This commit is contained in:
2025-09-24 13:13:42 +08:00
parent aa5371af10
commit 509ecaf18f
2 changed files with 132 additions and 0 deletions

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@@ -49,6 +49,7 @@
<li>ARA_WormholePortal_A</li>
<li>ARA_Acidling_AutoMortar</li>
<li>CatastropheMissileSilo</li>
<li>ARA_AutoSniperCannon</li>
</linkableBuildings>
<maxDistance>80</maxDistance> <!-- 供能范围 -->
<maxSimultaneous>10</maxSimultaneous>
@@ -67,6 +68,7 @@
<li>ARA_WormholePortal_A</li>
<li>ARA_Acidling_AutoMortar</li>
<li>CatastropheMissileSilo</li>
<li>ARA_AutoSniperCannon</li>
</linkableBuildings>
<maxDistance>80</maxDistance>
<lineTexturePath>ArachnaeSwarm/Building/Nutrition_Pie</lineTexturePath>

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@@ -12,6 +12,136 @@
<comps>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_AutoSniperCannon</defName>
<label>血链千兆机炮</label>
<description>一个全自动发射棘刺的机炮.</description>
<thingClass>Building_TurretGun</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<drawHighlight>true</drawHighlight>
<drawHighlightOnlyForHostile>true</drawHighlightOnlyForHostile>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Base</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3,3)</drawSize>
<drawOffset>(0,0,-0.1)</drawOffset>
<shadowData>
<offset>(-0.13,-0.87,-0.1)</offset>
<volume>(0.5,0.4,1.05)</volume>
</shadowData>
</graphicData>
<receivesSignals>true</receivesSignals>
<altitudeLayer>Building</altitudeLayer>
<stealable>false</stealable>
<size>(3,3)</size>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<fillPercent>0.4</fillPercent>
<tickerType>Normal</tickerType>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<comps>
<li Class="CompProperties_Forbiddable"/>
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>5.0</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>ARA_InsectJelly</li>
</thingDefs>
</fuelFilter>
<fuelGizmoLabel>虫蜜</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
</li>
<li Class="CompProperties_Refuelable">
<fuelLabel>弹药</fuelLabel>
<fuelGizmoLabel>弹药</fuelGizmoLabel>
<outOfFuelMessage>缺少弹药</outOfFuelMessage>
<fuelFilter>
<thingDefs>
<li>ARA_DummyAmmo</li>
</thingDefs>
</fuelFilter>
<fuelCapacity>1000</fuelCapacity>
<initialFuelPercent>0</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
</li>
<li Class="ArachnaeSwarm.CompProperties_NutritionToFuelConverter">
<checkInterval>300</checkInterval>
<nutritionCost>1</nutritionCost>
<workAmount>600</workAmount>
<fuelAmount>10</fuelAmount>
</li>
<li Class="ArachnaeSwarm.CompProperties_ForceTargetable" />
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
<spawnRadius>6</spawnRadius>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
</linkableFacilities>
</li>
</comps>
<statBases>
<MaxHitPoints>260</MaxHitPoints>
<Flammability>0</Flammability>
<Mass>30</Mass>
<ShootingAccuracyTurret>0.9</ShootingAccuracyTurret>
<Beauty>-20</Beauty>
</statBases>
<damageMultipliers>
<li>
<damageDef>Flame</damageDef>
<multiplier>0</multiplier>
</li>
</damageMultipliers>
<generateCommonality>4</generateCommonality> <!-- generate more often than other problem causers for mech clusters -->
<building>
<turretGunDef>Gun_ARA_AutoSniperCannonTurret</turretGunDef>
<turretBurstWarmupTime>0.1</turretBurstWarmupTime>
<turretTopDrawSize>3.0</turretTopDrawSize>
</building>
<designationCategory>ARA_Buildings</designationCategory>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret"> <!-- Should reorganize this XML relation at some point -->
<defName>Gun_ARA_AutoSniperCannonTurret</defName> <!-- Should be called ChargeBlasterLightTurret, but we keep this defName for compatibility -->
<label>血链千兆机炮</label>
<description>血链千兆机炮.</description>
<graphicData>
<texPath>Things/Item/Equipment/WeaponRanged/ChargeBlasterLight</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<AccuracyTouch>0.35</AccuracyTouch>
<AccuracyShort>0.5</AccuracyShort>
<AccuracyMedium>0.85</AccuracyMedium>
<AccuracyLong>1</AccuracyLong>
<RangedWeapon_Cooldown>2.2</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>ARA_Bullet_SniperCannon</defaultProjectile>
<warmupTime>0.1</warmupTime>
<minRange>3.9</minRange>
<range>65.9</range>
<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
<burstShotCount>3</burstShotCount>
<soundCast>Shot_TurretSniper</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>18</muzzleFlashScale>
<consumeFuelPerShot>1</consumeFuelPerShot>
</li>
</verbs>
</ThingDef>
<!-- Auto mortar -->
<ThingDef ParentName="BuildingBase">