棘刺炮的贴图

This commit is contained in:
Tourswen
2025-09-24 15:52:42 +08:00
parent 52f2f4badb
commit 98b0f44fcf
5 changed files with 131 additions and 130 deletions

View File

@@ -39,9 +39,11 @@
<thingClass>ArachnaeSwarm.Filth_Toxic</thingClass>
<modExtensions>
<li Class="ArachnaeSwarm.OPToxicDefs">
<OPToxicHediff>ARA_AcidCoverd</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
<OPToxicHediff>ARA_AcidCoverd</OPToxicHediff> <!-- Name of HediffDef to apply, change to own
HediffDef -->
<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend
>= 120 -->
</li>
</modExtensions>
</ThingDef>
@@ -91,14 +93,15 @@
<ThingDef ParentName="BuildingBase">
<defName>ARA_AutoSniperCannon</defName>
<label>血链千兆</label>
<description>一个全自动发射棘刺的机炮.</description>
<label>血链千兆炮组织</label>
<description>阿拉克涅虫族用于防御巢穴的组织之一。它由大量没有自主意识的高度特化器官共同构成,能以较高射速连续地发射棘刺,重创大型敌人或来犯集群。作为阿拉克涅防御组织,其可以通过获取营养来自行生成补充弹药。</description>
<thingClass>Building_TurretGun</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<drawHighlight>true</drawHighlight>
<drawHighlightOnlyForHostile>true</drawHighlightOnlyForHostile>
<uiIconPath>ArachnaeSwarm/Building/ARA_AutoSniperCannon_Icon</uiIconPath>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Base</texPath>
<texPath>ArachnaeSwarm/Building/ARA_AutoSniperCannon_Base</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3,3)</drawSize>
<drawOffset>(0,0,-0.1)</drawOffset>
@@ -175,24 +178,24 @@
<multiplier>0</multiplier>
</li>
</damageMultipliers>
<generateCommonality>4</generateCommonality> <!-- generate more often than other problem causers for mech clusters -->
<generateCommonality>4</generateCommonality> <!-- generate more often than other problem causers
for mech clusters -->
<building>
<turretGunDef>Gun_ARA_AutoSniperCannonTurret</turretGunDef>
<turretBurstWarmupTime>0.1</turretBurstWarmupTime>
<turretTopDrawSize>3.0</turretTopDrawSize>
<turretTopDrawSize>4.0</turretTopDrawSize>
</building>
<designationCategory>ARA_Buildings</designationCategory>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret"> <!-- Should reorganize this XML relation at some point -->
<defName>Gun_ARA_AutoSniperCannonTurret</defName> <!-- Should be called ChargeBlasterLightTurret,
but we keep this defName for compatibility -->
<label>血链千兆机炮</label>
<description>血链千兆机炮.</description>
<graphicData>
<texPath>Things/Item/Equipment/WeaponRanged/ChargeBlasterLight</texPath>
<texPath>ArachnaeSwarm/Building/ARA_AutoSniperCannon_Tower</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
@@ -219,8 +222,8 @@
</li>
</verbs>
</ThingDef>
<!-- Auto mortar -->
<!-- Auto mortar -->
<ThingDef ParentName="BuildingBase">
<defName>ARA_Acidling_AutoMortar</defName>
<label>酸爆种投射巢</label>
@@ -321,7 +324,6 @@
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
</ThingDef>
<ThingDef ParentName="BaseArtilleryWeapon">
<defName>ARA_Acidling_Artillery_AutoMortar</defName>
<label>酸爆种投射巢</label>
@@ -353,7 +355,6 @@
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseGrenadeProjectile">
<defName>ArachnaeBase_Race_Acidling_Proj</defName>
<label>阿拉克涅酸爆种</label>
@@ -377,9 +378,10 @@
<ThingDef ParentName="BuildingBase">
<defName>CatastropheMissileSilo</defName>
<label>天灾酸烧炮组织</label>
<description>阿拉克涅虫族所进化出的终极生物武器之一。它由大量没有自主意识的高度特化器官共同构成,骇人的酸烧炮可以发射令生灵闻风丧胆的天灾酸烧导弹。作为复合型防御系统,它既可以向本地的目标发射导弹,也可以向远处的威胁实施精确打击。</description>
<description>阿拉克涅虫族所进化出的终极生物武器之一。它由大量没有自主意识的高度特化器官共同构成,骇人的酸烧炮可以发射令生灵闻风丧胆的天灾酸烧导弹。作为复合型防御系统,它既可以向本地的目标发射导弹,也可以向远处的威胁实施精确打击,其可以通过获取营养来自行生成补充弹药</description>
<thingClass>ArachnaeSwarm.Building_CatastropheMissileSilo</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<uiIconPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Icon</uiIconPath>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Base</texPath>
<graphicClass>Graphic_Single</graphicClass>
@@ -502,7 +504,6 @@
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="ShellBase">
<defName>ARA_CatastropheMissile_Shell</defName>
<label>天灾酸烧导弹</label>

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