This commit is contained in:
2025-11-02 02:39:53 +08:00
parent 392a114f17
commit 7ec0fb64db
12 changed files with 543 additions and 71 deletions

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@@ -1693,7 +1693,7 @@
</offsets>
</li>
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_NeuroSwarm</path>
<path>ArachnaeSwarm/Apparel/ARA_Evening_Dress_Hat</path>
<inFrontOfBody>true</inFrontOfBody>
<layerInvert>false</layerInvert>
<offsets>

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@@ -170,13 +170,13 @@
<comps>
<!-- 入场信封信息 -->
<li Class="ArachnaeSwarm.CompProperties_SendLetterAfterTicks">
<ticksDelay>60</ticksDelay> <!-- 2秒后发送 -->
<ticksDelay>60</ticksDelay> <!-- 2秒后发送 -->
<letterLabel>虫巢母舰</letterLabel>
<letterText>苍穹之上传来嘶鸣,无数的虫群掠过殖民地,一只庞然大物投下的阴影遮天蔽日——\n\n虫巢母舰阿拉克涅虫群中最大的节点生物也是虫群永恒远征的支柱。现在正有这样的一只骇人之物盘踞在殖民地的上空。它会使用一切手段摧毁你的防御并投放无穷无尽的虫海淹没你的殖民者直到其离开殖民地上方轨道。准备好迎接冲击</letterText>
<letterDef>ThreatBig</letterDef>
<onlySendOnce>true</onlySendOnce>
<requireOnMap>true</requireOnMap>
<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
</li>
<!-- 空投 -->
<li Class="ArachnaeSwarm.CompProperties_FlyOverDropPods">
@@ -244,16 +244,16 @@
<attackRadius>60</attackRadius>
<shellsPerVolley>3</shellsPerVolley>
<ignoreProtectionChance>0.1</ignoreProtectionChance>
<skyfallerDef>ARA_HiveShip_Fire_Incoming</skyfallerDef>
<attackSound>Skyfaller_Crashing</attackSound>
<impactSound>Explosion_Bomb</impactSound>
<useRandomTargets>true</useRandomTargets>
<avoidPlayerAssets>true</avoidPlayerAssets>
<playerAssetAvoidanceRadius>10</playerAssetAvoidanceRadius>
<sendAttackLetter>false</sendAttackLetter>
<customLetterLabel>战舰炮击警告</customLetterLabel>
<customLetterText>一艘敌方战舰正在对殖民地进行炮击!立即寻找掩护!</customLetterText>
@@ -262,39 +262,39 @@
<!-- 伴飞 -->
<li Class="ArachnaeSwarm.CompProperties_FlyOverEscort">
<escortFlyOverDef>ARA_HiveCorvette_Fake</escortFlyOverDef>
<!-- 生成配置 -->
<spawnIntervalTicks>250</spawnIntervalTicks> <!-- 5秒 -->
<spawnIntervalTicks>250</spawnIntervalTicks> <!-- 5秒 -->
<maxEscorts>30</maxEscorts>
<spawnCount>1</spawnCount>
<!-- 位置配置 -->
<spawnDistance>0</spawnDistance>
<lateralOffset>100</lateralOffset>
<verticalOffset>5</verticalOffset>
<useRandomOffset>true</useRandomOffset>
<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
<!-- 飞行配置 -->
<escortSpeedMultiplier>20</escortSpeedMultiplier> <!-- 比主舰稍快 -->
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
<escortSpeedMultiplier>20</escortSpeedMultiplier> <!-- 比主舰稍快 -->
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
<mirrorMovement>false</mirrorMovement>
<!-- 行为配置 -->
<spawnOnStart>true</spawnOnStart>
<destroyWithParent>false</destroyWithParent>
<continuousSpawning>true</continuousSpawning>
<!-- 外观配置 -->
<useParentRotation>true</useParentRotation>
<!-- 缩放区间配置 -->
<escortScaleRange>
<min>0.3</min>
<max>1.2</max>
</escortScaleRange>
<!-- 高度遮罩配置 -->
<useHeightMask>true</useHeightMask>
<heightMaskAlphaRange>
@@ -307,39 +307,39 @@
<!-- 伴飞 -->
<li Class="ArachnaeSwarm.CompProperties_FlyOverEscort">
<escortFlyOverDef>ARA_HiveShip_Fake</escortFlyOverDef>
<!-- 生成配置 -->
<spawnIntervalTicks>3000</spawnIntervalTicks> <!-- 5秒 -->
<spawnIntervalTicks>3000</spawnIntervalTicks> <!-- 5秒 -->
<maxEscorts>3</maxEscorts>
<spawnCount>1</spawnCount>
<!-- 位置配置 -->
<spawnDistance>20</spawnDistance>
<lateralOffset>380</lateralOffset>
<verticalOffset>5</verticalOffset>
<useRandomOffset>true</useRandomOffset>
<minSafeDistanceBetweenEscorts>25</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
<minSafeDistanceFromMain>100</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
<minSafeDistanceBetweenEscorts>25</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
<minSafeDistanceFromMain>100</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
<!-- 飞行配置 -->
<escortSpeedMultiplier>1</escortSpeedMultiplier> <!-- 比主舰稍快 -->
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
<escortSpeedMultiplier>1</escortSpeedMultiplier> <!-- 比主舰稍快 -->
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
<mirrorMovement>false</mirrorMovement>
<!-- 行为配置 -->
<spawnOnStart>true</spawnOnStart>
<destroyWithParent>true</destroyWithParent>
<continuousSpawning>true</continuousSpawning>
<!-- 外观配置 -->
<useParentRotation>true</useParentRotation>
<!-- 缩放区间配置 -->
<escortScaleRange>
<min>0.3</min>
<max>0.5</max>
</escortScaleRange>
<!-- 高度遮罩配置 -->
<useHeightMask>true</useHeightMask>
<heightMaskAlphaRange>
@@ -350,7 +350,7 @@
<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
</li>
</comps>
</ThingDef>
</ThingDef>
<ThingDef Parent="EtherealThingBase">
<defName>ARA_HiveShip_Fake</defName>
<label>虫巢母舰</label>
@@ -392,37 +392,37 @@
<!-- 伴飞 -->
<li Class="ArachnaeSwarm.CompProperties_FlyOverEscort">
<escortFlyOverDef>ARA_HiveCorvette_Fake</escortFlyOverDef>
<!-- 生成配置 -->
<spawnIntervalTicks>250</spawnIntervalTicks> <!-- 5秒 -->
<spawnIntervalTicks>250</spawnIntervalTicks> <!-- 5秒 -->
<maxEscorts>5</maxEscorts>
<spawnCount>1</spawnCount>
<!-- 位置配置 -->
<spawnDistance>0</spawnDistance>
<lateralOffset>50</lateralOffset>
<verticalOffset>5</verticalOffset>
<useRandomOffset>true</useRandomOffset>
<!-- 飞行配置 -->
<escortSpeedMultiplier>20</escortSpeedMultiplier> <!-- 比主舰稍快 -->
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
<escortSpeedMultiplier>20</escortSpeedMultiplier> <!-- 比主舰稍快 -->
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
<mirrorMovement>false</mirrorMovement>
<!-- 行为配置 -->
<spawnOnStart>true</spawnOnStart>
<destroyWithParent>false</destroyWithParent>
<continuousSpawning>true</continuousSpawning>
<!-- 外观配置 -->
<useParentRotation>true</useParentRotation>
<!-- 缩放区间配置 -->
<escortScaleRange>
<min>0.3</min>
<max>1.2</max>
</escortScaleRange>
<!-- 高度遮罩配置 -->
<useHeightMask>true</useHeightMask>
<heightMaskAlphaRange>
@@ -433,7 +433,7 @@
<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
</li>
</comps>
</ThingDef>
</ThingDef>
<ThingDef Parent="EtherealThingBase">
<defName>ARA_HiveCorvette_Fake</defName>
<label>天妖种兽虫</label>
@@ -519,14 +519,14 @@
<li Class="ArachnaeSwarm.CompProperties_GroundStrafing">
<projectileDef>Proj_ARA_HiveCorvette</projectileDef>
<range>50</range>
<!-- 横向偏移配置(左右) -->
<lateralOffsetDistance>13</lateralOffsetDistance>
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
<lateralAngleIncrement>0</lateralAngleIncrement>
<lateralOffsetMode>Alternating</lateralOffsetMode>
<!-- 纵向偏移配置(前后) -->
<longitudinalInitialOffset>13</longitudinalInitialOffset>
<longitudinalMinOffset>13</longitudinalMinOffset>
@@ -539,19 +539,19 @@
</li>
<li Class="ArachnaeSwarm.CompProperties_SectorSurveillance">
<projectileDef>Bullet_ARA_HiveCorvette</projectileDef>
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
<sectorRange>50</sectorRange> <!-- 射程 -->
<shotCount>3</shotCount> <!-- 发射次数 -->
<shotInterval>0.3</shotInterval> <!-- 发射间隔 -->
<maxProjectiles>24</maxProjectiles><!-- 最大射弹数量限制-->
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
<sectorRange>50</sectorRange> <!-- 射程 -->
<shotCount>3</shotCount> <!-- 发射次数 -->
<shotInterval>0.3</shotInterval> <!-- 发射间隔 -->
<maxProjectiles>24</maxProjectiles> <!-- 最大射弹数量限制-->
<!-- 横向偏移配置(左右) -->
<lateralOffsetDistance>13</lateralOffsetDistance>
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
<lateralAngleIncrement>0</lateralAngleIncrement>
<lateralOffsetMode>Alternating</lateralOffsetMode>
<!-- 纵向偏移配置(前后) -->
<longitudinalInitialOffset>13</longitudinalInitialOffset>
<longitudinalMinOffset>13</longitudinalMinOffset>
@@ -607,14 +607,14 @@
<li Class="ArachnaeSwarm.CompProperties_GroundStrafing">
<projectileDef>Projectile_CatastropheMissile</projectileDef>
<range>50</range>
<!-- 横向偏移配置(左右) -->
<lateralOffsetDistance>13</lateralOffsetDistance>
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
<lateralAngleIncrement>0</lateralAngleIncrement>
<lateralOffsetMode>Alternating</lateralOffsetMode>
<!-- 纵向偏移配置(前后) -->
<longitudinalInitialOffset>13</longitudinalInitialOffset>
<longitudinalMinOffset>13</longitudinalMinOffset>
@@ -668,16 +668,16 @@
<altitudeLayer>MetaOverlays</altitudeLayer>
<comps>
<li Class="ArachnaeSwarm.CompProperties_GroundStrafing">
<projectileDef>Bullet_ARA_RW_Acid_Mortar</projectileDef>
<projectileDef>Bullet_ARA_Acid_Bombardment</projectileDef>
<range>15</range>
<!-- 横向偏移配置(左右) -->
<lateralOffsetDistance>11</lateralOffsetDistance>
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
<lateralAngleIncrement>0</lateralAngleIncrement>
<lateralOffsetMode>Alternating</lateralOffsetMode>
<!-- 纵向偏移配置(前后) -->
<longitudinalInitialOffset>11</longitudinalInitialOffset>
<longitudinalMinOffset>3</longitudinalMinOffset>
@@ -690,19 +690,19 @@
</li>
<li Class="ArachnaeSwarm.CompProperties_SectorSurveillance">
<projectileDef>Bullet_ARA_HiveCorvette</projectileDef>
<sectorAngle>60</sectorAngle> <!-- 扇形角度 -->
<sectorRange>50</sectorRange> <!-- 射程 -->
<shotCount>1</shotCount> <!-- 发射次数 -->
<shotInterval>0.5</shotInterval> <!-- 发射间隔 -->
<maxProjectiles>-1</maxProjectiles><!-- 最大射弹数量限制-->
<sectorAngle>60</sectorAngle> <!-- 扇形角度 -->
<sectorRange>50</sectorRange> <!-- 射程 -->
<shotCount>1</shotCount> <!-- 发射次数 -->
<shotInterval>0.5</shotInterval> <!-- 发射间隔 -->
<maxProjectiles>-1</maxProjectiles> <!-- 最大射弹数量限制-->
<!-- 横向偏移配置(左右) -->
<lateralOffsetDistance>13</lateralOffsetDistance>
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
<lateralAngleIncrement>0</lateralAngleIncrement>
<lateralOffsetMode>Alternating</lateralOffsetMode>
<!-- 纵向偏移配置(前后) -->
<longitudinalInitialOffset>13</longitudinalInitialOffset>
<longitudinalMinOffset>13</longitudinalMinOffset>
@@ -715,6 +715,43 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_ARA_Acid_Bombardment</defName>
<label>大型酸液团</label>
<graphicData>
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
<texPath>Things/Projectile/FleshmassSpitterProjectileSheet</texPath>
<drawSize>(.75, .75)</drawSize>
<shaderType>MoteGlow</shaderType>
</graphicData>
<uiIconScale>0.8</uiIconScale>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<useGraphicClass>True</useGraphicClass>
<shadowSize>1</shadowSize>
<damageDef>ARA_AcidBurn</damageDef>
<spinRate>15</spinRate>
<damageAmountBase>10</damageAmountBase>
<speed>30</speed>
<arcHeightFactor>1</arcHeightFactor>
<explosionRadius>3.5</explosionRadius>
<flyOverhead>true</flyOverhead>
<soundExplode>ThumpCannon_Impact</soundExplode>
<filth>ARA_Filth_SpentAcid</filth>
<filthCount>2</filthCount>
<explosionEffect>Shell_AcidSpitImpact</explosionEffect>
<explosionEffectLifetimeTicks>60</explosionEffectLifetimeTicks>
<doExplosionVFX>false</doExplosionVFX>
</projectile>
<comps>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitStream</effecterDef>
</li>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
</li>
</comps>
</ThingDef>
<ThingDef Parent="EtherealThingBase">
<defName>ARA_HiveCorvette_Strike</defName>
<label>天巫种兽虫(棘刺扫射)</label>
@@ -757,19 +794,19 @@
<comps>
<li Class="ArachnaeSwarm.CompProperties_SectorSurveillance">
<projectileDef>Bullet_ARA_HiveCorvette</projectileDef>
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
<sectorRange>50</sectorRange> <!-- 射程 -->
<shotCount>10</shotCount> <!-- 发射次数 -->
<shotInterval>0.5</shotInterval> <!-- 发射间隔 -->
<maxProjectiles>-1</maxProjectiles><!-- 最大射弹数量限制-->
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
<sectorRange>50</sectorRange> <!-- 射程 -->
<shotCount>10</shotCount> <!-- 发射次数 -->
<shotInterval>0.5</shotInterval> <!-- 发射间隔 -->
<maxProjectiles>-1</maxProjectiles> <!-- 最大射弹数量限制-->
<!-- 横向偏移配置(左右) -->
<lateralOffsetDistance>13</lateralOffsetDistance>
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
<lateralAngleIncrement>0</lateralAngleIncrement>
<lateralOffsetMode>Alternating</lateralOffsetMode>
<!-- 纵向偏移配置(前后) -->
<longitudinalInitialOffset>13</longitudinalInitialOffset>
<longitudinalMinOffset>13</longitudinalMinOffset>

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@@ -696,6 +696,83 @@
</comps>
</ThingDef>
<ThingDef ParentName="ARA_ClothBase">
<defName>ARA_Eveningdress</defName>
<label>阿拉克涅晚礼服</label>
<description>阿拉克涅督虫们所着织物中的一种,高贵又富有魅力,蕴含着强大的灵能力量,这件织物能够增幅穿着者的灵能力量。</description>
<descriptionHyperlinks>
<ThingDef>ARA_Cocoon_Cloth_1Stage</ThingDef>
<AbilityDef>ARA_TerrainHeal_Ability</AbilityDef>
</descriptionHyperlinks>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_5DIL</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
</recipeMaker>
<costList Inherit="False">
<ARA_Carapace>25</ARA_Carapace>
</costList>
<statBases>
<ARA_IncubationCost>50</ARA_IncubationCost>
<ARA_IncubationTime>3</ARA_IncubationTime>
</statBases>
<graphicData>
<texPath>ArachnaeSwarm/Apparel/ARA_Evening_Dress_Thin_south</texPath>
</graphicData>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<layers>
<!-- <li>OnSkin</li> -->
<li>Middle</li>
</layers>
<wornGraphicPath>ArachnaeSwarm/Apparel/ARA_Evening_Dress</wornGraphicPath>
</apparel>
<equippedStatOffsets>
</equippedStatOffsets>
<costStuffCount>0</costStuffCount>
<comps>
<li Class="ArachnaeSwarm.CompProperties_ExtraIncubationInfo">
<cocoonDefs>
<li>ARA_Cocoon_Cloth_1Stage</li>
<li>ARA_Cocoon_Cloth_1Stage_From_Death</li>
<li>ARA_BioforgeIncubator_Thing</li>
</cocoonDefs>
</li>
<li Class="ArachnaeSwarm.CompProperties_ApparelInterceptor">
<!-- 基础功能 -->
<radius>3</radius> <!-- 护盾半径,决定了拦截范围 -->
<hitPoints>1000</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
<!-- 拦截类型 -->
<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
<!-- 视觉与音效 -->
<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<soundInterceptEffecter>Interceptor_BlockedProjectile</soundInterceptEffecter> <!-- 成功拦截时的音效 -->
<soundBreakEffecter>Shield_Break</soundBreakEffecter> <!-- 护盾破裂时的音效 -->
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
<!-- EMP 效果 -->
<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
<disarmedByEmpForTicks>0</disarmedByEmpForTicks> <!-- 被EMP击中后额外的眩晕/瘫痪时间 (ticks) -->
<!-- 被动恢复 -->
<rechargeHitPointsIntervalTicks>1</rechargeHitPointsIntervalTicks> <!-- 未破盾时每隔多少ticks恢复1点生命值 -->
</li>
</comps>
</ThingDef>
<ApparelLayerDef>
<defName>ARA_Shield</defName>
<label>盾牌和共生肌群</label>