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@@ -1693,7 +1693,7 @@
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</offsets>
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</li>
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<li>
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<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_NeuroSwarm</path>
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<path>ArachnaeSwarm/Apparel/ARA_Evening_Dress_Hat</path>
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<inFrontOfBody>true</inFrontOfBody>
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<layerInvert>false</layerInvert>
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<offsets>
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@@ -170,13 +170,13 @@
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<comps>
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<!-- 入场信封信息 -->
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<li Class="ArachnaeSwarm.CompProperties_SendLetterAfterTicks">
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<ticksDelay>60</ticksDelay> <!-- 2秒后发送 -->
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<ticksDelay>60</ticksDelay> <!-- 2秒后发送 -->
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<letterLabel>虫巢母舰</letterLabel>
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<letterText>苍穹之上传来嘶鸣,无数的虫群掠过殖民地,一只庞然大物投下的阴影遮天蔽日——\n\n虫巢母舰,阿拉克涅虫群中最大的节点生物,也是虫群永恒远征的支柱。现在,正有这样的一只骇人之物盘踞在殖民地的上空。它会使用一切手段摧毁你的防御,并投放无穷无尽的虫海淹没你的殖民者,直到其离开殖民地上方轨道。准备好迎接冲击!</letterText>
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<letterDef>ThreatBig</letterDef>
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<onlySendOnce>true</onlySendOnce>
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<requireOnMap>true</requireOnMap>
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<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
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<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
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</li>
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<!-- 空投 -->
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<li Class="ArachnaeSwarm.CompProperties_FlyOverDropPods">
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@@ -244,16 +244,16 @@
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<attackRadius>60</attackRadius>
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<shellsPerVolley>3</shellsPerVolley>
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<ignoreProtectionChance>0.1</ignoreProtectionChance>
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<skyfallerDef>ARA_HiveShip_Fire_Incoming</skyfallerDef>
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<attackSound>Skyfaller_Crashing</attackSound>
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<impactSound>Explosion_Bomb</impactSound>
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<useRandomTargets>true</useRandomTargets>
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<avoidPlayerAssets>true</avoidPlayerAssets>
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<playerAssetAvoidanceRadius>10</playerAssetAvoidanceRadius>
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<sendAttackLetter>false</sendAttackLetter>
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<customLetterLabel>战舰炮击警告</customLetterLabel>
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<customLetterText>一艘敌方战舰正在对殖民地进行炮击!立即寻找掩护!</customLetterText>
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@@ -262,39 +262,39 @@
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<!-- 伴飞 -->
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<li Class="ArachnaeSwarm.CompProperties_FlyOverEscort">
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<escortFlyOverDef>ARA_HiveCorvette_Fake</escortFlyOverDef>
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<!-- 生成配置 -->
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<spawnIntervalTicks>250</spawnIntervalTicks> <!-- 5秒 -->
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<spawnIntervalTicks>250</spawnIntervalTicks> <!-- 5秒 -->
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<maxEscorts>30</maxEscorts>
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<spawnCount>1</spawnCount>
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<!-- 位置配置 -->
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<spawnDistance>0</spawnDistance>
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<lateralOffset>100</lateralOffset>
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<verticalOffset>5</verticalOffset>
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<useRandomOffset>true</useRandomOffset>
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<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
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<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
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<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<!-- 飞行配置 -->
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<escortSpeedMultiplier>20</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<escortSpeedMultiplier>20</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<mirrorMovement>false</mirrorMovement>
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<!-- 行为配置 -->
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<spawnOnStart>true</spawnOnStart>
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<destroyWithParent>false</destroyWithParent>
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<continuousSpawning>true</continuousSpawning>
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<!-- 外观配置 -->
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<useParentRotation>true</useParentRotation>
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<!-- 缩放区间配置 -->
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<escortScaleRange>
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<min>0.3</min>
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<max>1.2</max>
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</escortScaleRange>
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<!-- 高度遮罩配置 -->
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<useHeightMask>true</useHeightMask>
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<heightMaskAlphaRange>
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@@ -307,39 +307,39 @@
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<!-- 伴飞 -->
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<li Class="ArachnaeSwarm.CompProperties_FlyOverEscort">
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<escortFlyOverDef>ARA_HiveShip_Fake</escortFlyOverDef>
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<!-- 生成配置 -->
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<spawnIntervalTicks>3000</spawnIntervalTicks> <!-- 5秒 -->
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<spawnIntervalTicks>3000</spawnIntervalTicks> <!-- 5秒 -->
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<maxEscorts>3</maxEscorts>
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<spawnCount>1</spawnCount>
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<!-- 位置配置 -->
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<spawnDistance>20</spawnDistance>
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<lateralOffset>380</lateralOffset>
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<verticalOffset>5</verticalOffset>
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<useRandomOffset>true</useRandomOffset>
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<minSafeDistanceBetweenEscorts>25</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
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<minSafeDistanceFromMain>100</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<minSafeDistanceBetweenEscorts>25</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
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<minSafeDistanceFromMain>100</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<!-- 飞行配置 -->
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<escortSpeedMultiplier>1</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<escortSpeedMultiplier>1</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<mirrorMovement>false</mirrorMovement>
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<!-- 行为配置 -->
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<spawnOnStart>true</spawnOnStart>
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<destroyWithParent>true</destroyWithParent>
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<continuousSpawning>true</continuousSpawning>
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<!-- 外观配置 -->
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<useParentRotation>true</useParentRotation>
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<!-- 缩放区间配置 -->
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<escortScaleRange>
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<min>0.3</min>
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<max>0.5</max>
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</escortScaleRange>
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<!-- 高度遮罩配置 -->
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<useHeightMask>true</useHeightMask>
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<heightMaskAlphaRange>
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@@ -350,7 +350,7 @@
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<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
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</li>
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</comps>
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</ThingDef>
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</ThingDef>
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<ThingDef Parent="EtherealThingBase">
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<defName>ARA_HiveShip_Fake</defName>
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<label>虫巢母舰</label>
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@@ -392,37 +392,37 @@
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<!-- 伴飞 -->
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<li Class="ArachnaeSwarm.CompProperties_FlyOverEscort">
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<escortFlyOverDef>ARA_HiveCorvette_Fake</escortFlyOverDef>
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<!-- 生成配置 -->
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<spawnIntervalTicks>250</spawnIntervalTicks> <!-- 5秒 -->
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<spawnIntervalTicks>250</spawnIntervalTicks> <!-- 5秒 -->
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<maxEscorts>5</maxEscorts>
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<spawnCount>1</spawnCount>
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<!-- 位置配置 -->
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<spawnDistance>0</spawnDistance>
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<lateralOffset>50</lateralOffset>
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<verticalOffset>5</verticalOffset>
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<useRandomOffset>true</useRandomOffset>
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<!-- 飞行配置 -->
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<escortSpeedMultiplier>20</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<escortSpeedMultiplier>20</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<mirrorMovement>false</mirrorMovement>
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<!-- 行为配置 -->
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<spawnOnStart>true</spawnOnStart>
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<destroyWithParent>false</destroyWithParent>
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<continuousSpawning>true</continuousSpawning>
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|
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|
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<!-- 外观配置 -->
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<useParentRotation>true</useParentRotation>
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<!-- 缩放区间配置 -->
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<escortScaleRange>
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<min>0.3</min>
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<max>1.2</max>
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</escortScaleRange>
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<!-- 高度遮罩配置 -->
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<useHeightMask>true</useHeightMask>
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<heightMaskAlphaRange>
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@@ -433,7 +433,7 @@
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<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
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</li>
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</comps>
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</ThingDef>
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</ThingDef>
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<ThingDef Parent="EtherealThingBase">
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<defName>ARA_HiveCorvette_Fake</defName>
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<label>天妖种兽虫</label>
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@@ -519,14 +519,14 @@
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<li Class="ArachnaeSwarm.CompProperties_GroundStrafing">
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<projectileDef>Proj_ARA_HiveCorvette</projectileDef>
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<range>50</range>
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<!-- 横向偏移配置(左右) -->
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<lateralOffsetDistance>13</lateralOffsetDistance>
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<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
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||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
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||||
<lateralAngleIncrement>0</lateralAngleIncrement>
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||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
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||||
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||||
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||||
<!-- 纵向偏移配置(前后) -->
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<longitudinalInitialOffset>13</longitudinalInitialOffset>
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<longitudinalMinOffset>13</longitudinalMinOffset>
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@@ -539,19 +539,19 @@
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</li>
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||||
<li Class="ArachnaeSwarm.CompProperties_SectorSurveillance">
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<projectileDef>Bullet_ARA_HiveCorvette</projectileDef>
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||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
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||||
<sectorRange>50</sectorRange> <!-- 射程 -->
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||||
<shotCount>3</shotCount> <!-- 发射次数 -->
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||||
<shotInterval>0.3</shotInterval> <!-- 发射间隔 -->
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||||
<maxProjectiles>24</maxProjectiles><!-- 最大射弹数量限制-->
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||||
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||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
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||||
<sectorRange>50</sectorRange> <!-- 射程 -->
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||||
<shotCount>3</shotCount> <!-- 发射次数 -->
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||||
<shotInterval>0.3</shotInterval> <!-- 发射间隔 -->
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<maxProjectiles>24</maxProjectiles> <!-- 最大射弹数量限制-->
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||||
|
||||
<!-- 横向偏移配置(左右) -->
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||||
<lateralOffsetDistance>13</lateralOffsetDistance>
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||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
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||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
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||||
<lateralAngleIncrement>0</lateralAngleIncrement>
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||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
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||||
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
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<longitudinalInitialOffset>13</longitudinalInitialOffset>
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||||
<longitudinalMinOffset>13</longitudinalMinOffset>
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@@ -607,14 +607,14 @@
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||||
<li Class="ArachnaeSwarm.CompProperties_GroundStrafing">
|
||||
<projectileDef>Projectile_CatastropheMissile</projectileDef>
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||||
<range>50</range>
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||||
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>13</longitudinalInitialOffset>
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||||
<longitudinalMinOffset>13</longitudinalMinOffset>
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@@ -668,16 +668,16 @@
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<altitudeLayer>MetaOverlays</altitudeLayer>
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||||
<comps>
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||||
<li Class="ArachnaeSwarm.CompProperties_GroundStrafing">
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||||
<projectileDef>Bullet_ARA_RW_Acid_Mortar</projectileDef>
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<projectileDef>Bullet_ARA_Acid_Bombardment</projectileDef>
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<range>15</range>
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|
||||
|
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<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>11</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>11</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>3</longitudinalMinOffset>
|
||||
@@ -690,19 +690,19 @@
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.CompProperties_SectorSurveillance">
|
||||
<projectileDef>Bullet_ARA_HiveCorvette</projectileDef>
|
||||
<sectorAngle>60</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>1</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.5</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>-1</maxProjectiles><!-- 最大射弹数量限制-->
|
||||
|
||||
<sectorAngle>60</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>1</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.5</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>-1</maxProjectiles> <!-- 最大射弹数量限制-->
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>13</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>13</longitudinalMinOffset>
|
||||
@@ -715,6 +715,43 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_ARA_Acid_Bombardment</defName>
|
||||
<label>大型酸液团</label>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
|
||||
<texPath>Things/Projectile/FleshmassSpitterProjectileSheet</texPath>
|
||||
<drawSize>(.75, .75)</drawSize>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
</graphicData>
|
||||
<uiIconScale>0.8</uiIconScale>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<useGraphicClass>True</useGraphicClass>
|
||||
<shadowSize>1</shadowSize>
|
||||
<damageDef>ARA_AcidBurn</damageDef>
|
||||
<spinRate>15</spinRate>
|
||||
<damageAmountBase>10</damageAmountBase>
|
||||
<speed>30</speed>
|
||||
<arcHeightFactor>1</arcHeightFactor>
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundExplode>ThumpCannon_Impact</soundExplode>
|
||||
<filth>ARA_Filth_SpentAcid</filth>
|
||||
<filthCount>2</filthCount>
|
||||
<explosionEffect>Shell_AcidSpitImpact</explosionEffect>
|
||||
<explosionEffectLifetimeTicks>60</explosionEffectLifetimeTicks>
|
||||
<doExplosionVFX>false</doExplosionVFX>
|
||||
</projectile>
|
||||
<comps>
|
||||
<li Class="CompProperties_ProjectileEffecter">
|
||||
<effecterDef>Shell_AcidSpitStream</effecterDef>
|
||||
</li>
|
||||
<li Class="CompProperties_ProjectileEffecter">
|
||||
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef Parent="EtherealThingBase">
|
||||
<defName>ARA_HiveCorvette_Strike</defName>
|
||||
<label>天巫种兽虫(棘刺扫射)</label>
|
||||
@@ -757,19 +794,19 @@
|
||||
<comps>
|
||||
<li Class="ArachnaeSwarm.CompProperties_SectorSurveillance">
|
||||
<projectileDef>Bullet_ARA_HiveCorvette</projectileDef>
|
||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>10</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.5</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>-1</maxProjectiles><!-- 最大射弹数量限制-->
|
||||
|
||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>10</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.5</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>-1</maxProjectiles> <!-- 最大射弹数量限制-->
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>13</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>13</longitudinalMinOffset>
|
||||
|
||||
@@ -696,6 +696,83 @@
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="ARA_ClothBase">
|
||||
<defName>ARA_Eveningdress</defName>
|
||||
<label>阿拉克涅晚礼服</label>
|
||||
<description>阿拉克涅督虫们所着织物中的一种,高贵又富有魅力,蕴含着强大的灵能力量,这件织物能够增幅穿着者的灵能力量。</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ARA_Cocoon_Cloth_1Stage</ThingDef>
|
||||
<AbilityDef>ARA_TerrainHeal_Ability</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False" />
|
||||
<researchPrerequisite>ARA_Technology_5DIL</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<ARA_Carapace>25</ARA_Carapace>
|
||||
</costList>
|
||||
<statBases>
|
||||
<ARA_IncubationCost>50</ARA_IncubationCost>
|
||||
<ARA_IncubationTime>3</ARA_IncubationTime>
|
||||
</statBases>
|
||||
<graphicData>
|
||||
<texPath>ArachnaeSwarm/Apparel/ARA_Evening_Dress_Thin_south</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<!-- <li>OnSkin</li> -->
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>ArachnaeSwarm/Apparel/ARA_Evening_Dress</wornGraphicPath>
|
||||
</apparel>
|
||||
<equippedStatOffsets>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<comps>
|
||||
<li Class="ArachnaeSwarm.CompProperties_ExtraIncubationInfo">
|
||||
<cocoonDefs>
|
||||
<li>ARA_Cocoon_Cloth_1Stage</li>
|
||||
<li>ARA_Cocoon_Cloth_1Stage_From_Death</li>
|
||||
<li>ARA_BioforgeIncubator_Thing</li>
|
||||
</cocoonDefs>
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.CompProperties_ApparelInterceptor">
|
||||
|
||||
<!-- 基础功能 -->
|
||||
<radius>3</radius> <!-- 护盾半径,决定了拦截范围 -->
|
||||
<hitPoints>1000</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
|
||||
<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
|
||||
|
||||
<!-- 拦截类型 -->
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
|
||||
<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
|
||||
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
|
||||
|
||||
<!-- 视觉与音效 -->
|
||||
<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
|
||||
<soundInterceptEffecter>Interceptor_BlockedProjectile</soundInterceptEffecter> <!-- 成功拦截时的音效 -->
|
||||
<soundBreakEffecter>Shield_Break</soundBreakEffecter> <!-- 护盾破裂时的音效 -->
|
||||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
|
||||
|
||||
<!-- EMP 效果 -->
|
||||
<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
|
||||
<disarmedByEmpForTicks>0</disarmedByEmpForTicks> <!-- 被EMP击中后,额外的眩晕/瘫痪时间 (ticks) -->
|
||||
|
||||
<!-- 被动恢复 -->
|
||||
<rechargeHitPointsIntervalTicks>1</rechargeHitPointsIntervalTicks> <!-- 未破盾时,每隔多少ticks恢复1点生命值 -->
|
||||
|
||||
</li>
|
||||
</comps>
|
||||
|
||||
</ThingDef>
|
||||
|
||||
<ApparelLayerDef>
|
||||
<defName>ARA_Shield</defName>
|
||||
<label>盾牌和共生肌群</label>
|
||||
|
||||
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@@ -258,6 +258,7 @@
|
||||
<Compile Include="Thing_Comps\ARA_CompExtraIncubationInfo\CompExtraIncubationInfo.cs" />
|
||||
<Compile Include="Thing_Comps\ARA_CompExtraIncubationInfo\CompProperties_ExtraIncubationInfo.cs" />
|
||||
<Compile Include="Thing_Comps\CompAndPatch_GiveHediffOnShot.cs" />
|
||||
<Compile Include="Thing_Comps\CompApparelInterceptor.cs" />
|
||||
<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\CompAutoMechCarrier.cs" />
|
||||
<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\CompProperties_AutoMechCarrier.cs" />
|
||||
<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\PawnProductionEntry.cs" />
|
||||
|
||||
357
Source/ArachnaeSwarm/Thing_Comps/CompApparelInterceptor.cs
Normal file
357
Source/ArachnaeSwarm/Thing_Comps/CompApparelInterceptor.cs
Normal file
@@ -0,0 +1,357 @@
|
||||
using HarmonyLib;
|
||||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using Verse.Sound;
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
public class CompProperties_ApparelInterceptor : CompProperties
|
||||
{
|
||||
public float radius = 3f;
|
||||
public int startupDelay = 0;
|
||||
public int rechargeDelay = 3200;
|
||||
public int hitPoints = 100;
|
||||
|
||||
public bool interceptGroundProjectiles = false;
|
||||
public bool interceptNonHostileProjectiles = false;
|
||||
public bool interceptAirProjectiles = true;
|
||||
|
||||
public EffecterDef soundInterceptEffecter;
|
||||
public EffecterDef soundBreakEffecter;
|
||||
public EffecterDef reactivateEffect;
|
||||
|
||||
public Color color = new Color(0.5f, 0.5f, 0.9f);
|
||||
public bool drawWithNoSelection = true;
|
||||
public bool isImmuneToEMP = false;
|
||||
|
||||
public int cooldownTicks = 0;
|
||||
public int chargeDurationTicks = 0;
|
||||
public int chargeIntervalTicks = 0;
|
||||
public bool startWithMaxHitPoints = true;
|
||||
public bool hitPointsRestoreInstantlyAfterCharge = true;
|
||||
public int rechargeHitPointsIntervalTicks = 60;
|
||||
public bool activated = false;
|
||||
public int activeDuration = 0;
|
||||
public SoundDef activeSound;
|
||||
public bool alwaysShowHitpointsGizmo = false;
|
||||
public float minAlpha = 0f;
|
||||
public float idlePulseSpeed = 0.02f;
|
||||
public float minIdleAlpha = 0.05f;
|
||||
public int disarmedByEmpForTicks = 0;
|
||||
|
||||
public CompProperties_ApparelInterceptor()
|
||||
{
|
||||
compClass = typeof(CompApparelInterceptor);
|
||||
}
|
||||
}
|
||||
|
||||
[StaticConstructorOnStartup]
|
||||
public class CompApparelInterceptor : ThingComp
|
||||
{
|
||||
// 状态变量
|
||||
private int lastInterceptTicks = -999999;
|
||||
private int startedChargingTick = -1;
|
||||
private bool shutDown;
|
||||
private StunHandler stunner;
|
||||
private Sustainer sustainer;
|
||||
public int currentHitPoints = -1;
|
||||
private int ticksToReset;
|
||||
private int activatedTick = -999999;
|
||||
|
||||
// 视觉效果变量
|
||||
private float lastInterceptAngle;
|
||||
private bool drawInterceptCone;
|
||||
|
||||
// 静态资源
|
||||
private static readonly Material ForceFieldMat = MaterialPool.MatFrom("Other/ForceField", ShaderDatabase.MoteGlow);
|
||||
private static readonly Material ForceFieldConeMat = MaterialPool.MatFrom("Other/ForceFieldCone", ShaderDatabase.MoteGlow);
|
||||
private static readonly MaterialPropertyBlock MatPropertyBlock = new MaterialPropertyBlock();
|
||||
private static readonly Color InactiveColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
|
||||
// 属性
|
||||
public CompProperties_ApparelInterceptor Props => (CompProperties_ApparelInterceptor)props;
|
||||
private Pawn PawnOwner => (parent as Apparel)?.Wearer;
|
||||
|
||||
public bool Active
|
||||
{
|
||||
get
|
||||
{
|
||||
if (PawnOwner == null || !PawnOwner.Spawned) return false;
|
||||
if (OnCooldown || Charging || stunner.Stunned || shutDown || currentHitPoints <= 0) return false;
|
||||
if (Props.activated && Find.TickManager.TicksGame > activatedTick + Props.activeDuration) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
protected bool ShouldDisplay
|
||||
{
|
||||
get
|
||||
{
|
||||
if (PawnOwner == null || !PawnOwner.Spawned || PawnOwner.Dead || PawnOwner.Downed || !Active)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (PawnOwner.Drafted || PawnOwner.InAggroMentalState || (PawnOwner.Faction != null && PawnOwner.Faction.HostileTo(Faction.OfPlayer) && !PawnOwner.IsPrisoner))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (Find.Selector.IsSelected(PawnOwner))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnCooldown => ticksToReset > 0;
|
||||
public bool Charging => startedChargingTick >= 0 && Find.TickManager.TicksGame < startedChargingTick + Props.startupDelay;
|
||||
public int CooldownTicksLeft => ticksToReset;
|
||||
public int ChargingTicksLeft => (startedChargingTick < 0) ? 0 : Mathf.Max(startedChargingTick + Props.startupDelay - Find.TickManager.TicksGame, 0);
|
||||
public int HitPointsMax => Props.hitPoints;
|
||||
protected virtual int HitPointsPerInterval => 1;
|
||||
|
||||
public override void PostPostMake()
|
||||
{
|
||||
base.PostPostMake();
|
||||
stunner = new StunHandler(parent);
|
||||
if (Props.startupDelay > 0)
|
||||
{
|
||||
startedChargingTick = Find.TickManager.TicksGame;
|
||||
currentHitPoints = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentHitPoints = HitPointsMax;
|
||||
}
|
||||
}
|
||||
|
||||
public override void PostExposeData()
|
||||
{
|
||||
base.PostExposeData();
|
||||
Scribe_Values.Look(ref lastInterceptTicks, "lastInterceptTicks", -999999);
|
||||
Scribe_Values.Look(ref shutDown, "shutDown", defaultValue: false);
|
||||
Scribe_Values.Look(ref startedChargingTick, "startedChargingTick", -1);
|
||||
Scribe_Values.Look(ref currentHitPoints, "currentHitPoints", -1);
|
||||
Scribe_Values.Look(ref ticksToReset, "ticksToReset", 0);
|
||||
Scribe_Values.Look(ref activatedTick, "activatedTick", -999999);
|
||||
Scribe_Deep.Look(ref stunner, "stunner", parent);
|
||||
|
||||
if (Scribe.mode == LoadSaveMode.PostLoadInit)
|
||||
{
|
||||
if (stunner == null) stunner = new StunHandler(parent);
|
||||
if (currentHitPoints == -1) currentHitPoints = HitPointsMax;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryIntercept(Projectile projectile, Vector3 lastExactPos, Vector3 newExactPos)
|
||||
{
|
||||
if (PawnOwner == null || !PawnOwner.Spawned || !Active)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!GenGeo.IntersectLineCircleOutline(PawnOwner.Position.ToVector2(), Props.radius, lastExactPos.ToVector2(), newExactPos.ToVector2()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!InterceptsProjectile(Props, projectile))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isHostile = (projectile.Launcher != null && projectile.Launcher.HostileTo(PawnOwner)) || (projectile.Launcher == null && Props.interceptNonHostileProjectiles);
|
||||
if (!isHostile)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// --- Interception Success ---
|
||||
lastInterceptAngle = projectile.ExactPosition.AngleToFlat(PawnOwner.TrueCenter());
|
||||
lastInterceptTicks = Find.TickManager.TicksGame;
|
||||
drawInterceptCone = true;
|
||||
if (Props.soundInterceptEffecter != null) Props.soundInterceptEffecter.Spawn(PawnOwner.Position, PawnOwner.Map).Cleanup();
|
||||
|
||||
if (projectile.DamageDef == DamageDefOf.EMP && !Props.isImmuneToEMP)
|
||||
{
|
||||
BreakShieldEmp(new DamageInfo(projectile.DamageDef, projectile.DamageAmount, instigator: projectile.Launcher));
|
||||
}
|
||||
else if (HitPointsMax > 0)
|
||||
{
|
||||
currentHitPoints -= projectile.DamageAmount;
|
||||
if (currentHitPoints <= 0)
|
||||
{
|
||||
BreakShieldHitpoints(new DamageInfo(projectile.DamageDef, projectile.DamageAmount, instigator: projectile.Launcher));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void CompTick()
|
||||
{
|
||||
base.CompTick();
|
||||
if (PawnOwner == null || !PawnOwner.Spawned) return;
|
||||
|
||||
stunner.StunHandlerTick();
|
||||
|
||||
if (OnCooldown)
|
||||
{
|
||||
ticksToReset--;
|
||||
if (ticksToReset <= 0) Reset();
|
||||
}
|
||||
else if (Charging)
|
||||
{
|
||||
// Charging logic handled by property
|
||||
}
|
||||
else if (currentHitPoints < HitPointsMax && parent.IsHashIntervalTick(Props.rechargeHitPointsIntervalTicks))
|
||||
{
|
||||
currentHitPoints = Mathf.Clamp(currentHitPoints + HitPointsPerInterval, 0, HitPointsMax);
|
||||
}
|
||||
|
||||
if (Props.activeSound != null)
|
||||
{
|
||||
if (Active && (sustainer == null || sustainer.Ended)) sustainer = Props.activeSound.TrySpawnSustainer(SoundInfo.InMap(parent));
|
||||
sustainer?.Maintain();
|
||||
if (!Active && sustainer != null && !sustainer.Ended) sustainer.End();
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
if (PawnOwner.Spawned) Props.reactivateEffect?.Spawn(PawnOwner.Position, PawnOwner.Map).Cleanup();
|
||||
currentHitPoints = HitPointsMax;
|
||||
ticksToReset = 0;
|
||||
}
|
||||
|
||||
private void BreakShieldHitpoints(DamageInfo dinfo)
|
||||
{
|
||||
if (PawnOwner.Spawned)
|
||||
{
|
||||
if (Props.soundBreakEffecter != null) Props.soundBreakEffecter.SpawnAttached(PawnOwner, PawnOwner.MapHeld, Props.radius).Cleanup();
|
||||
}
|
||||
currentHitPoints = 0;
|
||||
ticksToReset = Props.rechargeDelay;
|
||||
}
|
||||
|
||||
private void BreakShieldEmp(DamageInfo dinfo)
|
||||
{
|
||||
BreakShieldHitpoints(dinfo);
|
||||
if (Props.disarmedByEmpForTicks > 0) stunner.Notify_DamageApplied(new DamageInfo(DamageDefOf.EMP, (float)Props.disarmedByEmpForTicks / 30f));
|
||||
}
|
||||
|
||||
public static bool InterceptsProjectile(CompProperties_ApparelInterceptor props, Projectile projectile)
|
||||
{
|
||||
if (projectile.def.projectile.flyOverhead) return props.interceptAirProjectiles;
|
||||
return props.interceptGroundProjectiles;
|
||||
}
|
||||
|
||||
// --- DRAWING LOGIC ---
|
||||
public override void CompDrawWornExtras()
|
||||
{
|
||||
base.CompDrawWornExtras();
|
||||
if (PawnOwner == null || !PawnOwner.Spawned || !ShouldDisplay) return;
|
||||
|
||||
Vector3 drawPos = PawnOwner.Drawer.DrawPos;
|
||||
drawPos.y = AltitudeLayer.MoteOverhead.AltitudeFor();
|
||||
|
||||
float alpha = GetCurrentAlpha();
|
||||
if (alpha > 0f)
|
||||
{
|
||||
Color color = Props.color;
|
||||
color.a *= alpha;
|
||||
MatPropertyBlock.SetColor(ShaderPropertyIDs.Color, color);
|
||||
Matrix4x4 matrix = default(Matrix4x4);
|
||||
matrix.SetTRS(drawPos, Quaternion.identity, new Vector3(Props.radius * 2f * 1.1601562f, 1f, Props.radius * 2f * 1.1601562f));
|
||||
Graphics.DrawMesh(MeshPool.plane10, matrix, ForceFieldMat, 0, null, 0, MatPropertyBlock);
|
||||
}
|
||||
|
||||
float coneAlpha = GetCurrentConeAlpha_RecentlyIntercepted();
|
||||
if (coneAlpha > 0f)
|
||||
{
|
||||
Color color = Props.color;
|
||||
color.a *= coneAlpha;
|
||||
MatPropertyBlock.SetColor(ShaderPropertyIDs.Color, color);
|
||||
Matrix4x4 matrix = default(Matrix4x4);
|
||||
matrix.SetTRS(drawPos, Quaternion.Euler(0f, lastInterceptAngle - 90f, 0f), new Vector3(Props.radius * 2f, 1f, Props.radius * 2f));
|
||||
Graphics.DrawMesh(MeshPool.plane10, matrix, ForceFieldConeMat, 0, null, 0, MatPropertyBlock);
|
||||
}
|
||||
}
|
||||
|
||||
private float GetCurrentAlpha()
|
||||
{
|
||||
float idleAlpha = Mathf.Lerp(0.3f, 0.6f, (Mathf.Sin((float)Gen.HashCombineInt(parent.thingIDNumber, 35990913) + Time.realtimeSinceStartup * 2f) + 1f) / 2f);
|
||||
float interceptAlpha = Mathf.Clamp01(1f - (float)(Find.TickManager.TicksGame - lastInterceptTicks) / 40f);
|
||||
return Mathf.Max(idleAlpha, interceptAlpha);
|
||||
}
|
||||
|
||||
private float GetCurrentConeAlpha_RecentlyIntercepted()
|
||||
{
|
||||
if (!drawInterceptCone) return 0f;
|
||||
return Mathf.Clamp01(1f - (float)(Find.TickManager.TicksGame - lastInterceptTicks) / 40f) * 0.82f;
|
||||
}
|
||||
|
||||
// --- GIZMO ---
|
||||
public override IEnumerable<Gizmo> CompGetWornGizmosExtra()
|
||||
{
|
||||
if (PawnOwner != null && Find.Selector.SingleSelectedThing == PawnOwner)
|
||||
{
|
||||
yield return new Gizmo_EnergyShieldStatus { shield = this };
|
||||
}
|
||||
}
|
||||
|
||||
public override string CompInspectStringExtra()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
if (OnCooldown)
|
||||
{
|
||||
sb.Append("Cooldown: " + CooldownTicksLeft.ToStringTicksToPeriod());
|
||||
}
|
||||
else if (stunner.Stunned)
|
||||
{
|
||||
sb.Append("EMP Shutdown: " + stunner.StunTicksLeft.ToStringTicksToPeriod());
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
[StaticConstructorOnStartup]
|
||||
public class Gizmo_EnergyShieldStatus : Gizmo
|
||||
{
|
||||
public CompApparelInterceptor shield;
|
||||
private static readonly Texture2D FullShieldBarTex = SolidColorMaterials.NewSolidColorMaterial(new Color(0.2f, 0.8f, 0.85f), ShaderDatabase.MetaOverlay).mainTexture as Texture2D;
|
||||
private static readonly Texture2D EmptyShieldBarTex = SolidColorMaterials.NewSolidColorMaterial(new Color(0.2f, 0.2f, 0.24f), ShaderDatabase.MetaOverlay).mainTexture as Texture2D;
|
||||
|
||||
public override float GetWidth(float maxWidth) => 140f;
|
||||
|
||||
public override GizmoResult GizmoOnGUI(Vector2 topLeft, float maxWidth, GizmoRenderParms parms)
|
||||
{
|
||||
Rect rect = new Rect(topLeft.x, topLeft.y, GetWidth(maxWidth), 75f);
|
||||
Rect rect2 = rect.ContractedBy(6f);
|
||||
Widgets.DrawWindowBackground(rect);
|
||||
|
||||
Rect labelRect = rect2;
|
||||
labelRect.height = rect.height / 2f;
|
||||
Text.Font = GameFont.Tiny;
|
||||
Widgets.Label(labelRect, shield.parent.LabelCap);
|
||||
|
||||
Rect barRect = rect2;
|
||||
barRect.yMin = rect2.y + rect2.height / 2f;
|
||||
float fillPercent = (float)shield.currentHitPoints / shield.HitPointsMax;
|
||||
Widgets.FillableBar(barRect, fillPercent, FullShieldBarTex, EmptyShieldBarTex, false);
|
||||
|
||||
Text.Font = GameFont.Small;
|
||||
Text.Anchor = TextAnchor.MiddleCenter;
|
||||
|
||||
TaggedString statusText = shield.OnCooldown ? "Broken".Translate() : new TaggedString(shield.currentHitPoints + " / " + shield.HitPointsMax);
|
||||
Widgets.Label(barRect, statusText);
|
||||
|
||||
Text.Anchor = TextAnchor.UpperLeft;
|
||||
|
||||
return new GizmoResult(GizmoState.Clear);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user