect_SprayLiquidMulti.cs" />
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<Compile Include="DRM_HediffCurseFlame\Hediff_CurseFlame.cs" />
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Reference in New Issue
Block a user