白丝,以及技能补齐

This commit is contained in:
Tourswen
2025-09-07 17:09:18 +08:00
parent c05df1399a
commit ceb68bc8fa
13 changed files with 714 additions and 494 deletions

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@@ -75,52 +75,8 @@
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
<AbilityDef ParentName="ARA_EggSpew_Base">
<defName>ARA_EggSpew</defName>
<label>生育虫卵</label>
<description>从卵巢中排出一颗休眠的虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_EggSpew_Base_Proj">
<defName>ARA_Proj_EggSac</defName>
<label>阿拉克涅虫卵</label>
<projectile>
<spawnsThingDef>ARA_InteractiveEggSac</spawnsThingDef>
</projectile>
</ThingDef>
<AbilityDef ParentName="ARA_EggSpew_Base">
<defName>ARA_EggSpew_BaseFighter</defName>
<label>生育虫卵-战士虫</label>
<description>从卵巢中排出一颗休眠的虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac_BaseFighter</projectileDef>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_1KYC</requiredResearch>
<failMessage>需要科技 基因节点KYC-1"战士虫" 以解锁此孵化路径</failMessage>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_EggSpew_Base_Proj">
<defName>ARA_Proj_EggSac_BaseFighter</defName>
<label>阿拉克涅虫卵</label>
<projectile>
<spawnsThingDef>ARA_InteractiveEggSac_Basic_Fighter</spawnsThingDef>
</projectile>
</ThingDef>
<AbilityDef>
<defName>ARA_EggSpewBioforgeIncubator</defName>
<label>生育孵化茧 基础酸性武器</label>
<description>孵化茧</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<AbilityDef Name="ARA_CocoonSpew_Base" Abstract="True">
<cooldownTicksRange>5000</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
@@ -139,9 +95,6 @@
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_BioforgeIncubator</projectileDef>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<needDef>Food</needDef>
<needCost>1</needCost>
@@ -149,8 +102,7 @@
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseGrenadeProjectile">
<defName>ARA_Proj_BioforgeIncubator</defName>
<ThingDef Name="ARA_CocoonSpew_Base_Proj" ParentName="BaseGrenadeProjectile" Abstract="True">
<label>阿拉克涅孵化茧</label>
<thingClass>Projectile_SpawnsThing</thingClass>
<graphicData>
@@ -161,7 +113,6 @@
<damageDef>Bullet</damageDef>
<speed>21</speed>
<damageAmountBase>0</damageAmountBase>
<spawnsThingDef>ARA_BioforgeIncubator_AcidBase</spawnsThingDef>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>

View File

@@ -14,7 +14,6 @@
<nodeClass>PawnRenderNode_AttachmentHead</nodeClass>
<workerClass>PawnRenderNodeWorker_FlipWhenCrawling</workerClass>
<texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Facehugger_Upperhead</texPath>
<colorType>Skin</colorType>
<parentTagDef>Head</parentTagDef>
<useSkinShader>false</useSkinShader>
<useRottenColor>false</useRottenColor>

View File

@@ -163,7 +163,10 @@
</li>
</backstoryFiltersOverride>
<abilities>
<li>ARA_EggSpewBioforgeIncubator</li>
<li>ARA_BioforgeIncubator_ClothBase</li>
<li>ARA_BioforgeIncubator_AcidBase</li>
<li>ARA_BioforgeIncubator_ToxicNeedleBase</li>
<li>ARA_BioforgeIncubator_BoneBase</li>
</abilities>
<apparelTags>
</apparelTags>

View File

@@ -93,7 +93,7 @@
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_4DIL</defName>
<label>基因节点DIL-4"编织"</label>
<description>允许工艺种孵化覆壳茧,为虫族提供基础防具。</description>
<description>允许工艺种孵化织物茧,为虫族提供基础防具。</description>
<baseCost>150</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>5.10</researchViewY>

View File

@@ -990,6 +990,120 @@
</lifeStageAges>
</race>
</AlienRace.ThingDef_AlienRace>
<AbilityDef ParentName="ARA_EggSpew_Base">
<defName>ARA_EggSpew</defName>
<label>生育虫卵</label>
<description>从卵巢中排出一颗休眠的虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_EggSpew_Base_Proj">
<defName>ARA_Proj_EggSac</defName>
<label>阿拉克涅虫卵</label>
<projectile>
<spawnsThingDef>ARA_InteractiveEggSac</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_InteractiveEggSac_Base">
<defName>ARA_InteractiveEggSac</defName>
<label>阿拉克涅虫卵囊</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅女皇种所诞之卵,内含哺育一只新督虫所需的营养和遗传物质,可以通过阿拉克涅女皇种的交互完成激活进程——参阅虫卵的超链接,了解各个督虫的特点。\n\n卵囊对温度极度敏感该类型的卵适温为-25~30°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ArachnaeNode_Race_Myrmecocystus</ThingDef>
<ThingDef>ArachnaeNode_Race_ShieldHead</ThingDef>
<ThingDef>ArachnaeNode_Race_WeaponSmith</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<pawnKinds>
<li>ArachnaeNode_Race_Myrmecocystus</li>
<li>ArachnaeNode_Race_ShieldHead</li>
<li>ArachnaeNode_Race_WeaponSmith</li>
</pawnKinds>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<pawnKindDelays>
<li>
<pawnKind>ArachnaeNode_Race_Myrmecocystus</pawnKind>
<delay>180000</delay>
</li>
<li>
<pawnKind>ArachnaeNode_Race_ShieldHead</pawnKind>
<delay>180000</delay>
</li>
<li>
<pawnKind>ArachnaeNode_Race_WeaponSmith</pawnKind>
<delay>180000</delay>
</li>
</pawnKindDelays>
<destroyOnSpawn>true</destroyOnSpawn>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-25</minSafeTemperature>
<maxSafeTemperature>30</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ARA_InteractiveEggSac_Base">
<defName>ARA_InteractiveEggSac_Start</defName>
<label>初诞阿拉克涅虫卵囊</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅女皇种初到此地所诞之卵,内含哺育一只新督虫所需的营养和遗传物质,可以通过阿拉克涅女皇种的交互完成激活进程。\n\n初诞卵囊可以抵御极端天气并且拥有极快的孵化速度但是它们只能支持少数几种虫族的孵化。</description>
<minifiedDef Inherit="False" />
<thingCategories Inherit="False" />
<descriptionHyperlinks>
<ThingDef>ArachnaeNode_Race_Myrmecocystus</ThingDef>
<ThingDef>ArachnaeNode_Race_ShieldHead</ThingDef>
<ThingDef>ArachnaeNode_Race_WeaponSmith</ThingDef>
</descriptionHyperlinks>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<pawnKinds>
<li>ArachnaeNode_Race_Myrmecocystus</li>
<li>ArachnaeNode_Race_ShieldHead</li>
<li>ArachnaeNode_Race_WeaponSmith</li>
</pawnKinds>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<pawnKindDelays>
<li>
<pawnKind>ArachnaeNode_Race_Myrmecocystus</pawnKind>
<delay>300</delay>
</li>
<li>
<pawnKind>ArachnaeNode_Race_ShieldHead</pawnKind>
<delay>300</delay>
</li>
<li>
<pawnKind>ArachnaeNode_Race_WeaponSmith</pawnKind>
<delay>300</delay>
</li>
</pawnKindDelays>
<destroyOnSpawn>true</destroyOnSpawn>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-300</minSafeTemperature>
<maxSafeTemperature>100</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_Facehugger</defName>
<label>阿拉克涅原虫种</label>
@@ -1055,6 +1169,65 @@
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AbilityDef ParentName="ARA_EggSpew_Base">
<defName>ARA_EggSpew_BaseFighter</defName>
<label>生育虫卵-战士虫</label>
<description>从卵巢中排出一颗休眠的虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac_BaseFighter</projectileDef>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_1KYC</requiredResearch>
<failMessage>需要科技 基因节点KYC-1"战士虫" 以解锁此孵化路径</failMessage>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_EggSpew_Base_Proj">
<defName>ARA_Proj_EggSac_BaseFighter</defName>
<label>阿拉克涅虫卵</label>
<projectile>
<spawnsThingDef>ARA_InteractiveEggSac_Basic_Fighter</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_InteractiveEggSac_Base">
<defName>ARA_InteractiveEggSac_Basic_Fighter</defName>
<label>阿拉克涅虫卵囊 战士虫</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅女皇种所诞之卵,内含哺育一只新督虫所需的营养和遗传物质,可以通过阿拉克涅女皇种的交互完成激活进程——参阅虫卵的超链接,了解各个督虫的特点。\n\n卵囊对温度极度敏感该类型的卵适温为-10~22°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ArachnaeNode_Race_Fighter</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_1KYC</li>
</researchPrerequisites>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<pawnKinds>
<li>ArachnaeNode_Race_Fighter</li>
</pawnKinds>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<pawnKindDelays>
<li>
<pawnKind>ArachnaeNode_Race_Fighter</pawnKind>
<delay>12</delay>
</li>
</pawnKindDelays>
<destroyOnSpawn>true</destroyOnSpawn>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-10</minSafeTemperature>
<maxSafeTemperature>22</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_Fighter</defName>
<label>阿拉克涅战士种</label>

View File

@@ -0,0 +1,162 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 内衬 -->
<ThingDef Name="ARA_ApparelOnSkinBase" ParentName="ApparelMakeableBase" Abstract="True">
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<smeltable>false</smeltable>
<thingCategories>
<li>ApparelMisc</li>
</thingCategories>
<costStuffCount>0</costStuffCount>
<stuffCategories Inherit="False" />
<apparel>
<tags>
<li>ARA_Apparel</li>
<li>ARA_Inner</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<layers>
<li>OnSkin</li>
</layers>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
<useWornGraphicMask>true</useWornGraphicMask>
</apparel>
<recipeMaker Inherit="False"/>
<possessionCount>1</possessionCount>
<statBases>
<Mass>0.1</Mass>
</statBases>
</ThingDef>
<ThingDef ParentName="ARA_ApparelOnSkinBase">
<defName>ARA_Bodystocking_White</defName>
<label>连身白丝</label>
<description>阿拉克涅虫群的装饰性织物,对于虫群来说应该是没啥用的东西。</description>
<graphicData>
<texPath>ArachnaeSwarm/Apparel/ARA_Bodystocking_White_south</texPath>
</graphicData>
<apparel>
<wornGraphicPath>ArachnaeSwarm/Apparel/ARA_Bodystocking_White</wornGraphicPath>
</apparel>
<statBases>
<WorkToMake>3000</WorkToMake>
</statBases>
</ThingDef>
<AbilityDef ParentName="ARA_CocoonSpew_Base">
<defName>ARA_BioforgeIncubator_ClothBase</defName>
<label>投放孵化茧 基础织物</label>
<description>投放一枚织物茧,内含可以孵化一套基础织物的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_BioforgeIncubator_ClothBase_Proj</projectileDef>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_4DIL</requiredResearch>
<failMessage>需要科技 基因节点DIL-4"编织" 以解锁此孵化路径</failMessage>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
<defName>ARA_BioforgeIncubator_ClothBase_Proj</defName>
<projectile>
<spawnsThingDef>ARA_BioforgeIncubator_ClothBase</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_BioforgeIncubator_Base">
<defName>ARA_BioforgeIncubator_ClothBase</defName>
<label>阿拉克涅孵化茧 基础织物</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一套基础织物装备的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为-30~55°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_Bodystocking_White</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_4DIL</li>
</researchPrerequisites>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_Bodystocking_White</thingDef>
<productionTicks>6000</productionTicks>
<totalNutritionNeeded>1</totalNutritionNeeded>
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>-30</minSafeTemperature>
<maxSafeTemperature>55</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-30</minSafeTemperature>
<maxSafeTemperature>55</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<ApparelLayerDef>
<defName>Shield</defName>
<label>盾牌</label>
<drawOrder>275</drawOrder>
</ApparelLayerDef>
</Defs>

View File

@@ -63,6 +63,110 @@
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<AbilityDef ParentName="ARA_CocoonSpew_Base">
<defName>ARA_BioforgeIncubator_BoneBase</defName>
<label>投放孵化茧 骨刃器官</label>
<description>投放一枚织物茧,内含可以孵化一套基础骨刃武装器官的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_BioforgeIncubator_BoneBase_Proj</projectileDef>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_5DIL</requiredResearch>
<failMessage>需要科技 基因节点DIL-5"骨刀" 以解锁此孵化路径</failMessage>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
<defName>ARA_BioforgeIncubator_BoneBase_Proj</defName>
<projectile>
<spawnsThingDef>ARA_BioforgeIncubator_BoneBase</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_BioforgeIncubator_Base">
<defName>ARA_BioforgeIncubator_BoneBase</defName>
<label>阿拉克涅孵化茧 基础骨片装备</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个骨片武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为-20~35°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_MW_Bone_Sword</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_5DIL</li>
</researchPrerequisites>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_MW_Bone_Sword</thingDef>
<productionTicks>60000</productionTicks>
<totalNutritionNeeded>15</totalNutritionNeeded>
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>-20</minSafeTemperature>
<maxSafeTemperature>35</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-20</minSafeTemperature>
<maxSafeTemperature>35</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_Fist_Needle_Gun</defName>
@@ -151,6 +255,110 @@
<speed>40</speed>
</projectile>
</ThingDef>
<AbilityDef ParentName="ARA_CocoonSpew_Base">
<defName>ARA_BioforgeIncubator_ToxicNeedleBase</defName>
<label>投放孵化茧 毒针器官</label>
<description>投放一枚织物茧,内含可以孵化一套基础毒针武装器官的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_BioforgeIncubator_ToxicNeedleBase_Proj</projectileDef>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_5PAV</requiredResearch>
<failMessage>需要科技 基因节点PAV-5"毒刺" 以解锁此孵化路径</failMessage>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
<defName>ARA_BioforgeIncubator_ToxicNeedleBase_Proj</defName>
<projectile>
<spawnsThingDef>ARA_BioforgeIncubator_ToxicNeedleBase</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_BioforgeIncubator_Base">
<defName>ARA_BioforgeIncubator_ToxicNeedleBase</defName>
<label>阿拉克涅孵化茧 基础毒针武器</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个毒针武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为0~22°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_RW_Basic_Fist_Needle_Gun</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_5PAV</li>
</researchPrerequisites>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_RW_Basic_Fist_Needle_Gun</thingDef>
<productionTicks>40000</productionTicks>
<totalNutritionNeeded>10</totalNutritionNeeded>
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>0</minSafeTemperature>
<maxSafeTemperature>22</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>0</minSafeTemperature>
<maxSafeTemperature>22</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_Acid_Bladder_Gun</defName>
@@ -247,4 +455,168 @@
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="ARA_CocoonSpew_Base">
<defName>ARA_BioforgeIncubator_AcidBase</defName>
<label>投放孵化茧 酸液器官</label>
<description>投放一枚织物茧,内含可以孵化一套基础酸液武装器官的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_7VXI</requiredResearch>
<failMessage>需要科技 基因节点VXI-7"外置酸袋" 以解锁此孵化路径</failMessage>
</li>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_BioforgeIncubator_AcidBase_Proj</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
<defName>ARA_BioforgeIncubator_AcidBase_Proj</defName>
<projectile>
<spawnsThingDef>ARA_BioforgeIncubator_AcidBase</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_BioforgeIncubator_Base">
<defName>ARA_BioforgeIncubator_AcidBase</defName>
<label>阿拉克涅孵化茧 基础酸性武器</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个酸性武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为10~28°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_RW_Basic_Acid_Bladder_Gun</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_7VXI</li>
</researchPrerequisites>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_RW_Basic_Acid_Bladder_Gun</thingDef>
<productionTicks>80000</productionTicks>
<totalNutritionNeeded>30</totalNutritionNeeded>
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>10</minSafeTemperature>
<maxSafeTemperature>28</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
<!--
当一个生产流程完成时,系统会通过以下三个步骤来确定最终的物品品质:
第 1 步: 计算“基础品质分” (Base Quality Score)
基础品质分代表了在整个生产过程中,理想条件所占的比例。理想条件被严格定义为:燃料充足 且 温度适宜。
公式:
基础品质分 = 在理想条件下度过的时间(ticks) / 生产总需时间(ticks)
C# 代码对应:
baseQuality = (_selectedProcess.productionTicks > 0) ? (float)ticksUnderOptimalConditions / _selectedProcess.productionTicks : 0f;
说明:
ticksUnderOptimalConditions 是一个计数器只有在同时满足燃料充足和温度安全这两个条件的游戏刻Tick它才会加 1。
_selectedProcess.productionTicks 是在 XML 中为该产品定义的总生产时间。
这个得分的范围是 0.0 (0%) 到 1.0 (100%)。如果整个过程都完美无缺,这个分数就是 1.0。
第 2 步: 计算“温度惩罚分” (Temperature Penalty Score)
温度惩罚分是一个独立累加的负面分数。它只在环境温度超出安全范围时才会累积。
公式:
每刻惩罚增加量 = 超出安全范围的度数 × penaltyPerDegreePerTick
温度惩罚分 = 所有惩罚增加量的总和
C# 代码对应:
temperaturePenaltyPercent = Mathf.Min(1f, temperaturePenaltyPercent + tempDelta * Props.penaltyPerDegreePerTick);
说明:
penaltyPerDegreePerTick 是一个可在 XML 中配置的系数代表每超出1度、每刻所产生的惩罚量。
这个惩罚是不可逆的。即使温度恢复正常,已经累积的惩罚也不会减少。
它的最大值被限制在 1.0 (100%),以防止无限累加。
第 3 步: 计算“最终品质分”并映射到品质等级
最终品质分由基础分减去惩罚分得出,这个分数将直接决定物品的品质等级。
公式:
最终品质分 = 基础品质分 - 温度惩罚分
C# 代码对应:
finalQualityScore = Mathf.Clamp01(baseQuality - temperaturePenaltyPercent);
映射到品质等级:
得到 finalQualityScore (一个 0.0 到 1.0 之间的值) 后,系统会通过一系列 if-else if 判断,将其映射到游戏中的 QualityCategory (品质等级)。例如,在我们的代码中:
>= 0.99 -> 传说 (Legendary)
>= 0.90 -> 杰作 (Masterwork)
>= 0.70 -> 优秀 (Excellent)
>= 0.50 -> 良好 (Good)
>= 0.20 -> 普通 (Normal)
>= 0.10 -> 差 (Poor)
< 0.10 -> 劣质 (Awful)
总结
这个系统的核心在于,它鼓励玩家全程维持最佳生产环境。
仅仅保持燃料充足或温度适宜是不够的,必须两者兼顾才能提高“基础品质分”。
同时,必须极力避免温度超出安全范围,因为“温度惩罚分”是纯粹的惩罚,它只会单方面地拉低最终品质,且无法挽回。
这种设计为玩家提供了一个清晰的目标和富有挑战性的过程管理,而不是一个简单的“放置-等待”式生产。
-->
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>10</minSafeTemperature>
<maxSafeTemperature>28</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -52,135 +52,4 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ARA_InteractiveEggSac_Base">
<defName>ARA_InteractiveEggSac</defName>
<label>阿拉克涅虫卵囊</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅女皇种所诞之卵,内含哺育一只新督虫所需的营养和遗传物质,可以通过阿拉克涅女皇种的交互完成激活进程——参阅虫卵的超链接,了解各个督虫的特点。\n\n卵囊对温度极度敏感该类型的卵适温为-25~30°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ArachnaeNode_Race_Myrmecocystus</ThingDef>
<ThingDef>ArachnaeNode_Race_ShieldHead</ThingDef>
<ThingDef>ArachnaeNode_Race_WeaponSmith</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<pawnKinds>
<li>ArachnaeNode_Race_Myrmecocystus</li>
<li>ArachnaeNode_Race_ShieldHead</li>
<li>ArachnaeNode_Race_WeaponSmith</li>
</pawnKinds>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<pawnKindDelays>
<li>
<pawnKind>ArachnaeNode_Race_Myrmecocystus</pawnKind>
<delay>180000</delay>
</li>
<li>
<pawnKind>ArachnaeNode_Race_ShieldHead</pawnKind>
<delay>180000</delay>
</li>
<li>
<pawnKind>ArachnaeNode_Race_WeaponSmith</pawnKind>
<delay>180000</delay>
</li>
</pawnKindDelays>
<destroyOnSpawn>true</destroyOnSpawn>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-25</minSafeTemperature>
<maxSafeTemperature>30</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ARA_InteractiveEggSac_Base">
<defName>ARA_InteractiveEggSac_Start</defName>
<label>初诞阿拉克涅虫卵囊</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅女皇种初到此地所诞之卵,内含哺育一只新督虫所需的营养和遗传物质,可以通过阿拉克涅女皇种的交互完成激活进程。\n\n初诞卵囊可以抵御极端天气并且拥有极快的孵化速度但是它们只能支持少数几种虫族的孵化。</description>
<minifiedDef Inherit="False" />
<thingCategories Inherit="False" />
<descriptionHyperlinks>
<ThingDef>ArachnaeNode_Race_Myrmecocystus</ThingDef>
<ThingDef>ArachnaeNode_Race_ShieldHead</ThingDef>
<ThingDef>ArachnaeNode_Race_WeaponSmith</ThingDef>
</descriptionHyperlinks>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<pawnKinds>
<li>ArachnaeNode_Race_Myrmecocystus</li>
<li>ArachnaeNode_Race_ShieldHead</li>
<li>ArachnaeNode_Race_WeaponSmith</li>
</pawnKinds>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<pawnKindDelays>
<li>
<pawnKind>ArachnaeNode_Race_Myrmecocystus</pawnKind>
<delay>300</delay>
</li>
<li>
<pawnKind>ArachnaeNode_Race_ShieldHead</pawnKind>
<delay>300</delay>
</li>
<li>
<pawnKind>ArachnaeNode_Race_WeaponSmith</pawnKind>
<delay>300</delay>
</li>
</pawnKindDelays>
<destroyOnSpawn>true</destroyOnSpawn>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-300</minSafeTemperature>
<maxSafeTemperature>100</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ARA_InteractiveEggSac_Base">
<defName>ARA_InteractiveEggSac_Basic_Fighter</defName>
<label>阿拉克涅虫卵囊 战士虫</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅女皇种所诞之卵,内含哺育一只新督虫所需的营养和遗传物质,可以通过阿拉克涅女皇种的交互完成激活进程——参阅虫卵的超链接,了解各个督虫的特点。\n\n卵囊对温度极度敏感该类型的卵适温为-10~22°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ArachnaeNode_Race_Fighter</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_1KYC</li>
</researchPrerequisites>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<pawnKinds>
<li>ArachnaeNode_Race_Fighter</li>
</pawnKinds>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<pawnKindDelays>
<li>
<pawnKind>ArachnaeNode_Race_Fighter</pawnKind>
<delay>12</delay>
</li>
</pawnKindDelays>
<destroyOnSpawn>true</destroyOnSpawn>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-10</minSafeTemperature>
<maxSafeTemperature>22</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -34,313 +34,4 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ARA_BioforgeIncubator_Base">
<defName>ARA_BioforgeIncubator_AcidBase</defName>
<label>阿拉克涅孵化茧 基础酸性武器</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个酸性武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为10~28°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_RW_Basic_Acid_Bladder_Gun</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_7VXI</li>
</researchPrerequisites>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_RW_Basic_Acid_Bladder_Gun</thingDef>
<productionTicks>80000</productionTicks>
<totalNutritionNeeded>30</totalNutritionNeeded>
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>10</minSafeTemperature>
<maxSafeTemperature>28</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
<!--
当一个生产流程完成时,系统会通过以下三个步骤来确定最终的物品品质:
第 1 步: 计算“基础品质分” (Base Quality Score)
基础品质分代表了在整个生产过程中,理想条件所占的比例。理想条件被严格定义为:燃料充足 且 温度适宜。
公式:
基础品质分 = 在理想条件下度过的时间(ticks) / 生产总需时间(ticks)
C# 代码对应:
baseQuality = (_selectedProcess.productionTicks > 0) ? (float)ticksUnderOptimalConditions / _selectedProcess.productionTicks : 0f;
说明:
ticksUnderOptimalConditions 是一个计数器只有在同时满足燃料充足和温度安全这两个条件的游戏刻Tick它才会加 1。
_selectedProcess.productionTicks 是在 XML 中为该产品定义的总生产时间。
这个得分的范围是 0.0 (0%) 到 1.0 (100%)。如果整个过程都完美无缺,这个分数就是 1.0。
第 2 步: 计算“温度惩罚分” (Temperature Penalty Score)
温度惩罚分是一个独立累加的负面分数。它只在环境温度超出安全范围时才会累积。
公式:
每刻惩罚增加量 = 超出安全范围的度数 × penaltyPerDegreePerTick
温度惩罚分 = 所有惩罚增加量的总和
C# 代码对应:
temperaturePenaltyPercent = Mathf.Min(1f, temperaturePenaltyPercent + tempDelta * Props.penaltyPerDegreePerTick);
说明:
penaltyPerDegreePerTick 是一个可在 XML 中配置的系数代表每超出1度、每刻所产生的惩罚量。
这个惩罚是不可逆的。即使温度恢复正常,已经累积的惩罚也不会减少。
它的最大值被限制在 1.0 (100%),以防止无限累加。
第 3 步: 计算“最终品质分”并映射到品质等级
最终品质分由基础分减去惩罚分得出,这个分数将直接决定物品的品质等级。
公式:
最终品质分 = 基础品质分 - 温度惩罚分
C# 代码对应:
finalQualityScore = Mathf.Clamp01(baseQuality - temperaturePenaltyPercent);
映射到品质等级:
得到 finalQualityScore (一个 0.0 到 1.0 之间的值) 后,系统会通过一系列 if-else if 判断,将其映射到游戏中的 QualityCategory (品质等级)。例如,在我们的代码中:
>= 0.99 -> 传说 (Legendary)
>= 0.90 -> 杰作 (Masterwork)
>= 0.70 -> 优秀 (Excellent)
>= 0.50 -> 良好 (Good)
>= 0.20 -> 普通 (Normal)
>= 0.10 -> 差 (Poor)
< 0.10 -> 劣质 (Awful)
总结
这个系统的核心在于,它鼓励玩家全程维持最佳生产环境。
仅仅保持燃料充足或温度适宜是不够的,必须两者兼顾才能提高“基础品质分”。
同时,必须极力避免温度超出安全范围,因为“温度惩罚分”是纯粹的惩罚,它只会单方面地拉低最终品质,且无法挽回。
这种设计为玩家提供了一个清晰的目标和富有挑战性的过程管理,而不是一个简单的“放置-等待”式生产。
-->
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>10</minSafeTemperature>
<maxSafeTemperature>28</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ARA_BioforgeIncubator_Base">
<defName>ARA_BioforgeIncubator_ToxicNeedleBase</defName>
<label>阿拉克涅孵化茧 基础毒针武器</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个毒针武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为0~22°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_RW_Basic_Fist_Needle_Gun</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_5PAV</li>
</researchPrerequisites>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_RW_Basic_Fist_Needle_Gun</thingDef>
<productionTicks>40000</productionTicks>
<totalNutritionNeeded>10</totalNutritionNeeded>
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>0</minSafeTemperature>
<maxSafeTemperature>22</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>0</minSafeTemperature>
<maxSafeTemperature>22</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ARA_BioforgeIncubator_Base">
<defName>ARA_BioforgeIncubator_BoneBase</defName>
<label>阿拉克涅孵化茧 基础骨片装备</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个骨片武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为-20~35°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_MW_Bone_Sword</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_5DIL</li>
</researchPrerequisites>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_MW_Bone_Sword</thingDef>
<productionTicks>60000</productionTicks>
<totalNutritionNeeded>15</totalNutritionNeeded>
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>20</minSafeTemperature>
<maxSafeTemperature>35</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-20</minSafeTemperature>
<maxSafeTemperature>35</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
</Defs>

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