暂存
This commit is contained in:
Binary file not shown.
54
1.6/1.6/Defs/Thing_building/Building_SmartThermostat.xml
Normal file
54
1.6/1.6/Defs/Thing_building/Building_SmartThermostat.xml
Normal file
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>ARA_SmartThermostat</defName>
|
||||
<label>智能恒温器</label>
|
||||
<description>一个先进的、不耗电的温控设备。它是一个可逆的热泵,能自动制热或制冷以维持设定的目标温度。必须像制冷器一样安装在墙上。</description>
|
||||
<thingClass>ArachnaeSwarm.Building_SmartThermostat</thingClass> <!-- 使用我们新的建筑类 -->
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Misc/TempControl/Cooler</texPath> <!-- 暂时使用制冷器的贴图 -->
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>Impassable</passability>
|
||||
<blockWind>true</blockWind>
|
||||
<fillPercent>1</fillPercent>
|
||||
<coversFloor>true</coversFloor>
|
||||
<statBases>
|
||||
<WorkToBuild>2000</WorkToBuild>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<Flammability>0.7</Flammability>
|
||||
</statBases>
|
||||
<tickerType>Rare</tickerType>
|
||||
<costList>
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_Cooler</li> <!-- 使用制冷器的放置规则,确保它被正确地安装在墙上 -->
|
||||
</placeWorkers>
|
||||
<drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
|
||||
<building>
|
||||
<canPlaceOverWall>true</canPlaceOverWall>
|
||||
</building>
|
||||
<comps>
|
||||
<!-- 提供开关按钮 -->
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
|
||||
<!-- 提供温度控制UI和逻辑 -->
|
||||
<li Class="CompProperties_TempControl">
|
||||
<!-- 这是设备的热交换功率。数值越大,制冷/制热速度越快。-->
|
||||
<energyPerSecond>21</energyPerSecond>
|
||||
</li>
|
||||
|
||||
<li Class="CompProperties_Breakdownable"/>
|
||||
</comps>
|
||||
<designationCategory>Temperature</designationCategory>
|
||||
<researchPrerequisites>
|
||||
<li>AirConditioning</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
||||
@@ -210,6 +210,17 @@
|
||||
<Compile Include="HediffComp_TerrainBasedSeverity.cs" />
|
||||
<Compile Include="CompAbilityEffect_PsychicBrainburn.cs" />
|
||||
<Compile Include="CompProperties_PsychicBrainburn.cs" />
|
||||
<Compile Include="Building_SmartThermostat.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="WULA_HediffDamgeShield\DRMDamageShield.cs" />
|
||||
<Compile Include="WULA_HediffDamgeShield\Hediff_DamageShield.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="WULA_MutiFuelSpawner\CompMultiFuelSpawner.cs" />
|
||||
<Compile Include="WULA_MutiFuelSpawner\CompRefuelableWithKey.cs" />
|
||||
<Compile Include="WULA_MutiFuelSpawner\Patch_CompRefuelableWithKey.cs" />
|
||||
<Compile Include="WULA_MutiFuelSpawner\Utility.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- 自定义清理任务,删除obj文件夹中的临时文件 -->
|
||||
|
||||
81
Source/ArachnaeSwarm/Building_SmartThermostat.cs
Normal file
81
Source/ArachnaeSwarm/Building_SmartThermostat.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
public class Building_SmartThermostat : Building_TempControl
|
||||
{
|
||||
private CompFlickable flickableComp;
|
||||
private const float HeatOutputMultiplier = 1.25f;
|
||||
private const float EfficiencyLossPerDegreeDifference = 1f / 130f;
|
||||
|
||||
public override void SpawnSetup(Map map, bool respawningAfterLoad)
|
||||
{
|
||||
base.SpawnSetup(map, respawningAfterLoad);
|
||||
flickableComp = GetComp<CompFlickable>();
|
||||
}
|
||||
|
||||
public override void TickRare()
|
||||
{
|
||||
// 如果设备被玩家关闭,则不工作
|
||||
if (flickableComp != null && !flickableComp.SwitchIsOn)
|
||||
{
|
||||
compTempControl.operatingAtHighPower = false;
|
||||
return;
|
||||
}
|
||||
|
||||
IntVec3 indoorCell = Position + IntVec3.South.RotatedBy(Rotation);
|
||||
IntVec3 outdoorCell = Position + IntVec3.North.RotatedBy(Rotation);
|
||||
|
||||
if (indoorCell.Impassable(Map) || outdoorCell.Impassable(Map))
|
||||
{
|
||||
compTempControl.operatingAtHighPower = false;
|
||||
return;
|
||||
}
|
||||
|
||||
float indoorTemp = indoorCell.GetTemperature(Map);
|
||||
float outdoorTemp = outdoorCell.GetTemperature(Map);
|
||||
float targetTemp = compTempControl.TargetTemperature;
|
||||
|
||||
float tempDifference = indoorTemp - outdoorTemp;
|
||||
float efficiency = 1f - Mathf.Abs(tempDifference) * EfficiencyLossPerDegreeDifference;
|
||||
if (efficiency < 0f)
|
||||
{
|
||||
efficiency = 0f;
|
||||
}
|
||||
|
||||
bool operating = false;
|
||||
|
||||
if (indoorTemp > targetTemp) // 制冷
|
||||
{
|
||||
float coolingEnergy = compTempControl.Props.energyPerSecond * efficiency * 4.1666665f;
|
||||
float tempChange = GenTemperature.ControlTemperatureTempChange(indoorCell, Map, -coolingEnergy, targetTemp);
|
||||
|
||||
if (!Mathf.Approximately(tempChange, 0f))
|
||||
{
|
||||
indoorCell.GetRoom(Map).Temperature += tempChange;
|
||||
GenTemperature.PushHeat(outdoorCell, Map, coolingEnergy * HeatOutputMultiplier);
|
||||
operating = true;
|
||||
}
|
||||
}
|
||||
else if (indoorTemp < targetTemp) // 制热
|
||||
{
|
||||
float heatingEnergy = compTempControl.Props.energyPerSecond * efficiency * 4.1666665f;
|
||||
float tempChange = GenTemperature.ControlTemperatureTempChange(indoorCell, Map, heatingEnergy, targetTemp);
|
||||
|
||||
if (!Mathf.Approximately(tempChange, 0f))
|
||||
{
|
||||
if (outdoorTemp > -100)
|
||||
{
|
||||
indoorCell.GetRoom(Map).Temperature += tempChange;
|
||||
GenTemperature.PushHeat(outdoorCell, Map, -heatingEnergy / HeatOutputMultiplier);
|
||||
operating = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
compTempControl.operatingAtHighPower = operating;
|
||||
}
|
||||
}
|
||||
}
|
||||
211
Source/ArachnaeSwarm/WULA_HediffDamgeShield/DRMDamageShield.cs
Normal file
211
Source/ArachnaeSwarm/WULA_HediffDamgeShield/DRMDamageShield.cs
Normal file
@@ -0,0 +1,211 @@
|
||||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using Verse.Sound;
|
||||
using HarmonyLib; // For AccessTools
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
// 自定义 CompProperties_Shield 变体
|
||||
public class DRMCompShieldProp : CompProperties
|
||||
{
|
||||
public int startingTicksToReset = 3200;
|
||||
public float minDrawSize = 1.2f;
|
||||
public float maxDrawSize = 1.55f;
|
||||
public float energyLossPerDamage = 0.033f;
|
||||
public float energyOnReset = 0.2f;
|
||||
public bool blocksRangedWeapons = true;
|
||||
|
||||
public DRMCompShieldProp()
|
||||
{
|
||||
compClass = typeof(DRMDamageShield);
|
||||
}
|
||||
}
|
||||
|
||||
public class DRMDamageShield : ThingComp
|
||||
{
|
||||
// 从 Hediff_DamageShield 获取层数作为能量
|
||||
public float Energy
|
||||
{
|
||||
get
|
||||
{
|
||||
Hediff_DamageShield hediff = PawnOwner?.health?.hediffSet.GetFirstHediff<Hediff_DamageShield>();
|
||||
return hediff?.ShieldCharges ?? 0;
|
||||
}
|
||||
set
|
||||
{
|
||||
Hediff_DamageShield hediff = PawnOwner?.health?.hediffSet.GetFirstHediff<Hediff_DamageShield>();
|
||||
if (hediff != null)
|
||||
{
|
||||
hediff.ShieldCharges = (int)value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float MaxEnergy
|
||||
{
|
||||
get
|
||||
{
|
||||
Hediff_DamageShield hediff = PawnOwner?.health?.hediffSet.GetFirstHediff<Hediff_DamageShield>();
|
||||
return hediff?.def.maxSeverity ?? 0;
|
||||
}
|
||||
set
|
||||
{
|
||||
// MaxEnergy 由 HediffDef 控制,这里不需要设置
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsActive = false; // 控制护盾是否激活,由 Hediff_DamageShield 管理
|
||||
|
||||
// 复制自 CompShield
|
||||
protected int ticksToReset = -1;
|
||||
protected int lastKeepDisplayTick = -9999;
|
||||
private Vector3 impactAngleVect;
|
||||
private int lastAbsorbDamageTick = -9999;
|
||||
|
||||
public DRMCompShieldProp Props => (DRMCompShieldProp)props;
|
||||
|
||||
public ShieldState ShieldState
|
||||
{
|
||||
get
|
||||
{
|
||||
if (PawnOwner == null || !IsActive || Energy <= 0)
|
||||
{
|
||||
return ShieldState.Disabled;
|
||||
}
|
||||
if (ticksToReset <= 0)
|
||||
{
|
||||
return ShieldState.Active;
|
||||
}
|
||||
return ShieldState.Resetting;
|
||||
}
|
||||
}
|
||||
|
||||
protected Pawn PawnOwner
|
||||
{
|
||||
get
|
||||
{
|
||||
return parent as Pawn;
|
||||
}
|
||||
}
|
||||
|
||||
public override void PostExposeData()
|
||||
{
|
||||
base.PostExposeData();
|
||||
Scribe_Values.Look(ref ticksToReset, "ticksToReset", -1);
|
||||
Scribe_Values.Look(ref lastKeepDisplayTick, "lastKeepDisplayTick", 0);
|
||||
Scribe_Values.Look(ref IsActive, "isActive", false);
|
||||
}
|
||||
|
||||
public override void CompTick()
|
||||
{
|
||||
base.CompTick();
|
||||
if (PawnOwner == null || !IsActive)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ShieldState == ShieldState.Resetting)
|
||||
{
|
||||
ticksToReset--;
|
||||
if (ticksToReset <= 0)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
else if (ShieldState == ShieldState.Active)
|
||||
{
|
||||
// 护盾能量(层数)通过 Hediff_DamageShield 的 Tick 方法管理,这里不需要额外回复
|
||||
// 如果需要自动回复层数,可以在这里实现
|
||||
}
|
||||
}
|
||||
|
||||
public override void PostPreApplyDamage(ref DamageInfo dinfo, out bool absorbed)
|
||||
{
|
||||
absorbed = false;
|
||||
// 获取 Hediff_DamageShield 实例
|
||||
Hediff_DamageShield damageShield = PawnOwner?.health?.hediffSet.GetFirstHediff<Hediff_DamageShield>();
|
||||
|
||||
if (ShieldState != ShieldState.Active || !IsActive || damageShield == null || damageShield.ShieldCharges <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 我们的护盾阻挡所有伤害类型,但不包含手术
|
||||
// 如果伤害类型不被认为是“有益的”(例如,不是手术),则阻挡
|
||||
if (!dinfo.Def.consideredHelpful)
|
||||
{
|
||||
// 消耗一层护盾
|
||||
damageShield.ShieldCharges--;
|
||||
|
||||
// 触发护盾吸收效果
|
||||
Notify_DamageAbsorbed(dinfo);
|
||||
|
||||
// 护盾抖动效果
|
||||
PawnOwner.Drawer.renderer.wiggler.SetToCustomRotation(Rand.Range(-0.05f, 0.05f));
|
||||
// 移除文字提示
|
||||
// 移除粒子效果
|
||||
|
||||
absorbed = true; // 伤害被吸收
|
||||
|
||||
// 如果护盾层数归零,触发护盾击穿效果
|
||||
if (damageShield.ShieldCharges <= 0)
|
||||
{
|
||||
Notify_ShieldBreak();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Notify_DamageAbsorbed(DamageInfo dinfo)
|
||||
{
|
||||
// 复制自 CompShield.AbsorbedDamage
|
||||
SoundDefOf.EnergyShield_AbsorbDamage.PlayOneShot(new TargetInfo(PawnOwner.Position, PawnOwner.Map));
|
||||
impactAngleVect = Vector3Utility.HorizontalVectorFromAngle(dinfo.Angle);
|
||||
// 移除 FleckMaker.Static 和 FleckMaker.ThrowDustPuff
|
||||
lastAbsorbDamageTick = Find.TickManager.TicksGame;
|
||||
KeepDisplaying();
|
||||
}
|
||||
|
||||
public void Notify_ShieldBreak()
|
||||
{
|
||||
// 复制自 CompShield.Break
|
||||
if (parent.Spawned)
|
||||
{
|
||||
float scale = Mathf.Lerp(Props.minDrawSize, Props.maxDrawSize, Energy / MaxEnergy); // 根据当前能量比例调整大小
|
||||
EffecterDefOf.Shield_Break.SpawnAttached(parent, parent.MapHeld, scale);
|
||||
// 移除 FleckMaker.Static 和 FleckMaker.ThrowDustPuff
|
||||
}
|
||||
ticksToReset = Props.startingTicksToReset;
|
||||
// 护盾层数归零将由 Hediff_DamageShield 负责移除 Hediff
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
// 复制自 CompShield.Reset
|
||||
if (PawnOwner.Spawned)
|
||||
{
|
||||
SoundDefOf.EnergyShield_Reset.PlayOneShot(new TargetInfo(PawnOwner.Position, PawnOwner.Map));
|
||||
// 移除 FleckMaker.ThrowLightningGlow
|
||||
}
|
||||
ticksToReset = -1;
|
||||
// 能量恢复由 Hediff_DamageShield 负责,这里不需要设置 Energy
|
||||
// 这里可以添加逻辑,让 Hediff_DamageShield 恢复层数
|
||||
Hediff_DamageShield hediff = PawnOwner?.health?.hediffSet.GetFirstHediff<Hediff_DamageShield>();
|
||||
if (hediff != null)
|
||||
{
|
||||
hediff.ShieldCharges = (int)hediff.def.initialSeverity; // 重置时恢复到初始层数
|
||||
}
|
||||
}
|
||||
|
||||
public void KeepDisplaying()
|
||||
{
|
||||
lastKeepDisplayTick = Find.TickManager.TicksGame;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
using Verse;
|
||||
using System; // Add for Activator
|
||||
using System.Text;
|
||||
using RimWorld;
|
||||
using UnityEngine;
|
||||
using HarmonyLib; // Needed for AccessTools if you use it here directly
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
public class Hediff_DamageShield : HediffWithComps
|
||||
{
|
||||
// 伤害抵挡层数
|
||||
public int ShieldCharges
|
||||
{
|
||||
get => (int)severityInt;
|
||||
set => severityInt = value;
|
||||
}
|
||||
|
||||
// 获取或创建 DRMDamageShield 组件
|
||||
public DRMDamageShield ShieldComp
|
||||
{
|
||||
get
|
||||
{
|
||||
DRMDamageShield comp = pawn.GetComp<DRMDamageShield>();
|
||||
if (comp == null)
|
||||
{
|
||||
comp = (DRMDamageShield)Activator.CreateInstance(typeof(DRMDamageShield));
|
||||
comp.parent = pawn;
|
||||
comp.props = new DRMCompShieldProp(); // 确保有属性,即使是默认的
|
||||
pawn.AllComps.Add(comp);
|
||||
comp.Initialize(comp.props);
|
||||
}
|
||||
return comp;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override string LabelInBrackets
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ShieldCharges > 0)
|
||||
{
|
||||
return "层数: " + ShieldCharges;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public override string TipStringExtra
|
||||
{
|
||||
get
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append(base.TipStringExtra);
|
||||
if (ShieldCharges > 0)
|
||||
{
|
||||
sb.AppendLine(" - 每层抵挡一次伤害。当前层数: " + ShieldCharges);
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.AppendLine(" - 没有可用的抵挡层数。");
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public override void ExposeData()
|
||||
{
|
||||
base.ExposeData();
|
||||
// severityInt 会自动保存,所以不需要额外处理 ShieldCharges
|
||||
}
|
||||
|
||||
public override void PostAdd(DamageInfo? dinfo)
|
||||
{
|
||||
base.PostAdd(dinfo);
|
||||
// 确保 Pawn 拥有 DRMCompShield 组件
|
||||
DRMDamageShield comp = ShieldComp; // 访问属性以确保组件被添加
|
||||
if (comp != null)
|
||||
{
|
||||
comp.IsActive = true; // 激活护盾组件
|
||||
// 能量同步将在 Tick() 中完成
|
||||
}
|
||||
}
|
||||
|
||||
public override void PostRemoved()
|
||||
{
|
||||
base.PostRemoved();
|
||||
// 当 Hediff 被移除时,移除对应的 DRMDamageShield 组件
|
||||
DRMDamageShield comp = pawn.GetComp<DRMDamageShield>();
|
||||
if (comp != null)
|
||||
{
|
||||
pawn.AllComps.Remove(comp);
|
||||
comp.IsActive = false; // 确保禁用
|
||||
}
|
||||
}
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
base.Tick();
|
||||
// 如果层数归零,移除 Hediff
|
||||
if (ShieldCharges <= 0)
|
||||
{
|
||||
pawn.health.RemoveHediff(this);
|
||||
}
|
||||
// 同步能量到 ShieldComp
|
||||
DRMDamageShield comp = pawn.GetComp<DRMDamageShield>(); // 每次 Tick 获取,确保是最新的
|
||||
if (comp != null && comp.IsActive)
|
||||
{
|
||||
comp.Energy = ShieldCharges;
|
||||
comp.MaxEnergy = (int)def.maxSeverity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
public class SpawnerProduct
|
||||
{
|
||||
public ThingDef thingDef;
|
||||
public int count = 1;
|
||||
}
|
||||
|
||||
// --- Properties Class ---
|
||||
public class CompProperties_MultiFuelSpawner : CompProperties
|
||||
{
|
||||
public List<SpawnerProduct> products;
|
||||
public IntRange spawnIntervalRange = new IntRange(100, 100);
|
||||
public bool spawnForbidden;
|
||||
public bool inheritFaction;
|
||||
public bool showMessageIfOwned;
|
||||
|
||||
public CompProperties_MultiFuelSpawner()
|
||||
{
|
||||
compClass = typeof(CompMultiFuelSpawner);
|
||||
}
|
||||
}
|
||||
|
||||
// --- Component Class ---
|
||||
public class CompMultiFuelSpawner : ThingComp
|
||||
{
|
||||
private int ticksUntilSpawn;
|
||||
private List<CompRefuelableWithKey> fuelComps;
|
||||
|
||||
public CompProperties_MultiFuelSpawner Props => (CompProperties_MultiFuelSpawner)props;
|
||||
|
||||
public override void PostSpawnSetup(bool respawningAfterLoad)
|
||||
{
|
||||
base.PostSpawnSetup(respawningAfterLoad);
|
||||
if (!respawningAfterLoad)
|
||||
{
|
||||
ResetCountdown();
|
||||
}
|
||||
fuelComps = parent.GetComps<CompRefuelableWithKey>().ToList();
|
||||
}
|
||||
|
||||
public override void PostExposeData()
|
||||
{
|
||||
base.PostExposeData();
|
||||
Scribe_Values.Look(ref ticksUntilSpawn, "ticksUntilSpawn", 0);
|
||||
}
|
||||
|
||||
public override void CompTick()
|
||||
{
|
||||
base.CompTick();
|
||||
|
||||
if (fuelComps.NullOrEmpty()) return;
|
||||
|
||||
bool allFuelsOk = fuelComps.All(c => c.HasFuel);
|
||||
|
||||
if (allFuelsOk && (parent.GetComp<CompPowerTrader>()?.PowerOn ?? true))
|
||||
{
|
||||
ticksUntilSpawn--;
|
||||
if (ticksUntilSpawn <= 0)
|
||||
{
|
||||
foreach (var comp in fuelComps)
|
||||
{
|
||||
comp.Notify_UsedThisTick();
|
||||
}
|
||||
|
||||
TryDoSpawn();
|
||||
ResetCountdown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TryDoSpawn()
|
||||
{
|
||||
if (Props.products.NullOrEmpty()) return;
|
||||
|
||||
foreach (var product in Props.products)
|
||||
{
|
||||
Thing thing = ThingMaker.MakeThing(product.thingDef);
|
||||
thing.stackCount = product.count;
|
||||
|
||||
if (Props.inheritFaction && thing.Faction != parent.Faction)
|
||||
{
|
||||
thing.SetFaction(parent.Faction);
|
||||
}
|
||||
|
||||
if (GenPlace.TryPlaceThing(thing, parent.Position, parent.Map, ThingPlaceMode.Near, out Thing resultingThing))
|
||||
{
|
||||
if (Props.spawnForbidden)
|
||||
{
|
||||
resultingThing.SetForbidden(true);
|
||||
}
|
||||
|
||||
if (Props.showMessageIfOwned && parent.Faction == Faction.OfPlayer)
|
||||
{
|
||||
Messages.Message("MessageCompSpawnerSpawnedItem".Translate(resultingThing.LabelCap), resultingThing, MessageTypeDefOf.PositiveEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetCountdown()
|
||||
{
|
||||
ticksUntilSpawn = Props.spawnIntervalRange.RandomInRange;
|
||||
}
|
||||
|
||||
public override string CompInspectStringExtra()
|
||||
{
|
||||
string text = base.CompInspectStringExtra();
|
||||
|
||||
if (fuelComps.All(c => c.HasFuel))
|
||||
{
|
||||
if (!text.NullOrEmpty())
|
||||
{
|
||||
text += "\n";
|
||||
}
|
||||
string productsStr = Props.products.Select(p => (string)p.thingDef.LabelCap).ToCommaList();
|
||||
text += "NextSpawnedItemIn".Translate(productsStr) + ": " + ticksUntilSpawn.ToStringTicksToPeriod();
|
||||
}
|
||||
|
||||
return text;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
// 1. New Properties class that adds the save key
|
||||
public class CompProperties_RefuelableWithKey : CompProperties_Refuelable
|
||||
{
|
||||
public string saveKeysPrefix;
|
||||
|
||||
public CompProperties_RefuelableWithKey()
|
||||
{
|
||||
compClass = typeof(CompRefuelableWithKey);
|
||||
}
|
||||
}
|
||||
|
||||
// 2. New Component class. It's empty for now.
|
||||
// Its purpose is to be a safe target for our Harmony patch.
|
||||
public class CompRefuelableWithKey : CompRefuelable
|
||||
{
|
||||
// We will override PostExposeData using a Harmony patch
|
||||
// to avoid re-implementing the entire class.
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using System.Reflection;
|
||||
using HarmonyLib;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
// We patch the base class method
|
||||
[HarmonyPatch(typeof(CompRefuelable), "PostExposeData")]
|
||||
public static class Patch_CompRefuelableWithKey_PostExposeData
|
||||
{
|
||||
public static bool Prefix(CompRefuelable __instance)
|
||||
{
|
||||
// But we only act if the instance is our custom subclass
|
||||
if (!(__instance is CompRefuelableWithKey refuelableWithKey))
|
||||
{
|
||||
// If it's not our class, run the original method
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get the private fields from the base CompRefuelable class using reflection
|
||||
FieldInfo fuelField = AccessTools.Field(typeof(CompRefuelable), "fuel");
|
||||
FieldInfo configuredTargetFuelLevelField = AccessTools.Field(typeof(CompRefuelable), "configuredTargetFuelLevel");
|
||||
FieldInfo allowAutoRefuelField = AccessTools.Field(typeof(CompRefuelable), "allowAutoRefuel");
|
||||
|
||||
// Get the props from our custom component
|
||||
var props = (CompProperties_RefuelableWithKey)refuelableWithKey.Props;
|
||||
string prefix = props.saveKeysPrefix;
|
||||
|
||||
if (prefix.NullOrEmpty())
|
||||
{
|
||||
Log.ErrorOnce($"CompRefuelableWithKey on {refuelableWithKey.parent.def.defName} has a null or empty saveKeysPrefix. Defaulting to standard save.", refuelableWithKey.GetHashCode());
|
||||
// If no prefix, let the original method run
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get current values from the instance
|
||||
float fuel = (float)fuelField.GetValue(refuelableWithKey);
|
||||
float configuredTargetFuelLevel = (float)configuredTargetFuelLevelField.GetValue(refuelableWithKey);
|
||||
bool allowAutoRefuel = (bool)allowAutoRefuelField.GetValue(refuelableWithKey);
|
||||
|
||||
// Scribe the values with our prefix
|
||||
Scribe_Values.Look(ref fuel, prefix + "_fuel", 0f);
|
||||
Scribe_Values.Look(ref configuredTargetFuelLevel, prefix + "_configuredTargetFuelLevel", -1f);
|
||||
Scribe_Values.Look(ref allowAutoRefuel, prefix + "_allowAutoRefuel", true);
|
||||
|
||||
// Set the new values back to the instance
|
||||
if (Scribe.mode == LoadSaveMode.LoadingVars)
|
||||
{
|
||||
fuelField.SetValue(refuelableWithKey, fuel);
|
||||
configuredTargetFuelLevelField.SetValue(refuelableWithKey, configuredTargetFuelLevel);
|
||||
allowAutoRefuelField.SetValue(refuelableWithKey, allowAutoRefuel);
|
||||
}
|
||||
|
||||
// Prevent the original PostExposeData from running
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
303
Source/ArachnaeSwarm/WULA_MutiFuelSpawner/Utility.cs
Normal file
303
Source/ArachnaeSwarm/WULA_MutiFuelSpawner/Utility.cs
Normal file
@@ -0,0 +1,303 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
namespace ArachnaeSwarm
|
||||
{
|
||||
public static class Lifespan_Utility
|
||||
{
|
||||
public static IEnumerable<ThoughtDef> deathThought = new List<ThoughtDef>
|
||||
{
|
||||
ThoughtDefOf.KnowColonistDied,
|
||||
ThoughtDefOf.PawnWithGoodOpinionDied,
|
||||
ThoughtDefOf.WitnessedDeathFamily,
|
||||
ThoughtDefOf.WitnessedDeathAlly,
|
||||
};
|
||||
|
||||
public static bool IsDeathThought(this ThoughtDef tDef)
|
||||
{
|
||||
return (deathThought.Contains(tDef));
|
||||
}
|
||||
|
||||
public static Thing ThingInCaseOfDeath(Pawn p)
|
||||
{
|
||||
Thing refThing;
|
||||
if (p.Dead)
|
||||
{
|
||||
if (p.Corpse == null)
|
||||
return null;
|
||||
refThing = p.Corpse;
|
||||
}
|
||||
else
|
||||
refThing = p;
|
||||
|
||||
return refThing;
|
||||
}
|
||||
|
||||
public static void TrySpawnFilth(Thing refT, float filthRadius, ThingDef filthDef)
|
||||
{
|
||||
if (
|
||||
refT.Map != null
|
||||
&& CellFinder.TryFindRandomReachableNearbyCell(
|
||||
refT.Position,
|
||||
refT.Map,
|
||||
filthRadius,
|
||||
TraverseParms.For(TraverseMode.NoPassClosedDoors),
|
||||
x => x.Standable(refT.Map),
|
||||
x => true,
|
||||
out IntVec3 result
|
||||
)
|
||||
)
|
||||
FilthMaker.TryMakeFilth(result, refT.Map, filthDef);
|
||||
}
|
||||
|
||||
public static void ThrowCustomSmoke(ThingDef moteDef, Vector3 loc, Map map, float size)
|
||||
{
|
||||
if (loc.ShouldSpawnMotesAt(map) && !map.moteCounter.SaturatedLowPriority)
|
||||
{
|
||||
MoteThrown obj = (MoteThrown)ThingMaker.MakeThing(moteDef);
|
||||
obj.Scale = Rand.Range(1.5f, 2.5f) * size;
|
||||
obj.rotationRate = Rand.Range(-30f, 30f);
|
||||
obj.exactPosition = loc;
|
||||
obj.SetVelocity(Rand.Range(30, 40), Rand.Range(0.5f, 0.7f));
|
||||
GenSpawn.Spawn(obj, loc.ToIntVec3(), map);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryDoSpawn(
|
||||
Pawn pawn,
|
||||
ThingDef thingDef,
|
||||
int thingNum,
|
||||
int spawnMaxAdjacent,
|
||||
bool tryToUnstack,
|
||||
bool inheritFaction,
|
||||
bool spawnForbidden,
|
||||
bool showMessageIfOwned
|
||||
)
|
||||
{
|
||||
Thing refThing = ThingInCaseOfDeath(pawn);
|
||||
IntVec3 spawnPos;
|
||||
Map map;
|
||||
if (refThing == null)
|
||||
return false;
|
||||
else
|
||||
{
|
||||
map = refThing.Map;
|
||||
spawnPos = refThing.Position;
|
||||
}
|
||||
|
||||
if (spawnMaxAdjacent >= 0)
|
||||
{
|
||||
int num = 0;
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
IntVec3 c = spawnPos + GenAdj.AdjacentCellsAndInside[i];
|
||||
if (!c.InBounds(map))
|
||||
continue;
|
||||
|
||||
List<Thing> thingList = c.GetThingList(map);
|
||||
|
||||
for (int j = 0; j < thingList.Count; j++)
|
||||
{
|
||||
if (thingList[j].def == thingDef)
|
||||
{
|
||||
if (tryToUnstack)
|
||||
continue;
|
||||
|
||||
num += thingList[j].stackCount;
|
||||
if (num >= spawnMaxAdjacent)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (TryFindSpawnCell(refThing, thingDef, thingNum, tryToUnstack, out IntVec3 result))
|
||||
{
|
||||
Thing thing = ThingMaker.MakeThing(thingDef);
|
||||
thing.stackCount = thingNum;
|
||||
if (thing == null)
|
||||
Log.Error("Could not spawn anything for " + refThing);
|
||||
|
||||
if (inheritFaction && thing.Faction != refThing.Faction)
|
||||
thing.SetFaction(refThing.Faction);
|
||||
|
||||
GenPlace.TryPlaceThing(
|
||||
thing,
|
||||
result,
|
||||
map,
|
||||
ThingPlaceMode.Direct,
|
||||
out Thing lastResultingThing
|
||||
);
|
||||
if (spawnForbidden)
|
||||
lastResultingThing.SetForbidden(value: true);
|
||||
|
||||
if (showMessageIfOwned && refThing.Faction == Faction.OfPlayer)
|
||||
Messages.Message(
|
||||
"MessageCompSpawnerSpawnedItem".Translate(thingDef.LabelCap),
|
||||
thing,
|
||||
MessageTypeDefOf.PositiveEvent
|
||||
);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool TryFindSpawnCell(
|
||||
Thing parent,
|
||||
ThingDef thingToSpawn,
|
||||
int spawnCount,
|
||||
bool tryToUnstack,
|
||||
out IntVec3 result
|
||||
)
|
||||
{
|
||||
foreach (IntVec3 item in GenAdj.CellsAdjacent8Way(parent).InRandomOrder())
|
||||
{
|
||||
if (item.Walkable(parent.Map))
|
||||
{
|
||||
Building edifice = item.GetEdifice(parent.Map);
|
||||
if (edifice == null || !thingToSpawn.IsEdifice())
|
||||
{
|
||||
Building_Door building_Door = edifice as Building_Door;
|
||||
if (
|
||||
(building_Door == null || building_Door.FreePassage)
|
||||
&& (
|
||||
parent.def.passability == Traversability.Impassable
|
||||
|| GenSight.LineOfSight(parent.Position, item, parent.Map)
|
||||
)
|
||||
)
|
||||
{
|
||||
bool flag = false;
|
||||
List<Thing> thingList = item.GetThingList(parent.Map);
|
||||
|
||||
for (int i = 0; i < thingList.Count; i++)
|
||||
{
|
||||
Thing thing = thingList[i];
|
||||
if (
|
||||
thing.def.category == ThingCategory.Item
|
||||
&& (
|
||||
thing.def != thingToSpawn
|
||||
|| thing.stackCount > thingToSpawn.stackLimit - spawnCount
|
||||
)
|
||||
)
|
||||
{
|
||||
flag = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!flag)
|
||||
{
|
||||
result = item;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
result = IntVec3.Invalid;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool RemoveBadMemoriesOfDeadPawn(Pawn deadPawn, bool myDebug = false)
|
||||
{
|
||||
bool didIt = false;
|
||||
if (deadPawn == null)
|
||||
{
|
||||
Log.Warning("removingRelationAndThoughts, null pawn");
|
||||
return didIt;
|
||||
}
|
||||
string deadName = deadPawn.LabelShortCap;
|
||||
Log.Warning(">>>>>" + deadName + " dissappeared, the world must not know");
|
||||
|
||||
foreach (
|
||||
Pawn p in Find.CurrentMap.mapPawns.AllPawnsSpawned.Where(pH =>
|
||||
pH != deadPawn
|
||||
&& pH.needs.mood?.thoughts?.memories != null
|
||||
&& pH.needs.mood.thoughts.memories.AnyMemoryConcerns(deadPawn)
|
||||
)
|
||||
)
|
||||
{
|
||||
Log.Warning(p.LabelShortCap + " has memories of " + deadName);
|
||||
|
||||
Log.Warning(
|
||||
"pre removal mem count: " + p.needs.mood.thoughts.memories.Memories.Count
|
||||
);
|
||||
p.needs.mood.thoughts.memories.Memories.RemoveAll(TM =>
|
||||
TM.otherPawn == deadPawn && TM.MoodOffset() <= 0f
|
||||
);
|
||||
Log.Warning(
|
||||
"post removal mem count: " + p.needs.mood.thoughts.memories.Memories.Count
|
||||
);
|
||||
}
|
||||
|
||||
return didIt;
|
||||
}
|
||||
|
||||
public static void removingRelationAndThoughts(Pawn deadPawn, bool myDebug = false)
|
||||
{
|
||||
if (deadPawn == null)
|
||||
{
|
||||
Log.Warning("removingRelationAndThoughts, null pawn");
|
||||
return;
|
||||
}
|
||||
string deadName = deadPawn.LabelShortCap;
|
||||
|
||||
Log.Warning(">>>>>" + deadName + " dissappeared, the world must not know");
|
||||
foreach (
|
||||
Pawn p in Find.CurrentMap.mapPawns.AllPawnsSpawned.Where(pH =>
|
||||
//!pH.AnimalOrWildMan() &&
|
||||
pH != deadPawn
|
||||
&& !pH.GetRelations(deadPawn).EnumerableNullOrEmpty()
|
||||
)
|
||||
)
|
||||
{
|
||||
string pName = p.LabelShortCap;
|
||||
Log.Warning("Considering :" + pName);
|
||||
IEnumerable<PawnRelationDef> relationT = PawnRelationUtility.GetRelations(
|
||||
deadPawn,
|
||||
p
|
||||
);
|
||||
if (relationT.EnumerableNullOrEmpty())
|
||||
continue;
|
||||
|
||||
List<Thought> pThoughts = new List<Thought>();
|
||||
if (p.needs.mood == null || p.needs.mood.thoughts == null)
|
||||
continue;
|
||||
//p.needs.mood.thoughts.memories.AnyMemoryConcerns()
|
||||
if (pThoughts.NullOrEmpty())
|
||||
return;
|
||||
int tNum = 0;
|
||||
foreach (Thought thought in pThoughts)
|
||||
{
|
||||
Log.Warning(pName + "'s Thought n" + tNum);
|
||||
tNum++;
|
||||
|
||||
if (thought.pawn == null || deadPawn == null)
|
||||
continue;
|
||||
|
||||
if (IsDeathThought(thought.def))
|
||||
{
|
||||
if (
|
||||
!(
|
||||
thought is Thought_MemorySocial TMS
|
||||
&& TMS.otherPawn != null
|
||||
&& TMS.otherPawn == deadPawn
|
||||
)
|
||||
)
|
||||
continue;
|
||||
|
||||
deadPawn.needs.mood.thoughts.memories.RemoveMemory(TMS);
|
||||
|
||||
Log.Warning(
|
||||
"removed " + pName + "'s thought " + thought.def.defName
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
Log.Warning("<<<<<" + deadName);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user