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@@ -1693,7 +1693,7 @@
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</offsets>
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</li>
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<li>
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<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_NeuroSwarm</path>
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<path>ArachnaeSwarm/Apparel/ARA_Evening_Dress_Hat</path>
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<inFrontOfBody>true</inFrontOfBody>
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<layerInvert>false</layerInvert>
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<offsets>
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@@ -170,13 +170,13 @@
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<comps>
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<!-- 入场信封信息 -->
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<li Class="ArachnaeSwarm.CompProperties_SendLetterAfterTicks">
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<ticksDelay>60</ticksDelay> <!-- 2秒后发送 -->
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<ticksDelay>60</ticksDelay> <!-- 2秒后发送 -->
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<letterLabel>虫巢母舰</letterLabel>
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<letterText>苍穹之上传来嘶鸣,无数的虫群掠过殖民地,一只庞然大物投下的阴影遮天蔽日——\n\n虫巢母舰,阿拉克涅虫群中最大的节点生物,也是虫群永恒远征的支柱。现在,正有这样的一只骇人之物盘踞在殖民地的上空。它会使用一切手段摧毁你的防御,并投放无穷无尽的虫海淹没你的殖民者,直到其离开殖民地上方轨道。准备好迎接冲击!</letterText>
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<letterDef>ThreatBig</letterDef>
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<onlySendOnce>true</onlySendOnce>
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<requireOnMap>true</requireOnMap>
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<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
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<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
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</li>
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<!-- 空投 -->
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<li Class="ArachnaeSwarm.CompProperties_FlyOverDropPods">
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@@ -244,16 +244,16 @@
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<attackRadius>60</attackRadius>
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<shellsPerVolley>3</shellsPerVolley>
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<ignoreProtectionChance>0.1</ignoreProtectionChance>
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<skyfallerDef>ARA_HiveShip_Fire_Incoming</skyfallerDef>
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<attackSound>Skyfaller_Crashing</attackSound>
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<impactSound>Explosion_Bomb</impactSound>
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<useRandomTargets>true</useRandomTargets>
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<avoidPlayerAssets>true</avoidPlayerAssets>
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<playerAssetAvoidanceRadius>10</playerAssetAvoidanceRadius>
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<sendAttackLetter>false</sendAttackLetter>
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<customLetterLabel>战舰炮击警告</customLetterLabel>
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<customLetterText>一艘敌方战舰正在对殖民地进行炮击!立即寻找掩护!</customLetterText>
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@@ -262,39 +262,39 @@
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<!-- 伴飞 -->
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<li Class="ArachnaeSwarm.CompProperties_FlyOverEscort">
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<escortFlyOverDef>ARA_HiveCorvette_Fake</escortFlyOverDef>
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<!-- 生成配置 -->
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<spawnIntervalTicks>250</spawnIntervalTicks> <!-- 5秒 -->
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<spawnIntervalTicks>250</spawnIntervalTicks> <!-- 5秒 -->
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<maxEscorts>30</maxEscorts>
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<spawnCount>1</spawnCount>
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<!-- 位置配置 -->
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<spawnDistance>0</spawnDistance>
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<lateralOffset>100</lateralOffset>
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<verticalOffset>5</verticalOffset>
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<useRandomOffset>true</useRandomOffset>
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<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
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<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
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<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<!-- 飞行配置 -->
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<escortSpeedMultiplier>20</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<escortSpeedMultiplier>20</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<mirrorMovement>false</mirrorMovement>
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<!-- 行为配置 -->
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<spawnOnStart>true</spawnOnStart>
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<destroyWithParent>false</destroyWithParent>
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<continuousSpawning>true</continuousSpawning>
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<!-- 外观配置 -->
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<useParentRotation>true</useParentRotation>
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<!-- 缩放区间配置 -->
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<escortScaleRange>
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<min>0.3</min>
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<max>1.2</max>
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</escortScaleRange>
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<!-- 高度遮罩配置 -->
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<useHeightMask>true</useHeightMask>
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<heightMaskAlphaRange>
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@@ -307,39 +307,39 @@
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<!-- 伴飞 -->
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<li Class="ArachnaeSwarm.CompProperties_FlyOverEscort">
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<escortFlyOverDef>ARA_HiveShip_Fake</escortFlyOverDef>
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<!-- 生成配置 -->
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<spawnIntervalTicks>3000</spawnIntervalTicks> <!-- 5秒 -->
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<spawnIntervalTicks>3000</spawnIntervalTicks> <!-- 5秒 -->
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<maxEscorts>3</maxEscorts>
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<spawnCount>1</spawnCount>
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<!-- 位置配置 -->
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<spawnDistance>20</spawnDistance>
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<lateralOffset>380</lateralOffset>
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<verticalOffset>5</verticalOffset>
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<useRandomOffset>true</useRandomOffset>
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<minSafeDistanceBetweenEscorts>25</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
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<minSafeDistanceFromMain>100</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<minSafeDistanceBetweenEscorts>25</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
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<minSafeDistanceFromMain>100</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<!-- 飞行配置 -->
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<escortSpeedMultiplier>1</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<escortSpeedMultiplier>1</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<mirrorMovement>false</mirrorMovement>
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<!-- 行为配置 -->
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<spawnOnStart>true</spawnOnStart>
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<destroyWithParent>true</destroyWithParent>
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<continuousSpawning>true</continuousSpawning>
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<!-- 外观配置 -->
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<useParentRotation>true</useParentRotation>
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<!-- 缩放区间配置 -->
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<escortScaleRange>
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<min>0.3</min>
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<max>0.5</max>
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</escortScaleRange>
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<!-- 高度遮罩配置 -->
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<useHeightMask>true</useHeightMask>
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<heightMaskAlphaRange>
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@@ -350,7 +350,7 @@
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<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
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</li>
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</comps>
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</ThingDef>
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</ThingDef>
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<ThingDef Parent="EtherealThingBase">
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<defName>ARA_HiveShip_Fake</defName>
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<label>虫巢母舰</label>
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@@ -392,37 +392,37 @@
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<!-- 伴飞 -->
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<li Class="ArachnaeSwarm.CompProperties_FlyOverEscort">
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<escortFlyOverDef>ARA_HiveCorvette_Fake</escortFlyOverDef>
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<!-- 生成配置 -->
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<spawnIntervalTicks>250</spawnIntervalTicks> <!-- 5秒 -->
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<spawnIntervalTicks>250</spawnIntervalTicks> <!-- 5秒 -->
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<maxEscorts>5</maxEscorts>
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<spawnCount>1</spawnCount>
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<!-- 位置配置 -->
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<spawnDistance>0</spawnDistance>
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<lateralOffset>50</lateralOffset>
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<verticalOffset>5</verticalOffset>
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<useRandomOffset>true</useRandomOffset>
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<!-- 飞行配置 -->
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<escortSpeedMultiplier>20</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<escortSpeedMultiplier>20</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<mirrorMovement>false</mirrorMovement>
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<!-- 行为配置 -->
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<spawnOnStart>true</spawnOnStart>
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<destroyWithParent>false</destroyWithParent>
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<continuousSpawning>true</continuousSpawning>
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|
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|
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<!-- 外观配置 -->
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<useParentRotation>true</useParentRotation>
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<!-- 缩放区间配置 -->
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<escortScaleRange>
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<min>0.3</min>
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<max>1.2</max>
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</escortScaleRange>
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<!-- 高度遮罩配置 -->
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<useHeightMask>true</useHeightMask>
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<heightMaskAlphaRange>
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@@ -433,7 +433,7 @@
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<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
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</li>
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</comps>
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</ThingDef>
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</ThingDef>
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<ThingDef Parent="EtherealThingBase">
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<defName>ARA_HiveCorvette_Fake</defName>
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<label>天妖种兽虫</label>
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@@ -519,14 +519,14 @@
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<li Class="ArachnaeSwarm.CompProperties_GroundStrafing">
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<projectileDef>Proj_ARA_HiveCorvette</projectileDef>
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<range>50</range>
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<!-- 横向偏移配置(左右) -->
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<lateralOffsetDistance>13</lateralOffsetDistance>
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<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
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||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
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||||
<lateralAngleIncrement>0</lateralAngleIncrement>
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||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
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||||
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||||
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||||
<!-- 纵向偏移配置(前后) -->
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<longitudinalInitialOffset>13</longitudinalInitialOffset>
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<longitudinalMinOffset>13</longitudinalMinOffset>
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@@ -539,19 +539,19 @@
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</li>
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||||
<li Class="ArachnaeSwarm.CompProperties_SectorSurveillance">
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<projectileDef>Bullet_ARA_HiveCorvette</projectileDef>
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||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
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||||
<sectorRange>50</sectorRange> <!-- 射程 -->
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||||
<shotCount>3</shotCount> <!-- 发射次数 -->
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||||
<shotInterval>0.3</shotInterval> <!-- 发射间隔 -->
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||||
<maxProjectiles>24</maxProjectiles><!-- 最大射弹数量限制-->
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||||
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||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
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||||
<sectorRange>50</sectorRange> <!-- 射程 -->
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||||
<shotCount>3</shotCount> <!-- 发射次数 -->
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||||
<shotInterval>0.3</shotInterval> <!-- 发射间隔 -->
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<maxProjectiles>24</maxProjectiles> <!-- 最大射弹数量限制-->
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||||
|
||||
<!-- 横向偏移配置(左右) -->
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||||
<lateralOffsetDistance>13</lateralOffsetDistance>
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||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
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||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
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||||
<lateralAngleIncrement>0</lateralAngleIncrement>
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||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
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||||
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
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<longitudinalInitialOffset>13</longitudinalInitialOffset>
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||||
<longitudinalMinOffset>13</longitudinalMinOffset>
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@@ -607,14 +607,14 @@
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||||
<li Class="ArachnaeSwarm.CompProperties_GroundStrafing">
|
||||
<projectileDef>Projectile_CatastropheMissile</projectileDef>
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||||
<range>50</range>
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||||
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>13</longitudinalInitialOffset>
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||||
<longitudinalMinOffset>13</longitudinalMinOffset>
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@@ -668,16 +668,16 @@
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<altitudeLayer>MetaOverlays</altitudeLayer>
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||||
<comps>
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||||
<li Class="ArachnaeSwarm.CompProperties_GroundStrafing">
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||||
<projectileDef>Bullet_ARA_RW_Acid_Mortar</projectileDef>
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<projectileDef>Bullet_ARA_Acid_Bombardment</projectileDef>
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<range>15</range>
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|
||||
|
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<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>11</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>11</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>3</longitudinalMinOffset>
|
||||
@@ -690,19 +690,19 @@
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.CompProperties_SectorSurveillance">
|
||||
<projectileDef>Bullet_ARA_HiveCorvette</projectileDef>
|
||||
<sectorAngle>60</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>1</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.5</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>-1</maxProjectiles><!-- 最大射弹数量限制-->
|
||||
|
||||
<sectorAngle>60</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>1</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.5</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>-1</maxProjectiles> <!-- 最大射弹数量限制-->
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>13</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>13</longitudinalMinOffset>
|
||||
@@ -715,6 +715,43 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_ARA_Acid_Bombardment</defName>
|
||||
<label>大型酸液团</label>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
|
||||
<texPath>Things/Projectile/FleshmassSpitterProjectileSheet</texPath>
|
||||
<drawSize>(.75, .75)</drawSize>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
</graphicData>
|
||||
<uiIconScale>0.8</uiIconScale>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<useGraphicClass>True</useGraphicClass>
|
||||
<shadowSize>1</shadowSize>
|
||||
<damageDef>ARA_AcidBurn</damageDef>
|
||||
<spinRate>15</spinRate>
|
||||
<damageAmountBase>10</damageAmountBase>
|
||||
<speed>30</speed>
|
||||
<arcHeightFactor>1</arcHeightFactor>
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundExplode>ThumpCannon_Impact</soundExplode>
|
||||
<filth>ARA_Filth_SpentAcid</filth>
|
||||
<filthCount>2</filthCount>
|
||||
<explosionEffect>Shell_AcidSpitImpact</explosionEffect>
|
||||
<explosionEffectLifetimeTicks>60</explosionEffectLifetimeTicks>
|
||||
<doExplosionVFX>false</doExplosionVFX>
|
||||
</projectile>
|
||||
<comps>
|
||||
<li Class="CompProperties_ProjectileEffecter">
|
||||
<effecterDef>Shell_AcidSpitStream</effecterDef>
|
||||
</li>
|
||||
<li Class="CompProperties_ProjectileEffecter">
|
||||
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef Parent="EtherealThingBase">
|
||||
<defName>ARA_HiveCorvette_Strike</defName>
|
||||
<label>天巫种兽虫(棘刺扫射)</label>
|
||||
@@ -757,19 +794,19 @@
|
||||
<comps>
|
||||
<li Class="ArachnaeSwarm.CompProperties_SectorSurveillance">
|
||||
<projectileDef>Bullet_ARA_HiveCorvette</projectileDef>
|
||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>10</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.5</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>-1</maxProjectiles><!-- 最大射弹数量限制-->
|
||||
|
||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>10</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.5</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>-1</maxProjectiles> <!-- 最大射弹数量限制-->
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>13</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>13</longitudinalMinOffset>
|
||||
|
||||
@@ -696,6 +696,83 @@
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</comps>
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</ThingDef>
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<ThingDef ParentName="ARA_ClothBase">
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<defName>ARA_Eveningdress</defName>
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<label>阿拉克涅晚礼服</label>
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<description>阿拉克涅督虫们所着织物中的一种,高贵又富有魅力,蕴含着强大的灵能力量,这件织物能够增幅穿着者的灵能力量。</description>
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<descriptionHyperlinks>
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<ThingDef>ARA_Cocoon_Cloth_1Stage</ThingDef>
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<AbilityDef>ARA_TerrainHeal_Ability</AbilityDef>
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</descriptionHyperlinks>
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<recipeMaker>
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<recipeUsers Inherit="False" />
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<researchPrerequisite>ARA_Technology_5DIL</researchPrerequisite>
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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</recipeMaker>
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<costList Inherit="False">
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<ARA_Carapace>25</ARA_Carapace>
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</costList>
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<statBases>
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<ARA_IncubationCost>50</ARA_IncubationCost>
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<ARA_IncubationTime>3</ARA_IncubationTime>
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</statBases>
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<graphicData>
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<texPath>ArachnaeSwarm/Apparel/ARA_Evening_Dress_Thin_south</texPath>
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</graphicData>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<layers>
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<!-- <li>OnSkin</li> -->
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<li>Middle</li>
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</layers>
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<wornGraphicPath>ArachnaeSwarm/Apparel/ARA_Evening_Dress</wornGraphicPath>
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</apparel>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<costStuffCount>0</costStuffCount>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_ExtraIncubationInfo">
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<cocoonDefs>
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<li>ARA_Cocoon_Cloth_1Stage</li>
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<li>ARA_Cocoon_Cloth_1Stage_From_Death</li>
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<li>ARA_BioforgeIncubator_Thing</li>
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</cocoonDefs>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_ApparelInterceptor">
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<!-- 基础功能 -->
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<radius>3</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>1000</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
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<!-- 拦截类型 -->
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<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
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<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
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<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
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<!-- 视觉与音效 -->
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<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<soundInterceptEffecter>Interceptor_BlockedProjectile</soundInterceptEffecter> <!-- 成功拦截时的音效 -->
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<soundBreakEffecter>Shield_Break</soundBreakEffecter> <!-- 护盾破裂时的音效 -->
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
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<!-- EMP 效果 -->
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<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
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||||
<disarmedByEmpForTicks>0</disarmedByEmpForTicks> <!-- 被EMP击中后,额外的眩晕/瘫痪时间 (ticks) -->
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||||
<!-- 被动恢复 -->
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<rechargeHitPointsIntervalTicks>1</rechargeHitPointsIntervalTicks> <!-- 未破盾时,每隔多少ticks恢复1点生命值 -->
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||||
</li>
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||||
</comps>
|
||||
|
||||
</ThingDef>
|
||||
|
||||
<ApparelLayerDef>
|
||||
<defName>ARA_Shield</defName>
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||||
<label>盾牌和共生肌群</label>
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||||
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Reference in New Issue
Block a user