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2025-09-28 22:33:31 +08:00
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commit 590a1014d0
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>ARA_GuardianPsyField_On</defName>
<label>守护者灵能场</label>
<description>投射一个强大的灵能防御力场。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_RaceBaseSwarmProduceOn</iconPath>
<cooldownTicksRange>601</cooldownTicksRange>
<hostile>false</hostile>
<showOnCharacterCard>true</showOnCharacterCard>
<aiCanUse>false</aiCanUse>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0</warmupTime>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>ArachnaeSwarm.CompAbilityEffect_GiveSwitchHediff</compClass>
<hediffDef>ARA_GuardianPsyField</hediffDef>
<applyToSelf>true</applyToSelf>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_GuardianPsyField_Off</defName>
<label>守护者灵能场</label>
<description>关闭灵能防御力场。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_RaceBaseSwarmProduceOff</iconPath>
<cooldownTicksRange>601</cooldownTicksRange>
<hostile>false</hostile>
<showOnCharacterCard>true</showOnCharacterCard>
<aiCanUse>false</aiCanUse>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0</warmupTime>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityRemoveHediff">
<compClass>ArachnaeSwarm.CompAbilityEffect_RemoveSwitchHediff</compClass>
<hediffDef>ARA_GuardianPsyField</hediffDef>
<applyToSelf>true</applyToSelf>
</li>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>ARA_GuardianPsyField</defName>
<label>守护者灵能场</label>
<description>一个强大的灵能防御力场。它会自动拦截进入其作用范围的敌对飞行物,并能将附近友军受到的伤害转移到施法者身上。每次成功的守护都会消耗施法者的精神力。</description>
<hediffClass>ArachnaeSwarm.Hediff_DynamicInterceptor</hediffClass>
<isBad>false</isBad>
<defaultLabelColor>(0.6, 0.2, 0.9)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<comps>
<li Class="ArachnaeSwarm.HediffCompProperties_DynamicInterceptor">
<guardianProps Class="ArachnaeSwarm.CompProperties_GuardianPsyField">
<!-- Basic functionality -->
<radius>5.9</radius>
<hitPoints>150</hitPoints>
<rechargeDelay>3200</rechargeDelay>
<rechargeHitPointsIntervalTicks>60</rechargeHitPointsIntervalTicks>
<!-- Interception types -->
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<interceptAirProjectiles>true</interceptAirProjectiles>
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles>
<!-- Visuals and Sound -->
<color>(0.3, 0.8, 0.8)</color>
<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
<breakEffecter>Shield_Break</breakEffecter>
<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
</guardianProps>
</li>
</comps>
</HediffDef>
</Defs>

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<abilities>
<li>ARA_PsychicBrainburn</li>
<li>ARA_NeuroSwarm_jump</li>
<li>ARA_GuardianPsyField_On</li>
<li>ARA_GuardianPsyField_Off</li>
<!-- <li>ARA_Ability_Morph</li> -->
</abilities>
<apparelTags>

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<Compile Include="Hediffs\ProphecyGearEffect.cs" />
<Compile Include="Hediffs\WULA_HediffDamgeShield\DRMDamageShield.cs" />
<Compile Include="Hediffs\WULA_HediffDamgeShield\Hediff_DamageShield.cs" />
<Compile Include="Hediff_DynamicInterceptor.cs" />
<Compile Include="ThingComp_GuardianPsyField.cs" />
<Compile Include="Harmony_ProjectileInterceptor.cs" />
<Compile Include="MainHarmony.cs" />
<Compile Include="Thing_Comps\CompAndPatch_GiveHediffOnShot.cs" />
<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\CompAutoMechCarrier.cs" />

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using HarmonyLib;
using RimWorld;
using Verse;
using UnityEngine;
namespace ArachnaeSwarm
{
[HarmonyPatch(typeof(Projectile), "CheckForFreeInterceptBetween")]
public static class Projectile_CheckForFreeInterceptBetween_Patch
{
// This patch will find our custom ThingComp on pawns and call its intercept method.
public static bool Prefix(Projectile __instance, Vector3 lastExactPos, Vector3 newExactPos)
{
if (__instance.Map == null || __instance.Destroyed)
{
return true; // Let original method run if something is wrong
}
// Iterate through all pawns on the map
foreach (Pawn pawn in __instance.Map.mapPawns.AllPawnsSpawned)
{
// Our comp is directly on the pawn, not on apparel
if (pawn.TryGetComp<ThingComp_GuardianPsyField>(out var interceptor))
{
// Call our custom intercept method
if (interceptor.TryIntercept(__instance))
{
// If interception is successful, destroy the projectile
__instance.Destroy(DestroyMode.Vanish);
// Prevent the original game method from running, as we've handled it
return false;
}
}
}
// If no interception happened, let the original method run
return true;
}
}
}

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using Verse;
using RimWorld;
using System.Linq;
using System; // For Activator
namespace ArachnaeSwarm
{
public class Hediff_DynamicInterceptor : HediffWithComps
{
// This Hediff's job is to add and remove our custom ThingComp_GuardianPsyField.
public CompProperties_GuardianPsyField GuardianProps
{
get
{
var compProps = def.comps?.FirstOrDefault(c => c is HediffCompProperties_DynamicInterceptor);
if (compProps is HediffCompProperties_DynamicInterceptor customProps)
{
// Note: The XML now needs to contain CompProperties_GuardianPsyField
return customProps.guardianProps;
}
return null;
}
}
public override void PostAdd(DamageInfo? dinfo)
{
base.PostAdd(dinfo);
var props = GuardianProps;
if (pawn != null && props != null)
{
if (pawn.GetComp<ThingComp_GuardianPsyField>() == null)
{
Log.Message($"[DynamicInterceptor] Adding ThingComp_GuardianPsyField to {pawn.LabelShort}.");
var newComp = (ThingComp_GuardianPsyField)Activator.CreateInstance(typeof(ThingComp_GuardianPsyField));
newComp.parent = pawn;
newComp.Initialize(props);
pawn.AllComps.Add(newComp);
}
}
}
public override void PostRemoved()
{
base.PostRemoved();
if (pawn != null)
{
var comp = pawn.GetComp<ThingComp_GuardianPsyField>();
if (comp != null)
{
Log.Message($"[DynamicInterceptor] Removing ThingComp_GuardianPsyField from {pawn.LabelShort}.");
pawn.AllComps.Remove(comp);
}
}
}
}
// This comp will hold the properties for our custom interceptor
public class HediffCompProperties_DynamicInterceptor : HediffCompProperties
{
// This will now point to our custom properties class
public CompProperties_GuardianPsyField guardianProps;
public HediffCompProperties_DynamicInterceptor()
{
this.compClass = typeof(HediffComp_DynamicInterceptor);
}
}
// A simple HediffComp to go with the properties
public class HediffComp_DynamicInterceptor : HediffComp
{
public HediffCompProperties_DynamicInterceptor Props => (HediffCompProperties_DynamicInterceptor)props;
}
}

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using RimWorld;
using Verse;
using UnityEngine;
using Verse.Sound;
namespace ArachnaeSwarm
{
// 1. Expanded CompProperties to match the user's example
public class CompProperties_GuardianPsyField : CompProperties
{
public float radius = 5.9f;
public int hitPoints = 100;
public int rechargeDelay = 3200; // Ticks after breaking
public int rechargeHitPointsIntervalTicks = 60; // Ticks to restore 1 HP
public bool interceptGroundProjectiles = true;
public bool interceptAirProjectiles = true;
public bool interceptNonHostileProjectiles = false;
public EffecterDef interceptEffecter;
public EffecterDef breakEffecter;
public EffecterDef reactivateEffecter;
public Color color = Color.cyan;
public CompProperties_GuardianPsyField()
{
compClass = typeof(ThingComp_GuardianPsyField);
}
}
[StaticConstructorOnStartup]
public class ThingComp_GuardianPsyField : ThingComp
{
// --- State Variables ---
private int lastInterceptTicks = -999999;
private int ticksToReset = 0; // Cooldown timer
public int currentHitPoints;
// --- Properties ---
public CompProperties_GuardianPsyField Props => (CompProperties_GuardianPsyField)props;
private Pawn PawnOwner => parent as Pawn;
public bool IsOnCooldown => ticksToReset > 0;
public int HitPointsMax => Props.hitPoints;
// --- Visuals ---
private static readonly Material ForceFieldMat = MaterialPool.MatFrom("Other/ForceField", ShaderDatabase.MoteGlow);
private static readonly MaterialPropertyBlock MatPropertyBlock = new MaterialPropertyBlock();
public bool Active
{
get
{
if (PawnOwner == null || !PawnOwner.Spawned || PawnOwner.Dead || PawnOwner.Downed || IsOnCooldown || currentHitPoints <= 0)
return false;
var hediff = PawnOwner.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("ARA_GuardianPsyField"));
return hediff != null;
}
}
public override void PostPostMake()
{
base.PostPostMake();
currentHitPoints = HitPointsMax;
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref lastInterceptTicks, "lastInterceptTicks", -999999);
Scribe_Values.Look(ref ticksToReset, "ticksToReset", 0);
Scribe_Values.Look(ref currentHitPoints, "currentHitPoints", 0);
}
public override void CompTick()
{
base.CompTick();
if (PawnOwner == null) return;
if (IsOnCooldown)
{
ticksToReset--;
if (ticksToReset <= 0)
{
Reset();
}
}
else if (currentHitPoints < HitPointsMax && this.parent.IsHashIntervalTick(Props.rechargeHitPointsIntervalTicks))
{
currentHitPoints++;
}
}
public bool TryIntercept(Projectile projectile)
{
if (!Active) return false;
bool isHostile = projectile.Launcher != null && projectile.Launcher.HostileTo(PawnOwner.Faction);
if (!isHostile && !Props.interceptNonHostileProjectiles) return false;
if (Vector3.Distance(projectile.ExactPosition, PawnOwner.TrueCenter()) > Props.radius) return false;
// --- Interception Success ---
lastInterceptTicks = Find.TickManager.TicksGame;
Props.interceptEffecter?.Spawn(PawnOwner.Position, PawnOwner.Map).Cleanup();
// Consume Hitpoints
currentHitPoints -= (int)projectile.DamageAmount;
if (currentHitPoints <= 0)
{
Break();
}
return true;
}
private void Break()
{
Props.breakEffecter?.Spawn(PawnOwner.Position, PawnOwner.Map).Cleanup();
ticksToReset = Props.rechargeDelay;
currentHitPoints = 0;
}
private void Reset()
{
if (PawnOwner.Spawned)
{
Props.reactivateEffecter?.Spawn(PawnOwner.Position, PawnOwner.Map).Cleanup();
}
currentHitPoints = HitPointsMax;
}
public override void PostDraw()
{
base.PostDraw();
if (!Active || PawnOwner.Map == null) return;
Vector3 drawPos = PawnOwner.Drawer.DrawPos;
drawPos.y = AltitudeLayer.MoteOverhead.AltitudeFor();
float alpha = GetCurrentAlpha();
if (alpha > 0f)
{
Color color = Props.color;
color.a *= alpha;
MatPropertyBlock.SetColor(ShaderPropertyIDs.Color, color);
Matrix4x4 matrix = default;
matrix.SetTRS(drawPos, Quaternion.identity, new Vector3(Props.radius * 2f, 1f, Props.radius * 2f));
Graphics.DrawMesh(MeshPool.plane10, matrix, ForceFieldMat, 0, null, 0, MatPropertyBlock);
}
}
private float GetCurrentAlpha()
{
float idleAlpha = Mathf.Lerp(0.3f, 0.6f, (Mathf.Sin((float)parent.thingIDNumber + Time.realtimeSinceStartup * 1.5f) + 1f) / 2f);
float interceptAlpha = Mathf.Clamp01(1f - (float)(Find.TickManager.TicksGame - lastInterceptTicks) / 40f);
return Mathf.Max(idleAlpha, interceptAlpha);
}
// --- GIZMO ---
public override System.Collections.Generic.IEnumerable<Gizmo> CompGetGizmosExtra()
{
if (PawnOwner != null && Find.Selector.SingleSelectedThing == PawnOwner)
{
yield return new Gizmo_GuardianShieldStatus { shield = this };
}
}
}
// Gizmo class copied from the user's example and adapted
[StaticConstructorOnStartup]
public class Gizmo_GuardianShieldStatus : Gizmo
{
public ThingComp_GuardianPsyField shield;
private static readonly Texture2D FullShieldBarTex = SolidColorMaterials.NewSolidColorMaterial(new Color(0.3f, 0.8f, 0.8f), ShaderDatabase.MetaOverlay).mainTexture as Texture2D;
private static readonly Texture2D EmptyShieldBarTex = SolidColorMaterials.NewSolidColorMaterial(new Color(0.2f, 0.2f, 0.2f), ShaderDatabase.MetaOverlay).mainTexture as Texture2D;
public override float GetWidth(float maxWidth) => 140f;
public override GizmoResult GizmoOnGUI(Vector2 topLeft, float maxWidth, GizmoRenderParms parms)
{
Rect rect = new Rect(topLeft.x, topLeft.y, GetWidth(maxWidth), 75f);
Rect rect2 = rect.ContractedBy(6f);
Widgets.DrawWindowBackground(rect);
Rect labelRect = rect2;
labelRect.height = rect.height / 2f;
Text.Font = GameFont.Tiny;
Widgets.Label(labelRect, "Guardian Field");
Rect barRect = rect2;
barRect.yMin = rect2.y + rect2.height / 2f;
float fillPercent = (float)shield.currentHitPoints / shield.HitPointsMax;
Widgets.FillableBar(barRect, fillPercent, FullShieldBarTex, EmptyShieldBarTex, false);
Text.Font = GameFont.Small;
Text.Anchor = TextAnchor.MiddleCenter;
TaggedString statusText = shield.IsOnCooldown ? "Cooldown" : new TaggedString(shield.currentHitPoints + " / " + shield.HitPointsMax);
Widgets.Label(barRect, statusText);
Text.Anchor = TextAnchor.UpperLeft;
return new GizmoResult(GizmoState.Clear);
}
}
}