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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<TerrainDef ParentName="FloorBase">
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<defName>ARA_InsectCreep</defName>
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@@ -10,7 +10,7 @@
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<pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainFadeRoughSoftLight</pollutionShaderType>
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<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor>
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<pollutionColor>(240,240,240)</pollutionColor>
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<terrainAffordanceNeeded IsNull="True" Inherit="False"/>
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<terrainAffordanceNeeded IsNull="True" Inherit="False" />
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<color>(209, 207, 184)</color>
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<edgeType>FadeRough</edgeType>
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<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
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@@ -108,7 +108,7 @@
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<texturePath>ArachnaeSwarm/Terrain/Surfaces/ARA_InsectCreepTile</texturePath>
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<pollutionOverlayTexturePath>Terrain/Surfaces/AncientMegastructure</pollutionOverlayTexturePath>
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<pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainFadeRoughSoftLight</pollutionShaderType>
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<terrainAffordanceNeeded IsNull="True" Inherit="False"/>
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<terrainAffordanceNeeded IsNull="True" Inherit="False" />
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<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor>
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<pollutionColor>(240,240,240)</pollutionColor>
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<color>(209, 207, 184)</color>
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@@ -142,7 +142,6 @@
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<li>ARA_Creep</li>
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</tags>
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</TerrainDef>
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<ThingDef ParentName="Wall">
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<defName>ARA_InsectWall</defName>
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<label>阿拉克涅甲壳墙</label>
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@@ -218,7 +217,7 @@
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<label>光滑的阿拉克涅甲壳墙</label>
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<description>阿拉克涅工蜂将硬质材料和甲壳素混合堆起来形成的墙壁,虫族对这片墙壁进行了精心打磨,质地坚硬的同时看起来美观多了。</description>
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<uiIconPath>Things/Building/Linked/WallSmooth_MenuIcon</uiIconPath>
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<designationCategory IsNull="True" Inherit="False"/>
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<designationCategory IsNull="True" Inherit="False" />
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<graphicData>
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<texPath>Things/Building/Linked/RockSmooth_Atlas</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -351,9 +350,7 @@
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<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
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<blueprintClass>Blueprint_Build</blueprintClass>
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<ai_chillDestination>false</ai_chillDestination>
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<smoothedThing>ARA_SmoothedInsectDoor</smoothedThing>
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<isSupportDoor>true</isSupportDoor>
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<blueprintGraphicData>
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<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_BluePrint</texPath>
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@@ -396,7 +393,7 @@
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<altitudeLayer>DoorMoveable</altitudeLayer>
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<fillPercent>1</fillPercent>
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<useHitPoints>true</useHitPoints>
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<designationCategory IsNull="True" Inherit="False"/>
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<designationCategory IsNull="True" Inherit="False" />
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<graphicData>
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<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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@@ -466,7 +463,6 @@
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<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
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<blueprintClass>Blueprint_Build</blueprintClass>
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<ai_chillDestination>false</ai_chillDestination>
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<isSupportDoor>true</isSupportDoor>
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<blueprintGraphicData>
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<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_BluePrint</texPath>
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@@ -500,7 +496,6 @@
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BuildingNaturalBase">
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<defName>ARA_Tumor</defName>
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<label>阿拉克涅菌瘤</label>
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@@ -621,7 +616,6 @@
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but it matches in this case-->
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<specialDisplayRadius>5.8</specialDisplayRadius>
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</ThingDef>
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<ThingDef ParentName="BasicBedBase">
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<defName>ARA_NodeNest</defName>
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<thingClass>Building_Bed</thingClass>
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@@ -676,17 +670,16 @@
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</relatedTerrain>
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</building>
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</ThingDef>
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<ThingDef ParentName="BenchBase">
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<defName>ARA_ResearchBench</defName>
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<label>阿拉克涅研究台</label>
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<description>一个供阿拉克涅虫族进行研究的活体结构,可以让虫群尽情地探索变异和进化方向。</description>
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<thingClass>Building_ResearchBench</thingClass>
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<size>(3,3)</size>
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<stuffCategories Inherit="False"/>
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<stuffCategories Inherit="False" />
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<costStuffCount>0</costStuffCount>
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<minifiedDef Inherit="False"/>
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<thingCategories Inherit="False"/>
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<minifiedDef Inherit="False" />
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<thingCategories Inherit="False" />
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<defaultPlacingRot>South</defaultPlacingRot>
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<costList>
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<ARA_Carapace>50</ARA_Carapace>
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@@ -745,7 +738,6 @@
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_SmartThermostat</defName>
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<label>阿拉克涅纤管种</label>
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@@ -805,7 +797,7 @@
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</researchPrerequisites>
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<designationCategory>ARA_Buildings</designationCategory>
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<comps>
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<!-- 提供开关按钮 -->
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<!-- 提供开关按钮 -->
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<li Class="CompProperties_Flickable">
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<commandTexture>UI/Commands/Vent</commandTexture>
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<commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey>
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@@ -825,7 +817,6 @@
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="TableGatherSpotBase">
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<defName>ARA_Table1x2c</defName>
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<label>阿拉克涅桌 (1x2)</label>
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@@ -872,13 +863,6 @@
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</relatedTerrain>
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</building>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_SwarmMaintenance">
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<maxMaintenance>100</maxMaintenance>
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<maintenanceDecayPerDay>10</maintenanceDecayPerDay>
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<damagePerSecondWhenEmpty>2</damagePerSecondWhenEmpty>
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<warningThreshold>0.2</warningThreshold>
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<maintenanceThresholdForJob>0.5</maintenanceThresholdForJob>
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</li>
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<li Class="CompProperties_Glower">
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<glowRadius>3</glowRadius>
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<glowColor>(220,210,171,0)</glowColor>
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@@ -943,13 +927,6 @@
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</relatedTerrain>
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</building>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_SwarmMaintenance">
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<maxMaintenance>100</maxMaintenance>
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<maintenanceDecayPerDay>10</maintenanceDecayPerDay>
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<damagePerSecondWhenEmpty>2</damagePerSecondWhenEmpty>
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<warningThreshold>0.2</warningThreshold>
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<maintenanceThresholdForJob>0.5</maintenanceThresholdForJob>
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</li>
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<li Class="CompProperties_Glower">
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<glowRadius>3</glowRadius>
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<glowColor>(220,210,171,0)</glowColor>
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@@ -993,7 +970,7 @@
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<researchPrerequisites>
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<li>ARA_Base_Technology</li>
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</researchPrerequisites>
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<stuffCategories Inherit="False"/>
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<stuffCategories Inherit="False" />
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<costStuffCount>10</costStuffCount>
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<stuffCategories Inherit="False">
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<li>Woody</li>
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@@ -1007,7 +984,8 @@
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<canOverlapZones>false</canOverlapZones>
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<rotatable>false</rotatable>
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<fertility>0</fertility>
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<specialDisplayRadius>6.9</specialDisplayRadius> <!-- must be kept in sync with roof hold-up radius -->
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<specialDisplayRadius>6.9</specialDisplayRadius>
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<!-- must be kept in sync with roof hold-up radius -->
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<building>
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<isInert>true</isInert>
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<ai_chillDestination>false</ai_chillDestination>
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@@ -1019,13 +997,13 @@
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<placeWorkers>
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<li>PlaceWorker_GlowRadius</li>
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</placeWorkers>
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>7</glowRadius>
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<glowColor>(220,210,171,0)</glowColor>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="StorageShelfBase">
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<defName>ARA_Shelf</defName>
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<label>虫群储物点</label>
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@@ -1040,7 +1018,7 @@
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</graphicData>
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<staticSunShadowHeight>0</staticSunShadowHeight>
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<useHitPoints>false</useHitPoints>
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<stuffCategories Inherit="False"/>
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<stuffCategories Inherit="False" />
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<costStuffCount>30</costStuffCount>
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<stuffCategories Inherit="False">
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<li>Woody</li>
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@@ -1070,7 +1048,7 @@
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</inspectorTabs> -->
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<surfaceType>Item</surfaceType>
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<canOverlapZones>false</canOverlapZones>
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<defaultPlacingRot Inherit="False"/>
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<defaultPlacingRot Inherit="False" />
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<designationCategory>ARA_Buildings</designationCategory>
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<building>
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<storageGroupTag>Shelf</storageGroupTag>
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@@ -1112,7 +1090,6 @@
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</relatedTerrain>
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</building>
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</ThingDef>
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<ThingDef ParentName="BenchBase">
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<defName>ARA_SkillTraining_Building</defName>
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<label>虫爬架</label>
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@@ -1187,7 +1164,6 @@
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_Hibernate_Sac</defName>
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<!-- <hasInteractionCell>true</hasInteractionCell>
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@@ -1196,7 +1172,8 @@
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<description>阿拉克涅虫族进入休眠状态形成的活体组织。</description>
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<!-- <thingClass>ArachnaeSwarm.Building_Morphable</thingClass> -->
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<tickerType>Normal</tickerType>
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<drawerType>RealtimeOnly</drawerType> <!-- ADDED: Force realtime rendering -->
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<drawerType>RealtimeOnly</drawerType>
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<!-- ADDED: Force realtime rendering -->
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<size>(1,1)</size>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_Hibernate_Sac</texPath>
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@@ -1229,13 +1206,10 @@
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<li Class="ArachnaeSwarm.CompProperties_Morphable">
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<!-- 休息速度增益,例如1.0代表200%的速度 -->
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<restGainMultiplier>1.0</restGainMultiplier>
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<!-- 操作按钮的自定义标签 -->
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<gizmoLabel>解除休眠</gizmoLabel>
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<!-- 操作按钮的自定义描述 -->
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<gizmoDesc>离开休眠状态,饥饿条和睡眠条将清空。</gizmoDesc>
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<gizmoIconPath>ArachnaeSwarm/UI/Abilities/ARA_Hibernate_Ability</gizmoIconPath>
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</li>
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</comps>
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