Merge branch 'master' of https://git.ra3battle.cn/Kalospacer/ArachnaeSwarm
This commit is contained in:
@@ -1,393 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--<BodyTypeDef Abstract="True" Name="Juvenile">
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<headOffset>(0.04, 0.34)</headOffset>
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<bedOffset>-0.08</bedOffset>
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<bodyNakedGraphicPath>Things/Pawn/Humanlike/Bodies/Naked_Child</bodyNakedGraphicPath>
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<bodyDessicatedGraphicPath>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Child</bodyDessicatedGraphicPath>
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</BodyTypeDef>
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<BodyTypeDef ParentName="Juvenile">
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<defName>Baby</defName>
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<woundScale>0.5</woundScale>
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<bodyGraphicScale>(0.5, 0.5)</bodyGraphicScale>
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<woundAnchors>
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<li>
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<rotation>South</rotation>
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<group>Torso</group>
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<offset>(0,0,-0.04)</offset>
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<range>0.1</range>
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<debugColor>(1,0,0,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<tag>LeftLeg</tag>
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<offset>(0.04,0,-0.08)</offset>
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<range>0.02</range>
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<debugColor>(0,1,0,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<tag>RightLeg</tag>
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<offset>(-0.04,0,-0.08)</offset>
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<range>0.02</range>
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<debugColor>(0,0,1,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<tag>LeftShoulder</tag>
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<offset>(0.04,0,0.075)</offset>
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<range>0.06</range>
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<debugColor>(1,1,0,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<tag>RightShoulder</tag>
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<offset>(-0.04,0,0.075)</offset>
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<range>0.06</range>
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<debugColor>(1,0,1,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<group>FullHead</group>
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<offset>(0, 0, 0.15)</offset>
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<range>0.07</range>
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<layer>Head</layer>
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<debugColor>(0,1,1,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<tag>RightEye</tag>
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<canMirror>false</canMirror>
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<offset>(-0.0455, 0, 0.215)</offset>
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<range>0</range>
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<layer>Head</layer>
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<debugColor>(1,1,1,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<tag>LeftEye</tag>
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<canMirror>false</canMirror>
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<offset>(0.0455, 0, 0.215)</offset>
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<range>0</range>
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<layer>Head</layer>
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<debugColor>(0,0,0,1)</debugColor>
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</li>
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<li>
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<rotation>West</rotation>
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<group>FullHead</group>
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<offset>(-0.025, 0, 0.18)</offset>
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<range>0.06</range>
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<layer>Head</layer>
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<debugColor>(0,1,1,1)</debugColor>
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</li>
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<li>
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<rotation>West</rotation>
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<group>Torso</group>
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<offset>(0,0,-0.07)</offset>
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<range>0.1</range>
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<debugColor>(1,0,0,1)</debugColor>
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</li>
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<li>
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<rotation>West</rotation>
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<tag>LeftShoulder</tag>
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<offset>(-0.03,0,0.065)</offset>
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<range>0.03</range>
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<canMirror>false</canMirror>
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<debugColor>(1,1,0,1)</debugColor>
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</li>
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<li>
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<rotation>East</rotation>
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<tag>LeftLeg</tag>
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<offset>(-0.03,0,-0.1)</offset>
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<range>0.03</range>
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<canMirror>false</canMirror>
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<debugColor>(0,1,0,1)</debugColor>
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</li>
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<li>
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<rotation>East</rotation>
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<tag>RightShoulder</tag>
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<offset>(0.03,0,0.065)</offset>
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<range>0.03</range>
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<canMirror>false</canMirror>
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<debugColor>(1,0,1,1)</debugColor>
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</li>
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<li>
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<rotation>West</rotation>
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<tag>RightLeg</tag>
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<offset>(0.05,0,-0.1)</offset>
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<range>0.03</range>
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<canMirror>false</canMirror>
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<debugColor>(0,0,1,1)</debugColor>
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</li>
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<li>
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<rotation>East</rotation>
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<tag>RightEye</tag>
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<canMirror>false</canMirror>
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<narrowCrown>true</narrowCrown>
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<offset>(0.008, 0, 0.19)</offset>
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<range>0</range>
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<layer>Head</layer>
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<debugColor>(1,1,1,1)</debugColor>
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</li>
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<li>
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<rotation>West</rotation>
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<tag>LeftEye</tag>
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<canMirror>false</canMirror>
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<narrowCrown>true</narrowCrown>
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<offset>(-0.008, 0, 0.19)</offset>
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<range>0</range>
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<layer>Head</layer>
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<debugColor>(0,0,0,1)</debugColor>
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</li>
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<li>
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<rotation>East</rotation>
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<tag>RightEye</tag>
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<canMirror>false</canMirror>
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<offset>(0.06, 0, 0.2)</offset>
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<range>0</range>
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<layer>Head</layer>
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<debugColor>(1,1,1,1)</debugColor>
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</li>
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<li>
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<rotation>West</rotation>
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<tag>LeftEye</tag>
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<canMirror>false</canMirror>
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<offset>(-0.06, 0, 0.2)</offset>
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<range>0</range>
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<layer>Head</layer>
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<debugColor>(0,0,0,1)</debugColor>
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</li>
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</woundAnchors>
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<attachPoints>
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<li>
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<offset>(-.1, 0, .25)</offset>
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<type>PlatformRestraint0</type>
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</li>
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<li>
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<offset>(.1, 0, .25)</offset>
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<type>PlatformRestraint1</type>
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</li>
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<li>
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<offset>(.1, 0, -.2)</offset>
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<type>PlatformRestraint2</type>
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</li>
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<li>
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<offset>(-.1, 0, -.2)</offset>
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<type>PlatformRestraint3</type>
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</li>
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</attachPoints>
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<attachPointsDessicated>
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<li>
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<offset>(-.1, 0, .25)</offset>
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<type>PlatformRestraint0</type>
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</li>
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<li>
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<offset>(.1, 0, .25)</offset>
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<type>PlatformRestraint1</type>
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</li>
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<li>
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<offset>(.1, 0, -.2)</offset>
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<type>PlatformRestraint2</type>
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</li>
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<li>
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<offset>(-.1, 0, -.2)</offset>
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<type>PlatformRestraint3</type>
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</li>
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</attachPointsDessicated>
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</BodyTypeDef>
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<BodyTypeDef ParentName="Juvenile">
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<defName>Child</defName>
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<woundScale>0.7</woundScale>
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<bodyGraphicScale>(0.6, 0.65)</bodyGraphicScale>
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<woundAnchors>
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<li>
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<rotation>South</rotation>
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<group>Torso</group>
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<offset>(0,0,-0.07)</offset>
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<range>0.1</range>
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<debugColor>(1,0,0,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<tag>LeftLeg</tag>
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<offset>(0.05,0,-0.12)</offset>
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<range>0.03</range>
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<debugColor>(0,1,0,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<tag>RightLeg</tag>
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<offset>(-0.05,0,-0.12)</offset>
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<range>0.03</range>
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<debugColor>(0,0,1,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<tag>LeftShoulder</tag>
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<offset>(0.06,0,0.025)</offset>
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<range>0.07</range>
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<debugColor>(1,1,0,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<tag>RightShoulder</tag>
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<offset>(-0.06,0,0.025)</offset>
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<range>0.07</range>
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<debugColor>(1,0,1,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<group>FullHead</group>
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<offset>(0, 0, 0.2)</offset>
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<range>0.1</range>
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<layer>Head</layer>
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<debugColor>(0,1,1,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<tag>RightEye</tag>
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<canMirror>false</canMirror>
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<offset>(-0.073, 0, 0.18)</offset>
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<range>0</range>
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<layer>Head</layer>
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<debugColor>(1,1,1,1)</debugColor>
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</li>
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<li>
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<rotation>South</rotation>
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<tag>LeftEye</tag>
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<canMirror>false</canMirror>
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<offset>(0.073, 0, 0.18)</offset>
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<range>0</range>
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<layer>Head</layer>
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<debugColor>(0,0,0,1)</debugColor>
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</li>
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<li>
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<rotation>West</rotation>
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<group>FullHead</group>
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<offset>(-0.12, 0, 0.21)</offset>
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<range>0.12</range>
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<layer>Head</layer>
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<debugColor>(0,1,1,1)</debugColor>
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</li>
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<li>
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<rotation>West</rotation>
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<group>Torso</group>
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<offset>(0,0,-0.07)</offset>
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<range>0.12</range>
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<debugColor>(1,0,0,1)</debugColor>
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</li>
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<li>
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<rotation>West</rotation>
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<tag>LeftShoulder</tag>
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<offset>(-0.03,0,0.1)</offset>
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<range>0.066</range>
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<canMirror>false</canMirror>
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<debugColor>(1,1,0,1)</debugColor>
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</li>
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<li>
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<rotation>East</rotation>
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<tag>LeftLeg</tag>
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<offset>(-0.03,0,-0.13)</offset>
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<range>0.03</range>
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<canMirror>false</canMirror>
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<debugColor>(0,1,0,1)</debugColor>
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</li>
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<li>
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<rotation>East</rotation>
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<tag>RightShoulder</tag>
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<offset>(0.035,0,0.007)</offset>
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<range>0.066</range>
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<canMirror>false</canMirror>
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<debugColor>(1,0,1,1)</debugColor>
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</li>
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<li>
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<rotation>West</rotation>
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<tag>RightLeg</tag>
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<offset>(0.05,0,-0.15)</offset>
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<range>0.03</range>
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<canMirror>false</canMirror>
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<debugColor>(0,0,1,1)</debugColor>
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</li>
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<li>
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<rotation>East</rotation>
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<tag>RightEye</tag>
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<canMirror>false</canMirror>
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<narrowCrown>true</narrowCrown>
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<offset>(0.08, 0, 0.2)</offset>
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<range>0</range>
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<layer>Head</layer>
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<debugColor>(1,1,1,1)</debugColor>
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</li>
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<li>
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<rotation>West</rotation>
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<tag>LeftEye</tag>
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<canMirror>false</canMirror>
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<narrowCrown>true</narrowCrown>
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<offset>(-0.08, 0, 0.2)</offset>
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<range>0</range>
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<layer>Head</layer>
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<debugColor>(0,0,0,1)</debugColor>
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</li>
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<li>
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<rotation>East</rotation>
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<tag>RightEye</tag>
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<canMirror>false</canMirror>
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<offset>(0.11, 0, 0.2)</offset>
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<range>0</range>
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<layer>Head</layer>
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<debugColor>(1,1,1,1)</debugColor>
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</li>
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<li>
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<rotation>West</rotation>
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<tag>LeftEye</tag>
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<canMirror>false</canMirror>
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<offset>(-0.11, 0, 0.2)</offset>
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<range>0</range>
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<layer>Head</layer>
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<debugColor>(0,0,0,1)</debugColor>
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</li>
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</woundAnchors>
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<attachPoints>
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<li>
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<offset>(-.22, 0, .1)</offset>
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<type>PlatformRestraint0</type>
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</li>
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<li>
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<offset>(.22, 0, .1)</offset>
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<type>PlatformRestraint1</type>
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</li>
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<li>
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<offset>(.1, 0, -.4)</offset>
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<type>PlatformRestraint2</type>
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</li>
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<li>
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<offset>(-.1, 0, -.4)</offset>
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<type>PlatformRestraint3</type>
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</li>
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||||
</attachPoints>
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<attachPointsDessicated>
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<li>
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<offset>(-.22, 0, .1)</offset>
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<type>PlatformRestraint0</type>
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</li>
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<li>
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<offset>(.22, 0, .1)</offset>
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<type>PlatformRestraint1</type>
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</li>
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||||
<li>
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||||
<offset>(.1, 0, -.4)</offset>
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||||
<type>PlatformRestraint2</type>
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||||
</li>
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||||
<li>
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||||
<offset>(-.1, 0, -.4)</offset>
|
||||
<type>PlatformRestraint3</type>
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||||
</li>
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||||
</attachPointsDessicated>
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||||
</BodyTypeDef> -->
|
||||
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||||
<BodyTypeDef>
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||||
<defName>ARA_QUEEN_Thin</defName>
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||||
<headOffset>(0.09, 0.34)</headOffset>
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@@ -579,5 +191,4 @@
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||||
</li>
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||||
</attachPointsDessicated>
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||||
</BodyTypeDef>
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||||
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||||
</Defs>
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||||
@@ -523,7 +523,7 @@
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||||
<li>
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||||
<label>头顶</label>
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||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>16</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
@@ -532,9 +532,10 @@
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||||
<chanceFactor>0.01</chanceFactor>
|
||||
</li>
|
||||
<li>
|
||||
<label>腿部踩踏</label>
|
||||
<label>踩踏</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>35</power>
|
||||
<cooldownTime>2.5</cooldownTime>
|
||||
@@ -543,16 +544,16 @@
|
||||
<li>
|
||||
<label>腿部穿刺</label>
|
||||
<capacities>
|
||||
<li>Sharp</li>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>50</power>
|
||||
<cooldownTime>3</cooldownTime>
|
||||
<linkedBodyPartsGroup>Legs</linkedBodyPartsGroup>
|
||||
</li>
|
||||
<li>
|
||||
<label>鳌钳拍击</label>
|
||||
<label>钳击</label>
|
||||
<capacities>
|
||||
<li>Sharp</li>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>30</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
<category>Building</category>
|
||||
<size>(1,1)</size>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<thingCategories>
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/EggSac</texPath>
|
||||
<graphicClass>Graphic_Random</graphicClass>
|
||||
@@ -20,6 +23,7 @@
|
||||
<tickerType>Normal</tickerType>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<Mass>10</Mass>
|
||||
<MaxHitPoints>20</MaxHitPoints>
|
||||
<Flammability>1</Flammability>
|
||||
<Beauty>-6</Beauty>
|
||||
|
||||
Reference in New Issue
Block a user