修质量
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@@ -88,6 +88,7 @@
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<ItemGroup>
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<Compile Include="CompWorkForNonMechs.cs" />
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<Compile Include="AnimalWorkSystemPatcher.cs" />
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<Compile Include="Patch_QualityUtility.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CompProperties_DelayedTerrainSpawn.cs" />
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62
Source/ArachnaeSwarm/Patch_QualityUtility.cs
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62
Source/ArachnaeSwarm/Patch_QualityUtility.cs
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@@ -0,0 +1,62 @@
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using HarmonyLib;
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using RimWorld;
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using Verse;
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using System.Reflection; // For MethodInfo
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namespace ArachnaeSwarm
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{
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[StaticConstructorOnStartup]
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public static class QualityUtilityPatch
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{
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static QualityUtilityPatch()
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{
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var harmony = new Harmony("com.yourname.qualityutilitypatch");
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harmony.Patch(
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original: AccessTools.Method(typeof(QualityUtility), nameof(QualityUtility.GenerateQualityCreatedByPawn), new[] { typeof(Pawn), typeof(SkillDef), typeof(bool) }),
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prefix: new HarmonyMethod(typeof(QualityUtilityPatch), nameof(GenerateQualityCreatedByPawn_Prefix))
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);
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}
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public static bool GenerateQualityCreatedByPawn_Prefix(Pawn pawn, SkillDef relevantSkill, bool consumeInspiration, ref QualityCategory __result)
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{
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// 检查当前 Pawn 是否是我们的自定义动物(通过检查其 ThingDef 是否拥有 CompProperties_WorkForNonMechs)
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if (pawn != null && pawn.def.comps != null && ShouldEnableWorkSystem(pawn))
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{
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// 如果是,强制使用 mechFixedSkillLevel
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int relevantSkillLevel = pawn.RaceProps.mechFixedSkillLevel;
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bool inspired = consumeInspiration && pawn.InspirationDef == InspirationDefOf.Inspired_Creativity;
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// 调用 QualityUtility.GenerateQualityCreatedByPawn 的 int 重载
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__result = QualityUtility.GenerateQualityCreatedByPawn(relevantSkillLevel, inspired);
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// 消耗灵感(如果适用)
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if (inspired)
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{
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pawn.mindState.inspirationHandler.EndInspiration(InspirationDefOf.Inspired_Creativity);
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}
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// 返回 false,跳过原版方法执行
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return false;
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}
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// 返回 true,执行原版方法
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return true;
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}
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private static bool ShouldEnableWorkSystem(Pawn pawn)
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{
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// 检查 ThingDef 中是否有 CompProperties_WorkForNonMechs 配置
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if (pawn.def.comps != null)
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{
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foreach (var compProperties in pawn.def.comps)
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{
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if (compProperties is CompProperties_WorkForNonMechs)
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{
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return true;
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}
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}
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}
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return false;
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}
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}
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}
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