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2025-10-22 11:49:10 +08:00
parent 88000aa1ca
commit 5df900f094
21 changed files with 1034 additions and 474 deletions

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@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!-- 通用 -->
<AbilityDef ParentName="AbilityTouchBase">
<defName>ARA_BindDrone</defName>
<label>信息素标记</label>
@@ -91,45 +92,7 @@
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_TrapSpew</defName>
<label>爆裂茧投射</label>
<description>发射一排阿拉克涅休眠茧,其中装有阿拉克涅爆裂种,这些危险的虫族被唤醒后就会开始寻仇,匆匆了结自己的生命.</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange> <!-- 2 hours -->
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>14.9</range>
<warmupTime>0.25</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilitySprayLiquid">
<projectileDef>ARA_Proj_StrongSludgeSpray</projectileDef>
<numCellsToHit>8</numCellsToHit>
<sprayEffecter>AcidSpray_Directional</sprayEffecter>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
<projectileDef>ARA_Proj_Trap</projectileDef>
<numProjectiles>3</numProjectiles>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_EggSpew_Base_Proj">
<defName>ARA_Proj_Trap</defName>
<label>阿拉克涅爆裂茧</label>
<projectile>
<spawnsThingDef>Arachnae_AcidlingTrap</spawnsThingDef>
</projectile>
</ThingDef>
<!-- 女皇 -->
<AbilityDef>
<defName>ARA_TumorSpew</defName>
<label>菌瘤释放</label>
@@ -225,7 +188,6 @@
</li>
</comps>
</ThingDef>
<AbilityDef>
<defName>ARA_AcidSprayBurst_Queen</defName>
<label>女皇种酸液轰炸</label>
@@ -302,95 +264,8 @@
<filthChance>0.25</filthChance>
</projectile>
</ThingDef>
<AbilityDef>
<defName>ARA_AcidSprayBurst</defName>
<label>酸液轰炸</label>
<description>阿拉克涅督虫向目标地点喷射大量腐蚀性酸液,虽然不如女皇种所喷射的酸雨那样强劲,但是虫酸的伤害依然是实打实的。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_AcidSprayBurst</iconPath>
<cooldownTicksRange>12000</cooldownTicksRange> <!-- 2 hours -->
<aiCanUse>false</aiCanUse>
<displayOrder>300</displayOrder>
<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>15.9</range>
<warmupTime>3</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilitySprayLiquidMulti">
<!-- CompProperties_AbilitySprayLiquid 的属性 -->
<projectileDef>ARA_Proj_StrongSludgeSpray</projectileDef>
<numCellsToHit>6</numCellsToHit>
<sprayEffecter>AcidSpray_Directional</sprayEffecter>
<!-- CompProperties_AbilitySprayLiquidMulti 新增的属性 -->
<shotCount>16</shotCount> <!-- 总共发射5次 -->
<ticksBetweenShots>3</ticksBetweenShots> <!-- 每次发射间隔12 Ticks (0.2秒) -->
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<customLabel>饮食</customLabel>
<showProgressBar>true</showProgressBar>
<needDef>Food</needDef>
<needCost>0.5</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityBodyPartCheck">
<requiredPart>ARA_Acid_sac</requiredPart>
<failMessage>酸囊受损或缺失,无法喷射酸液</failMessage>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_6VXI</requiredResearch>
<failMessage>需要科技 节点VXI-6"酸囊" 以解锁技能</failMessage>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_Toxic_Needle_Fire</defName>
<label>毒针连射</label>
<description>阿拉克涅督虫使用可以喷射剧毒尾针的毒针腺对敌方进行一轮射击。</description>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>6000</cooldownTicksRange>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Toxic_Needle_Fire</iconPath>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>24</range>
<warmupTime>1</warmupTime>
<soundCast>Heatspikes_Shot</soundCast>
<soundCastTail>Heatspikes_Tail</soundCastTail>
<violent>false</violent>
<targetParams>
<canTargetPawns>True</canTargetPawns>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
<projectileDef>Bullet_ARA_RW_Basic_Fist_Needle_Gun</projectileDef>
<numProjectiles>12</numProjectiles>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<customLabel>饮食</customLabel>
<showProgressBar>true</showProgressBar>
<needDef>Food</needDef>
<needCost>0.1</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityBodyPartCheck">
<requiredPart>ARA_Toxic_Needle</requiredPart>
<failMessage>毒针腺受损或缺失,无法发射毒针</failMessage>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_5PAV</requiredResearch>
<failMessage>需要科技 节点PAV-5"毒刺" 以解锁技能</failMessage>
</li>
</comps>
</AbilityDef>
<!-- 战士 -->
<AbilityDef>
<defName>ARA_BaseRace_Acid_Launcher</defName>
<label>酸噬种投射</label>
@@ -442,7 +317,95 @@
<damageAmountBase>10</damageAmountBase>
</projectile>
</ThingDef>
<AbilityDef>
<defName>ARA_Toxic_Needle_Fire</defName>
<label>毒针连射</label>
<description>阿拉克涅督虫使用可以喷射剧毒尾针的毒针腺对敌方进行一轮射击。</description>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>6000</cooldownTicksRange>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Toxic_Needle_Fire</iconPath>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>24</range>
<warmupTime>1</warmupTime>
<soundCast>Heatspikes_Shot</soundCast>
<soundCastTail>Heatspikes_Tail</soundCastTail>
<violent>false</violent>
<targetParams>
<canTargetPawns>True</canTargetPawns>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
<projectileDef>Bullet_ARA_RW_Basic_Fist_Needle_Gun</projectileDef>
<numProjectiles>12</numProjectiles>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<customLabel>饮食</customLabel>
<showProgressBar>true</showProgressBar>
<needDef>Food</needDef>
<needCost>0.1</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityBodyPartCheck">
<requiredPart>ARA_Toxic_Needle</requiredPart>
<failMessage>毒针腺受损或缺失,无法发射毒针</failMessage>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_5PAV</requiredResearch>
<failMessage>需要科技 节点PAV-5"毒刺" 以解锁技能</failMessage>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_AcidSprayBurst</defName>
<label>酸液轰炸</label>
<description>阿拉克涅督虫向目标地点喷射大量腐蚀性酸液,虽然不如女皇种所喷射的酸雨那样强劲,但是虫酸的伤害依然是实打实的。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_AcidSprayBurst</iconPath>
<cooldownTicksRange>12000</cooldownTicksRange> <!-- 2 hours -->
<aiCanUse>false</aiCanUse>
<displayOrder>300</displayOrder>
<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>15.9</range>
<warmupTime>3</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilitySprayLiquidMulti">
<!-- CompProperties_AbilitySprayLiquid 的属性 -->
<projectileDef>ARA_Proj_StrongSludgeSpray</projectileDef>
<numCellsToHit>6</numCellsToHit>
<sprayEffecter>AcidSpray_Directional</sprayEffecter>
<!-- CompProperties_AbilitySprayLiquidMulti 新增的属性 -->
<shotCount>16</shotCount> <!-- 总共发射5次 -->
<ticksBetweenShots>3</ticksBetweenShots> <!-- 每次发射间隔12 Ticks (0.2秒) -->
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<customLabel>饮食</customLabel>
<showProgressBar>true</showProgressBar>
<needDef>Food</needDef>
<needCost>0.5</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityBodyPartCheck">
<requiredPart>ARA_Acid_sac</requiredPart>
<failMessage>酸囊受损或缺失,无法喷射酸液</failMessage>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_6VXI</requiredResearch>
<failMessage>需要科技 节点VXI-6"酸囊" 以解锁技能</failMessage>
</li>
</comps>
</AbilityDef>
<!-- 空天 -->
<AbilityDef>
<defName>ARA_BaseRace_Skyhive_Launcher</defName>
<label>天巢种喷射巢</label>
@@ -517,6 +480,7 @@
</comps>
</AbilityDef>
<!-- 原虫 -->
<AbilityDef>
<defName>ARA_Ability_Possess</defName>
<label>原虫种突袭寄生</label>
@@ -557,10 +521,11 @@
</comps>
</AbilityDef>
<!-- 迷雾 -->
<AbilityDef>
<defName>ARA_Ability_Smokepop</defName>
<label>信息素浓雾释放</label>
<description>雾种使用其腹部释放大量阿拉克涅信息素烟雾,形成一大片可以遮蔽虫族身形和阻燃的烟雾。这些信息素会吸引附近的阿拉克涅辅虫破土而出支援虫群,沾染信息素的目标越多(无论敌我),前来支援的虫族就越多。</description>
<description>雾种使用其腹部释放大量阿拉克涅信息素烟雾,形成一大片可以遮蔽虫族身形和阻燃的烟雾。这些信息素会吸引附近的阿拉克涅辅虫破土而出支援虫群,沾染信息素的目标越多(无论敌我),前来支援的虫族就越多。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Ability_Smokepop</iconPath>
<cooldownTicksRange>6000</cooldownTicksRange>
<targetRequired>false</targetRequired>
@@ -607,6 +572,7 @@
</comps>
</AbilityDef>
<!-- 巢卫 -->
<AbilityDef>
<defName>ARA_Ability_TrackingCharge</defName>
<label>蛮力冲撞</label>
@@ -662,6 +628,7 @@
</pawnFlyer>
</ThingDef>
<!-- 织域 -->
<AbilityDef>
<defName>ARA_PsychicBrainburn</defName>
<label>心灵烧灼</label>
@@ -735,7 +702,62 @@
</verbProperties>
<jobDef>CastJump</jobDef>
</AbilityDef>
<AbilityDef>
<defName>ARA_GuardianPsyField_On</defName>
<label>织域种灵能场</label>
<description>织域种投射一个强大的灵能防御力场,会自动拦截进入其作用范围的敌对飞行物。它的护盾总额和心灵敏感度相关,很难被击穿,但是每次拦截会积累心灵熵。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_GuardianPsyField_On</iconPath>
<cooldownTicksRange>601</cooldownTicksRange>
<hostile>false</hostile>
<showOnCharacterCard>true</showOnCharacterCard>
<aiCanUse>false</aiCanUse>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0</warmupTime>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>ArachnaeSwarm.CompAbilityEffect_GiveSwitchHediff</compClass>
<hediffDef>ARA_GuardianPsyField</hediffDef>
<applyToSelf>true</applyToSelf>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_GuardianPsyField_Off</defName>
<label>织域种灵能场</label>
<description>关闭织域种的灵能防御力场。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_GuardianPsyField_Off</iconPath>
<cooldownTicksRange>601</cooldownTicksRange>
<hostile>false</hostile>
<showOnCharacterCard>true</showOnCharacterCard>
<aiCanUse>false</aiCanUse>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0</warmupTime>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityRemoveHediff">
<compClass>ArachnaeSwarm.CompAbilityEffect_RemoveSwitchHediff</compClass>
<hediffDef>ARA_GuardianPsyField</hediffDef>
<applyToSelf>true</applyToSelf>
</li>
</comps>
</AbilityDef>
<!-- 疗愈 -->
<AbilityDef>
<defName>ARA_MimicNematode_Needle_Fire</defName>
<label>拟线种寄生针</label>
@@ -794,6 +816,7 @@
</projectile>
</ThingDef>
<!-- 追猎 -->
<AbilityDef>
<defName>ARA_Fighter_Invisibility_jump</defName>
<label>追猎种跳跃</label>
@@ -863,6 +886,7 @@
</comps>
</AbilityDef>
<!-- 爆燃 -->
<AbilityDef>
<defName>ARA_FireSpew</defName>
<label>爆燃火焰</label>
@@ -902,6 +926,7 @@
</comps>
</AbilityDef>
<!-- 畸变 -->
<AbilityDef>
<defName>ARA_Genestealer_ExtractGene</defName>
<label>基因窃取</label>
@@ -960,7 +985,7 @@
<AbilityDef>
<defName>ARA_Genestealer_InjectGenes</defName>
<label>基因注入</label>
<description>畸变种尝试将自身的基因全部注入到目标体内。</description>
<description>畸变种尝试将自身的基因全部注入到目标体内,目标必须没有任何基因与畸变种是相同的,否则无法进行注入</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Genestealer_InjectGenes</iconPath>
<cooldownTicksRange>1</cooldownTicksRange>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
@@ -999,7 +1024,91 @@
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_Genestealer_Variation</defName>
<label>虫化变异</label>
<description>畸变种指定一个非虫群成员的殖民者、囚犯或奴隶,诱发目标的虫族化变异,使殖民者获得任意的虫族身体部件,这会降低其魅力。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Genestealer_InjectGenes</iconPath>
<cooldownTicksRange>50000</cooldownTicksRange>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<warmupMote>Mote_HoraxSmallSpellWarmup</warmupMote>
<warmupEffecter>HoraxianAbilityCasting</warmupEffecter>
<warmupSound>AnomalyAbilityWarmup</warmupSound>
<jobDef>CastAbilityOnThingMelee</jobDef>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>false</drawAimPie>
<range>-1</range>
<warmupTime>5</warmupTime>
<targetParams>
<onlyTargetColonistsOrPrisonersOrSlaves>true</onlyTargetColonistsOrPrisonersOrSlaves>
<canTargetSelf>false</canTargetSelf>
<canTargetMechs>false</canTargetMechs>
<canTargetBuildings>false</canTargetBuildings>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<customLabel>饮食</customLabel>
<showProgressBar>true</showProgressBar>
<needDef>Food</needDef>
<needCost>1</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityRandomHediff">
<hediffEntries>
<li>
<hediffDef>ArachnaeNode_Race_Myrmecocystus_Tail_Part</hediffDef>
<weight>1.0</weight>
<severity>1</severity>
</li>
<li>
<hediffDef>ArachnaeNode_Race_ShieldHead_Armor_Part</hediffDef>
<weight>1.0</weight>
<severity>1</severity>
</li>
<li>
<hediffDef>ArachnaeFighter_Swarm_Claws_Part</hediffDef>
<weight>1.0</weight>
<requiredResearchProject>ARA_Technology_1KYC</requiredResearchProject>
<severity>1</severity>
</li>
<li>
<hediffDef>ArachnaeNode_Race_Skyraider_Wings_Part</hediffDef>
<weight>1.0</weight>
<requiredResearchProject>ARA_Technology_2KYC</requiredResearchProject>
<severity>1</severity>
</li>
<li>
<hediffDef>ArachnaeNode_Race_Smokepop_Armor_Part</hediffDef>
<weight>1.0</weight>
<requiredResearchProject>ARA_Technology_5KYC</requiredResearchProject>
<severity>1</severity>
</li>
<li>
<hediffDef>ARA_HiveMindMaster</hediffDef>
<weight>0</weight>
<severity>1</severity>
</li>
<li>
<hediffDef>ARA_HiveMindDrone</hediffDef>
<weight>0</weight>
<severity>1</severity>
</li>
<li>
<hediffDef>ARA_NonPlayer_HiveMindDroneHediff</hediffDef>
<weight>0</weight>
<severity>1</severity>
</li>
</hediffEntries>
<allowMultipleHediffs>false</allowMultipleHediffs>
<resistChance>0</resistChance>
</li>
</comps>
</AbilityDef>
<!-- 衣服 -->
<AbilityDef>
<defName>ARA_TerrainHeal_Ability</defName>
<label>护士装疗愈</label>
@@ -1181,6 +1290,7 @@
</comps>
</AbilityDef>
<!-- 身体部件能力 -->
<AbilityDef>
<defName>ARA_Strengthening_Tendon_Jump</defName>
<label>短距离跳跃</label>
@@ -1216,6 +1326,7 @@
</comps>
</AbilityDef>
<!-- 禁卫 -->
<AbilityDef>
<defName>ARA_BaseRace_Acidcut_Hatching</defName>
<label>酸噬种军团</label>
@@ -1348,6 +1459,7 @@
</comps>
</AbilityDef>
<!-- 蜕荚 -->
<AbilityDef>
<defName>ARA_Pouch_Hatching_Acidling</defName>
<label>蜕荚孵化:爆裂种</label>
@@ -1428,6 +1540,7 @@
</comps>
</AbilityDef>
<!-- 杂项 -->
<AbilityDef>
<defName>ARA_Suicide_Ability</defName>
<label>自杀</label>

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@@ -1,58 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>ARA_GuardianPsyField_On</defName>
<label>织域种灵能场</label>
<description>织域种投射一个强大的灵能防御力场,会自动拦截进入其作用范围的敌对飞行物。它的护盾总额和心灵敏感度相关,很难被击穿,但是每次拦截会积累心灵熵。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_GuardianPsyField_On</iconPath>
<cooldownTicksRange>601</cooldownTicksRange>
<hostile>false</hostile>
<showOnCharacterCard>true</showOnCharacterCard>
<aiCanUse>false</aiCanUse>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0</warmupTime>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>ArachnaeSwarm.CompAbilityEffect_GiveSwitchHediff</compClass>
<hediffDef>ARA_GuardianPsyField</hediffDef>
<applyToSelf>true</applyToSelf>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_GuardianPsyField_Off</defName>
<label>织域种灵能场</label>
<description>关闭织域种的灵能防御力场。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_GuardianPsyField_Off</iconPath>
<cooldownTicksRange>601</cooldownTicksRange>
<hostile>false</hostile>
<showOnCharacterCard>true</showOnCharacterCard>
<aiCanUse>false</aiCanUse>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0</warmupTime>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityRemoveHediff">
<compClass>ArachnaeSwarm.CompAbilityEffect_RemoveSwitchHediff</compClass>
<hediffDef>ARA_GuardianPsyField</hediffDef>
<applyToSelf>true</applyToSelf>
</li>
</comps>
</AbilityDef>
</Defs>

View File

@@ -220,9 +220,9 @@
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="ARA_BaseBackStory">
<defName>Arachnae_Node_BS_Adult_Smokepop</defName>
<title>阿拉克涅雾种</title>
<titleShort>雾种</titleShort>
<description>[PAWN_nameDef]是一只阿拉克涅雾种督虫,是少见的大型虫族,可以装配大型武装器官。她拥有让其他侵略者望而却步的巨型甲壳,常规的手持武器难以穿透;并且她还拥有一个巨大的浓雾腔,可以通过多条生物喷管将阻碍燃烧的白色黏着物和白色烟雾喷到大范围的广阔区域中,以掩护虫群集群冲击敌方炮塔阵地。</description>
<title>阿拉克涅雾种</title>
<titleShort>雾种</titleShort>
<description>[PAWN_nameDef]是一只阿拉克涅雾种督虫,是少见的大型虫族,可以装配大型武装器官。她拥有让其他侵略者望而却步的巨型甲壳,常规的手持武器难以穿透;并且她还拥有一个巨大的浓雾腔,可以通过多条生物喷管将阻碍燃烧的白色黏着物和白色烟雾喷到大范围的广阔区域中,以掩护虫群集群冲击敌方炮塔阵地。</description>
<slot>Adulthood</slot>
<workDisables>
<!-- <li>Cleaning</li> -->

View File

@@ -2660,7 +2660,7 @@
</BodyDef>
<BodyDef>
<defName>ArachnaeSmokepop_Body</defName>
<label>阿拉克涅雾种</label> <!-- EN: beetle-like with claw -->
<label>阿拉克涅雾种</label> <!-- EN: beetle-like with claw -->
<corePart>
<def>Torso</def>
<height>Middle</height>

View File

@@ -874,7 +874,7 @@
<defName>ARA_Fighter_Genestealer</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>亚种-畸变种</label>
<description>畸变种是移动的基因库,她们在虫群中不再担任刀舔血的工作,而是专注于提纯囚犯和奴隶的优质基因,并将其赋予虫族中的高质量个体。她们也拥有引发非虫族殖民者器官虫族化的能力,以使得那些没有用处的异族能那么稍微对虫巢做出一些贡献。</description>
<description>畸变种是移动的基因库,她们在虫群中不再担任刀舔血的工作,而是专注于提纯囚犯和奴隶的优质基因,并将其赋予虫族中的高质量个体。她们也拥有引发非虫族殖民者器官虫族化的能力,以使得那些没有用处的异族能那么稍微对虫巢做出一些贡献。</description>
<isBad>false</isBad>
<stages>
</stages>
@@ -883,6 +883,7 @@
<abilityDefs>
<li>ARA_Genestealer_ExtractGene</li>
<li>ARA_Genestealer_InjectGenes</li>
<li>ARA_Genestealer_Variation</li>
</abilityDefs>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath" />

View File

@@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef Name="ARA_AddedMutationBase" ParentName="AddedBodyPartBase" Abstract="True">
<organicAddedBodypart>true</organicAddedBodypart>
</HediffDef>
@@ -8,8 +7,7 @@
<HediffDef ParentName="ARA_AddedMutationBase">
<defName>ArachnaeFighter_Swarm_Claws_Part</defName>
<label>战士种虫镰</label>
<labelNoun>战士种虫镰</labelNoun>
<description>一个属于虫虫而不是人类的身体部件.</description>
<description>来自于阿拉克涅战士种基因的副肢,殖民者可以像操纵武器一样操纵它,以用于对抗近身的敌人。</description>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<defaultInstallPart>Shoulder</defaultInstallPart>
<stages>
@@ -32,7 +30,6 @@
</renderNodeProperties>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.20</partEfficiency>
</addedPartProps>
<comps>
<li Class="HediffCompProperties_VerbGiver">
@@ -50,12 +47,11 @@
</li>
</comps>
</HediffDef>
<HediffDef ParentName="ARA_AddedMutationBase">
<defName>ArachnaeNode_Race_Myrmecocystus_Tail_Part</defName>
<label>蜜罐种虫尾</label>
<labelNoun>蜜罐种虫尾</labelNoun>
<description>一个属于虫虫而不是人类的身体部件.</description>
<description>来自于阿拉克涅蜜罐种基因的尾部大量额外器官对殖民者的原生系统产生了严重的影响但使得殖民者获得了产出阿拉克涅虫蜜的能力。一个改造后的殖民者每天产出5阿拉克涅虫蜜。</description>
<descriptionHyperlinks>
<ThingDef>ARA_InsectJelly</ThingDef>
</descriptionHyperlinks>
@@ -63,9 +59,32 @@
<defaultInstallPart>Stomach</defaultInstallPart>
<stages>
<li>
<hungerRateFactorOffset>2</hungerRateFactorOffset>
<statOffsets>
<PawnBeauty>-1</PawnBeauty>
</statOffsets>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.20</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>-0.50</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>-0.20</offset>
</li>
<li>
<capacity>BloodPumping</capacity>
<offset>-0.20</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.20</offset>
</li>
</capMods>
</li>
</stages>
<renderNodeProperties>
@@ -95,7 +114,6 @@
</renderNodeProperties>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.20</partEfficiency>
</addedPartProps>
<comps>
<li Class="ArachnaeSwarm.MoharHediffs.HediffCompProperties_Spawner">
@@ -145,12 +163,10 @@
</li>
</comps>
</HediffDef>
<HediffDef ParentName="ARA_AddedMutationBase">
<defName>ArachnaeNode_Race_Skyraider_Wings_Part</defName>
<label>空天种翼翅</label>
<labelNoun>空天种翼翅</labelNoun>
<description>一个属于虫虫而不是人类的身体部件.</description>
<description>来自于阿拉克涅空天种基因的翅膀,虽然不匹配殖民者的身形,无法做到常态化飞行,但是让殖民者进行短时间的滞空还是有可能的。</description>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<defaultInstallPart>Spine</defaultInstallPart>
<stages>
@@ -176,7 +192,6 @@
</renderNodeProperties>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.20</partEfficiency>
</addedPartProps>
<comps>
<li Class="HediffCompProperties_GiveAbility">
@@ -186,5 +201,144 @@
</li>
</comps>
</HediffDef>
<HediffDef ParentName="ARA_AddedMutationBase">
<defName>ArachnaeNode_Race_Smokepop_Armor_Part</defName>
<label>迷雾种甲壳</label>
<description>来自于阿拉克涅迷雾种基因中的重型甲壳,从肩部一直衍生到上半身。它可以提供坚实的防御力,但是也会极大地拖慢行动速度。</description>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<defaultInstallPart>Shoulder</defaultInstallPart>
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_AttachmentHead</nodeClass>
<workerClass>PawnRenderNodeWorker_FlipWhenCrawling</workerClass>
<texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Smokepop_Armor</texPath>
<parentTagDef>Body</parentTagDef>
<useSkinShader>false</useSkinShader>
<useRottenColor>false</useRottenColor>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
<drawSize>0.85</drawSize>
<drawData>
<dataNorth>
<offset>(0, 0, 0)</offset>
<layer>-400</layer>
</dataNorth>
<dataEast>
<offset>(0, 0, 0)</offset>
</dataEast>
<dataSouth>
<offset>(0, 0, 0)</offset>
</dataSouth>
<dataWest>
<offset>(0, 0, 0)</offset>
</dataWest>
<defaultData>
<layer>800</layer>
</defaultData>
</drawData>
</li>
</renderNodeProperties>
<stages>
<li>
<statOffsets>
<PawnBeauty>-1</PawnBeauty>
<MoveSpeed>-1</MoveSpeed>
<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
<ArmorRating_Sharp>0.8</ArmorRating_Sharp>
</statOffsets>
</li>
</stages>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="ARA_AddedMutationBase">
<defName>ArachnaeNode_Race_ShieldHead_Armor_Part</defName>
<label>盾头种头壳</label>
<description>来自于阿拉克涅盾头种基因中的头部甲壳可以提供一定的防御力并且会掉落甲壳素。一个改造后的殖民者每天产出10甲壳素。</description>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<defaultInstallPart>Head</defaultInstallPart>
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_AttachmentHead</nodeClass>
<workerClass>PawnRenderNodeWorker_FlipWhenCrawling</workerClass>
<texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_ShieldHead</texPath>
<parentTagDef>Head</parentTagDef>
<useSkinShader>false</useSkinShader>
<useRottenColor>false</useRottenColor>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
<drawSize>0.85</drawSize>
<drawData>
<dataNorth>
<offset>(0,0,0.32)</offset>
</dataNorth>
<dataEast>
<offset>(-0.1,0,0.32)</offset>
</dataEast>
<dataSouth>
<offset>(0,0,0.32)</offset>
</dataSouth>
<dataWest>
<offset>(-0.1,0,0.32)</offset>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
<stages>
<li>
<statOffsets>
<PawnBeauty>-1</PawnBeauty>
<MoveSpeed>-1</MoveSpeed>
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
</statOffsets>
</li>
</stages>
<comps>
<li Class="ArachnaeSwarm.MoharHediffs.HediffCompProperties_Spawner">
<!--
==================================================
基础设置 (Basic Settings)
==================================================
-->
<!-- [DEBUG] 如果为true则为此组件启用详细的调试日志记录。 -->
<debug>true</debug>
<!-- 要生成的物品的ThingDef。 -->
<thingToSpawn>ARA_Carapace</thingToSpawn>
<!-- 每次生成的基础物品数量。 -->
<spawnCount>10</spawnCount>
<!--
==================================================
生成周期 (Spawning Interval)
==================================================
-->
<!-- 下一次生成事件发生前的最少天数。 -->
<minDaysB4Next>1</minDaysB4Next>
<!-- 下一次生成事件发生前的最大天数。 -->
<maxDaysB4Next>1</maxDaysB4Next>
<randomGrace>0</randomGrace>
<!--
==================================================
与年龄相关的调整 (Age-Related Adjustments)
==================================================
-->
<!-- 如果为true生成数量将根据宿主的年龄进行调整。 -->
<ageWeightedQuantity>false</ageWeightedQuantity>
<!-- 如果为true且ageWeightedQuantity为true则随着宿主年龄增长生成数量变多。 -->
<olderBiggerQuantity>true</olderBiggerQuantity>
<!-- 如果为true且ageWeightedQuantity为true则随年龄增长的数量缩放将是指数性的而非线性的。 -->
<exponentialQuantity>true</exponentialQuantity>
<!-- 指数级数量缩放的最大乘数,以防止出现荒谬的数字。 -->
<exponentialRatioLimit>20</exponentialRatioLimit>
<!--
==================================================
生成条件 (Spawning Conditions)
==================================================
-->
<!-- 如果为true当宿主Pawn饥饿时生成将暂停。 -->
<hungerRelative>true</hungerRelative>
<!-- 如果为true当宿主Pawn受伤时生成将暂停。 -->
<healthRelative>false</healthRelative>
</li>
</comps>
</HediffDef>
</Defs>

View File

@@ -306,7 +306,7 @@
</PawnKindDef>
<PawnKindDef ParentName="ArachnaeNodeABasePawnKind">
<defName>ArachnaeNode_Race_Smokepop</defName>
<label>阿拉克涅雾种</label>
<label>阿拉克涅雾种</label>
<race>ArachnaeNode_Race_Smokepop</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<invNutrition>0</invNutrition>

View File

@@ -192,7 +192,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_5KYC</defName>
<label>节点KYC-5"巨甲"</label>
<description>允许女皇种孵化新的虫族——雾种,一种拥有厚重甲壳的大型督虫,可以释放烟雾、阻燃剂和召唤虫族增援的信息素以协助虫群进行集群冲击。\n\n阿拉克涅虫群所有需要蓝图的科技其蓝图只能通过女皇种的基因试验卵获取。</description>
<description>允许女皇种孵化新的虫族——雾种,一种拥有厚重甲壳的大型督虫,可以释放烟雾、阻燃剂和召唤虫族增援的信息素以协助虫群进行集群冲击。\n\n阿拉克涅虫群所有需要蓝图的科技其蓝图只能通过女皇种的基因试验卵获取。</description>
<baseCost>800</baseCost>
<researchViewX>5.50</researchViewX>
<researchViewY>4.80</researchViewY>
@@ -836,7 +836,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_2SYM</defName>
<label>节点SYM-2"霜结体"</label>
<description>允许阿拉克涅虫族建造特殊的活体建筑——阿拉克涅共生肌群,一种可以和督虫融合变成的无意识组织体,能为督虫提供强大的战斗力。\n\n霜结体共生肌群可以支持与其融合的阿拉克涅督虫使用多种急冻类武装可以在控制大范围人群和快速点杀高价值目标间切换。</description>
<description>允许阿拉克涅虫族建造特殊的活体建筑——阿拉克涅共生肌群,一种可以和督虫融合的无意识组织体,能为督虫提供强大的战斗力。\n\n霜结体共生肌群可以支持与其融合的阿拉克涅督虫使用多种急冻类武装可以在控制大范围人群和快速点杀高价值目标间切换。</description>
<baseCost>4000</baseCost>
<researchViewX>12.00</researchViewX>
<researchViewY>4.30</researchViewY>

View File

@@ -782,7 +782,7 @@
</statBases>
<race>
<baseHungerRate>2</baseHungerRate>
<baseHungerRate>4</baseHungerRate>
<foodType>OmnivoreHuman,CarnivoreAnimal,OvivoreAnimal</foodType>
<!-- 身体类型 -->
<body>ArachnaeMyrmecocystus_Body</body>
@@ -1374,7 +1374,7 @@
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase_Huge">
<defName>ArachnaeNode_Race_Smokepop</defName>
<label>阿拉克涅雾种</label>
<label>阿拉克涅雾种</label>
<description>阿拉克涅大型督虫之一,身披厚重甲壳的大型虫族,拥有在大范围内喷射信息素以召唤辅虫虫群能力,虽然移动速度比较慢,但是在战斗中就如同装甲车一样难以撼动。\n\n她可以进行搬运工作拥有不错的战斗技能防御力和伤害耐受能力强大。\n\n作为督虫她可以繁育并监管大量阿拉克涅家政种辅虫以协助巢穴进行清洁和搬运工作。</description>
<alienRace>
<generalSettings>

View File

@@ -1740,6 +1740,133 @@
</graphicData>
</ThingDef>
<!-- 冷冻 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_Fist_Icez_Gun</defName>
<label>武装器官"冰霜喷枪"</label>
<description>阿拉克涅虫群督虫使用远程武装器官,这种武装器官可以喷射出能快速冷却目标的射流束——相比起共生肌群上的版本,这个手持版本更多地是起到控制特定目标而非击杀目标的功能。</description>
<tickerType>Normal</tickerType>
<techLevel>Medieval</techLevel>
<descriptionHyperlinks>
<ThingDef>ARA_Cocoon_Weapon_2Stage</ThingDef>
</descriptionHyperlinks>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Fist_Needle_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.75</drawSize>
</graphicData>
<uiIconScale>1.3</uiIconScale>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_5PAV</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<MarketValue>200</MarketValue>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>0.5</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
<ARA_IncubationCost>15</ARA_IncubationCost>
<ARA_IncubationTime>1</ARA_IncubationTime>
</statBases>
<verbs>
<li Class="ArachnaeSwarm.VerbPropertiesExplosiveBeam">
<verbClass>ArachnaeSwarm.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>3</warmupTime>
<range>15</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>20</ticksBetweenBurstShots>
<beamDamageDef>ARA_Damage_Freeze</beamDamageDef>
<beamTotalDamage>1</beamTotalDamage>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>ARA_RW_Lighting_Cannon_Shootingsound</soundCastBeam>
<beamMoteDef>Mote_ARA_RW_Lighting_Cannon_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0</beamChanceToStartFire>
<beamChanceToAttachFire>0</beamChanceToAttachFire>
<beamFireSizeRange>0</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamStartOffset>0.2</beamStartOffset>
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>1</explosionShotInterval>
<explosionRadius>1</explosionRadius>
<explosionDamageDef>ARA_Damage_Freeze</explosionDamageDef>
<explosionDamage>1</explosionDamage>
<explosionSound>Explosion_Stun</explosionSound>
<chanceToStartFire>0</chanceToStartFire>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>25</ARA_Carapace>
</costList>
<weaponTags Inherit="False">
<li>ARA_Armed_Organ_Small_Ranged_Icez</li>
</weaponTags>
<generateCommonality>0.01</generateCommonality>
<tradeability>None</tradeability>
<thingSetMakerTags Inherit="False" />
<comps>
<!-- <li Class="ArachnaeSwarm.CompProperties_ExtraIncubationInfo">
<cocoonDefs>
<li>ARA_Cocoon_Weapon_2Stage</li>
<li>ARA_Cocoon_Weapon_2Stage_From_Death</li>
<li>ARA_BioforgeIncubator_Thing</li>
</cocoonDefs>
</li> -->
<li Class="ArachnaeSwarm.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
<forcedTraits>
<li>ARA_Weapon_Damage_Icez</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
</numTraitsRange>
</li>
<li Class="ArachnaeSwarm.CompProperties_GiveHediffOnShot">
<hediffDef>ARA_BeamAiming</hediffDef>
<severityToAdd>1</severityToAdd>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>ARA_MW_Mimic_Niddle</defName>
<label>武装器官"拟线种毒针"</label>
@@ -2029,133 +2156,6 @@
</projectile>
</ThingDef>
<!-- 冷冻 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_Fist_Icez_Gun</defName>
<label>武装器官"急冻束"</label>
<description>阿拉克涅虫群督虫使用基础远程武装器官。这种武装器官可以喷射出能快速冷却目标的射流束。</description>
<tickerType>Normal</tickerType>
<techLevel>Medieval</techLevel>
<descriptionHyperlinks>
<ThingDef>ARA_Cocoon_Weapon</ThingDef>
</descriptionHyperlinks>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Fist_Needle_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.75</drawSize>
</graphicData>
<uiIconScale>1.3</uiIconScale>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_5PAV</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<MarketValue>200</MarketValue>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>0.5</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
<ARA_IncubationCost>15</ARA_IncubationCost>
<ARA_IncubationTime>1</ARA_IncubationTime>
</statBases>
<verbs>
<li Class="ArachnaeSwarm.VerbPropertiesExplosiveBeam">
<verbClass>ArachnaeSwarm.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>3</warmupTime>
<range>15</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>20</ticksBetweenBurstShots>
<beamDamageDef>ARA_Damage_Freeze</beamDamageDef>
<beamTotalDamage>1</beamTotalDamage>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>ARA_RW_Lighting_Cannon_Shootingsound</soundCastBeam>
<beamMoteDef>Mote_ARA_RW_Lighting_Cannon_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0</beamChanceToStartFire>
<beamChanceToAttachFire>0</beamChanceToAttachFire>
<beamFireSizeRange>0</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamStartOffset>0.2</beamStartOffset>
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>1</explosionShotInterval>
<explosionRadius>1</explosionRadius>
<explosionDamageDef>ARA_Damage_Freeze</explosionDamageDef>
<explosionDamage>1</explosionDamage>
<explosionSound>Explosion_Stun</explosionSound>
<chanceToStartFire>0</chanceToStartFire>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>25</ARA_Carapace>
</costList>
<weaponTags Inherit="False">
<li>ARA_Armed_Organ_Small_Ranged_Icez</li>
</weaponTags>
<generateCommonality>0.01</generateCommonality>
<tradeability>None</tradeability>
<thingSetMakerTags Inherit="False" />
<comps>
<!-- <li Class="ArachnaeSwarm.CompProperties_ExtraIncubationInfo">
<cocoonDefs>
<li>ARA_Cocoon_Weapon</li>
<li>ARA_Cocoon_Weapon_From_Death</li>
<li>ARA_BioforgeIncubator_Thing</li>
</cocoonDefs>
</li> -->
<li Class="ArachnaeSwarm.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
<forcedTraits>
<li>ARA_Weapon_Damage_Icez</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
</numTraitsRange>
</li>
<li Class="ArachnaeSwarm.CompProperties_GiveHediffOnShot">
<hediffDef>ARA_BeamAiming</hediffDef>
<severityToAdd>1</severityToAdd>
</li>
</comps>
</ThingDef>
<!-- 动力甲武器 -->
<ThingDef ParentName="BaseHumanMakeableGun" Name="ARA_RW_Icez_Mortar">
<defName>ARA_RW_Icez_Mortar</defName>

View File

@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 作物 -->
<ThingDef ParentName="PlantBase">
<defName>ARA_CreepPlant</defName>
<label>菌毯奇花</label>
@@ -55,6 +56,7 @@
</comps>
</ThingDef>
<!-- 炮台 -->
<ThingDef ParentName="PlantBase">
<defName>ARA_BeeSpikePlant</defName>
<label>蜂刺巢花</label>
@@ -73,6 +75,7 @@
<selectable>true</selectable>
<pathCost>10</pathCost>
<plant>
<neverBlightable>true</neverBlightable>
<fertilityMin>0.05</fertilityMin>
<fertilitySensitivity>0.05</fertilitySensitivity>
<growDays>3</growDays>
@@ -114,6 +117,7 @@
<selectable>true</selectable>
<pathCost>10</pathCost>
<plant>
<neverBlightable>true</neverBlightable>
<fertilityMin>0.05</fertilityMin>
<fertilitySensitivity>0.05</fertilitySensitivity>
<growDays>2</growDays>

View File

@@ -370,7 +370,7 @@
</placeWorkers>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowRadius>9</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
</li>
<li Class="CompProperties_Lifespan">
@@ -1062,4 +1062,55 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="TorchLamp">
<defName>ARA_WallCreep</defName>
<label>阿拉克涅菌瘤(墙壁)</label>
<description>在墙上的阿拉克涅菌瘤,比在地面上的版本照明范围更大,但是不会扩散菌毯。不需要在阿拉克涅菌毯上建造。</description>
<rotatable>true</rotatable>
<graphicData>
<texPath>Things/Building/Misc/WallTorch/WallTorch</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawOffsetNorth>(0,0,0.9)</drawOffsetNorth>
<drawOffsetSouth>(0,0,-0.9)</drawOffsetSouth>
<drawOffsetWest>(-0.9,0,0)</drawOffsetWest>
<drawOffsetEast>(0.9,0,0)</drawOffsetEast>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
<uiIconPath>Things/Building/Misc/WallTorch/WallTorch_MenuIcon</uiIconPath>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<passability>Standable</passability>
<terrainAffordanceNeeded IsNull="True" />
<pathCost>0</pathCost>
<costList>
<ARA_InsectJelly>2</ARA_InsectJelly>
</costList>
<building>
<isEdifice>false</isEdifice>
<isAttachment>true</isAttachment>
</building>
<statBases>
<MaxHitPoints>50</MaxHitPoints>
</statBases>
<placeWorkers>
<li>Placeworker_AttachedToWall</li>
<li>PlaceWorker_GlowRadius</li>
</placeWorkers>
<comps Inherit="False">
<li Class="CompProperties_Glower">
<glowRadius>12</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
</li>
<li Class="CompProperties_Lifespan">
<lifespanTicks>1200000</lifespanTicks>
</li>
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
<spawnRadius>6</spawnRadius>
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -120,7 +120,7 @@
<Beauty>-20</Beauty>
<ShootingAccuracyTurret>0.96</ShootingAccuracyTurret>
</statBases>
<tickerType>Normal</tickerType>
<tickerType>Rare</tickerType>
<comps>
<li Class="CompProperties_Forbiddable"/>
<li Class="ArachnaeSwarm.CompProperties_ForceTargetable" />
@@ -211,7 +211,7 @@
<fillPercent>0.20</fillPercent>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<rotatable>false</rotatable>
<tickerType>Normal</tickerType>
<tickerType>Rare</tickerType>
<building>
<isTrap>true</isTrap>
<trapDestroyOnSpring>true</trapDestroyOnSpring>
@@ -252,10 +252,6 @@
<li Class="CompProperties_Lifespan">
<lifespanTicks>600000</lifespanTicks>
</li>
<li Class="CompProperties_Glower">
<glowRadius>3</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
</li>
</comps>
</ThingDef>

View File

@@ -19,7 +19,7 @@
<li>
<degree>0</degree>
<label>我即虫群</label>
<description>{PAWN_nameDef} 是阿拉克涅虫巢中唯一可以生育督虫的个体,并且是虫巢意识金字塔的核心,肩负着引领阿拉克涅虫群前进的伟大使命。她接管了虫群中大部分的自主意识,这使得其麾下的督虫不再感到悲伤或恐惧,成为强大的血肉军团——但是一旦她出现精神崩溃,则崩溃状态会通过蜂巢网络传递给每一个子个体!</description>
<description>{PAWN_nameDef} 是阿拉克涅虫巢中唯一可以生育督虫的个体,并且是虫巢意识金字塔的核心,肩负着引领阿拉克涅虫群前进的伟大使命。\n\n她接管了虫群中大部分的自主意识,这使得其麾下的督虫不再感到悲伤或恐惧,成为强大的血肉军团——但是一旦她出现精神崩溃,则崩溃状态会通过蜂巢网络传递给每一个子个体!</description>
<theOnlyAllowedMentalBreaks>
<li>MentalBreak_HiveMindCascade</li>
</theOnlyAllowedMentalBreaks>

View File

@@ -2,22 +2,22 @@
<LanguageData>
<!-- Job Reports -->
<ARA_EnterPowerArmor>进入动力甲</ARA_EnterPowerArmor>
<ARA_EnterPowerArmor>与共生肌群融合</ARA_EnterPowerArmor>
<!-- Gizmo Labels -->
<StructurePoints>结构点</StructurePoints>
<!-- Messages -->
<PowerArmorBroken>{0} 已被摧毁!驾驶员 {1} 被暴露在外。</PowerArmorBroken>
<PowerArmorBroken>{0} 已瘫痪!督虫 {1} 被暴露在外。</PowerArmorBroken>
<!-- 武装方案相关 -->
<ARA_UnknownScheme>未知</ARA_UnknownScheme>
<ARA_SchemeFormat>方案 {0}</ARA_SchemeFormat>
<!-- 消息提示 -->
<ARA_PowerArmorDamaged>动力装甲损坏</ARA_PowerArmorDamaged>
<ARA_PowerArmorDamaged>共生肌群瘫痪</ARA_PowerArmorDamaged>
<ARA_SwitchedToMode>已切换至{0}模式</ARA_SwitchedToMode>
<ARA_EquipPowerArmorFailed>装备动力装甲失败:配置错误</ARA_EquipPowerArmorFailed>
<ARA_EquipPowerArmorFailed>共生肌群融合失败:配置错误</ARA_EquipPowerArmorFailed>
<ARA_AlreadySelectedScheme>当前已选择此方案</ARA_AlreadySelectedScheme>
<!-- Gizmo 按钮文本 -->

View File

@@ -1,105 +1,117 @@
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"DocumentMoniker": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Buildings\\Building_ARANutrientDispenser\\Building_ARANutrientDispenser.cs",
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Buildings\\Building_ARANutrientDispenser\\Building_ARANutrientDispenser.cs",
"RelativeDocumentMoniker": "Buildings\\Building_ARANutrientDispenser\\Building_ARANutrientDispenser.cs",
"ToolTip": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Buildings\\Building_ARANutrientDispenser\\Building_ARANutrientDispenser.cs",
"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Buildings\\Building_ARANutrientDispenser\\Building_ARANutrientDispenser.cs",
"RelativeToolTip": "Buildings\\Building_ARANutrientDispenser\\Building_ARANutrientDispenser.cs",
"ViewState": "AgIAAAAAAAAAAAAAAAAAAAgAAACMAAAAAAAAAA==",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
@@ -374,11 +421,11 @@
},
{
"$type": "Document",
"DocumentIndex": 21,
"DocumentIndex": 24,
"Title": "HediffComp_DrawMoteInRange.cs",
"DocumentMoniker": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Hediffs\\ARA_DrawMoteInRange\\HediffComp_DrawMoteInRange.cs",
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Hediffs\\ARA_DrawMoteInRange\\HediffComp_DrawMoteInRange.cs",
"RelativeDocumentMoniker": "Hediffs\\ARA_DrawMoteInRange\\HediffComp_DrawMoteInRange.cs",
"ToolTip": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Hediffs\\ARA_DrawMoteInRange\\HediffComp_DrawMoteInRange.cs",
"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Hediffs\\ARA_DrawMoteInRange\\HediffComp_DrawMoteInRange.cs",
"RelativeToolTip": "Hediffs\\ARA_DrawMoteInRange\\HediffComp_DrawMoteInRange.cs",
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@@ -386,11 +433,11 @@
},
{
"$type": "Document",
"DocumentIndex": 22,
"DocumentIndex": 25,
"Title": "CompAbilityEffect_BindDrone.cs",
"DocumentMoniker": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Hediffs\\ARA_HiveMind\\CompAbilityEffect_BindDrone.cs",
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Hediffs\\ARA_HiveMind\\CompAbilityEffect_BindDrone.cs",
"RelativeDocumentMoniker": "Hediffs\\ARA_HiveMind\\CompAbilityEffect_BindDrone.cs",
"ToolTip": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Hediffs\\ARA_HiveMind\\CompAbilityEffect_BindDrone.cs",
"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Hediffs\\ARA_HiveMind\\CompAbilityEffect_BindDrone.cs",
"RelativeToolTip": "Hediffs\\ARA_HiveMind\\CompAbilityEffect_BindDrone.cs",
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@@ -398,11 +445,11 @@
},
{
"$type": "Document",
"DocumentIndex": 23,
"DocumentIndex": 26,
"Title": "CompProperties_AbilityBindDrone.cs",
"DocumentMoniker": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Hediffs\\ARA_HiveMind\\CompProperties_AbilityBindDrone.cs",
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Hediffs\\ARA_HiveMind\\CompProperties_AbilityBindDrone.cs",
"RelativeDocumentMoniker": "Hediffs\\ARA_HiveMind\\CompProperties_AbilityBindDrone.cs",
"ToolTip": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Hediffs\\ARA_HiveMind\\CompProperties_AbilityBindDrone.cs",
"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Hediffs\\ARA_HiveMind\\CompProperties_AbilityBindDrone.cs",
"RelativeToolTip": "Hediffs\\ARA_HiveMind\\CompProperties_AbilityBindDrone.cs",
"ViewState": "AgIAAAAAAAAAAAAAAAAAAAkAAAA/AAAAAAAAAA==",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
@@ -410,11 +457,11 @@
},
{
"$type": "Document",
"DocumentIndex": 24,
"DocumentIndex": 27,
"Title": "Verb_ShootArc.cs",
"DocumentMoniker": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Verbs\\Verb_ShootArc.cs",
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Verbs\\Verb_ShootArc.cs",
"RelativeDocumentMoniker": "Verbs\\Verb_ShootArc.cs",
"ToolTip": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Verbs\\Verb_ShootArc.cs",
"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Verbs\\Verb_ShootArc.cs",
"RelativeToolTip": "Verbs\\Verb_ShootArc.cs",
"ViewState": "AgIAAAAAAAAAAAAAAADwvw4AAAAAAAAAAAAAAA==",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",

View File

@@ -0,0 +1,251 @@
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
namespace ArachnaeSwarm
{
public class CompAbilityEffect_RandomHediff : CompAbilityEffect_WithDuration
{
public new CompProperties_AbilityRandomHediff Props => (CompProperties_AbilityRandomHediff)props;
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
if (!Props.ignoreSelf || target.Pawn != parent.pawn)
{
if (!Props.onlyApplyToSelf && Props.applyToTarget)
{
ApplyInner(target.Pawn, parent.pawn);
}
if (Props.applyToSelf || Props.onlyApplyToSelf)
{
ApplyInner(parent.pawn, target.Pawn);
}
}
}
protected void ApplyInner(Pawn target, Pawn other)
{
if (target == null)
{
return;
}
if (TryResist(target))
{
MoteMaker.ThrowText(target.DrawPos, target.Map, "Resisted".Translate());
return;
}
// 随机选择一个 hediff
var selectedHediffEntry = SelectRandomHediffEntry(target);
if (selectedHediffEntry == null)
{
// 没有可用的 hediff
if (Props.showNoValidHediffMessage && PawnUtility.ShouldSendNotificationAbout(parent.pawn))
{
Messages.Message("ARA_NoValidHediffAvailable".Translate(), target, MessageTypeDefOf.NeutralEvent);
}
return;
}
var hediffDef = selectedHediffEntry.hediffDef;
// 检查是否允许重复施加
if (!Props.allowMultipleHediffs && target.health.hediffSet.HasHediff(hediffDef))
{
if (Props.showAlreadyHasHediffMessage && PawnUtility.ShouldSendNotificationAbout(parent.pawn))
{
Messages.Message("ARA_TargetAlreadyHasHediff".Translate(target.LabelShort, hediffDef.label),
target, MessageTypeDefOf.NeutralEvent);
}
return;
}
// 替换现有 hediff如果配置
if (Props.replaceExisting)
{
Hediff existingHediff = target.health.hediffSet.GetFirstHediffOfDef(hediffDef);
if (existingHediff != null)
{
target.health.RemoveHediff(existingHediff);
}
}
// 创建并应用 hediff
Hediff hediff = HediffMaker.MakeHediff(hediffDef, target, Props.onlyBrain ? target.health.hediffSet.GetBrain() : null);
// 设置持续时间
HediffComp_Disappears disappearsComp = hediff.TryGetComp<HediffComp_Disappears>();
if (disappearsComp != null)
{
disappearsComp.ticksToDisappear = GetDurationSeconds(target).SecondsToTicks();
}
// 设置严重程度
float severity = selectedHediffEntry.severity >= 0f ? selectedHediffEntry.severity : Props.severity;
if (severity >= 0f)
{
hediff.Severity = severity;
}
// 处理链接 hediff
HediffComp_Link linkComp = hediff.TryGetComp<HediffComp_Link>();
if (linkComp != null)
{
linkComp.other = other;
linkComp.drawConnection = target == parent.pawn;
}
target.health.AddHediff(hediff);
// 显示施加的消息
if (Props.showAppliedMessage && PawnUtility.ShouldSendNotificationAbout(parent.pawn))
{
Messages.Message("ARA_HediffApplied".Translate(parent.pawn.LabelShort, hediffDef.label, target.LabelShort),
target, MessageTypeDefOf.PositiveEvent);
}
}
/// <summary>
/// 根据权重和科技要求随机选择一个 hediff
/// </summary>
private HediffEntry SelectRandomHediffEntry(Pawn target)
{
var availableEntries = new List<HediffEntry>();
var availableWeights = new List<float>();
foreach (var entry in Props.hediffEntries)
{
// 检查科技要求
if (entry.requiredResearchProject != null && !entry.requiredResearchProject.IsFinished)
{
continue;
}
// 检查其他条件
if (!CheckHediffConditions(entry, target))
{
continue;
}
availableEntries.Add(entry);
availableWeights.Add(entry.weight);
}
if (availableEntries.Count == 0)
{
return null;
}
// 使用权重随机选择
return availableEntries.RandomElementByWeight(entry => entry.weight);
}
/// <summary>
/// 检查 hediff 的额外条件
/// </summary>
private bool CheckHediffConditions(HediffEntry entry, Pawn target)
{
if (entry.onlyApplyToLiving && (target.Dead || target.Destroyed))
return false;
if (entry.onlyApplyToNonMechanoid && target.RaceProps.IsMechanoid)
return false;
if (entry.onlyApplyToOrganic && !target.RaceProps.IsFlesh)
return false;
return true;
}
protected virtual bool TryResist(Pawn pawn)
{
if (Props.resistChance > 0f)
{
float resistChance = Props.resistChance;
if (pawn != null && pawn.health != null)
{
resistChance *= pawn.GetStatValue(StatDefOf.ToxicResistance);
}
return Rand.Chance(resistChance);
}
return false;
}
public override bool AICanTargetNow(LocalTargetInfo target)
{
if (parent.pawn.Faction == Faction.OfPlayer)
{
return false;
}
return target.Pawn != null;
}
// 修复:使用正确的 CanApplyOn 方法签名
public override bool CanApplyOn(LocalTargetInfo target, LocalTargetInfo dest)
{
if (!base.CanApplyOn(target, dest))
return false;
if (target.Pawn == null)
return false;
// 检查是否有至少一个可用的 hediff
return SelectRandomHediffEntry(target.Pawn) != null;
}
public override string ExtraLabelMouseAttachment(LocalTargetInfo target)
{
var selectedEntry = SelectRandomHediffEntry(target.Pawn);
if (selectedEntry != null)
{
return "ARA_PotentialHediff".Translate(selectedEntry.hediffDef.label);
}
return "ARA_NoValidHediff".Translate();
}
}
public class CompProperties_AbilityRandomHediff : CompProperties_AbilityEffect
{
public List<HediffEntry> hediffEntries;
// 基础属性(从原版继承)
public bool ignoreSelf = true;
public bool onlyApplyToSelf = false;
public bool applyToTarget = true;
public bool applyToSelf = false;
public bool replaceExisting = false;
public bool onlyBrain = false;
public float severity = -1f;
// 新添加的属性
public bool allowMultipleHediffs = false;
public float resistChance = 0f;
public bool showAppliedMessage = true;
public bool showAlreadyHasHediffMessage = true;
public bool showNoValidHediffMessage = true;
public CompProperties_AbilityRandomHediff()
{
compClass = typeof(CompAbilityEffect_RandomHediff);
}
}
public class HediffEntry
{
public HediffDef hediffDef;
public float weight = 1f;
public ResearchProjectDef requiredResearchProject;
public float severity = -1f; // 如果为负值,则使用 CompProperties 中的 severity
// 额外的条件
public bool onlyApplyToLiving = true;
public bool onlyApplyToNonMechanoid = true;
public bool onlyApplyToOrganic = true;
}
}

View File

@@ -102,6 +102,7 @@
<Compile Include="Abilities\ARA_ShowInteractiveThing\CompProperties_AbilityShowInteractiveThing.cs" />
<Compile Include="Abilities\ARA_ShowSpawnablePawnsList\CompAbilityEffect_AbilityShowSpawnablePawns.cs" />
<Compile Include="Abilities\ARA_ShowSpawnablePawnsList\CompProperties_AbilityShowSpawnablePawns.cs" />
<Compile Include="Abilities\CompAbilityEffect_RandomHediff.cs" />
<Compile Include="Abilities\CompAbilityEffect_TransformCorpse.cs" />
<Compile Include="Buildings\Building_ArachnidGravEngine.cs" />
<Compile Include="Buildings\Building_Incubatable.cs" />

View File

@@ -56,7 +56,7 @@ namespace ArachnaeSwarm
Job job = JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("ARA_EnterPowerArmor"), parent);
selPawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
}
yield return new FloatMenuOption("EnterPowerArmor".Translate(parent.Label), enterAction);
yield return new FloatMenuOption("ARA_EnterPowerArmor".Translate(parent.Label), enterAction);
}
}
}