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@@ -141,7 +141,7 @@
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<costList Inherit="False">
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<ARA_Carapace>25</ARA_Carapace>
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</costList>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T1</li>
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@@ -234,7 +234,7 @@
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<costList Inherit="False">
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<ARA_Carapace>50</ARA_Carapace>
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</costList>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T2</li>
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@@ -8,7 +8,7 @@
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<descriptionHyperlinks>
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<ThingDef>ARA_Cocoon_Weapon</ThingDef>
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</descriptionHyperlinks>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Melee</li>
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<li>ARA_Armed_Organ_T1</li>
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@@ -81,7 +81,7 @@
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<descriptionHyperlinks>
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<ThingDef>ARA_Cocoon_Weapon_1Stage</ThingDef>
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</descriptionHyperlinks>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Melee</li>
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<li>ARA_Armed_Organ_T2</li>
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@@ -164,7 +164,7 @@
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<descriptionHyperlinks>
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<ThingDef>ARA_Cocoon_Weapon_2Stage</ThingDef>
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</descriptionHyperlinks>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Melee</li>
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<li>ARA_Armed_Organ_T3</li>
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@@ -302,7 +302,7 @@
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<costList Inherit="False">
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<ARA_Carapace>25</ARA_Carapace>
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</costList>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T1</li>
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@@ -420,7 +420,7 @@
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<costList Inherit="False">
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<ARA_Carapace>25</ARA_Carapace>
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</costList>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T2</li>
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@@ -493,7 +493,7 @@
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<costList Inherit="False">
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<ARA_Carapace>25</ARA_Carapace>
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</costList>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T2</li>
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@@ -563,7 +563,7 @@
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<costList Inherit="False">
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<ARA_Carapace>50</ARA_Carapace>
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</costList>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T2</li>
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@@ -664,7 +664,7 @@
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<costList Inherit="False">
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<ARA_Carapace>50</ARA_Carapace>
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</costList>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T1</li>
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@@ -772,7 +772,7 @@
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<costList Inherit="False">
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<ARA_Carapace>50</ARA_Carapace>
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</costList>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T2</li>
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@@ -852,7 +852,7 @@
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<costList Inherit="False">
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<ARA_Carapace>50</ARA_Carapace>
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</costList>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T2</li>
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@@ -969,7 +969,7 @@
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<costList Inherit="False">
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<ARA_Carapace>50</ARA_Carapace>
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</costList>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T1</li>
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@@ -1045,7 +1045,7 @@
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<defName>ARA_MW_Mimic_Niddle</defName>
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<label>武装器官"拟线种毒针"</label>
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<description>阿拉克涅虫群督虫使用基础近战武装器官,通过多根外露神经束与督虫的辅肢相连。这根毒针中藏有休眠中的阿拉克涅拟线种虫卵,攻击将感染受害者使其最终成为被拟线虫操控的寄生体。</description>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Melee</li>
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<li>ARA_Armed_Organ_T1</li>
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@@ -57,7 +57,7 @@
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<costList Inherit="False">
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<ARA_Carapace>50</ARA_Carapace>
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</costList>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T1</li>
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@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- Guardian Psy-Field Gizmo -->
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<ARA_GuardianFieldGizmoLabel>守护者力场</ARA_GuardianFieldGizmoLabel>
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</LanguageData>
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@@ -22,8 +22,8 @@ namespace ArachnaeSwarm
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// Our comp is directly on the pawn, not on apparel
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if (pawn.TryGetComp<ThingComp_GuardianPsyField>(out var interceptor))
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{
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// Call our custom intercept method
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if (interceptor.TryIntercept(__instance))
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// Call our custom intercept method, passing in the projectile's path
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if (interceptor.TryIntercept(__instance, lastExactPos, newExactPos))
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{
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// If interception is successful, destroy the projectile
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__instance.Destroy(DestroyMode.Vanish);
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@@ -5,7 +5,6 @@ using Verse.Sound;
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namespace ArachnaeSwarm
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{
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// 1. Expanded CompProperties to match the user's example
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public class CompProperties_GuardianPsyField : CompProperties
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{
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public float radius = 5.9f;
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@@ -13,16 +12,12 @@ namespace ArachnaeSwarm
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public int rechargeDelay = 3200; // Ticks after breaking
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public int rechargeHitPointsIntervalTicks = 60; // Ticks to restore 1 HP
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// New properties for psyfocus/entropy mechanics
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public float psyfocusCostPerInterval = 0.001f; // e.g., 0.1% of max psyfocus per recharge interval
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public float entropyGainPerDamage = 0.5f; // For self
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// Removed entropyGainPerAllyDamage
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public float hitPointsPctPerInterval = 0.01f; // Restore 1% of max HP per interval
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public float psyfocusCostPerInterval = 0.001f;
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public float entropyGainPerDamage = 0.5f;
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public float hitPointsPctPerInterval = 0.01f;
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public EffecterDef absorbEffecter;
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// Removed transferAllyDamage
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// Projectile interception properties
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public bool interceptGroundProjectiles = false;
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public bool interceptGroundProjectiles = true;
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public bool interceptNonHostileProjectiles = false;
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public bool interceptAirProjectiles = true;
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@@ -41,19 +36,16 @@ namespace ArachnaeSwarm
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[StaticConstructorOnStartup]
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public class ThingComp_GuardianPsyField : ThingComp
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{
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// --- State Variables ---
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private int lastInterceptTicks = -999999;
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private int ticksToReset = 0; // Cooldown timer
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private int ticksToReset = 0;
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public int currentHitPoints;
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private bool wasNotAtFullHp = false; // Tracks if shield was damaged before recharge
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private bool wasNotAtFullHp = false;
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// --- Properties ---
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public CompProperties_GuardianPsyField Props => (CompProperties_GuardianPsyField)props;
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private Pawn PawnOwner => parent as Pawn;
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public bool IsOnCooldown => ticksToReset > 0;
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public int HitPointsMax => Props.hitPoints;
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// --- Visuals ---
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private static readonly Material ForceFieldMat = MaterialPool.MatFrom("Other/ForceField", ShaderDatabase.MoteGlow);
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private static readonly MaterialPropertyBlock MatPropertyBlock = new MaterialPropertyBlock();
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@@ -61,15 +53,12 @@ namespace ArachnaeSwarm
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{
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get
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{
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// Shield is active if pawn is valid, hediff is present, not on cooldown, and has psyfocus.
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// currentHitPoints <= 0 should NOT prevent activation for recharge.
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if (PawnOwner == null || !PawnOwner.Spawned || PawnOwner.Dead || PawnOwner.Downed || IsOnCooldown)
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return false;
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var hediff = PawnOwner.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("ARA_GuardianPsyField"));
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if (hediff == null) return false;
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// Shield is only active if pawn has psyfocus
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if (PawnOwner.psychicEntropy == null || PawnOwner.psychicEntropy.CurrentPsyfocus <= 0) return false;
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return true;
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@@ -103,134 +92,79 @@ namespace ArachnaeSwarm
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Reset();
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}
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}
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// Only allow recharge if the shield is 'Active' (i.e., has psyfocus) and not on cooldown
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else if (Active && currentHitPoints < HitPointsMax)
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{
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// Check if there's enough psyfocus to pay for this interval's recharge
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if (PawnOwner.psychicEntropy != null && PawnOwner.psychicEntropy.CurrentPsyfocus >= Props.psyfocusCostPerInterval)
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{
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wasNotAtFullHp = true; // Mark that the shield was damaged
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wasNotAtFullHp = true;
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if(this.parent.IsHashIntervalTick(Props.rechargeHitPointsIntervalTicks))
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{
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currentHitPoints += (int)(HitPointsMax * Props.hitPointsPctPerInterval);
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if(currentHitPoints > HitPointsMax) currentHitPoints = HitPointsMax;
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// Deduct psyfocus for this interval
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PawnOwner.psychicEntropy.OffsetPsyfocusDirectly(-Props.psyfocusCostPerInterval);
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}
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}
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else
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{
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// Not enough psyfocus to recharge, log for debugging
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Log.Message($"[GuardianFieldComp] {PawnOwner.LabelShort} has insufficient psyfocus ({PawnOwner.psychicEntropy?.CurrentPsyfocus ?? 0}) to recharge shield (cost: {Props.psyfocusCostPerInterval}).");
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}
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}
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// The full recharge psyfocus deduction is removed, as it's now gradual.
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// The wasNotAtFullHp check is still useful for other potential effects when full.
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else if (wasNotAtFullHp && currentHitPoints >= HitPointsMax)
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{
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wasNotAtFullHp = false; // Reset flag when full
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wasNotAtFullHp = false;
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}
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}
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// Projectile interception logic remains the same, as it's a separate Harmony patch
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public bool TryIntercept(Projectile projectile)
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// Helper method to apply costs
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private void ApplyCosts(float damageAmount)
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{
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if (!Active) return false;
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// Filter projectile types based on properties
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if (projectile.def.projectile.flyOverhead && !Props.interceptAirProjectiles) return false;
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if (!projectile.def.projectile.flyOverhead && !Props.interceptGroundProjectiles) return false;
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if (projectile.Launcher != null && !projectile.Launcher.HostileTo(PawnOwner.Faction) && !Props.interceptNonHostileProjectiles) return false;
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// --- Interception Success ---
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lastInterceptTicks = Find.TickManager.TicksGame;
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// Spawn effect at the point of interception, not the shield center
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Props.interceptEffecter?.Spawn(projectile.ExactPosition.ToIntVec3(), PawnOwner.Map).Cleanup();
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// No longer consuming hitpoints here, PostPreApplyDamage will handle it for self.
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// The Harmony_DamageWorker for allies will handle it for allies.
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return true;
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}
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// --- NEW: PostPreApplyDamage for self-protection (all damage types) ---
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public override void PostPreApplyDamage(ref DamageInfo dinfo, out bool absorbed)
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{
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absorbed = false;
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if (!Active || PawnOwner == null) return; // Only intercept if shield is active and for the owner
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// We intercept ALL damage types for the owner
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if (currentHitPoints < dinfo.Amount) return; // Not enough HP to absorb
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// --- Absorption Success for self ---
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Props.absorbEffecter?.Spawn(PawnOwner.Position, PawnOwner.Map).Cleanup(); // Effect at center for self-damage
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// Add entropy based on damage taken for self
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if (PawnOwner.psychicEntropy != null && Props.entropyGainPerDamage > 0)
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{
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PawnOwner.psychicEntropy.TryAddEntropy(dinfo.Amount * Props.entropyGainPerDamage, overLimit: true);
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PawnOwner.psychicEntropy.TryAddEntropy(damageAmount * Props.entropyGainPerDamage, overLimit: true);
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}
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// Consume Hitpoints
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currentHitPoints -= (int)dinfo.Amount;
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currentHitPoints -= (int)damageAmount;
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if (currentHitPoints <= 0)
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{
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Break();
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}
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absorbed = true; // Damage was absorbed
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}
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public bool TryIntercept(Projectile projectile, Vector3 lastExactPos, Vector3 newExactPos)
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{
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if (!Active) return false;
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if (currentHitPoints <= 0) return false;
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// --- REMOVED: Method for allies, called by Harmony patch ---
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// public bool TryAbsorbDamageForAllyOnly(DamageInfo dinfo, Pawn allyPawn)
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// {
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// Log.Message($"[GuardianFieldComp] TryAbsorbDamageForAllyOnly for {allyPawn.LabelShort} (target) by {PawnOwner.LabelShort} (caster).");
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// Log.Message($" - transferAllyDamage: {Props.transferAllyDamage}");
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// Log.Message($" - Active: {Active}");
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// Log.Message($" - allyPawn == PawnOwner: {allyPawn == PawnOwner}");
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// Log.Message($" - allyPawn.Faction: {allyPawn.Faction?.Name ?? "Null"}, PawnOwner.Faction: {PawnOwner.Faction?.Name ?? "Null"}, FactionMatch: {allyPawn.Faction == PawnOwner.Faction}");
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// Log.Message($" - InRange: {Vector3.Distance(allyPawn.TrueCenter(), PawnOwner.TrueCenter()) <= Props.radius}");
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// Log.Message($" - HasHP: {currentHitPoints >= dinfo.Amount}");
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if (!GenGeo.IntersectLineCircleOutline(PawnOwner.Position.ToVector2(), Props.radius, lastExactPos.ToVector2(), newExactPos.ToVector2()))
|
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{
|
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return false;
|
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}
|
||||
|
||||
// // Check if ally damage transfer is enabled
|
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// if (!Props.transferAllyDamage) { Log.Message(" -> transferAllyDamage is false."); return false; }
|
||||
|
||||
// // Shield must be active
|
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// if (!Active) { Log.Message(" -> Shield is not Active."); return false; }
|
||||
|
||||
// // Cannot absorb damage for self (handled by PostPreApplyDamage)
|
||||
// if (allyPawn == PawnOwner) { Log.Message(" -> Target is self."); return false; }
|
||||
|
||||
// // Only protect friendly pawns (same faction)
|
||||
// if (allyPawn.Faction == null || PawnOwner.Faction == null || allyPawn.Faction != PawnOwner.Faction) { Log.Message(" -> Faction mismatch or null faction."); return false; }
|
||||
|
||||
// // Target must be in range
|
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// if (Vector3.Distance(allyPawn.TrueCenter(), PawnOwner.TrueCenter()) > Props.radius) { Log.Message(" -> Target out of range."); return false; }
|
||||
|
||||
// // Check if shield has enough HP
|
||||
// if (currentHitPoints < dinfo.Amount) { Log.Message(" -> Not enough HP to absorb damage."); return false; }
|
||||
|
||||
// // --- Absorption Success for ally ---
|
||||
// Props.absorbEffecter?.Spawn(allyPawn.Position, allyPawn.Map).Cleanup();
|
||||
|
||||
// // Add entropy based on damage taken for ally
|
||||
// if (PawnOwner.psychicEntropy != null && Props.entropyGainPerAllyDamage > 0)
|
||||
// {
|
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// PawnOwner.psychicEntropy.TryAddEntropy(dinfo.Amount * Props.entropyGainPerAllyDamage, overLimit: true);
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||||
// }
|
||||
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// // Consume Hitpoints
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// currentHitPoints -= (int)dinfo.Amount;
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// if (currentHitPoints <= 0)
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||||
// {
|
||||
// Break();
|
||||
// }
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if (projectile.def.projectile.flyOverhead && !Props.interceptAirProjectiles) return false;
|
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if (!projectile.def.projectile.flyOverhead && !Props.interceptGroundProjectiles) return false;
|
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if (projectile.Launcher != null && !projectile.Launcher.HostileTo(PawnOwner.Faction) && !Props.interceptNonHostileProjectiles) return false;
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||||
|
||||
// Log.Message(" -> Damage absorption successful!");
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// return true; // Damage was absorbed
|
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// }
|
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lastInterceptTicks = Find.TickManager.TicksGame;
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Props.interceptEffecter?.Spawn(projectile.ExactPosition.ToIntVec3(), PawnOwner.Map).Cleanup();
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||||
|
||||
// Apply costs for intercepting projectile
|
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ApplyCosts(projectile.DamageAmount);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void PostPreApplyDamage(ref DamageInfo dinfo, out bool absorbed)
|
||||
{
|
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absorbed = false;
|
||||
if (!Active || PawnOwner == null) return;
|
||||
|
||||
// We only handle non-projectile damage here, as projectiles are handled by TryIntercept
|
||||
if (dinfo.Def.isRanged) return;
|
||||
|
||||
if (currentHitPoints < dinfo.Amount) return;
|
||||
|
||||
Props.absorbEffecter?.Spawn(PawnOwner.Position, PawnOwner.Map).Cleanup();
|
||||
|
||||
// Apply costs for absorbing non-projectile damage
|
||||
ApplyCosts(dinfo.Amount);
|
||||
|
||||
absorbed = true;
|
||||
}
|
||||
|
||||
private void Break()
|
||||
{
|
||||
@@ -275,7 +209,6 @@ namespace ArachnaeSwarm
|
||||
return Mathf.Max(idleAlpha, interceptAlpha);
|
||||
}
|
||||
|
||||
// --- GIZMO ---
|
||||
public override System.Collections.Generic.IEnumerable<Gizmo> CompGetGizmosExtra()
|
||||
{
|
||||
if (PawnOwner != null && Find.Selector.SingleSelectedThing == PawnOwner)
|
||||
@@ -285,7 +218,6 @@ namespace ArachnaeSwarm
|
||||
}
|
||||
}
|
||||
|
||||
// Gizmo class copied from the user's example and adapted
|
||||
[StaticConstructorOnStartup]
|
||||
public class Gizmo_GuardianShieldStatus : Gizmo
|
||||
{
|
||||
@@ -304,7 +236,7 @@ namespace ArachnaeSwarm
|
||||
Rect labelRect = rect2;
|
||||
labelRect.height = rect.height / 2f;
|
||||
Text.Font = GameFont.Tiny;
|
||||
Widgets.Label(labelRect, "Guardian Field");
|
||||
Widgets.Label(labelRect, "ARA_GuardianFieldGizmoLabel".Translate());
|
||||
|
||||
Rect barRect = rect2;
|
||||
barRect.yMin = rect2.y + rect2.height / 2f;
|
||||
|
||||
Reference in New Issue
Block a user