棘刺炮的贴图
This commit is contained in:
@@ -18,94 +18,97 @@
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<label>阿拉克涅残酸</label>
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<tickerType>Normal</tickerType>
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<statBases>
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<Beauty>-30</Beauty>
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<Cleanliness>-5</Cleanliness>
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<Beauty>-30</Beauty>
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<Cleanliness>-5</Cleanliness>
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</statBases>
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<graphicData>
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<texPath>Things/Filth/Acid</texPath>
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<graphicClass>Graphic_Random</graphicClass>
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<drawSize>2.5</drawSize>
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<color>(1,1,1,0.5)</color>
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<texPath>Things/Filth/Acid</texPath>
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<graphicClass>Graphic_Random</graphicClass>
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<drawSize>2.5</drawSize>
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<color>(1,1,1,0.5)</color>
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</graphicData>
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<filth>
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<ignoreFilthMultiplierStat>true</ignoreFilthMultiplierStat>
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<disappearsInDays>0.5~1</disappearsInDays>
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<rainWashes>true</rainWashes>
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<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
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<canFilthAttach>true</canFilthAttach>
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<maxThickness>1</maxThickness>
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<cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
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<ignoreFilthMultiplierStat>true</ignoreFilthMultiplierStat>
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<disappearsInDays>0.5~1</disappearsInDays>
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<rainWashes>true</rainWashes>
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<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
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<canFilthAttach>true</canFilthAttach>
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<maxThickness>1</maxThickness>
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<cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
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</filth>
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<thingClass>ArachnaeSwarm.Filth_Toxic</thingClass>
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<modExtensions>
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<li Class="ArachnaeSwarm.OPToxicDefs">
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<OPToxicHediff>ARA_AcidCoverd</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
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<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
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<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
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</li>
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<li Class="ArachnaeSwarm.OPToxicDefs">
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<OPToxicHediff>ARA_AcidCoverd</OPToxicHediff> <!-- Name of HediffDef to apply, change to own
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HediffDef -->
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<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
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<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend
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>= 120 -->
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</li>
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</modExtensions>
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</ThingDef>
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<EffecterDef>
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<defName>ARA_Shell_AcidSpitImpact</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
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<fleckDef>Fleck_AcidSpitImpact</fleckDef>
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<burstCount>1</burstCount>
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<scale>5</scale>
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<chancePerTick>1</chancePerTick>
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<chancePeriodTicks>2</chancePeriodTicks>
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<lifespanMaxTicks>8</lifespanMaxTicks>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_AcidSpitLaunchedMist</fleckDef>
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<scale>20</scale>
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<burstCount>3~6</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>false</absoluteAngle>
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<angle>0~100</angle>
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<positionRadius>1</positionRadius>
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<speed>-1~1</speed>
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<rotation>0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_AcidSpitLaunchedGlobFast</fleckDef>
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<burstCount>6~10</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>false</absoluteAngle>
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<positionRadius>.7</positionRadius>
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<positionRadiusMin>.7</positionRadiusMin>
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<fleckUsesAngleForVelocity>true</fleckUsesAngleForVelocity>
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<rotateTowardsTargetCenter>true</rotateTowardsTargetCenter>
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<angle>0~100</angle>
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<scale>2.5</scale>
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<speed>20~45</speed>
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<rotation>0~360</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
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<fleckDef>Fleck_AcidSpitImpact</fleckDef>
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<burstCount>1</burstCount>
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<scale>5</scale>
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<chancePerTick>1</chancePerTick>
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<chancePeriodTicks>2</chancePeriodTicks>
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<lifespanMaxTicks>8</lifespanMaxTicks>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_AcidSpitLaunchedMist</fleckDef>
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<scale>20</scale>
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<burstCount>3~6</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>false</absoluteAngle>
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<angle>0~100</angle>
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<positionRadius>1</positionRadius>
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<speed>-1~1</speed>
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<rotation>0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_AcidSpitLaunchedGlobFast</fleckDef>
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<burstCount>6~10</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>false</absoluteAngle>
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<positionRadius>.7</positionRadius>
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<positionRadiusMin>.7</positionRadiusMin>
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<fleckUsesAngleForVelocity>true</fleckUsesAngleForVelocity>
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<rotateTowardsTargetCenter>true</rotateTowardsTargetCenter>
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<angle>0~100</angle>
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<scale>2.5</scale>
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<speed>20~45</speed>
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<rotation>0~360</rotation>
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</li>
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</children>
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</EffecterDef>
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_AutoSniperCannon</defName>
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<label>血链千兆机炮</label>
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<description>一个全自动发射棘刺的机炮.</description>
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<label>血链千兆炮组织</label>
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<description>阿拉克涅虫族用于防御巢穴的组织之一。它由大量没有自主意识的高度特化器官共同构成,能以较高射速连续地发射棘刺,重创大型敌人或来犯集群。作为阿拉克涅防御组织,其可以通过获取营养来自行生成补充弹药。</description>
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<thingClass>Building_TurretGun</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<drawHighlight>true</drawHighlight>
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<drawHighlightOnlyForHostile>true</drawHighlightOnlyForHostile>
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<uiIconPath>ArachnaeSwarm/Building/ARA_AutoSniperCannon_Icon</uiIconPath>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Base</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(3,3)</drawSize>
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<drawOffset>(0,0,-0.1)</drawOffset>
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<shadowData>
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<offset>(-0.13,-0.87,-0.1)</offset>
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<volume>(0.5,0.4,1.05)</volume>
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</shadowData>
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<texPath>ArachnaeSwarm/Building/ARA_AutoSniperCannon_Base</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(3,3)</drawSize>
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<drawOffset>(0,0,-0.1)</drawOffset>
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<shadowData>
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<offset>(-0.13,-0.87,-0.1)</offset>
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<volume>(0.5,0.4,1.05)</volume>
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</shadowData>
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</graphicData>
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<receivesSignals>true</receivesSignals>
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<altitudeLayer>Building</altitudeLayer>
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@@ -117,82 +120,82 @@
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<tickerType>Normal</tickerType>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>5.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>ARA_InsectJelly</li>
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</thingDefs>
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</fuelFilter>
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<fuelGizmoLabel>虫蜜</fuelGizmoLabel>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelLabel>弹药</fuelLabel>
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<fuelGizmoLabel>弹药</fuelGizmoLabel>
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<outOfFuelMessage>缺少弹药</outOfFuelMessage>
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<fuelFilter>
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<thingDefs>
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<li>ARA_DummyAmmo</li>
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</thingDefs>
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</fuelFilter>
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<fuelCapacity>1000</fuelCapacity>
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<initialFuelPercent>1</initialFuelPercent>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_NutritionToFuelConverter">
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<checkInterval>300</checkInterval>
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<nutritionCost>1</nutritionCost>
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<workAmount>600</workAmount>
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<fuelAmount>10</fuelAmount>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_ForceTargetable" />
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<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
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<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
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<spawnRadius>6</spawnRadius>
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</li>
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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<li>ARA_NutrientNetworkTower</li>
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</linkableFacilities>
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</li>
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<li Class="CompProperties_Forbiddable" />
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>5.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>ARA_InsectJelly</li>
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</thingDefs>
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</fuelFilter>
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<fuelGizmoLabel>虫蜜</fuelGizmoLabel>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelLabel>弹药</fuelLabel>
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<fuelGizmoLabel>弹药</fuelGizmoLabel>
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<outOfFuelMessage>缺少弹药</outOfFuelMessage>
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<fuelFilter>
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<thingDefs>
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<li>ARA_DummyAmmo</li>
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</thingDefs>
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</fuelFilter>
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<fuelCapacity>1000</fuelCapacity>
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<initialFuelPercent>1</initialFuelPercent>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_NutritionToFuelConverter">
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<checkInterval>300</checkInterval>
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<nutritionCost>1</nutritionCost>
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<workAmount>600</workAmount>
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<fuelAmount>10</fuelAmount>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_ForceTargetable" />
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<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
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<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
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<spawnRadius>6</spawnRadius>
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</li>
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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<li>ARA_NutrientNetworkTower</li>
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</linkableFacilities>
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</li>
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</comps>
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<statBases>
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<MaxHitPoints>260</MaxHitPoints>
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<Flammability>0</Flammability>
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<Mass>30</Mass>
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<ShootingAccuracyTurret>0.9</ShootingAccuracyTurret>
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<Beauty>-20</Beauty>
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<MaxHitPoints>260</MaxHitPoints>
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<Flammability>0</Flammability>
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<Mass>30</Mass>
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<ShootingAccuracyTurret>0.9</ShootingAccuracyTurret>
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<Beauty>-20</Beauty>
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</statBases>
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<damageMultipliers>
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<li>
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<damageDef>Flame</damageDef>
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<multiplier>0</multiplier>
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</li>
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<li>
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<damageDef>Flame</damageDef>
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<multiplier>0</multiplier>
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</li>
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</damageMultipliers>
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<generateCommonality>4</generateCommonality> <!-- generate more often than other problem causers for mech clusters -->
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<generateCommonality>4</generateCommonality> <!-- generate more often than other problem causers
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for mech clusters -->
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<building>
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<turretGunDef>Gun_ARA_AutoSniperCannonTurret</turretGunDef>
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<turretBurstWarmupTime>0.1</turretBurstWarmupTime>
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<turretTopDrawSize>3.0</turretTopDrawSize>
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<turretGunDef>Gun_ARA_AutoSniperCannonTurret</turretGunDef>
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<turretBurstWarmupTime>0.1</turretBurstWarmupTime>
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<turretTopDrawSize>4.0</turretTopDrawSize>
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</building>
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<designationCategory>ARA_Buildings</designationCategory>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret"> <!-- Should reorganize this XML relation at some point -->
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<defName>Gun_ARA_AutoSniperCannonTurret</defName> <!-- Should be called ChargeBlasterLightTurret,
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but we keep this defName for compatibility -->
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<label>血链千兆机炮</label>
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<description>血链千兆机炮.</description>
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<graphicData>
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<texPath>Things/Item/Equipment/WeaponRanged/ChargeBlasterLight</texPath>
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<texPath>ArachnaeSwarm/Building/ARA_AutoSniperCannon_Tower</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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@@ -219,8 +222,8 @@
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</li>
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</verbs>
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</ThingDef>
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<!-- Auto mortar -->
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<!-- Auto mortar -->
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_Acidling_AutoMortar</defName>
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<label>酸爆种投射巢</label>
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@@ -321,7 +324,6 @@
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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</ThingDef>
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<ThingDef ParentName="BaseArtilleryWeapon">
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<defName>ARA_Acidling_Artillery_AutoMortar</defName>
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<label>酸爆种投射巢</label>
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@@ -353,7 +355,6 @@
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseGrenadeProjectile">
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<defName>ArachnaeBase_Race_Acidling_Proj</defName>
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<label>阿拉克涅酸爆种</label>
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@@ -377,9 +378,10 @@
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<ThingDef ParentName="BuildingBase">
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<defName>CatastropheMissileSilo</defName>
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<label>天灾酸烧炮组织</label>
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<description>阿拉克涅虫族所进化出的终极生物武器之一。它由大量没有自主意识的高度特化器官共同构成,骇人的酸烧炮可以发射令生灵闻风丧胆的天灾酸烧导弹。作为复合型防御系统,它既可以向本地的目标发射导弹,也可以向远处的威胁实施精确打击。</description>
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<description>阿拉克涅虫族所进化出的终极生物武器之一。它由大量没有自主意识的高度特化器官共同构成,骇人的酸烧炮可以发射令生灵闻风丧胆的天灾酸烧导弹。作为复合型防御系统,它既可以向本地的目标发射导弹,也可以向远处的威胁实施精确打击,其可以通过获取营养来自行生成补充弹药。</description>
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<thingClass>ArachnaeSwarm.Building_CatastropheMissileSilo</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<uiIconPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Icon</uiIconPath>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Base</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -502,7 +504,6 @@
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="ShellBase">
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<defName>ARA_CatastropheMissile_Shell</defName>
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<label>天灾酸烧导弹</label>
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@@ -620,4 +621,4 @@
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</li>
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</comps>
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</ThingDef>
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</Defs>
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</Defs>
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非公开资源/Content/Textures/Building/ARA_AutoSniperCannon.sai2
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非公开资源/Content/Textures/Building/ARA_AutoSniperCannon.sai2
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