This commit is contained in:
2025-09-02 12:40:02 +08:00
parent 4e80aa3432
commit 8688e469f6
8 changed files with 297 additions and 232 deletions

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@@ -21,7 +21,7 @@
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>2</warmupTime>
<range>-1</range>
<range>80</range><!-- 害人啊没了范围我怎么标记虫虫另外泰南把最大渲染圈加到80了Increased max radius of GenRadial to 80 and optimize radius calculations.-->
<drawAimPie>true</drawAimPie>
<requireLineOfSight>true</requireLineOfSight>
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>

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@@ -498,6 +498,24 @@
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>14</milkAmount>
</li>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<!--<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>-->
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>Spelopede</pawnKind>
<count>3</count>
<cooldownTicks>600</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
<!--<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>-->
</li>
</comps>
<!-- 基础属性设置 -->

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@@ -497,233 +497,4 @@
<li>AteWithoutTable</li>
<li>SleptOutside</li>
<li>SleptOnGround</li>
<li>SleptInCold</li>
<li>SleptInHeat</li>
<li>Ugly</li>
<li>AteKibble</li>
<li>AteInsectMeatDirect</li>
<li>AteInsectMeatAsIngredient</li>
<li>AteRawFood</li>
<li>AteHumanlikeMeatDirect</li>
<li>AteHumanlikeMeatAsIngredient</li>
<li>KnowButcheredHumanlikeCorpse</li>
<li>ButcheredHumanlikeCorpseOpinion</li>
<li>AteRawHumanlikeMeat</li>
</cannotReceiveThoughts>
<!-- 该种族特有想法 -->
<restrictedThoughts>
</restrictedThoughts>
</thoughtSettings>
<!-- 关系设置,不会生成任何随机关系 -->
<relationSettings>
<relationChanceModifierLover>0</relationChanceModifierLover>
<relationChanceModifierExLover>0</relationChanceModifierExLover>
<relationChanceModifierFiance>0</relationChanceModifierFiance>
<relationChanceModifierSpouse>0</relationChanceModifierSpouse>
<relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>
<relationChanceModifierParent>0</relationChanceModifierParent>
<relationChanceModifierChild>0</relationChanceModifierChild>
<relationChanceModifierSibling>0</relationChanceModifierSibling>
</relationSettings>
</alienRace>
<!-- 基础属性设置 -->
<statBases>
<!-- 市场价值 -->
<MarketValue>2000</MarketValue>
<RoyalFavorValue>5</RoyalFavorValue>
<!-- 移动速度 -->
<MoveSpeed>1.75</MoveSpeed>
<Mass>250</Mass>
<!-- <RestRateMultiplier>1</RestRateMultiplier> -->
<!-- <HungerRateMultiplier>1</HungerRateMultiplier> -->
<EatingSpeed>2</EatingSpeed>
<!-- 女皇很长时间才需要补充一次食物 -->
<MaxNutrition>0.5</MaxNutrition>
<!-- 女皇的负重,设为0以避免女皇能背东西 -->
<CarryingCapacity>0</CarryingCapacity>
<MeatAmount>450</MeatAmount>
<LeatherAmount>600</LeatherAmount>
<!-- 疼痛休克,女皇很难因为疼痛而倒下,虽并不是像机器人一样不会休克 -->
<PainShockThreshold>1</PainShockThreshold>
<!-- 女皇非常擅长灵能,以维持蜂群的蜂巢意识链接 -->
<PsychicSensitivity>5</PsychicSensitivity>
<!-- 女皇的崩溃概率 -->
<MentalBreakThreshold>0</MentalBreakThreshold>
<!-- 女皇的高耸身躯和强健循环系统使得很难被毒倒下 -->
<ToxicResistance>0.95</ToxicResistance>
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">0.95</ToxicEnvironmentResistance>
<!-- 女皇的甲壳可以抵御火焰侵袭,难以燃烧-->
<Flammability>0.1</Flammability>
<!-- 女皇的庞大申请很难闪开近战 -->
<MeleeDodgeChance>0.25</MeleeDodgeChance>
<!-- <MeleeHitChance>1</MeleeHitChance> -->
<!-- <NegotiationAbility>1</NegotiationAbility> -->
<!-- <SellPriceFactor>1</SellPriceFactor> -->
<!-- <SocialImpact>1</SocialImpact> -->
<!-- <TradePriceImprovement>0.5</TradePriceImprovement> -->
<!-- 自带的甲壳可以防御外部攻击 -->
<ArmorRating_Blunt>0.6</ArmorRating_Blunt>
<ArmorRating_Sharp>0.8</ArmorRating_Sharp>
<ArmorRating_Heat>0.5</ArmorRating_Heat>
<!-- 虫群拥有惊人的愈合速度 -->
<InjuryHealingFactor>5</InjuryHealingFactor>
<!-- 在野外采集的营养 -->
<ForagedNutritionPerDay>0</ForagedNutritionPerDay>
</statBases>
<race>
<!-- 身体类型 -->
<body>ArachnaeQueen_Body</body>
<fleshType>Normal</fleshType>
<!-- AI行为勿改 -->
<thinkTreeMain>ARA_Humanlike</thinkTreeMain>
<!-- 智力水平 -->
<intelligence>Humanlike</intelligence>
<!-- 肉和皮革的定义 -->
<leatherDef>Leather_Light</leatherDef>
<specificMeatDef>Meat_Megaspider</specificMeatDef>
<nameCategory>HumanStandard</nameCategory>
<bloodDef>Filth_BloodInsect</bloodDef>
<bloodSmearDef>Filth_BloodSmear</bloodSmearDef>
<!-- 身形大小 -->
<baseBodySize>10</baseBodySize>
<!-- 基础血量,很高 -->
<baseHealthScale>10</baseHealthScale>
<!-- 解剖产物 -->
<leatherDef>Steel</leatherDef>
<specificMeatDef>Steel</specificMeatDef>
<soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
<soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
<soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
<soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge>
<!-- 年龄阶段 -->
<!-- <lifeExpectancy>5000</lifeExpectancy> -->
<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
<Firefighter>0</Firefighter>
<Patient>0</Patient>
<Doctor>0</Doctor>
<PatientBedRest>0</PatientBedRest>
<Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
<BasicWorker>0</BasicWorker>
<Warden>0</Warden>
<Handling>0</Handling>
<Cooking>0</Cooking>
<Hunting>0</Hunting>
<Construction>0</Construction>
<Growing>0</Growing>
<Mining>0</Mining>
<PlantCutting>0</PlantCutting>
<Smithing>0</Smithing>
<Tailoring>0</Tailoring>
<Art>0</Art>
<Crafting>0</Crafting>
<Hauling>0</Hauling>
<Cleaning>0</Cleaning>
<Research>0</Research>
<DarkStudy MayRequire="Ludeon.RimWorld.Anomaly">0</DarkStudy>
</lifeStageWorkSettings>
<lifeStageAges Inherit="False">
<li>
<def>ARA_Queen_Adult</def>
<minAge>0</minAge>
<soundWounded>Pawn_HiveQueen_Wounded</soundWounded>
<soundDeath>Pawn_HiveQueen_Death</soundDeath>
<soundCall>Pawn_HiveQueen_Call</soundCall>
<soundAngry>Pawn_HiveQueen_Angry</soundAngry>
</li>
</lifeStageAges>
<canFlyInVacuum>false</canFlyInVacuum>
</race>
<!-- 工具设置(攻击方式) -->
<tools>
<li>
<label>头顶</label>
<capacities>
<li>Poke</li>
</capacities>
<power>16</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
<chanceFactor>0.01</chanceFactor>
</li>
<li>
<label>踩踏</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>35</power>
<cooldownTime>2.5</cooldownTime>
<linkedBodyPartsGroup>Legs</linkedBodyPartsGroup>
</li>
<li>
<label>腿部穿刺</label>
<capacities>
<li>Stab</li>
</capacities>
<power>50</power>
<cooldownTime>3</cooldownTime>
<linkedBodyPartsGroup>Legs</linkedBodyPartsGroup>
</li>
<li>
<label>钳击</label>
<capacities>
<li>Cut</li>
</capacities>
<power>30</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>Hands</linkedBodyPartsGroup>
</li>
</tools>
<recipes Inherit="False">
</recipes>
<comps>
<!-- <li MayRequire="Nals.FacialAnimation">
<compClass>FacialAnimation.DrawFaceGraphicsComp</compClass>
</li>
<li MayRequire="Nals.FacialAnimation">
<compClass>FacialAnimation.HeadControllerComp</compClass>
</li>
<li MayRequire="Nals.FacialAnimation">
<compClass>FacialAnimation.EyeballControllerComp</compClass>
</li>
<li MayRequire="Nals.FacialAnimation">
<compClass>FacialAnimation.LidControllerComp</compClass>
</li>
<li MayRequire="Nals.FacialAnimation">
<compClass>FacialAnimation.BrowControllerComp</compClass>
</li>
<li MayRequire="Nals.FacialAnimation">
<compClass>FacialAnimation.MouthControllerComp</compClass>
</li>
<li MayRequire="Nals.FacialAnimation">
<compClass>FacialAnimation.SkinControllerComp</compClass>
</li>
<li MayRequire="Nals.FacialAnimation">
<compClass>FacialAnimation.FacialAnimationControllerComp</compClass>
</li> -->
<!--<li>
<compClass>FacialAnimation.EmotionControllerComp</compClass>
</li>-->
<!-- <li Class="CompProperties_DrugAddict"/> -->
</comps>
</AlienRace.ThingDef_AlienRace>
</Defs>
<li>SleptInCold</li>

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@@ -85,7 +85,11 @@
<Compile Include="CompProperties_AbilityBindDrone.cs" />
<Compile Include="JobGiver_MaintainBuildings.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Compile Include="WULA_AutoMechCarrier\CompAutoMechCarrier.cs" />
<Compile Include="WULA_AutoMechCarrier\CompProperties_AutoMechCarrier.cs" />
<Compile Include="WULA_AutoMechCarrier\PawnProductionEntry.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- 自定义清理任务删除obj文件夹中的临时文件 -->
<Target Name="CleanDebugFiles" AfterTargets="Build">

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@@ -0,0 +1,195 @@
using RimWorld;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Verse;
using Verse.AI.Group;
namespace ArachnaeSwarm
{
public class CompAutoMechCarrier : CompMechCarrier
{
#region Reflected Fields
private static FieldInfo spawnedPawnsField;
private static FieldInfo cooldownTicksRemainingField;
private static FieldInfo innerContainerField;
private List<Pawn> SpawnedPawns
{
get
{
if (spawnedPawnsField == null)
spawnedPawnsField = typeof(CompMechCarrier).GetField("spawnedPawns", BindingFlags.NonPublic | BindingFlags.Instance);
return (List<Pawn>)spawnedPawnsField.GetValue(this);
}
}
private int CooldownTicksRemaining
{
get
{
if (cooldownTicksRemainingField == null)
cooldownTicksRemainingField = typeof(CompMechCarrier).GetField("cooldownTicksRemaining", BindingFlags.NonPublic | BindingFlags.Instance);
return (int)cooldownTicksRemainingField.GetValue(this);
}
set
{
if (cooldownTicksRemainingField == null)
cooldownTicksRemainingField = typeof(CompMechCarrier).GetField("cooldownTicksRemaining", BindingFlags.NonPublic | BindingFlags.Instance);
cooldownTicksRemainingField.SetValue(this, value);
}
}
private ThingOwner InnerContainer
{
get
{
if (innerContainerField == null)
innerContainerField = typeof(CompMechCarrier).GetField("innerContainer", BindingFlags.NonPublic | BindingFlags.Instance);
return (ThingOwner)innerContainerField.GetValue(this);
}
}
#endregion
public CompProperties_AutoMechCarrier AutoProps => (CompProperties_AutoMechCarrier)props;
private int TotalPawnCapacity => AutoProps.productionQueue.Sum(e => e.count);
private int LiveSpawnedPawnsCount(PawnKindDef kind)
{
SpawnedPawns.RemoveAll(p => p == null || p.Destroyed);
return SpawnedPawns.Count(p => p.kindDef == kind);
}
private AcceptanceReport CanSpawnNow(PawnKindDef kind)
{
if (parent is Pawn pawn && (pawn.IsSelfShutdown() || !pawn.Awake() || pawn.Downed || pawn.Dead || !pawn.Spawned))
return false;
if (CooldownTicksRemaining > 0)
return "CooldownTime".Translate() + " " + CooldownTicksRemaining.ToStringSecondsFromTicks();
PawnProductionEntry entry = AutoProps.productionQueue.First(e => e.pawnKind == kind);
int cost = entry.cost ?? Props.costPerPawn;
if (!AutoProps.freeProduction && InnerContainer.TotalStackCountOfDef(Props.fixedIngredient) < cost)
return "MechCarrierNotEnoughResources".Translate();
return true;
}
private void TrySpawnPawn(PawnKindDef kind)
{
PawnGenerationRequest request = new PawnGenerationRequest(kind, parent.Faction, PawnGenerationContext.NonPlayer, -1, forceGenerateNewPawn: true);
Pawn pawn = PawnGenerator.GeneratePawn(request);
GenSpawn.Spawn(pawn, parent.Position, parent.Map);
SpawnedPawns.Add(pawn);
if (parent is Pawn p && p.GetLord() != null)
p.GetLord().AddPawn(pawn);
if (!AutoProps.freeProduction)
{
PawnProductionEntry entry = AutoProps.productionQueue.First(e => e.pawnKind == kind);
int costLeft = entry.cost ?? Props.costPerPawn;
List<Thing> things = new List<Thing>(InnerContainer);
for (int j = 0; j < things.Count; j++)
{
Thing thing = InnerContainer.Take(things[j], Mathf.Min(things[j].stackCount, costLeft));
costLeft -= thing.stackCount;
thing.Destroy();
if (costLeft <= 0) break;
}
}
PawnProductionEntry spawnEntry = AutoProps.productionQueue.First(e => e.pawnKind == kind);
CooldownTicksRemaining = spawnEntry.cooldownTicks ?? Props.cooldownTicks;
if (Props.spawnedMechEffecter != null)
EffecterTrigger(Props.spawnedMechEffecter, Props.attachSpawnedMechEffecter, pawn);
if (Props.spawnEffecter != null)
EffecterTrigger(Props.spawnEffecter, Props.attachSpawnedEffecter, parent);
}
private void EffecterTrigger(EffecterDef effecterDef, bool attach, Thing target)
{
Effecter effecter = new Effecter(effecterDef);
effecter.Trigger(attach ? ((TargetInfo)target) : new TargetInfo(target.Position, target.Map), TargetInfo.Invalid);
effecter.Cleanup();
}
public override void CompTick()
{
base.CompTick();
if (parent.IsHashIntervalTick(60)) // 每秒检查一次
{
// 检查是否有抑制生产的Hediff
if (AutoProps.disableHediff != null && (parent as Pawn)?.health.hediffSet.HasHediff(AutoProps.disableHediff) == true)
{
return; // 有Hediff停止生产
}
// 1. 先检查是否满员
bool isFull = true;
foreach (var entry in AutoProps.productionQueue)
{
if (LiveSpawnedPawnsCount(entry.pawnKind) < entry.count)
{
isFull = false;
break;
}
}
if (isFull)
{
return; // 如果已满员,则不进行任何操作,包括冷却计时
}
// 2. 如果未满员,才检查冷却时间
if (CooldownTicksRemaining > 0) return;
// 3. 寻找空位并生产
foreach (var entry in AutoProps.productionQueue)
{
if (LiveSpawnedPawnsCount(entry.pawnKind) < entry.count)
{
if (CanSpawnNow(entry.pawnKind).Accepted)
{
TrySpawnPawn(entry.pawnKind);
break; // 每次只生产一个
}
}
}
}
}
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
// 移除所有Gizmo逻辑
return Enumerable.Empty<Gizmo>();
}
public override string CompInspectStringExtra()
{
SpawnedPawns.RemoveAll(p => p == null || p.Destroyed);
string text = "Pawns: " + SpawnedPawns.Count + " / " + TotalPawnCapacity;
foreach (var entry in AutoProps.productionQueue)
{
text += $"\n- {entry.pawnKind.LabelCap}: {LiveSpawnedPawnsCount(entry.pawnKind)} / {entry.count}";
}
if (CooldownTicksRemaining > 0)
{
text += "\n" + "CooldownTime".Translate() + ": " + CooldownTicksRemaining.ToStringSecondsFromTicks();
}
if (!AutoProps.freeProduction)
{
text += "\n" + base.CompInspectStringExtra();
}
return text;
}
}
}

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@@ -0,0 +1,54 @@
using RimWorld;
using Verse;
using System.Collections.Generic;
namespace ArachnaeSwarm
{
public class CompProperties_AutoMechCarrier : CompProperties_MechCarrier
{
// XML中定义生产是否消耗资源
public bool freeProduction = false;
// 如果单位拥有这个Hediff则停止生产
public HediffDef disableHediff;
// 定义生产队列
public List<PawnProductionEntry> productionQueue = new List<PawnProductionEntry>();
public CompProperties_AutoMechCarrier()
{
// 确保这个属性类指向我们新的功能实现类
compClass = typeof(CompAutoMechCarrier);
}
public override IEnumerable<string> ConfigErrors(ThingDef parentDef)
{
foreach (string error in base.ConfigErrors(parentDef))
{
yield return error;
}
if (productionQueue.NullOrEmpty())
{
yield return "CompProperties_AutoMechCarrier must have at least one entry in productionQueue.";
}
}
public override void ResolveReferences(ThingDef parentDef)
{
base.ResolveReferences(parentDef);
// Prevent division by zero if costPerPawn is not set, which the base game AI might try to access.
if (costPerPawn <= 0)
{
costPerPawn = 1;
}
// 如果spawnPawnKind为空因为我们用了新的队列系统
// 就从队列里取第一个作为“假”值以防止基类方法在生成Gizmo标签时出错。
if (spawnPawnKind == null && !productionQueue.NullOrEmpty())
{
spawnPawnKind = productionQueue[0].pawnKind;
}
}
}
}

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@@ -0,0 +1,23 @@
using Verse;
namespace ArachnaeSwarm
{
/// <summary>
/// A data class to hold information about a pawn to be produced in a queue.
/// Used in XML definitions.
/// </summary>
public class PawnProductionEntry
{
// The PawnKindDef of the unit to spawn.
public PawnKindDef pawnKind;
// The maximum number of this kind of unit to maintain.
public int count = 1;
// Optional: specific cooldown for this entry. If not set, the parent comp's cooldown is used.
public int? cooldownTicks;
// Optional: specific cost for this entry. If not set, the parent comp's costPerPawn is used.
public int? cost;
}
}