暂存物品池
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@@ -4,14 +4,21 @@
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<JobDef>
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<defName>ARA_StartInteractiveProduction</defName>
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<driverClass>ArachnaeSwarm.JobDriver_StartProduction</driverClass>
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<reportString>正在启动生产 TargetA.</reportString>
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<reportString>正在启动孵化 TargetA.</reportString>
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<allowOpportunisticPrefix>true</allowOpportunisticPrefix>
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</JobDef>
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<JobDef>
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<defName>ARA_AddToQueueJob</defName>
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<driverClass>ArachnaeSwarm.JobDriver_AddToQueue</driverClass>
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<reportString>正在添加生产订单。</reportString>
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<reportString>正在添加虫族孵化订单。</reportString>
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<allowOpportunisticPrefix>true</allowOpportunisticPrefix>
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</JobDef>
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<JobDef>
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<defName>ARA_AddProcessToQueueJob</defName>
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<driverClass>ArachnaeSwarm.JobDriver_AddProcessToQueue</driverClass>
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<reportString>正在添加物品孵化订单。</reportString>
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<allowOpportunisticPrefix>true</allowOpportunisticPrefix>
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</JobDef>
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@@ -23,7 +23,130 @@
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</ThingDef>
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<!-- 2. 主建筑 "生物孵化池" -->
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<!-- 3. 主建筑 "生物孵化池" -->
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_BioforgeIncubator_Thing</defName>
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<label>生物质物品孵化池</label>
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<description>一个大型的、需要消耗大量营养物质的孵化设施,可以同时孵化多个单位,并能通过链接外部设备来提高效率。</description>
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<graphicData>
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<texPath>Things/Building/AncientHeatVent</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(7,7)</drawSize>
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</graphicData>
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<size>(7,7)</size>
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<tickerType>Normal</tickerType>
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<stuffCategories Inherit="False"/>
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<costStuffCount>0</costStuffCount>
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<costList>
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<ARA_Carapace>50</ARA_Carapace>
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</costList>
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<castEdgeShadows>false</castEdgeShadows>
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<staticSunShadowHeight>0</staticSunShadowHeight>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<pathCost>50</pathCost>
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<statBases>
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<MaxHitPoints>250</MaxHitPoints>
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<WorkToBuild>2800</WorkToBuild>
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<Flammability>1.0</Flammability>
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</statBases>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<fillPercent>0.8</fillPercent>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<hasInteractionCell>true</hasInteractionCell>
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<designationCategory>ARA_Buildings</designationCategory>
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<uiOrder>2600</uiOrder>
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<surfaceType>Item</surfaceType>
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<building>
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<workTableRoomRole>Laboratory</workTableRoomRole>
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<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
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</building>
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<comps>
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<!-- a. 我们新的队列物品生产组件 -->
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<li Class="ArachnaeSwarm.CompProperties_QueuedInteractiveProducer">
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<!-- 队列和交互设置 -->
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<productionQueueLimit>3</productionQueueLimit>
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<minNutritionToStart>1.0</minNutritionToStart>
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<whitelist>
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<li>ArachnaeNode_Race_WeaponSmith</li> <!-- 示例:允许普通殖民者操作 -->
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</whitelist>
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<!-- 质量系统设置 -->
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<minSafeTemperature>10</minSafeTemperature>
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<maxSafeTemperature>30</maxSafeTemperature>
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<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
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<qualityThresholds>
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<li>
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<quality>Legendary</quality>
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<threshold>0.99</threshold>
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</li>
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<li>
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<quality>Masterwork</quality>
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<threshold>0.90</threshold>
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</li>
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<li>
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<quality>Excellent</quality>
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<threshold>0.70</threshold>
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</li>
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<li>
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<quality>Good</quality>
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<threshold>0.50</threshold>
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</li>
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<li>
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<quality>Normal</quality>
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<threshold>0.20</threshold>
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</li>
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<li>
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<quality>Poor</quality>
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<threshold>0.10</threshold>
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</li>
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</qualityThresholds>
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<!-- 生产列表 -->
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<processes>
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<li>
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<thingDef>ARA_RW_Basic_Acid_Bladder_Gun</thingDef>
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<productionTicks>80000</productionTicks>
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<totalNutritionNeeded>30</totalNutritionNeeded>
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<requiredResearch>ARA_Technology_7VXI</requiredResearch>
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</li>
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<li>
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<thingDef>ARA_RW_Basic_Fist_Needle_Gun</thingDef>
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<productionTicks>40000</productionTicks>
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<totalNutritionNeeded>10</totalNutritionNeeded>
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<requiredResearch>ARA_Technology_5PAV</requiredResearch>
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</li>
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</processes>
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</li>
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<!-- b. 我们的营养燃料组件 -->
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>100.0</fuelCapacity>
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<fuelFilter>
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<categories>
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<li>Foods</li>
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</categories>
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</fuelFilter>
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<fuelGizmoLabel>生物质</fuelGizmoLabel>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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</li>
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<!-- c. 原版的设施链接接收组件 -->
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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<li>ARA_IncubationAccelerator</li>
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</linkableFacilities>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_BioforgeIncubator</defName>
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<label>生物质孵化池</label>
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@@ -0,0 +1,255 @@
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using RimWorld;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Verse;
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using Verse.AI;
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using UnityEngine;
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namespace ArachnaeSwarm
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{
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// Data contract for a single production order in the queue
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public class QueuedProcessOrder : IExposable
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{
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public ProcessDef process; // Using the existing ProcessDef
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public int productionUntilTick = -1;
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// Quality-related fields
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public int ticksUnderOptimalConditions;
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public float temperaturePenaltyPercent;
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public void ExposeData()
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{
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Scribe_Deep.Look(ref process, "process");
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Scribe_Values.Look(ref productionUntilTick, "productionUntilTick", -1);
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Scribe_Values.Look(ref ticksUnderOptimalConditions, "ticksUnderOptimalConditions", 0);
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Scribe_Values.Look(ref temperaturePenaltyPercent, "temperaturePenaltyPercent", 0f);
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}
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}
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// Properties for the new queued producer component
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public class CompProperties_QueuedInteractiveProducer : CompProperties
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{
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public List<ProcessDef> processes;
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public List<PawnKindDef> whitelist;
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public int productionQueueLimit = 1;
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public float minNutritionToStart = 0.1f;
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// Quality-related properties from CompInteractiveProducer
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public float minSafeTemperature = 7f;
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public float maxSafeTemperature = 32f;
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public float penaltyPerDegreePerTick = 0.00001f;
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public List<QualityThreshold> qualityThresholds;
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public IntRange spawnCount = new IntRange(1, 1);
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public CompProperties_QueuedInteractiveProducer()
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{
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compClass = typeof(CompQueuedInteractiveProducer);
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}
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}
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// The main component logic
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public class CompQueuedInteractiveProducer : ThingComp
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{
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private List<QueuedProcessOrder> productionOrders = new List<QueuedProcessOrder>();
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public ProcessDef selectedProcess; // For passing to the JobDriver
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private CompRefuelableNutrition _fuelComp;
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private CompAffectedByFacilities _facilitiesComp;
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public CompProperties_QueuedInteractiveProducer Props => (CompProperties_QueuedInteractiveProducer)props;
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private CompRefuelableNutrition FuelComp => _fuelComp ?? (_fuelComp = parent.GetComp<CompRefuelableNutrition>());
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private CompAffectedByFacilities FacilitiesComp => _facilitiesComp ?? (_facilitiesComp = parent.GetComp<CompAffectedByFacilities>());
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public override void Initialize(CompProperties props)
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{
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base.Initialize(props);
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_fuelComp = parent.GetComp<CompRefuelableNutrition>();
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_facilitiesComp = parent.GetComp<CompAffectedByFacilities>();
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}
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public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn selPawn)
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{
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if (Props.whitelist == null || !Props.whitelist.Contains(selPawn.kindDef)) yield break;
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if (FuelComp != null && (!FuelComp.HasFuel || FuelComp.NutritionStored < Props.minNutritionToStart))
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{
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yield return new FloatMenuOption("CannotStartProduction".Translate(), null);
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yield break;
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}
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foreach (var process in Props.processes)
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{
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if (process.requiredResearch != null && !process.requiredResearch.IsFinished)
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{
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yield return new FloatMenuOption("StartProduction".Translate(process.thingDef.label) + " (" + "Requires".Translate() + ": " + process.requiredResearch.label + ")", null);
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}
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else
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{
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yield return new FloatMenuOption("StartProduction".Translate(process.thingDef.label), () =>
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{
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this.selectedProcess = process;
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Job job = JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("ARA_AddProcessToQueueJob"), parent);
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selPawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
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});
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}
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}
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}
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public void AddToQueue()
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{
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if (selectedProcess == null) return;
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productionOrders.Add(new QueuedProcessOrder { process = selectedProcess });
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selectedProcess = null;
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}
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public override void CompTick()
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{
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base.CompTick();
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var producingOrders = productionOrders.Where(o => o.productionUntilTick > 0).ToList();
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bool hasFuel = FuelComp?.HasFuel ?? true;
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float ambientTemperature = parent.AmbientTemperature;
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bool isTempSafe = ambientTemperature >= Props.minSafeTemperature && ambientTemperature <= Props.maxSafeTemperature;
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// Update progress and penalties for active orders
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foreach(var order in producingOrders)
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{
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if(hasFuel && isTempSafe)
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{
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order.ticksUnderOptimalConditions++;
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}
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if (!isTempSafe)
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{
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float tempDelta = (ambientTemperature > Props.maxSafeTemperature) ? ambientTemperature - Props.maxSafeTemperature : Props.minSafeTemperature - ambientTemperature;
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order.temperaturePenaltyPercent = Mathf.Min(1f, order.temperaturePenaltyPercent + tempDelta * Props.penaltyPerDegreePerTick);
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}
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if (!hasFuel)
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{
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order.productionUntilTick++; // Pause production
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}
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}
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// Update fuel consumption
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if (FuelComp != null)
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{
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float totalConsumptionRatePerDay = 0f;
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if(hasFuel)
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{
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foreach (var order in producingOrders)
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{
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if (order.process.totalNutritionNeeded > 0 && order.process.productionTicks > 0)
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{
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totalConsumptionRatePerDay += (order.process.totalNutritionNeeded / order.process.productionTicks) * 60000f;
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}
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}
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}
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FuelComp.currentConsumptionRate = totalConsumptionRatePerDay;
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}
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// Finish completed orders
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productionOrders.RemoveAll(order =>
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{
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if (order.productionUntilTick > 0 && Find.TickManager.TicksGame >= order.productionUntilTick)
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{
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FinishProduction(order);
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return true;
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}
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return false;
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});
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// Start new orders
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int currentlyProducingCount = productionOrders.Count(o => o.productionUntilTick > 0);
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if (currentlyProducingCount < Props.productionQueueLimit)
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{
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var waitingOrder = productionOrders.FirstOrDefault(o => o.productionUntilTick == -1);
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if (waitingOrder != null)
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{
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float speedFactor = 1f + (FacilitiesComp?.GetStatOffset(StatDef.Named("ARA_IncubationSpeedFactor")) ?? 0f);
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int modifiedDelay = (int)(waitingOrder.process.productionTicks / speedFactor);
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waitingOrder.productionUntilTick = Find.TickManager.TicksGame + modifiedDelay;
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}
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}
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}
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private void FinishProduction(QueuedProcessOrder order)
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{
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float progress = (float)order.ticksUnderOptimalConditions / order.process.productionTicks;
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float finalQualityPercent = Mathf.Clamp01(progress - order.temperaturePenaltyPercent);
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QualityCategory finalQuality = QualityCategory.Awful;
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if (!Props.qualityThresholds.NullOrEmpty())
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{
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foreach (var threshold in Props.qualityThresholds.OrderByDescending(q => q.threshold))
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{
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if (finalQualityPercent >= threshold.threshold) { finalQuality = threshold.quality; break; }
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}
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}
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for (int i = 0; i < Props.spawnCount.RandomInRange; i++)
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{
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Thing product = ThingMaker.MakeThing(order.process.thingDef);
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product.TryGetComp<CompQuality>()?.SetQuality(finalQuality, ArtGenerationContext.Colony);
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GenPlace.TryPlaceThing(product, parent.Position, parent.Map, ThingPlaceMode.Near);
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}
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}
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public override string CompInspectStringExtra()
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{
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StringBuilder sb = new StringBuilder();
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int producingCount = productionOrders.Count(o => o.productionUntilTick > 0);
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int queuedCount = productionOrders.Count - producingCount;
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sb.AppendLine($"生产槽位: {producingCount} / {Props.productionQueueLimit}");
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if (queuedCount > 0) sb.AppendLine($"等待队列: {queuedCount}");
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if (FacilitiesComp != null)
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{
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float speedFactor = 1f + FacilitiesComp.GetStatOffset(StatDef.Named("ARA_IncubationSpeedFactor"));
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if(speedFactor != 1f) sb.AppendLine($"生产速度: {speedFactor.ToStringPercent()}");
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}
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var producingNow = productionOrders.Where(o => o.productionUntilTick > 0).OrderBy(o => o.productionUntilTick);
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if (producingNow.Any())
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{
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sb.AppendLine("正在生产:");
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foreach (var order in producingNow)
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{
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int remainingTicks = order.productionUntilTick - Find.TickManager.TicksGame;
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sb.AppendLine($" - {order.process.thingDef.LabelCap}: {remainingTicks.ToStringTicksToPeriod(true, false, true, true)}");
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}
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}
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return sb.ToString().TrimEnd();
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}
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public override void PostExposeData()
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{
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base.PostExposeData();
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Scribe_Collections.Look(ref productionOrders, "productionOrders", LookMode.Deep);
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Scribe_Deep.Look(ref selectedProcess, "selectedProcess");
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}
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public override IEnumerable<Gizmo> CompGetGizmosExtra()
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{
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foreach (Gizmo gizmo in base.CompGetGizmosExtra())
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{
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yield return gizmo;
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}
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if (productionOrders.Any())
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{
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var lastOrder = productionOrders.Last();
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yield return new Command_Action
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{
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defaultLabel = "CommandCancelProduction".Translate() + ": " + lastOrder.process.thingDef.LabelCap,
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defaultDesc = "CommandCancelProductionDesc".Translate(),
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icon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel"),
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action = () =>
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{
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productionOrders.Remove(lastOrder);
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}
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};
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}
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||||
}
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||||
}
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}
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@@ -0,0 +1,35 @@
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using System.Collections.Generic;
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using RimWorld;
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using Verse;
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using Verse.AI;
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namespace ArachnaeSwarm
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{
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public class JobDriver_AddProcessToQueue : JobDriver
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{
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private const TargetIndex BuildingInd = TargetIndex.A;
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protected Building Building => (Building)job.GetTarget(BuildingInd).Thing;
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public override bool TryMakePreToilReservations(bool errorOnFailed)
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{
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return pawn.Reserve(Building, job, 1, -1, null, errorOnFailed);
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}
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protected override IEnumerable<Toil> MakeNewToils()
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{
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this.FailOnDespawnedNullOrForbidden(BuildingInd);
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yield return Toils_Goto.GotoThing(BuildingInd, PathEndMode.InteractionCell);
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Toil work = ToilMaker.MakeToil("MakeNewToils");
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work.initAction = delegate
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{
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// Call the new component's method
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Building.GetComp<CompQueuedInteractiveProducer>().AddToQueue();
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};
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work.defaultCompleteMode = ToilCompleteMode.Instant;
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||||
yield return work;
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||||
}
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||||
}
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||||
}
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@@ -118,6 +118,8 @@
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<Compile Include="ARA_CompInteractiveProducer\CompRefuelableNutrition.cs" />
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<Compile Include="ARA_CompInteractiveProducer\DataContracts.cs" />
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||||
<Compile Include="ARA_CompInteractiveProducer\CompTemperatureRuinableDamage.cs" />
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||||
<Compile Include="ARA_CompInteractiveProducer\CompQueuedInteractiveProducer.cs" />
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||||
<Compile Include="ARA_CompInteractiveProducer\JobDriver_AddProcessToQueue.cs" />
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</ItemGroup>
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||||
<ItemGroup>
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||||
<Compile Include="ARA_HuggingFace\Hediff_Possession.cs" />
|
||||
|
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Reference in New Issue
Block a user