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@@ -551,9 +551,13 @@
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityAddExtraExp">
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<skill>Medicine</skill>
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<passionGained>Major</passionGained>
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<xpGainAmount>350000</xpGainAmount>
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<skillChanges>
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<li>
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<skill>Medicine</skill>
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<passionGained>Major</passionGained>
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<xpGainAmount>350000</xpGainAmount>
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</li>
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</skillChanges>
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</li>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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@@ -669,14 +673,18 @@
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<severity>1</severity>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityAddExtraExp">
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<skill>Melee</skill>
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<passionGained>Major</passionGained>
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<xpGainAmount>350000</xpGainAmount>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityAddExtraExp">
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<skill>Shooting</skill>
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<passionGained>None</passionGained>
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<xpGainAmount>-350000</xpGainAmount>
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<skillChanges>
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<li>
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<skill>Melee</skill>
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<passionGained>Major</passionGained>
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<xpGainAmount>350000</xpGainAmount>
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</li>
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<li>
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<skill>Shooting</skill>
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<passionGained>None</passionGained>
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<xpGainAmount>-350000</xpGainAmount>
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</li>
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</skillChanges>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
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<requiredResearch>ARA_Technology_4CLO</requiredResearch>
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@@ -1,6 +1,6 @@
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using Verse;
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using RimWorld;
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using System.Linq;
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using System.Collections.Generic;
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namespace ArachnaeSwarm
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{
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@@ -13,34 +13,40 @@ namespace ArachnaeSwarm
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base.Apply(target, dest);
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Pawn user = parent.pawn;
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if (user == null) return;
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if (user == null || user.skills == null) return;
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// 1. 技能经验增益
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int levelBefore = user.skills.GetSkill(Props.skill).GetLevel();
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user.skills.Learn(Props.skill, Props.xpGainAmount, direct: true);
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int levelAfter = user.skills.GetSkill(Props.skill).GetLevel();
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// 2. 热情设置
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SkillRecord targetSkillRecord = user.skills.GetSkill(Props.skill);
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if (targetSkillRecord != null && !targetSkillRecord.TotallyDisabled)
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// 遍历并应用所有技能变更
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foreach (var change in Props.skillChanges)
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{
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if (targetSkillRecord.passion != Props.passionGained)
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if (change.skill == null) continue;
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// 1. 技能经验增益
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int levelBefore = user.skills.GetSkill(change.skill).GetLevel();
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user.skills.Learn(change.skill, change.xpGainAmount, direct: true);
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int levelAfter = user.skills.GetSkill(change.skill).GetLevel();
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// 2. 热情设置
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SkillRecord targetSkillRecord = user.skills.GetSkill(change.skill);
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if (targetSkillRecord != null && !targetSkillRecord.TotallyDisabled)
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{
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targetSkillRecord.passion = Props.passionGained;
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if (targetSkillRecord.passion != change.passionGained)
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{
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targetSkillRecord.passion = change.passionGained;
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}
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}
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}
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// 发送通知
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if (PawnUtility.ShouldSendNotificationAbout(user))
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{
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Messages.Message("AbilitySkillChanged".Translate(
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user.LabelShort,
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Props.skill.LabelCap,
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levelBefore,
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levelAfter,
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user.Named("USER")),
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user,
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MessageTypeDefOf.PositiveEvent);
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// 发送通知 (为每个技能变更发送一次)
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if (PawnUtility.ShouldSendNotificationAbout(user))
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{
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Messages.Message("AbilitySkillChanged".Translate(
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user.LabelShort,
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change.skill.LabelCap,
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levelBefore,
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levelAfter,
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user.Named("USER")),
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user,
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MessageTypeDefOf.PositiveEvent);
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}
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}
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}
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@@ -53,5 +59,4 @@ namespace ArachnaeSwarm
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return base.Valid(target, throwMessages);
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}
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}
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}
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@@ -1,13 +1,21 @@
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using Verse;
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using RimWorld;
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using System.Collections.Generic;
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namespace ArachnaeSwarm
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{
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public class CompProperties_AbilityAddExtraExp : CompProperties_AbilityEffect
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// 定义一个类来封装单次技能的变更
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public class SkillChange
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{
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public SkillDef skill;
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public Passion passionGained = Passion.Major; // 可配置获得的热情等级,默认为大火
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public float xpGainAmount = 50000f;
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public Passion passionGained = Passion.None;
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public float xpGainAmount;
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}
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// 修改 CompProperties 来使用 SkillChange 列表
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public class CompProperties_AbilityAddExtraExp : CompProperties_AbilityEffect
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{
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public List<SkillChange> skillChanges = new List<SkillChange>();
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public CompProperties_AbilityAddExtraExp()
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{
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