This commit is contained in:
2026-02-14 15:59:42 +08:00
parent 17f843ad3a
commit da99833af8
31 changed files with 1515 additions and 1103 deletions

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@@ -312,7 +312,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_6VXI</requiredResearch> <requiredResearch>ARA_Technology_6VXI</requiredResearch>
<failMessage>需要科技 节点VXI-6"酸囊" 以解锁技能</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -394,7 +393,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_5PAV</requiredResearch> <requiredResearch>ARA_Technology_5PAV</requiredResearch>
<failMessage>需要科技 节点PAV-5"毒刺" 以解锁技能</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -440,7 +438,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_6VXI</requiredResearch> <requiredResearch>ARA_Technology_6VXI</requiredResearch>
<failMessage>需要科技 节点VXI-6"酸囊" 以解锁技能</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -934,7 +931,7 @@
</comps> </comps>
</AbilityDef> </AbilityDef>
<!-- 疗愈 --> <!-- 蜜罐 -->
<AbilityDef> <AbilityDef>
<defName>ARA_MimicNematode_Needle_Fire</defName> <defName>ARA_MimicNematode_Needle_Fire</defName>
<label>拟线种寄生针</label> <label>拟线种寄生针</label>
@@ -975,7 +972,6 @@
</li> --> </li> -->
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_2MED</requiredResearch> <requiredResearch>ARA_Technology_2MED</requiredResearch>
<failMessage>需要科技 节点MED-2"拟线寄生" 以解锁技能</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -993,6 +989,86 @@
<speed>40</speed> <speed>40</speed>
</projectile> </projectile>
</ThingDef> </ThingDef>
<AbilityDef>
<defName>ARA_FireSpew</defName>
<label>爆燃火焰</label>
<description>爆燃种经过短暂蓄力后,向前大范围地喷出火焰。这种火焰喷射距离不是太长,但是可以形成一道致密的火墙。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_FireSpew</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<ai_IsIncendiary>true</ai_IsIncendiary>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<warmupStartSound>FireSpew_Warmup</warmupStartSound>
<charges>3</charges>
<cooldownPerCharge>true</cooldownPerCharge>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>10</range>
<warmupTime>1</warmupTime>
<soundCast>FireSpew_Resolve</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<customLabel>饮食</customLabel>
<showProgressBar>true</showProgressBar>
<needDef>Food</needDef>
<needCost>0.25</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
<li Class="CompProperties_AbilityFireSpew">
<range>10</range>
<lineWidthEnd>35</lineWidthEnd>
<filthDef>Filth_FlammableBile</filthDef>
<effecterDef>Fire_Spew</effecterDef>
<canHitFilledCells>true</canHitFilledCells>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_Dissolver_Touch</defName>
<label>溶脂强酸</label>
<description>在极近的范围内向目标泼洒溶脂强酸,目标的器官会快速分解,变成大量的虫蜜。因为准头很差,无法用于战场上,只能对不反抗的目标使用。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Fighter_Invisibility_jump</iconPath>
<cooldownTicksRange>1000</cooldownTicksRange>
<charges>3</charges>
<cooldownPerCharge>true</cooldownPerCharge>
<hostile>false</hostile>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<aiCanUse>true</aiCanUse>
<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
<jobDef>CastAbilityOnThingMelee</jobDef>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<violent>false</violent>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>0.5</warmupTime>
<range>-1</range>
<requireLineOfSight>false</requireLineOfSight>
<soundCast>AcidSpray_Resolve</soundCast>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<onlyTargetColonistsOrPrisonersOrSlaves>true</onlyTargetColonistsOrPrisonersOrSlaves>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<customLabel>饮食</customLabel>
<showProgressBar>true</showProgressBar>
<needDef>Food</needDef>
<needCost>0.1</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>ARA_Dissolver_Touch_Damage</hediffDef>
<replaceExisting>true</replaceExisting>
</li>
</comps>
</AbilityDef>
<!-- 追猎 --> <!-- 追猎 -->
<AbilityDef> <AbilityDef>
@@ -1066,46 +1142,6 @@
</comps> </comps>
</AbilityDef> </AbilityDef>
<!-- 爆燃 -->
<AbilityDef>
<defName>ARA_FireSpew</defName>
<label>爆燃火焰</label>
<description>爆燃种经过短暂蓄力后,向前大范围地喷出火焰。这种火焰喷射距离不是太长,但是可以形成一道致密的火墙。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_FireSpew</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<ai_IsIncendiary>true</ai_IsIncendiary>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<warmupStartSound>FireSpew_Warmup</warmupStartSound>
<charges>3</charges>
<cooldownPerCharge>true</cooldownPerCharge>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>10</range>
<warmupTime>1</warmupTime>
<soundCast>FireSpew_Resolve</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<customLabel>饮食</customLabel>
<showProgressBar>true</showProgressBar>
<needDef>Food</needDef>
<needCost>0.25</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
<li Class="CompProperties_AbilityFireSpew">
<range>10</range>
<lineWidthEnd>35</lineWidthEnd>
<filthDef>Filth_FlammableBile</filthDef>
<effecterDef>Fire_Spew</effecterDef>
<canHitFilledCells>true</canHitFilledCells>
</li>
</comps>
</AbilityDef>
<!-- 畸变 --> <!-- 畸变 -->
<AbilityDef> <AbilityDef>
<defName>ARA_Genestealer_ExtractGene</defName> <defName>ARA_Genestealer_ExtractGene</defName>

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@@ -55,12 +55,14 @@
<abilityDefs> <abilityDefs>
<li>ARA_Myrmecocystus_Production_Medicine</li> <li>ARA_Myrmecocystus_Production_Medicine</li>
<li>ARA_Myrmecocystus_Production_Fuel</li> <li>ARA_Myrmecocystus_Production_Fuel</li>
<li>ARA_Myrmecocystus_Production_Dissolver</li>
</abilityDefs> </abilityDefs>
</li> </li>
<li Class="HediffCompProperties_RemoveIfOtherHediff"> <li Class="HediffCompProperties_RemoveIfOtherHediff">
<hediffs> <hediffs>
<li>ARA_Myrmecocystus_Production_Medicine</li> <li>ARA_Myrmecocystus_Production_Medicine</li>
<li>ARA_Myrmecocystus_Production_Fuel</li> <li>ARA_Myrmecocystus_Production_Fuel</li>
<li>ARA_Myrmecocystus_Production_Dissolver</li>
</hediffs> </hediffs>
</li> </li>
<li Class="ArachnaeSwarm.HediffCompProperties_ProductionQueue"> <li Class="ArachnaeSwarm.HediffCompProperties_ProductionQueue">
@@ -118,7 +120,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_1MED</requiredResearch> <requiredResearch>ARA_Technology_1MED</requiredResearch>
<failMessage>需要科技 节点MED-1"疗愈种" 以解锁进化</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -172,7 +173,7 @@
</li> </li>
</stages> </stages>
<comps> <comps>
<li Class="ArachnaeSwarm.MoharHediffs.HediffCompProperties_Spawner"> <li Class="ArachnaeSwarm.HediffCompProperties_Spawner">
<!-- <!--
================================================== ==================================================
基础设置 (Basic Settings) 基础设置 (Basic Settings)
@@ -259,7 +260,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_8FEL</requiredResearch> <requiredResearch>ARA_Technology_8FEL</requiredResearch>
<failMessage>需要科技 节点FEL-8"爆燃腔" 以解锁进化</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -314,7 +314,7 @@
</li> </li>
</stages> </stages>
<comps> <comps>
<li Class="ArachnaeSwarm.MoharHediffs.HediffCompProperties_Spawner"> <li Class="ArachnaeSwarm.HediffCompProperties_Spawner">
<!-- <!--
================================================== ==================================================
基础设置 (Basic Settings) 基础设置 (Basic Settings)
@@ -366,6 +366,100 @@
</li> </li>
</comps> </comps>
</HediffDef> </HediffDef>
<AbilityDef>
<defName>ARA_Myrmecocystus_Production_Dissolver</defName>
<label>蜜罐种转换——强酸分解</label>
<description>使蜜罐种发生内驱性进化,使其获得额外的溶解能力,可以向非虫族囚犯、奴隶释放溶脂酸,这会持续使其损失身体部位以产生虫蜜。\n\n该进化方向不提供辅虫。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Myrmecocystus_Production_Dissolver</iconPath>
<cooldownTicksRange>1800</cooldownTicksRange>
<hostile>false</hostile>
<groupAbility>true</groupAbility>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<aiCanUse>false</aiCanUse>
<ai_IsOffensive>true</ai_IsOffensive>
<targetRequired>false</targetRequired>
<jobDef>CastAbilityOnThing</jobDef>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>1</range>
<warmupTime>12</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<violent>false</violent>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>True</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>ARA_Myrmecocystus_Production_Dissolver</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
<replaceExisting>true</replaceExisting>
<severity>1</severity>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_7ACD_T</requiredResearch>
</li>
</comps>
</AbilityDef>
<HediffDef>
<defName>ARA_Myrmecocystus_Production_Dissolver</defName>
<label>亚种-溶脂种</label>
<description>这只阿拉克涅蜜罐种已经获得拔耀,可以通过在极近距离喷涂溶脂酸将可憎的敌人变成美味的食物。</description>
<descriptionHyperlinks>
<ThingDef>Chemfuel</ThingDef>
</descriptionHyperlinks>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<isBad>false</isBad>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_AttachmentHead</nodeClass>
<workerClass>PawnRenderNodeWorker_FlipWhenCrawling</workerClass>
<texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Myrmecocystus_Addons_Dissolver</texPath>
<parentTagDef>Body</parentTagDef>
<useSkinShader>false</useSkinShader>
<useRottenColor>false</useRottenColor>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
<drawData>
<dataNorth>
<offset>(0, 0, -0.05)</offset>
<layer>120</layer>
</dataNorth>
<dataEast>
<offset>(0, 0, -0.05)</offset>
</dataEast>
<dataSouth>
<offset>(0, 0, -0.05)</offset>
</dataSouth>
<dataWest>
<offset>(0, 0, -0.05)</offset>
</dataWest>
<defaultData>
<layer>-40</layer>
</defaultData>
</drawData>
</li>
</renderNodeProperties>
<stages>
<li>
<enablesNeeds>
<li>ARA_HoneyProduction</li>
</enablesNeeds>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_GiveAbility">
<abilityDefs>
<li>ARA_Dissolver_Touch</li>
</abilityDefs>
</li>
</comps>
</HediffDef>
<!-- 战士种 --> <!-- 战士种 -->
<HediffDef> <HediffDef>
@@ -470,7 +564,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_4CLO</requiredResearch> <requiredResearch>ARA_Technology_4CLO</requiredResearch>
<failMessage>需要科技 节点CLO-4"追猎种" 以解锁进化</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -555,7 +648,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_5STL</requiredResearch> <requiredResearch>ARA_Technology_5STL</requiredResearch>
<failMessage>需要科技 节点STL-5"基因窃取" 以解锁进化</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -692,7 +784,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_1BAC</requiredResearch> <requiredResearch>ARA_Technology_1BAC</requiredResearch>
<failMessage>需要科技 节点BAC-1"育菌种" 以解锁进化</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -714,7 +805,7 @@
</li> </li>
</stages> </stages>
<comps> <comps>
<li Class="ArachnaeSwarm.MoharHediffs.HediffCompProperties_Spawner"> <li Class="ArachnaeSwarm.HediffCompProperties_Spawner">
<!-- <!--
================================================== ==================================================
基础设置 (Basic Settings) 基础设置 (Basic Settings)
@@ -796,7 +887,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_3CRP</requiredResearch> <requiredResearch>ARA_Technology_3CRP</requiredResearch>
<failMessage>需要科技 节点CRP-3"菌毯铺设" 以解锁进化</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -994,7 +1084,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_1VTE</requiredResearch> <requiredResearch>ARA_Technology_1VTE</requiredResearch>
<failMessage>需要科技 节点VTE-1"护卫者" 以解锁进化</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -1106,7 +1195,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_3CON</requiredResearch> <requiredResearch>ARA_Technology_3CON</requiredResearch>
<failMessage>需要科技 节点CON-3"建造者" 以解锁进化</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -1134,7 +1222,7 @@
</li> </li>
</productionQueue> </productionQueue>
</li> </li>
<li Class="ArachnaeSwarm.MoharHediffs.HediffCompProperties_Spawner"> <li Class="ArachnaeSwarm.HediffCompProperties_Spawner">
<!-- <!--
================================================== ==================================================
基础设置 (Basic Settings) 基础设置 (Basic Settings)
@@ -1292,7 +1380,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_6LOD</requiredResearch> <requiredResearch>ARA_Technology_6LOD</requiredResearch>
<failMessage>需要科技 节点LOD-6"巢之主" 以解锁进化</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -1415,7 +1502,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_9WID</requiredResearch> <requiredResearch>ARA_Technology_9WID</requiredResearch>
<failMessage>需要科技 节点WID-9"磁暴" 以解锁进化</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
@@ -1576,7 +1662,6 @@
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq"> <li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_9NAV</requiredResearch> <requiredResearch>ARA_Technology_9NAV</requiredResearch>
<failMessage>需要科技 节点NAV-9"领航使者" 以解锁进化</failMessage>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>

View File

@@ -89,7 +89,7 @@
</li> </li>
</renderNodeProperties> </renderNodeProperties>
<comps> <comps>
<li Class="ArachnaeSwarm.MoharHediffs.HediffCompProperties_Spawner"> <li Class="ArachnaeSwarm.HediffCompProperties_Spawner">
<!-- <!--
================================================== ==================================================
基础设置 (Basic Settings) 基础设置 (Basic Settings)
@@ -261,7 +261,7 @@
</li> </li>
</stages> </stages>
<comps> <comps>
<li Class="ArachnaeSwarm.MoharHediffs.HediffCompProperties_Spawner"> <li Class="ArachnaeSwarm.HediffCompProperties_Spawner">
<!-- <!--
================================================== ==================================================
基础设置 (Basic Settings) 基础设置 (Basic Settings)

View File

@@ -633,4 +633,73 @@
</li> </li>
</stages> </stages>
</HediffDef> </HediffDef>
<HediffDef>
<defName>ARA_Dissolver_Touch_Damage</defName>
<label>溶脂酸</label>
<labelNoun>溶脂酸</labelNoun>
<description>阿拉克涅溶脂种向这个目标喷洒了大量的溶脂酸,其身躯很快就会变成胶状的虫蜜。\n\n真可怜。</description>
<descriptionHyperlinks>
<ThingDef>ARA_InsectJelly</ThingDef>
</descriptionHyperlinks>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<statOffsets>
<PawnBeauty>-1</PawnBeauty>
<MoveSpeed>-3</MoveSpeed>
</statOffsets>
</li>
</stages>
<comps>
<li Class="ArachnaeSwarm.HediffCompProperties_Spawner">
<!--
==================================================
基础设置 (Basic Settings)
==================================================
-->
<!-- [DEBUG] 如果为true则为此组件启用详细的调试日志记录。 -->
<debug>false</debug>
<!-- 要生成的物品的ThingDef。 -->
<thingToSpawn>ARA_InsectJelly</thingToSpawn>
<!-- 每次生成的基础物品数量。 -->
<spawnCount>30</spawnCount>
<!--
==================================================
生成周期 (Spawning Interval)
==================================================
-->
<!-- 下一次生成事件发生前的最少天数。 -->
<minDaysB4Next>0.1</minDaysB4Next>
<!-- 下一次生成事件发生前的最大天数。 -->
<maxDaysB4Next>0.1</maxDaysB4Next>
<randomGrace>0</randomGrace>
<!--
==================================================
与年龄相关的调整 (Age-Related Adjustments)
==================================================
-->
<!-- 如果为true生成数量将根据宿主的年龄进行调整。 -->
<ageWeightedQuantity>false</ageWeightedQuantity>
<!-- 如果为true且ageWeightedQuantity为true则随着宿主年龄增长生成数量变多。 -->
<olderBiggerQuantity>true</olderBiggerQuantity>
<!-- 如果为true且ageWeightedQuantity为true则随年龄增长的数量缩放将是指数性的而非线性的。 -->
<exponentialQuantity>true</exponentialQuantity>
<!-- 指数级数量缩放的最大乘数,以防止出现荒谬的数字。 -->
<exponentialRatioLimit>20</exponentialRatioLimit>
<!--
==================================================
生成条件 (Spawning Conditions)
==================================================
-->
<!-- 如果为true当宿主Pawn饥饿时生成将暂停。 -->
<hungerRelative>false</hungerRelative>
<!-- 如果为true当宿主Pawn受伤时生成将暂停。 -->
<healthRelative>false</healthRelative>
<destroyRandomBodyPart>true</destroyRandomBodyPart>
</li>
</comps>
</HediffDef>
</Defs> </Defs>

View File

@@ -235,7 +235,6 @@
</li> </li>
</stages> </stages>
</HediffDef> </HediffDef>
<HediffDef> <HediffDef>
<defName>ARA_Incubator_6_Flaw_Hediffs</defName> <defName>ARA_Incubator_6_Flaw_Hediffs</defName>
<label>凝血障碍</label> <label>凝血障碍</label>
@@ -250,7 +249,6 @@
</li> </li>
</stages> </stages>
</HediffDef> </HediffDef>
<HediffDef> <HediffDef>
<defName>ARA_Incubator_7_Flaw_Hediffs</defName> <defName>ARA_Incubator_7_Flaw_Hediffs</defName>
<label>骨质疏松</label> <label>骨质疏松</label>
@@ -267,7 +265,6 @@
</li> </li>
</stages> </stages>
</HediffDef> </HediffDef>
<HediffDef> <HediffDef>
<defName>ARA_Incubator_8_Flaw_Hediffs</defName> <defName>ARA_Incubator_8_Flaw_Hediffs</defName>
<label>免疫缺陷</label> <label>免疫缺陷</label>
@@ -305,7 +302,6 @@
</li> </li>
</stages> </stages>
</HediffDef> </HediffDef>
<!-- 行动激素 增强版 --> <!-- 行动激素 增强版 -->
<HediffDef> <HediffDef>
<defName>ARA_Incubator_Elite_AdaptiveArmor</defName> <defName>ARA_Incubator_Elite_AdaptiveArmor</defName>
@@ -327,7 +323,6 @@
</li> </li>
</stages> </stages>
</HediffDef> </HediffDef>
<!-- 强壮肌肉 增强版 --> <!-- 强壮肌肉 增强版 -->
<HediffDef> <HediffDef>
<defName>ARA_Incubator_Elite_BerserkGlands</defName> <defName>ARA_Incubator_Elite_BerserkGlands</defName>
@@ -346,7 +341,6 @@
</li> </li>
</stages> </stages>
</HediffDef> </HediffDef>
<!-- 中枢强化 增强版 --> <!-- 中枢强化 增强版 -->
<HediffDef> <HediffDef>
<defName>ARA_Incubator_Elite_PsychicResonance</defName> <defName>ARA_Incubator_Elite_PsychicResonance</defName>

View File

@@ -31,7 +31,7 @@
<ResearchProjectDef ParentName="ARA_techBase"> <ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Base_Technology</defName> <defName>ARA_Base_Technology</defName>
<label>基础基因序列获取</label> <label>基础基因序列获取</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n解锁虫群的基础科技允许孵化基本的辅虫和武装器官。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n解锁虫群的基础科技允许孵化基本的辅虫和武装器官。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>100</baseCost> <baseCost>100</baseCost>
<researchViewX>0.00</researchViewX> <researchViewX>0.00</researchViewX>
<researchViewY>3.20</researchViewY> <researchViewY>3.20</researchViewY>
@@ -39,7 +39,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_1WMT</defName> <defName>ARA_Technology_1WMT</defName>
<label>节点WMT-1"突破"</label> <label>节点WMT-1"突破"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种和工艺种进化到下一个阶段。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种和工艺种进化到下一个阶段。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>3000</baseCost> <baseCost>3000</baseCost>
<researchViewX>4.50</researchViewX> <researchViewX>4.50</researchViewX>
<researchViewY>3.20</researchViewY> <researchViewY>3.20</researchViewY>
@@ -56,7 +56,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_2WMT</defName> <defName>ARA_Technology_2WMT</defName>
<label>节点WMT-2"突破2"</label> <label>节点WMT-2"突破2"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种和工艺种进化到下一个阶段。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种和工艺种进化到下一个阶段。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>7000</baseCost> <baseCost>7000</baseCost>
<researchViewX>9.00</researchViewX> <researchViewX>9.00</researchViewX>
<researchViewY>3.20</researchViewY> <!-- ARA_MorphableResearchBench--> <researchViewY>3.20</researchViewY> <!-- ARA_MorphableResearchBench-->
@@ -169,7 +169,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_1KYC</defName> <defName>ARA_Technology_1KYC</defName>
<label>节点KYC-1"战士虫"</label> <label>节点KYC-1"战士虫"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——战士种。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——战士种。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>150</baseCost> <baseCost>150</baseCost>
<researchViewX>3.00</researchViewX> <researchViewX>3.00</researchViewX>
<researchViewY>4.80</researchViewY> <researchViewY>4.80</researchViewY>
@@ -180,7 +180,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_4KYC</defName> <defName>ARA_Technology_4KYC</defName>
<label>节点KYC-4"原虫"</label> <label>节点KYC-4"原虫"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——原虫种一种可以寄生在别的种族身上以控制它们的特殊督虫。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——原虫种一种可以寄生在别的种族身上以控制它们的特殊督虫。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>200</baseCost> <baseCost>200</baseCost>
<researchViewX>3.00</researchViewX> <researchViewX>3.00</researchViewX>
<researchViewY>4.30</researchViewY> <researchViewY>4.30</researchViewY>
@@ -191,7 +191,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_2KYC</defName> <defName>ARA_Technology_2KYC</defName>
<label>节点KYC-2"飞行翼膜"</label> <label>节点KYC-2"飞行翼膜"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——空天种敏捷而致命的精锐虫族拥有以飞行姿态穿梭于战场的能力。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——空天种敏捷而致命的精锐虫族拥有以飞行姿态穿梭于战场的能力。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>1600</baseCost> <baseCost>1600</baseCost>
<researchViewX>5.50</researchViewX> <researchViewX>5.50</researchViewX>
<researchViewY>4.30</researchViewY> <researchViewY>4.30</researchViewY>
@@ -205,7 +205,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_5KYC</defName> <defName>ARA_Technology_5KYC</defName>
<label>节点KYC-5"巨甲"</label> <label>节点KYC-5"巨甲"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——迷雾种一种拥有厚重甲壳的大型督虫可以释放烟雾、阻燃剂和召唤虫族增援的信息素以协助虫群进行集群冲击。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——迷雾种一种拥有厚重甲壳的大型督虫可以释放烟雾、阻燃剂和召唤虫族增援的信息素以协助虫群进行集群冲击。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>800</baseCost> <baseCost>800</baseCost>
<researchViewX>5.50</researchViewX> <researchViewX>5.50</researchViewX>
<researchViewY>4.80</researchViewY> <researchViewY>4.80</researchViewY>
@@ -219,7 +219,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_6KYC</defName> <defName>ARA_Technology_6KYC</defName>
<label>节点KYC-6"灵脑"</label> <label>节点KYC-6"灵脑"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——织域种一种寿命长且拥有强大灵能的特殊虫族不仅能协助虫群的科研工作也是一个强大的施法者。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——织域种一种寿命长且拥有强大灵能的特殊虫族不仅能协助虫群的科研工作也是一个强大的施法者。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>800</baseCost> <baseCost>800</baseCost>
<researchViewX>6.50</researchViewX> <researchViewX>6.50</researchViewX>
<researchViewY>2.70</researchViewY> <researchViewY>2.70</researchViewY>
@@ -233,7 +233,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_7KYC</defName> <defName>ARA_Technology_7KYC</defName>
<label>节点KYC-7"亲卫"</label> <label>节点KYC-7"亲卫"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——禁卫种一种寿命较其他虫族更长的精锐虫族拥有优秀的远程作战能力和社交能力同时也可以作为指挥官指挥虫群。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——禁卫种一种寿命较其他虫族更长的精锐虫族拥有优秀的远程作战能力和社交能力同时也可以作为指挥官指挥虫群。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>2800</baseCost> <baseCost>2800</baseCost>
<researchViewX>10.00</researchViewX> <researchViewX>10.00</researchViewX>
<researchViewY>3.80</researchViewY> <researchViewY>3.80</researchViewY>
@@ -247,7 +247,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_6MEN</defName> <defName>ARA_Technology_6MEN</defName>
<label>节点MEN-6"拟线"</label> <label>节点MEN-6"拟线"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——拟线体一种出生时躯体便已经被阿拉克涅拟线种寄生的虫族便宜廉价并且可以快速得到的炮灰倒是没什么纪律性就是了。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的虫族——拟线体一种出生时躯体便已经被阿拉克涅拟线种寄生的虫族便宜廉价并且可以快速得到的炮灰倒是没什么纪律性就是了。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>1800</baseCost> <baseCost>1800</baseCost>
<researchViewX>7.50</researchViewX> <researchViewX>7.50</researchViewX>
<researchViewY>2.10</researchViewY> <researchViewY>2.10</researchViewY>
@@ -572,7 +572,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_5STL</defName> <defName>ARA_Technology_5STL</defName>
<label>节点STL-5"基因窃取"</label> <label>节点STL-5"基因窃取"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许战士种进行定向进化抛弃其战斗技能以换取其从殖民者、囚犯和奴隶身上抽取和注入基因的能力。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许战士种进行定向进化抛弃其战斗技能以换取其从殖民者、囚犯和奴隶身上抽取和注入基因的能力。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>500</baseCost> <baseCost>500</baseCost>
<researchViewX>4.00</researchViewX> <researchViewX>4.00</researchViewX>
<researchViewY>4.80</researchViewY> <researchViewY>4.80</researchViewY>
@@ -583,7 +583,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_1VTE</defName> <defName>ARA_Technology_1VTE</defName>
<label>节点VTE-1"护卫者"</label> <label>节点VTE-1"护卫者"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许盾头种进行定向进化抛弃其产出甲壳素和建造建筑的能力以换取战斗能力、移动能力和冲撞攻击的技能。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许盾头种进行定向进化抛弃其产出甲壳素和建造建筑的能力以换取战斗能力、移动能力和冲撞攻击的技能。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>1200</baseCost> <baseCost>1200</baseCost>
<researchViewX>6.50</researchViewX> <researchViewX>6.50</researchViewX>
<researchViewY>4.80</researchViewY> <researchViewY>4.80</researchViewY>
@@ -597,7 +597,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_1MED</defName> <defName>ARA_Technology_1MED</defName>
<label>节点MED-1"疗愈种"</label> <label>节点MED-1"疗愈种"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许蜜罐种进行定向进化抛弃生产虫蜜的能力以强化其自身的医疗能力并定期产出药物。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许蜜罐种进行定向进化抛弃生产虫蜜的能力以强化其自身的医疗能力并定期产出药物。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>1200</baseCost> <baseCost>1200</baseCost>
<researchViewX>5.50</researchViewX> <researchViewX>5.50</researchViewX>
<researchViewY>2.10</researchViewY> <researchViewY>2.10</researchViewY>
@@ -608,7 +608,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_4CLO</defName> <defName>ARA_Technology_4CLO</defName>
<label>节点CLO-4"追猎种"</label> <label>节点CLO-4"追猎种"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许战士种进行定向进化牺牲其使用远程武器的能力以换取强大的近战和永久隐身的能力。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许战士种进行定向进化牺牲其使用远程武器的能力以换取强大的近战和永久隐身的能力。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>1800</baseCost> <baseCost>1800</baseCost>
<researchViewX>5.50</researchViewX> <researchViewX>5.50</researchViewX>
<researchViewY>5.30</researchViewY> <researchViewY>5.30</researchViewY>
@@ -622,7 +622,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_1BAC</defName> <defName>ARA_Technology_1BAC</defName>
<label>节点BAC-1"育菌种"</label> <label>节点BAC-1"育菌种"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许迷雾种进行定向进化牺牲其护甲和喷射信息素的能力以换成生产虫群所需高级资源"活化钜菌"的能力。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许迷雾种进行定向进化牺牲其护甲和喷射信息素的能力以换成生产虫群所需高级资源"活化钜菌"的能力。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>1000</baseCost> <baseCost>1000</baseCost>
<researchViewX>7.50</researchViewX> <researchViewX>7.50</researchViewX>
<researchViewY>3.80</researchViewY> <researchViewY>3.80</researchViewY>
@@ -634,7 +634,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_9WID</defName> <defName>ARA_Technology_9WID</defName>
<label>节点WID-9"磁暴"</label> <label>节点WID-9"磁暴"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许空天种进行定向进化以牺牲高速和高空机动的能力换取向敌人投射大量磁暴种的能力这种虫群可以以自杀性攻击的方式释放EMP以对抗机械族。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许空天种进行定向进化以牺牲高速和高空机动的能力换取向敌人投射大量磁暴种的能力这种虫群可以以自杀性攻击的方式释放EMP以对抗机械族。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>1500</baseCost> <baseCost>1500</baseCost>
<researchViewX>7.50</researchViewX> <researchViewX>7.50</researchViewX>
<researchViewY>1.50</researchViewY> <!-- ARA_MorphableResearchBench--> <researchViewY>1.50</researchViewY> <!-- ARA_MorphableResearchBench-->
@@ -648,7 +648,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_6LOD</defName> <defName>ARA_Technology_6LOD</defName>
<label>节点LOD-6"巢之主"</label> <label>节点LOD-6"巢之主"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许空天种进行定向进化以牺牲高速和高空机动的能力换取向敌人投射大量天巢种的能力这种飞行辅虫速度很快并且在近战中很难缠。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许空天种进行定向进化以牺牲高速和高空机动的能力换取向敌人投射大量天巢种的能力这种飞行辅虫速度很快并且在近战中很难缠。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>3500</baseCost> <baseCost>3500</baseCost>
<researchViewX>10.00</researchViewX> <researchViewX>10.00</researchViewX>
<researchViewY>5.30</researchViewY> <!-- ARA_MorphableResearchBench--> <researchViewY>5.30</researchViewY> <!-- ARA_MorphableResearchBench-->
@@ -662,7 +662,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_3CON</defName> <defName>ARA_Technology_3CON</defName>
<label>节点CON-3"建造者"</label> <label>节点CON-3"建造者"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许盾头种进行定向进化抛弃其防御能力以换取更强大的甲壳素产出能力和建造建筑的能力。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许盾头种进行定向进化抛弃其防御能力以换取更强大的甲壳素产出能力和建造建筑的能力。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>300</baseCost> <baseCost>300</baseCost>
<researchViewX>2.00</researchViewX> <researchViewX>2.00</researchViewX>
<researchViewY>2.70</researchViewY> <researchViewY>2.70</researchViewY>
@@ -673,7 +673,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_8FEL</defName> <defName>ARA_Technology_8FEL</defName>
<label>节点FEL-8"爆燃腔"</label> <label>节点FEL-8"爆燃腔"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许蜜罐种进行定向进化抛弃生产虫蜜的能力以获得防御力增强、生产化合燃料和喷射火焰的能力。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许蜜罐种进行定向进化抛弃生产虫蜜的能力以获得防御力增强、生产化合燃料和喷射火焰的能力。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>300</baseCost> <baseCost>300</baseCost>
<researchViewX>2.00</researchViewX> <researchViewX>2.00</researchViewX>
<researchViewY>2.10</researchViewY> <researchViewY>2.10</researchViewY>
@@ -684,7 +684,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_3CRP</defName> <defName>ARA_Technology_3CRP</defName>
<label>节点CRP-3"菌毯铺设"</label> <label>节点CRP-3"菌毯铺设"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许迷雾种进行定向进化抛弃喷射信息素的能力以获得防御力、移动速度的增强和大规模铺设菌毯的能力。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许迷雾种进行定向进化抛弃喷射信息素的能力以获得防御力、移动速度的增强和大规模铺设菌毯的能力。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>1300</baseCost> <baseCost>1300</baseCost>
<researchViewX>7.50</researchViewX> <researchViewX>7.50</researchViewX>
<researchViewY>0.90</researchViewY> <researchViewY>0.90</researchViewY>
@@ -698,7 +698,7 @@
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_9NAV</defName> <defName>ARA_Technology_9NAV</defName>
<label>节点NAV-9"领航使者"</label> <label>节点NAV-9"领航使者"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许禁卫种进行定向进化抛弃直接战斗能力和指挥地面虫群部队的能力换取指挥空中兽虫群的能力。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行</description> <description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许禁卫种进行定向进化抛弃直接战斗能力和指挥地面虫群部队的能力换取指挥空中兽虫群的能力。\n\n阿拉克涅虫群所有需要蓝图的科技都需要使用其触须分支特有的研究方式完成研究</description>
<baseCost>3500</baseCost> <baseCost>3500</baseCost>
<researchViewX>11.00</researchViewX> <researchViewX>11.00</researchViewX>
<researchViewY>3.80</researchViewY> <researchViewY>3.80</researchViewY>
@@ -846,20 +846,6 @@
</prerequisites> </prerequisites>
</ResearchProjectDef> </ResearchProjectDef>
<!-- 兽虫发展 --> <!-- 兽虫发展 -->
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_8SLA</defName>
<label>节点SLA-8"暴戮之兽"</label>
<description>&lt;color=#887E78>&lt;i>阿拉克涅虫群-主巢触须\n主巢触须的进化路径是包含于每一支虫群中的通用进化路径它们奠定了虫群在生物学上的优越性。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的兽虫——暴屠种。\n\n阿拉克涅虫群所有需要蓝图的科技其研究只能通过基因试验卵进行。</description>
<baseCost>3000</baseCost>
<researchViewX>10.00</researchViewX>
<researchViewY>5.80</researchViewY>
<hiddenPrerequisites>
<li>ARA_Technology_2HAG</li>
</hiddenPrerequisites>
<prerequisites>
<li>ARA_Technology_2WMT</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint"> <ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_4COV</defName> <defName>ARA_Technology_4COV</defName>
<label>节点COV-4"天巫兽群"</label> <label>节点COV-4"天巫兽群"</label>

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@@ -9,4 +9,33 @@
<researchViewX>16.00</researchViewX> <researchViewX>16.00</researchViewX>
<researchViewY>3.20</researchViewY> <researchViewY>3.20</researchViewY>
</ResearchProjectDef> </ResearchProjectDef>
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_8SLA</defName>
<label>节点SLA-8"暴戮之兽"</label>
<description>&lt;color=#915A30>&lt;i>阿拉克涅虫群-泰坦触须\n泰坦触须是阿拉克涅虫群的主力军团包含阿拉克涅虫群中最坚韧、最具有适应力的族群承担在战场上维持战线的任务。这个分支下的虫群拥有均衡的攻防能力擅长以硬碰硬的模式消灭对手。&lt;/i>&lt;/color>\n\n允许女皇种孵化新的兽虫——暴屠种。\n\n阿拉克涅虫群 泰坦触须所有需要蓝图的科技,其研究只能通过基因试验卵进行。</description>
<baseCost>3000</baseCost>
<researchViewX>10.00</researchViewX>
<researchViewY>5.80</researchViewY>
<hiddenPrerequisites>
<li>ARA_Technology_2HAG</li>
<li>ARA_Technology_2WMT</li>
</hiddenPrerequisites>
<prerequisites>
<li>ARA_Titan_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="ARA_techBase_Needtechprint">
<defName>ARA_Technology_7ACD_T</defName>
<label>节点ACD-7"溶脂强酸"</label>
<description>&lt;color=#915A30>&lt;i>阿拉克涅虫群-泰坦触须\n泰坦触须是阿拉克涅虫群的主力军团包含阿拉克涅虫群中最坚韧、最具有适应力的族群承担在战场上维持战线的任务。这个分支下的虫群拥有均衡的攻防能力擅长以硬碰硬的模式消灭对手。&lt;/i>&lt;/color>\n\n允许蜜罐种进行定向进化抛弃孵化辅虫的能力换取溶解囚犯和俘虏以快速换取虫蜜的溶脂强酸。\n\n阿拉克涅虫群 泰坦触须所有需要蓝图的科技,其研究只能通过基因试验卵进行。</description>
<baseCost>500</baseCost>
<researchViewX>10.00</researchViewX>
<researchViewY>5.80</researchViewY>
<hiddenPrerequisites>
<li>ARA_Technology_7VXI</li>
</hiddenPrerequisites>
<prerequisites>
<li>ARA_Titan_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
</Defs> </Defs>

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@@ -156,4 +156,9 @@
<!-- 错误消息 --> <!-- 错误消息 -->
<ARA_SwarmSpell_NoLoadToDump>{0} 没有可转储的神经束负荷</ARA_SwarmSpell_NoLoadToDump> <ARA_SwarmSpell_NoLoadToDump>{0} 没有可转储的神经束负荷</ARA_SwarmSpell_NoLoadToDump>
<ARA_SwarmSpell_EntropyTransferFailed>无法向 {0} 转储神经束负荷</ARA_SwarmSpell_EntropyTransferFailed> <ARA_SwarmSpell_EntropyTransferFailed>无法向 {0} 转储神经束负荷</ARA_SwarmSpell_EntropyTransferFailed>
<ARA_BlacklistedHediff_Blocked>{0} 无法被选为目标</ARA_BlacklistedHediff_Blocked>
<CannotTargetPawnWithBlacklistedHediff>目标不能被此技能影响</CannotTargetPawnWithBlacklistedHediff>
<ARA_AbilityRequiresTech>需要科技 {0} 以解锁进化</ARA_AbilityRequiresTech>
</LanguageData> </LanguageData>

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@@ -37,12 +37,7 @@
<packageId>erdelf.HumanoidAlienRaces</packageId> <packageId>erdelf.HumanoidAlienRaces</packageId>
<displayName>Humanoid Alien Races 2.0</displayName> <displayName>Humanoid Alien Races 2.0</displayName>
<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=839005762</steamWorkshopUrl> <steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=839005762</steamWorkshopUrl>
</li> </li>
<li>
<packageId>Nals.FacialAnimation</packageId>
<displayName>[NL] Facial Animation - WIP</displayName>
<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197</steamWorkshopUrl>
</li>
</modDependencies> </modDependencies>
<loadAfter> <loadAfter>

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@@ -2,6 +2,26 @@
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View File

@@ -0,0 +1,62 @@
using RimWorld;
using Verse;
namespace ArachnaeSwarm
{
public class CompAbilityEffect_HediffBlacklist : CompAbilityEffect
{
public new CompProperties_AbilityHediffBlacklist Props => (CompProperties_AbilityHediffBlacklist)props;
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
Pawn targetPawn = target.Pawn;
// 如果不是Pawn返回父类验证结果
if (targetPawn == null)
return base.Valid(target, throwMessages);
// 检查目标是否拥有黑名单中的任意一个Hediff
if (HasBlacklistedHediff(targetPawn))
{
if (throwMessages)
{
Messages.Message(Props.blockedMessage.Translate(targetPawn.LabelShort),
targetPawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
return base.Valid(target, throwMessages);
}
/// <summary>
/// 检查目标Pawn是否拥有黑名单中的任意一个Hediff
/// </summary>
private bool HasBlacklistedHediff(Pawn pawn)
{
if (pawn?.health?.hediffSet == null || Props.blacklistedHediffs.NullOrEmpty())
return false;
foreach (HediffDef hediffDef in Props.blacklistedHediffs)
{
if (hediffDef != null && pawn.health.hediffSet.HasHediff(hediffDef))
return true;
}
return false;
}
/// <summary>
/// 在能力描述中显示黑名单信息
/// </summary>
public override string ExtraLabelMouseAttachment(LocalTargetInfo target)
{
Pawn targetPawn = target.Pawn;
if (targetPawn != null && HasBlacklistedHediff(targetPawn))
{
return "CannotTargetPawnWithBlacklistedHediff".Translate();
}
return null;
}
}
}

View File

@@ -0,0 +1,24 @@
using RimWorld;
using System.Collections.Generic;
using Verse;
namespace ArachnaeSwarm
{
public class CompProperties_AbilityHediffBlacklist : CompProperties_AbilityEffect
{
/// <summary>
/// 黑名单Hediff列表拥有这些Hediff的Pawn无法成为目标
/// </summary>
public List<HediffDef> blacklistedHediffs;
/// <summary>
/// 目标被阻止时显示的消息
/// </summary>
public string blockedMessage = "ARA_BlacklistedHediff_Blocked";
public CompProperties_AbilityHediffBlacklist()
{
this.compClass = typeof(CompAbilityEffect_HediffBlacklist);
}
}
}

View File

@@ -6,7 +6,7 @@ namespace ArachnaeSwarm
public class CompProperties_AbilityResearchPrereq : CompProperties_AbilityEffect public class CompProperties_AbilityResearchPrereq : CompProperties_AbilityEffect
{ {
public ResearchProjectDef requiredResearch; public ResearchProjectDef requiredResearch;
public string failMessage = "Research not completed."; public string failMessage;
public CompProperties_AbilityResearchPrereq() public CompProperties_AbilityResearchPrereq()
{ {
@@ -22,7 +22,7 @@ namespace ArachnaeSwarm
{ {
if (Props.requiredResearch != null && !Props.requiredResearch.IsFinished) if (Props.requiredResearch != null && !Props.requiredResearch.IsFinished)
{ {
reason = Props.failMessage; reason = Props.failMessage ?? "ARA_AbilityRequiresTech".Translate(Props.requiredResearch);
return true; return true;
} }

View File

@@ -118,11 +118,11 @@
<Compile Include="Abilities\ARA_Morphable\CompMorphable.cs" /> <Compile Include="Abilities\ARA_Morphable\CompMorphable.cs" />
<Compile Include="Abilities\ARA_Morphable\CompProperties_AbilityTransform.cs" /> <Compile Include="Abilities\ARA_Morphable\CompProperties_AbilityTransform.cs" />
<Compile Include="Abilities\ARA_Morphable\CompProperties_Morphable.cs" /> <Compile Include="Abilities\ARA_Morphable\CompProperties_Morphable.cs" />
<Compile Include="Abilities\ARA_QueenAbility\CompAbilityEffect_BodyPartCheck.cs" /> <Compile Include="Abilities\CompAbilityEffect_BodyPartCheck.cs" />
<Compile Include="Abilities\ARA_QueenAbility\CompAbilityEffect_NeedCost.cs" /> <Compile Include="Abilities\CompAbilityEffect_NeedCost.cs" />
<Compile Include="Abilities\ARA_QueenAbility\CompAbilityEffect_ResearchPrereq.cs" /> <Compile Include="Abilities\CompAbilityEffect_ResearchPrereq.cs" />
<Compile Include="Abilities\ARA_QueenAbility\CompAbilityEffect_SprayLiquidMulti.cs" /> <Compile Include="Abilities\ARA_SprayLiquidMulti\CompAbilityEffect_SprayLiquidMulti.cs" />
<Compile Include="Abilities\ARA_QueenAbility\CompProperties_AbilitySprayLiquidMulti.cs" /> <Compile Include="Abilities\ARA_SprayLiquidMulti\CompProperties_AbilitySprayLiquidMulti.cs" />
<Compile Include="Abilities\ARA_ShowInteractiveThing\CompAbilityEffect_ShowInteractiveThing.cs" /> <Compile Include="Abilities\ARA_ShowInteractiveThing\CompAbilityEffect_ShowInteractiveThing.cs" />
<Compile Include="Abilities\ARA_ShowInteractiveThing\CompProperties_AbilityShowInteractiveThing.cs" /> <Compile Include="Abilities\ARA_ShowInteractiveThing\CompProperties_AbilityShowInteractiveThing.cs" />
<Compile Include="Abilities\ARA_ShowSpawnablePawnsList\CompAbilityEffect_AbilityShowSpawnablePawns.cs" /> <Compile Include="Abilities\ARA_ShowSpawnablePawnsList\CompAbilityEffect_AbilityShowSpawnablePawns.cs" />
@@ -134,12 +134,12 @@
<Compile Include="Abilities\CompAbilityEffect_DRM_Deaddustpop.cs" /> <Compile Include="Abilities\CompAbilityEffect_DRM_Deaddustpop.cs" />
<Compile Include="Abilities\CompAbilityEffect_RandomHediff.cs" /> <Compile Include="Abilities\CompAbilityEffect_RandomHediff.cs" />
<Compile Include="Abilities\CompAbilityEffect_TransformCorpse.cs" /> <Compile Include="Abilities\CompAbilityEffect_TransformCorpse.cs" />
<Compile Include="Abilities\PsychicBrainburn\CompAbilityEffect_PsychicBrainburn.cs" /> <Compile Include="Abilities\ARA_PsychicBrainburn\CompAbilityEffect_PsychicBrainburn.cs" />
<Compile Include="Abilities\PsychicBrainburn\CompProperties_PsychicBrainburn.cs" /> <Compile Include="Abilities\ARA_PsychicBrainburn\CompProperties_PsychicBrainburn.cs" />
<Compile Include="Abilities\TrackingCharge\CompAbilityEffect_TrackingCharge.cs" /> <Compile Include="Abilities\ARA_TrackingCharge\CompAbilityEffect_TrackingCharge.cs" />
<Compile Include="Abilities\TrackingCharge\CompProperties_TrackingCharge.cs" /> <Compile Include="Abilities\ARA_TrackingCharge\CompProperties_TrackingCharge.cs" />
<Compile Include="Abilities\TrackingCharge\PawnFlyer_TrackingCharge.cs" /> <Compile Include="Abilities\ARA_TrackingCharge\PawnFlyer_TrackingCharge.cs" />
<Compile Include="Abilities\TrackingCharge\Verb_CastAbilityTrackingCharge.cs" /> <Compile Include="Abilities\ARA_TrackingCharge\Verb_CastAbilityTrackingCharge.cs" />
<Compile Include="ArachnaeLog.cs" /> <Compile Include="ArachnaeLog.cs" />
<Compile Include="ArachnaeSwarmMod.cs" /> <Compile Include="ArachnaeSwarmMod.cs" />
<Compile Include="ArachnaeSwarmSettings.cs" /> <Compile Include="ArachnaeSwarmSettings.cs" />
@@ -309,9 +309,8 @@
<Compile Include="Hediffs\HediffComp_TerrainBasedSeverity\HediffCompProperties_TerrainBasedSeverity.cs" /> <Compile Include="Hediffs\HediffComp_TerrainBasedSeverity\HediffCompProperties_TerrainBasedSeverity.cs" />
<Compile Include="Hediffs\HediffComp_TerrainBasedSeverity\HediffComp_TerrainBasedSeverity.cs" /> <Compile Include="Hediffs\HediffComp_TerrainBasedSeverity\HediffComp_TerrainBasedSeverity.cs" />
<Compile Include="Hediffs\HediffGiver_RandomWithSeverity.cs" /> <Compile Include="Hediffs\HediffGiver_RandomWithSeverity.cs" />
<Compile Include="Hediffs\MoharHediffs\HediffCompProperties_Spawner.cs" /> <Compile Include="Hediffs\ARA_Spawner\HediffCompProperties_Spawner.cs" />
<Compile Include="Hediffs\MoharHediffs\HediffComp_Spawner.cs" /> <Compile Include="Hediffs\ARA_Spawner\HediffComp_Spawner.cs" />
<Compile Include="Hediffs\MoharHediffs\Tools.cs" />
<Compile Include="Hediffs\ProphecyGearEffect.cs" /> <Compile Include="Hediffs\ProphecyGearEffect.cs" />
<Compile Include="Hediffs\WULA_HediffDamgeShield\DRMDamageShield.cs" /> <Compile Include="Hediffs\WULA_HediffDamgeShield\DRMDamageShield.cs" />
<Compile Include="Hediffs\WULA_HediffDamgeShield\Hediff_DamageShield.cs" /> <Compile Include="Hediffs\WULA_HediffDamgeShield\Hediff_DamageShield.cs" />

View File

@@ -0,0 +1,123 @@
using System;
using Verse;
namespace ArachnaeSwarm
{
public class HediffCompProperties_Spawner : HediffCompProperties
{
public HediffCompProperties_Spawner()
{
this.compClass = typeof(HediffComp_Spawner);
}
/// <summary>
/// 要生成的物品的ThingDef。如果animalThing为false则使用此项。
/// </summary>
public ThingDef thingToSpawn;
/// <summary>
/// 每次生成的基础物品数量。
/// </summary>
public int spawnCount = 1;
/// <summary>
/// 如果为true则生成一个Pawn动物。如果为false则生成一个Thing。
/// </summary>
public bool animalThing;
/// <summary>
/// 要生成的动物的PawnKindDef。如果animalThing为true则使用此项。
/// </summary>
public PawnKindDef animalToSpawn;
/// <summary>
/// 如果为true生成的动物将属于玩家派系。
/// </summary>
public bool factionOfPlayerAnimal;
/// <summary>
/// 下一次生成事件发生前的最少天数。
/// </summary>
public float minDaysB4Next = 1f;
/// <summary>
/// 下一次生成事件发生前的最大天数。
/// </summary>
public float maxDaysB4Next = 2f;
/// <summary>
/// 生成后进入宽限期延迟下一次生成的几率0.0到1.0)。
/// </summary>
public float randomGrace;
/// <summary>
/// 如果触发,宽限期的持续时间(天)。
/// </summary>
public float graceDays = 0.5f;
/// <summary>
/// 附近允许的相同Pawn的最大数量。如果超过该数量则暂停生成。-1为禁用。
/// </summary>
public int spawnMaxAdjacent = -1;
/// <summary>
/// 如果为true生成的物品将被禁用。
/// </summary>
public bool spawnForbidden;
/// <summary>
/// 如果为true当宿主Pawn饥饿时生成将暂停。
/// </summary>
public bool hungerRelative;
/// <summary>
/// 如果为true当宿主Pawn受伤时生成将暂停。
/// </summary>
public bool healthRelative;
/// <summary>
/// 如果为true生成数量将根据宿主的年龄进行调整。
/// </summary>
public bool ageWeightedQuantity;
/// <summary>
/// 如果为true生成周期两次生成之间的时间将根据宿主的年龄进行调整。
/// </summary>
public bool ageWeightedPeriod;
/// <summary>
/// 如果为true且ageWeightedPeriod为true则随着宿主年龄增长生成周期变短。如果为false则变长。
/// </summary>
public bool olderSmallerPeriod;
/// <summary>
/// 如果为true且ageWeightedQuantity为true则随着宿主年龄增长生成数量变多。如果为false则变少。
/// </summary>
public bool olderBiggerQuantity;
/// <summary>
/// 如果为true且ageWeightedQuantity为true则随年龄增长的数量缩放将是指数性的而非线性的。
/// </summary>
public bool exponentialQuantity;
/// <summary>
/// 指数级数量缩放的最大乘数,以防止出现荒谬的数字。
/// </summary>
public int exponentialRatioLimit = 15;
/// <summary>
/// 生成时显示的消息的翻译键(例如,"下了一个蛋")。
/// </summary>
public string spawnVerb = "delivery";
/// <summary>
/// 如果为true则为此组件启用详细的调试日志记录。
/// </summary>
public bool debug;
/// <summary>
/// 新增:生成物品时是否销毁随机身体部位
/// </summary>
public bool destroyRandomBodyPart = false;
}
}

View File

@@ -0,0 +1,883 @@
using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using RimWorld.Planet;
using Verse;
namespace ArachnaeSwarm
{
public class HediffComp_Spawner : HediffComp
{
public HediffCompProperties_Spawner Props
{
get
{
return (HediffCompProperties_Spawner)this.props;
}
}
public override void CompExposeData()
{
Scribe_Values.Look<int>(ref this.ticksUntilSpawn, "ticksUntilSpawn", 0, false);
Scribe_Values.Look<int>(ref this.initialTicksUntilSpawn, "initialTicksUntilSpawn", 0, false);
Scribe_Values.Look<float>(ref this.calculatedMinDaysB4Next, "calculatedMinDaysB4Next", 0f, false);
Scribe_Values.Look<float>(ref this.calculatedMaxDaysB4Next, "calculatedMaxDaysB4Next", 0f, false);
Scribe_Values.Look<int>(ref this.calculatedQuantity, "calculatedQuantity", 0, false);
Scribe_Values.Look<int>(ref this.graceTicks, "graceTicks", 0, false);
}
public override void CompPostMake()
{
this.myDebug = this.Props.debug;
Warn(string.Concat(new string[]
{
">>> ",
this.parent.pawn.Label,
" - ",
this.parent.def.defName,
" - CompPostMake start"
}), this.myDebug);
TraceProps();
CheckProps();
CalculateValues();
CheckCalculatedValues();
TraceCalculatedValues();
if (this.initialTicksUntilSpawn == 0)
{
Warn("Reseting countdown bc initialTicksUntilSpawn == 0 (comppostmake)", this.myDebug);
ResetCountdown();
}
}
public override void CompPostTick(ref float severityAdjustment)
{
this.pawn = this.parent.pawn;
if (!OkPawn(this.pawn))
{
return;
}
if (this.blockSpawn)
{
return;
}
if (this.graceTicks > 0)
{
this.graceTicks--;
return;
}
if (this.Props.hungerRelative && this.pawn.Starving())
{
int num = (int)(this.RandomGraceDays() * 60000f);
this.hungerReset++;
this.graceTicks = num;
return;
}
if (this.Props.healthRelative && this.pawn.Starving())
{
int num2 = (int)(this.RandomGraceDays() * 60000f);
this.healthReset++;
this.graceTicks = num2;
return;
}
this.hungerReset = (this.healthReset = 0);
if (this.CheckShouldSpawn())
{
Warn("Reseting countdown bc spawned thing", this.myDebug);
CalculateValues();
CheckCalculatedValues();
ResetCountdown();
if (Rand.Chance(this.Props.randomGrace))
{
int num3 = (int)(this.RandomGraceDays() * 60000f);
this.graceTicks = num3;
}
}
}
private void TraceProps()
{
Warn(string.Concat(new string[]
{
"Props => minDaysB4Next: ",
this.Props.minDaysB4Next.ToString(),
"; maxDaysB4Next: ",
this.Props.maxDaysB4Next.ToString(),
"; randomGrace: ",
this.Props.randomGrace.ToString(),
"; graceDays: ",
this.Props.graceDays.ToString(),
"; hungerRelative: ",
this.Props.hungerRelative.ToString(),
"; healthRelative: ",
this.Props.healthRelative.ToString(),
"; destroyRandomBodyPart: ",
this.Props.destroyRandomBodyPart.ToString(),
"; "
}), this.myDebug);
if (this.Props.animalThing)
{
Warn(string.Concat(new string[]
{
"animalThing: ",
this.Props.animalThing.ToString(),
"; animalName: ",
this.Props.animalToSpawn.defName,
"; factionOfPlayerAnimal: ",
this.Props.factionOfPlayerAnimal.ToString(),
"; "
}), this.myDebug);
}
if (this.Props.ageWeightedQuantity)
{
Warn(string.Concat(new string[]
{
"ageWeightedQuantity:",
this.Props.ageWeightedQuantity.ToString(),
"; olderBiggerQuantity:",
this.Props.olderBiggerQuantity.ToString(),
"; ",
this.myDebug.ToString()
}), false);
if (this.Props.exponentialQuantity)
{
Warn(string.Concat(new string[]
{
"exponentialQuantity:",
this.Props.exponentialQuantity.ToString(),
"; exponentialRatioLimit:",
this.Props.exponentialRatioLimit.ToString(),
"; "
}), this.myDebug);
}
}
Warn(string.Concat(new string[]
{
"ageWeightedPeriod:",
this.Props.ageWeightedPeriod.ToString(),
"; olderSmallerPeriod:",
this.Props.olderSmallerPeriod.ToString(),
"; ",
this.myDebug.ToString()
}), false);
}
private void CalculateValues()
{
float num = GetPawnAgeOverlifeExpectancyRatio(this.parent.pawn, this.myDebug);
num = ((num > 1f) ? 1f : num);
this.calculatedMinDaysB4Next = this.Props.minDaysB4Next;
this.calculatedMaxDaysB4Next = this.Props.maxDaysB4Next;
if (this.Props.ageWeightedPeriod)
{
float num2 = this.Props.olderSmallerPeriod ? (-num) : num;
this.calculatedMinDaysB4Next = this.Props.minDaysB4Next * (1f + num2);
this.calculatedMaxDaysB4Next = this.Props.maxDaysB4Next * (1f + num2);
Warn(string.Concat(new string[]
{
" ageWeightedPeriod: ",
this.Props.ageWeightedPeriod.ToString(),
" ageRatio: ",
num.ToString(),
" minDaysB4Next: ",
this.Props.minDaysB4Next.ToString(),
" maxDaysB4Next: ",
this.Props.maxDaysB4Next.ToString(),
" daysAgeRatio: ",
num2.ToString(),
" calculatedMinDaysB4Next: ",
this.calculatedMinDaysB4Next.ToString(),
"; calculatedMaxDaysB4Next: ",
this.calculatedMaxDaysB4Next.ToString(),
"; "
}), this.myDebug);
}
this.calculatedQuantity = this.Props.spawnCount;
if (this.Props.ageWeightedQuantity)
{
float num3 = this.Props.olderBiggerQuantity ? num : (-num);
Warn("quantityAgeRatio: " + num3.ToString(), this.myDebug);
this.calculatedQuantity = (int)Math.Round((double)this.Props.spawnCount * (double)(1f + num3));
if (this.Props.exponentialQuantity)
{
num3 = 1f - num;
if (num3 == 0f)
{
Warn(">ERROR< quantityAgeRatio is f* up : " + num3.ToString(), this.myDebug);
this.blockSpawn = true;
DestroyParentHediff(this.parent, this.myDebug);
return;
}
float num4 = this.Props.olderBiggerQuantity ? (1f / num3) : (num3 * num3);
bool flag = false;
bool flag2 = false;
if (num4 > (float)this.Props.exponentialRatioLimit)
{
num4 = (float)this.Props.exponentialRatioLimit;
flag = true;
}
this.calculatedQuantity = (int)Math.Round((double)this.Props.spawnCount * (double)num4);
if (this.calculatedQuantity < 1)
{
this.calculatedQuantity = 1;
flag2 = true;
}
Warn(string.Concat(new string[]
{
" exponentialQuantity: ",
this.Props.exponentialQuantity.ToString(),
"; expoFactor: ",
num4.ToString(),
"; gotLimited: ",
flag.ToString(),
"; gotAugmented: ",
flag2.ToString()
}), this.myDebug);
}
Warn("; Props.spawnCount: " + this.Props.spawnCount.ToString() + "; calculatedQuantity: " + this.calculatedQuantity.ToString(), this.myDebug);
}
}
private void CheckCalculatedValues()
{
if (this.calculatedQuantity > this.errorSpawnCount)
{
Warn(string.Concat(new string[]
{
">ERROR< calculatedQuantity is too high: ",
this.calculatedQuantity.ToString(),
"(>",
this.errorSpawnCount.ToString(),
"), check and adjust your hediff props"
}), this.myDebug);
this.blockSpawn = true;
DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (this.calculatedMinDaysB4Next < this.errorMinDaysB4Next)
{
this.calculatedMinDaysB4Next = this.errorMinDaysB4Next;
}
if (this.calculatedMaxDaysB4Next < this.errorMinDaysB4Next)
{
this.calculatedMaxDaysB4Next = this.errorMinDaysB4Next;
}
}
private void TraceCalculatedValues()
{
Warn("calculatedMinDaysB4Next:" + this.calculatedMinDaysB4Next.ToString(), this.myDebug);
Warn("calculatedMaxDaysB4Next:" + this.calculatedMaxDaysB4Next.ToString(), this.myDebug);
Warn("calculatedQuantity:" + this.calculatedQuantity.ToString(), this.myDebug);
}
private void CheckProps()
{
if (this.Props.animalThing && this.Props.animalToSpawn == null)
{
Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with animalflag but without animalToSpawn", true);
this.blockSpawn = true;
DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (this.Props.minDaysB4Next <= 0f)
{
Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with null/negative minDaysB4Next", true);
this.blockSpawn = true;
DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (this.Props.maxDaysB4Next <= 0f)
{
Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with null/negative maxDaysB4Next", true);
this.blockSpawn = true;
DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (this.Props.maxDaysB4Next < this.Props.minDaysB4Next)
{
Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with maxDaysB4Next < minDaysB4Next", true);
this.blockSpawn = true;
DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (this.Props.spawnCount <= 0)
{
Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with null/negative spawnCount", true);
this.blockSpawn = true;
DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (!this.Props.animalThing && this.Props.thingToSpawn == null)
{
Warn(this.parent.pawn.Label + " has a hediffcomp_spawner without thingToSpawn", true);
this.blockSpawn = true;
DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (this.Props.ageWeightedQuantity && this.Props.exponentialQuantity && this.Props.exponentialRatioLimit > this.errorExponentialLimit)
{
Warn(string.Concat(new string[]
{
this.parent.pawn.Label,
" has a hediffcomp_spawner with exponentialRatioLimit>",
this.errorExponentialLimit.ToString(),
" this is not allowed. It will be set to ",
this.errorExponentialLimit.ToString()
}), true);
this.Props.exponentialRatioLimit = this.errorExponentialLimit;
}
}
private bool CheckShouldSpawn()
{
this.ticksUntilSpawn--;
if (this.ticksUntilSpawn <= 0)
{
if (this.TryDoSpawn())
{
return true;
}
Warn("Did not spawn, reseting countdown", this.myDebug);
ResetCountdown();
}
return false;
}
public bool TryDoSpawn()
{
Pawn pawn = this.parent.pawn;
if (this.Props.animalThing)
{
// 动物生成逻辑保持不变
if (this.Props.spawnMaxAdjacent > 0 && pawn.Map.mapPawns.AllPawns.Where(delegate(Pawn mP)
{
ThingDef defToCompare = this.Props.animalThing ? this.Props.animalToSpawn?.race : this.Props.thingToSpawn;
if (defToCompare?.race == null)
{
return false;
}
return mP.def == defToCompare && mP.Position.InHorDistOf(pawn.Position, (float)this.Props.spawnMaxAdjacent);
}).Count<Pawn>() >= this.Props.spawnMaxAdjacent)
{
return false;
}
if (this.Props.animalToSpawn == null)
{
return false;
}
Faction faction = this.Props.factionOfPlayerAnimal ? Faction.OfPlayer : null;
int i = 0;
while (i < this.calculatedQuantity)
{
IntVec3 intVec;
if (!this.TryFindSpawnCell(out intVec))
{
return false;
}
Pawn pawn2 = PawnGenerator.GeneratePawn(this.Props.animalToSpawn, faction);
if (pawn2 == null)
{
return false;
}
GenSpawn.Spawn(pawn2, intVec, pawn.Map, WipeMode.Vanish);
pawn2.SetFaction(faction, null);
FilthMaker.TryMakeFilth(intVec, pawn.Map, ThingDefOf.Filth_AmnioticFluid, pawn.LabelIndefinite(), 5, FilthSourceFlags.None);
if (!this.Props.spawnForbidden)
{
pawn2.playerSettings.Master = pawn;
pawn2.training.Train(TrainableDefOf.Obedience, pawn, true);
}
i++;
continue;
}
if (PawnUtility.ShouldSendNotificationAbout(pawn) || PawnUtility.ShouldSendNotificationAbout(pawn))
{
Messages.Message(this.Props.spawnVerb.Translate(pawn.Named("PAWN")), pawn, MessageTypeDefOf.PositiveEvent, true);
}
return true;
}
else
{
// 重新设计物品生成逻辑:按优先级顺序尝试
bool success = TrySpawnItemWithPriority(pawn);
// === 新增:如果配置了销毁随机部位,在成功生成物品后执行 ===
if (success && this.Props.destroyRandomBodyPart)
{
DestroyRandomBodyPart(pawn);
}
return success;
}
}
// 新增:销毁随机身体部位(参考 CompAbilityEffect_DestroyOwnBodyPart
private void DestroyRandomBodyPart(Pawn pawn)
{
try
{
if (pawn == null || pawn.Dead)
{
Warn($"Cannot destroy body part for null or dead pawn", this.myDebug);
return;
}
// 获取所有可以销毁的身体部位
List<BodyPartRecord> possibleParts = GetDestroyableBodyParts(pawn);
if (possibleParts.Count == 0)
{
Warn($"No destroyable body parts found for {pawn.LabelShort}", this.myDebug);
return;
}
// 随机选择一个部位
BodyPartRecord partToDestroy = possibleParts.RandomElement();
if (partToDestroy == null)
{
Warn($"Selected null body part for {pawn.LabelShort}", this.myDebug);
return;
}
// 记录部位名称
string partName = partToDestroy.def?.label ?? "未知部位";
// 添加缺失部位hediff
pawn.health.AddHediff(HediffDefOf.MissingBodyPart, partToDestroy);
Warn($"Destroyed {partName} on {pawn.LabelShort}", this.myDebug);
}
catch (Exception ex)
{
Log.Error($"Error destroying random body part for {pawn?.LabelShort}: {ex.Message}");
}
}
// 新增:获取可以销毁的身体部位列表
private List<BodyPartRecord> GetDestroyableBodyParts(Pawn pawn)
{
List<BodyPartRecord> destroyableParts = new List<BodyPartRecord>();
if (pawn?.health?.hediffSet == null)
return destroyableParts;
// 获取所有身体部位
List<BodyPartRecord> allParts = pawn.RaceProps.body.AllParts;
foreach (BodyPartRecord part in allParts)
{
// 排除核心部位(避免死亡)
if (IsCriticalBodyPart(part))
continue;
// 排除已经缺失的部位
if (pawn.health.hediffSet.PartIsMissing(part))
continue;
// 排除已经有严重伤害的部位(可选)
if (pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(part))
continue;
destroyableParts.Add(part);
}
return destroyableParts;
}
// 新增:检查是否是关键身体部位
private bool IsCriticalBodyPart(BodyPartRecord part)
{
if (part == null)
return false;
// 根据标签判断是否为关键部位
if (part.def.tags != null)
{
// 这些标签通常表示关键部位
if (part.def.tags.Contains(BodyPartTagDefOf.ConsciousnessSource) || // 意识源(大脑)
part.def.tags.Contains(BodyPartTagDefOf.BloodPumpingSource) || // 血液泵源(心脏)
part.def.tags.Contains(BodyPartTagDefOf.BreathingSource) || // 呼吸源(肺)
part.def.tags.Contains(BodyPartTagDefOf.MetabolismSource) // 代谢源(肝脏)
)
{
return true;
}
}
// 根据深度判断(深度较深的通常是内部器官)
if (part.depth == BodyPartDepth.Inside && part.parent == null)
return true;
return false;
}
// 新增:按优先级顺序尝试生成物品
private bool TrySpawnItemWithPriority(Pawn pawn)
{
Thing thing = ThingMaker.MakeThing(this.Props.thingToSpawn, null);
if (thing == null)
{
Warn("Failed to create thing: " + this.Props.thingToSpawn?.defName, this.myDebug);
return false;
}
thing.stackCount = this.calculatedQuantity;
// 记录原始物品用于校验
ThingDef originalThingDef = thing.def;
int originalStackCount = thing.stackCount;
// 按优先级顺序尝试生成
bool success = false;
string spawnMethod = "";
// 优先级1: 尝试在pawn附近空地生成
if (!success)
{
success = TrySpawnAtNearbyEmptyCell(pawn, thing, ref spawnMethod);
}
// 优先级2: 尝试在pawn脚底生成
if (!success)
{
success = TrySpawnAtPawnPosition(pawn, thing, ref spawnMethod);
}
// 优先级3: 尝试放入pawn物品栏
if (!success)
{
success = TrySpawnInInventory(pawn, thing, ref spawnMethod);
}
// 生成后校验
if (success)
{
bool verified = VerifySpawnSuccess(pawn, originalThingDef, originalStackCount, spawnMethod);
// 如果校验失败且不是在物品栏中生成的,尝试在物品栏中重新生成
if (!verified && spawnMethod != "inventory")
{
Warn($"Spawn verification failed for {spawnMethod}, attempting inventory fallback", this.myDebug);
// 重新创建物品
Thing fallbackThing = ThingMaker.MakeThing(originalThingDef, null);
fallbackThing.stackCount = originalStackCount;
success = TrySpawnInInventory(pawn, fallbackThing, ref spawnMethod);
if (success)
{
verified = VerifySpawnSuccess(pawn, originalThingDef, originalStackCount, "inventory_fallback");
if (!verified)
{
Warn("Inventory fallback also failed verification", this.myDebug);
success = false;
}
}
}
if (success && verified)
{
if (PawnUtility.ShouldSendNotificationAbout(pawn))
{
Messages.Message(this.Props.spawnVerb.Translate(pawn.Named("PAWN"), thing.Named("THING")),
spawnMethod == "inventory" || spawnMethod == "inventory_fallback" ? pawn : thing,
MessageTypeDefOf.PositiveEvent, true);
}
Warn($"Successfully spawned {originalStackCount}x {originalThingDef.defName} via {spawnMethod}", this.myDebug);
return true;
}
}
Warn($"Failed to spawn {originalStackCount}x {originalThingDef.defName} after all attempts", this.myDebug);
return false;
}
// 新增:尝试在附近空地生成
private bool TrySpawnAtNearbyEmptyCell(Pawn pawn, Thing thing, ref string spawnMethod)
{
IntVec3 spawnCell;
if (TryFindSpawnCell(out spawnCell))
{
if (this.Props.spawnForbidden)
{
thing.SetForbidden(true, true);
}
if (GenPlace.TryPlaceThing(thing, spawnCell, pawn.Map, ThingPlaceMode.Direct, null, null, default(Rot4)))
{
spawnMethod = "nearby_cell";
return true;
}
}
return false;
}
// 新增尝试在pawn位置生成
private bool TrySpawnAtPawnPosition(Pawn pawn, Thing thing, ref string spawnMethod)
{
IntVec3 pawnPosition = pawn.Position;
if (pawnPosition.IsValid && pawnPosition.Walkable(pawn.Map))
{
if (this.Props.spawnForbidden)
{
thing.SetForbidden(true, true);
}
if (GenPlace.TryPlaceThing(thing, pawnPosition, pawn.Map, ThingPlaceMode.Direct, null, null, default(Rot4)))
{
spawnMethod = "pawn_position";
return true;
}
}
return false;
}
// 新增:尝试在物品栏生成
private bool TrySpawnInInventory(Pawn pawn, Thing thing, ref string spawnMethod)
{
if (pawn.inventory == null)
{
Warn($"Pawn {pawn.Label} does not have an inventory", this.myDebug);
return false;
}
if (pawn.inventory.innerContainer.TryAdd(thing))
{
spawnMethod = "inventory";
return true;
}
return false;
}
// 新增:生成后校验
private bool VerifySpawnSuccess(Pawn pawn, ThingDef thingDef, int expectedCount, string spawnMethod)
{
bool verificationSuccess = false;
switch (spawnMethod)
{
case "nearby_cell":
case "pawn_position":
case "inventory_fallback":
// 检查地图上是否有生成的物品
verificationSuccess = pawn.Map.listerThings.ThingsOfDef(thingDef)
.Any(t => t.stackCount >= expectedCount && t.Position.InHorDistOf(pawn.Position, 2f));
break;
case "inventory":
// 检查物品栏中是否有生成的物品
verificationSuccess = pawn.inventory.innerContainer.Any(t => t.def == thingDef && t.stackCount >= expectedCount);
break;
}
if (!verificationSuccess)
{
Warn($"Spawn verification failed for {thingDef.defName} via {spawnMethod}", this.myDebug);
}
else
{
Warn($"Spawn verification successful for {thingDef.defName} via {spawnMethod}", this.myDebug);
}
return verificationSuccess;
}
private bool TryFindSpawnCell(out IntVec3 result)
{
result = IntVec3.Invalid;
bool result2;
if (this.pawn == null)
{
result2 = false;
}
else
{
Map map = this.pawn.Map;
if (map == null)
{
result2 = false;
}
else
{
// 修改这里将半径从5减少到2让生成位置更靠近pawn
int searchRadius = 2;
// 首先尝试在pawn的相邻单元格生成半径为1
result = CellFinder.RandomClosewalkCellNear(this.pawn.Position, map, 1, null);
// 如果相邻单元格找不到合适位置再尝试稍远一点半径为2
if (!result.IsValid)
{
result = CellFinder.RandomClosewalkCellNear(this.pawn.Position, map, searchRadius, null);
}
// 如果还是找不到尝试pawn当前位置作为最后手段
if (!result.IsValid && this.pawn.Position.IsValid && this.pawn.Position.Walkable(map))
{
result = this.pawn.Position;
}
result2 = result.IsValid;
}
}
return result2;
}
private void ResetCountdown()
{
this.ticksUntilSpawn = (int)(this.RandomDays2wait() * 60000f);
this.initialTicksUntilSpawn = this.ticksUntilSpawn;
}
private float RandomDays2wait()
{
return Rand.Range(this.calculatedMinDaysB4Next, this.calculatedMaxDaysB4Next);
}
private float RandomGraceDays()
{
return Rand.Range(this.Props.graceDays / 2f, this.Props.graceDays);
}
public override string CompTipStringExtra
{
get
{
if (!this.myDebug)
{
return null;
}
string text = "ticksUntilSpawn: " + this.ticksUntilSpawn.ToString() + "\n";
string text2 = text;
text = string.Concat(new string[]
{
text2,
"initialTicksUntilSpawn: ",
this.initialTicksUntilSpawn.ToString(),
"\n"
});
text2 = text;
text = string.Concat(new string[]
{
text2,
"graceTicks: ",
this.graceTicks.ToString(),
"\n"
});
text2 = text;
text = string.Concat(new string[]
{
text2,
"hunger resets: ",
this.hungerReset.ToString(),
"\n"
});
text2 = text;
text = string.Concat(new string[]
{
text2,
"health resets: ",
this.healthReset.ToString(),
"\n"
});
text2 = text;
text = string.Concat(new string[]
{
text2,
"calculatedMinDaysB4Next: ",
this.calculatedMinDaysB4Next.ToString(),
"\n"
});
text2 = text;
text = string.Concat(new string[]
{
text2,
"calculatedMaxDaysB4Next: ",
this.calculatedMaxDaysB4Next.ToString(),
"\n"
});
text2 = text;
text = string.Concat(new string[]
{
text2,
"calculatedQuantity: ",
this.calculatedQuantity.ToString(),
"\n"
});
return text + "blockSpawn: " + this.blockSpawn.ToString();
}
}
// === 整合的 Tools 方法 ===
private void DestroyParentHediff(Hediff parentHediff, bool debug = false)
{
if (parentHediff.pawn != null && parentHediff.def.defName != null && debug)
{
Warn(parentHediff.pawn.Label + "'s Hediff: " + parentHediff.def.defName + " says goodbye.", debug);
}
parentHediff.Severity = 0f;
}
private float GetPawnAgeOverlifeExpectancyRatio(Pawn pawn, bool debug = false)
{
float result = 1f;
if (pawn == null)
{
if (debug)
{
Warn("GetPawnAgeOverlifeExpectancyRatio pawn NOT OK", debug);
}
return result;
}
result = pawn.ageTracker.AgeBiologicalYearsFloat / pawn.RaceProps.lifeExpectancy;
if (debug)
{
Warn(string.Concat(new string[]
{
pawn.Label,
" Age: ",
pawn.ageTracker.AgeBiologicalYearsFloat.ToString(),
"; lifeExpectancy: ",
pawn.RaceProps.lifeExpectancy.ToString(),
"; ratio:",
result.ToString()
}), debug);
}
return result;
}
private bool OkPawn(Pawn pawn)
{
return pawn != null && pawn.Map != null;
}
private void Warn(string warning, bool debug = false)
{
if (debug)
{
Log.Message($"[HediffComp_Spawner] {warning}");
}
}
private int ticksUntilSpawn;
private int initialTicksUntilSpawn;
private int hungerReset;
private int healthReset;
private int graceTicks;
private Pawn pawn;
private float calculatedMaxDaysB4Next = 2f;
private float calculatedMinDaysB4Next = 1f;
private int calculatedQuantity = 1;
private bool blockSpawn;
private bool myDebug;
private readonly float errorMinDaysB4Next = 0.001f;
private readonly int errorExponentialLimit = 20;
private readonly int errorSpawnCount = 750;
}
}

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@@ -1,118 +0,0 @@
using System;
using Verse;
namespace ArachnaeSwarm.MoharHediffs
{
public class HediffCompProperties_Spawner : HediffCompProperties
{
public HediffCompProperties_Spawner()
{
this.compClass = typeof(HediffComp_Spawner);
}
/// <summary>
/// 要生成的物品的ThingDef。如果animalThing为false则使用此项。
/// </summary>
public ThingDef thingToSpawn;
/// <summary>
/// 每次生成的基础物品数量。
/// </summary>
public int spawnCount = 1;
/// <summary>
/// 如果为true则生成一个Pawn动物。如果为false则生成一个Thing。
/// </summary>
public bool animalThing;
/// <summary>
/// 要生成的动物的PawnKindDef。如果animalThing为true则使用此项。
/// </summary>
public PawnKindDef animalToSpawn;
/// <summary>
/// 如果为true生成的动物将属于玩家派系。
/// </summary>
public bool factionOfPlayerAnimal;
/// <summary>
/// 下一次生成事件发生前的最少天数。
/// </summary>
public float minDaysB4Next = 1f;
/// <summary>
/// 下一次生成事件发生前的最大天数。
/// </summary>
public float maxDaysB4Next = 2f;
/// <summary>
/// 生成后进入宽限期延迟下一次生成的几率0.0到1.0)。
/// </summary>
public float randomGrace;
/// <summary>
/// 如果触发,宽限期的持续时间(天)。
/// </summary>
public float graceDays = 0.5f;
/// <summary>
/// 附近允许的相同Pawn的最大数量。如果超过该数量则暂停生成。-1为禁用。
/// </summary>
public int spawnMaxAdjacent = -1;
/// <summary>
/// 如果为true生成的物品将被禁用。
/// </summary>
public bool spawnForbidden;
/// <summary>
/// 如果为true当宿主Pawn饥饿时生成将暂停。
/// </summary>
public bool hungerRelative;
/// <summary>
/// 如果为true当宿主Pawn受伤时生成将暂停。
/// </summary>
public bool healthRelative;
/// <summary>
/// 如果为true生成数量将根据宿主的年龄进行调整。
/// </summary>
public bool ageWeightedQuantity;
/// <summary>
/// 如果为true生成周期两次生成之间的时间将根据宿主的年龄进行调整。
/// </summary>
public bool ageWeightedPeriod;
/// <summary>
/// 如果为true且ageWeightedPeriod为true则随着宿主年龄增长生成周期变短。如果为false则变长。
/// </summary>
public bool olderSmallerPeriod;
/// <summary>
/// 如果为true且ageWeightedQuantity为true则随着宿主年龄增长生成数量变多。如果为false则变少。
/// </summary>
public bool olderBiggerQuantity;
/// <summary>
/// 如果为true且ageWeightedQuantity为true则随年龄增长的数量缩放将是指数性的而非线性的。
/// </summary>
public bool exponentialQuantity;
/// <summary>
/// 指数级数量缩放的最大乘数,以防止出现荒谬的数字。
/// </summary>
public int exponentialRatioLimit = 15;
/// <summary>
/// 生成时显示的消息的翻译键(例如,“{PAWN}下了一个蛋。”)。
/// </summary>
public string spawnVerb = "delivery";
/// <summary>
/// 如果为true则为此组件启用详细的调试日志记录。
/// </summary>
public bool debug;
}
}

View File

@@ -1,739 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using RimWorld.Planet;
using Verse;
namespace ArachnaeSwarm.MoharHediffs
{
public class HediffComp_Spawner : HediffComp
{
public HediffCompProperties_Spawner Props
{
get
{
return (HediffCompProperties_Spawner)this.props;
}
}
public override void CompExposeData()
{
Scribe_Values.Look<int>(ref this.ticksUntilSpawn, "ticksUntilSpawn", 0, false);
Scribe_Values.Look<int>(ref this.initialTicksUntilSpawn, "initialTicksUntilSpawn", 0, false);
Scribe_Values.Look<float>(ref this.calculatedMinDaysB4Next, "calculatedMinDaysB4Next", 0f, false);
Scribe_Values.Look<float>(ref this.calculatedMaxDaysB4Next, "calculatedMaxDaysB4Next", 0f, false);
Scribe_Values.Look<int>(ref this.calculatedQuantity, "calculatedQuantity", 0, false);
Scribe_Values.Look<int>(ref this.graceTicks, "graceTicks", 0, false);
}
public override void CompPostMake()
{
this.myDebug = this.Props.debug;
Tools.Warn(string.Concat(new string[]
{
">>> ",
this.parent.pawn.Label,
" - ",
this.parent.def.defName,
" - CompPostMake start"
}), this.myDebug);
this.TraceProps();
this.CheckProps();
this.CalculateValues();
this.CheckCalculatedValues();
this.TraceCalculatedValues();
if (this.initialTicksUntilSpawn == 0)
{
Tools.Warn("Reseting countdown bc initialTicksUntilSpawn == 0 (comppostmake)", this.myDebug);
this.ResetCountdown();
}
}
public override void CompPostTick(ref float severityAdjustment)
{
this.pawn = this.parent.pawn;
if (!Tools.OkPawn(this.pawn))
{
return;
}
if (this.blockSpawn)
{
return;
}
if (this.graceTicks > 0)
{
this.graceTicks--;
return;
}
if (this.Props.hungerRelative && this.pawn.IsHungry(this.myDebug))
{
int num = (int)(this.RandomGraceDays() * 60000f);
this.hungerReset++;
this.graceTicks = num;
return;
}
if (this.Props.healthRelative && this.pawn.IsInjured(this.myDebug))
{
int num2 = (int)(this.RandomGraceDays() * 60000f);
this.healthReset++;
this.graceTicks = num2;
return;
}
this.hungerReset = (this.healthReset = 0);
if (this.CheckShouldSpawn())
{
Tools.Warn("Reseting countdown bc spawned thing", this.myDebug);
this.CalculateValues();
this.CheckCalculatedValues();
this.ResetCountdown();
if (Rand.Chance(this.Props.randomGrace))
{
int num3 = (int)(this.RandomGraceDays() * 60000f);
this.graceTicks = num3;
}
}
}
private void TraceProps()
{
Tools.Warn(string.Concat(new string[]
{
"Props => minDaysB4Next: ",
this.Props.minDaysB4Next.ToString(),
"; maxDaysB4Next: ",
this.Props.maxDaysB4Next.ToString(),
"; randomGrace: ",
this.Props.randomGrace.ToString(),
"; graceDays: ",
this.Props.graceDays.ToString(),
"; hungerRelative: ",
this.Props.hungerRelative.ToString(),
"; healthRelative: ",
this.Props.healthRelative.ToString(),
"; "
}), this.myDebug);
if (this.Props.animalThing)
{
Tools.Warn(string.Concat(new string[]
{
"animalThing: ",
this.Props.animalThing.ToString(),
"; animalName: ",
this.Props.animalToSpawn.defName,
"; factionOfPlayerAnimal: ",
this.Props.factionOfPlayerAnimal.ToString(),
"; "
}), this.myDebug);
}
if (this.Props.ageWeightedQuantity)
{
Tools.Warn(string.Concat(new string[]
{
"ageWeightedQuantity:",
this.Props.ageWeightedQuantity.ToString(),
"; olderBiggerQuantity:",
this.Props.olderBiggerQuantity.ToString(),
"; ",
this.myDebug.ToString()
}), false);
if (this.Props.exponentialQuantity)
{
Tools.Warn(string.Concat(new string[]
{
"exponentialQuantity:",
this.Props.exponentialQuantity.ToString(),
"; exponentialRatioLimit:",
this.Props.exponentialRatioLimit.ToString(),
"; "
}), this.myDebug);
}
}
Tools.Warn(string.Concat(new string[]
{
"ageWeightedPeriod:",
this.Props.ageWeightedPeriod.ToString(),
"; olderSmallerPeriod:",
this.Props.olderSmallerPeriod.ToString(),
"; ",
this.myDebug.ToString()
}), false);
}
private void CalculateValues()
{
float num = Tools.GetPawnAgeOverlifeExpectancyRatio(this.parent.pawn, this.myDebug);
num = ((num > 1f) ? 1f : num);
this.calculatedMinDaysB4Next = this.Props.minDaysB4Next;
this.calculatedMaxDaysB4Next = this.Props.maxDaysB4Next;
if (this.Props.ageWeightedPeriod)
{
float num2 = this.Props.olderSmallerPeriod ? (-num) : num;
this.calculatedMinDaysB4Next = this.Props.minDaysB4Next * (1f + num2);
this.calculatedMaxDaysB4Next = this.Props.maxDaysB4Next * (1f + num2);
Tools.Warn(string.Concat(new string[]
{
" ageWeightedPeriod: ",
this.Props.ageWeightedPeriod.ToString(),
" ageRatio: ",
num.ToString(),
" minDaysB4Next: ",
this.Props.minDaysB4Next.ToString(),
" maxDaysB4Next: ",
this.Props.maxDaysB4Next.ToString(),
" daysAgeRatio: ",
num2.ToString(),
" calculatedMinDaysB4Next: ",
this.calculatedMinDaysB4Next.ToString(),
"; calculatedMaxDaysB4Next: ",
this.calculatedMaxDaysB4Next.ToString(),
"; "
}), this.myDebug);
}
this.calculatedQuantity = this.Props.spawnCount;
if (this.Props.ageWeightedQuantity)
{
float num3 = this.Props.olderBiggerQuantity ? num : (-num);
Tools.Warn("quantityAgeRatio: " + num3.ToString(), this.myDebug);
this.calculatedQuantity = (int)Math.Round((double)this.Props.spawnCount * (double)(1f + num3));
if (this.Props.exponentialQuantity)
{
num3 = 1f - num;
if (num3 == 0f)
{
Tools.Warn(">ERROR< quantityAgeRatio is f* up : " + num3.ToString(), this.myDebug);
this.blockSpawn = true;
Tools.DestroyParentHediff(this.parent, this.myDebug);
return;
}
float num4 = this.Props.olderBiggerQuantity ? (1f / num3) : (num3 * num3);
bool flag = false;
bool flag2 = false;
if (num4 > (float)this.Props.exponentialRatioLimit)
{
num4 = (float)this.Props.exponentialRatioLimit;
flag = true;
}
this.calculatedQuantity = (int)Math.Round((double)this.Props.spawnCount * (double)num4);
if (this.calculatedQuantity < 1)
{
this.calculatedQuantity = 1;
flag2 = true;
}
Tools.Warn(string.Concat(new string[]
{
" exponentialQuantity: ",
this.Props.exponentialQuantity.ToString(),
"; expoFactor: ",
num4.ToString(),
"; gotLimited: ",
flag.ToString(),
"; gotAugmented: ",
flag2.ToString()
}), this.myDebug);
}
Tools.Warn("; Props.spawnCount: " + this.Props.spawnCount.ToString() + "; calculatedQuantity: " + this.calculatedQuantity.ToString(), this.myDebug);
}
}
private void CheckCalculatedValues()
{
if (this.calculatedQuantity > this.errorSpawnCount)
{
Tools.Warn(string.Concat(new string[]
{
">ERROR< calculatedQuantity is too high: ",
this.calculatedQuantity.ToString(),
"(>",
this.errorSpawnCount.ToString(),
"), check and adjust your hediff props"
}), this.myDebug);
this.blockSpawn = true;
Tools.DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (this.calculatedMinDaysB4Next < this.errorMinDaysB4Next)
{
this.calculatedMinDaysB4Next = this.errorMinDaysB4Next;
}
if (this.calculatedMaxDaysB4Next < this.errorMinDaysB4Next)
{
this.calculatedMaxDaysB4Next = this.errorMinDaysB4Next;
}
}
private void TraceCalculatedValues()
{
Tools.Warn("calculatedMinDaysB4Next:" + this.calculatedMinDaysB4Next.ToString(), this.myDebug);
Tools.Warn("calculatedMaxDaysB4Next:" + this.calculatedMaxDaysB4Next.ToString(), this.myDebug);
Tools.Warn("calculatedQuantity:" + this.calculatedQuantity.ToString(), this.myDebug);
}
private void CheckProps()
{
if (this.Props.animalThing && this.Props.animalToSpawn == null)
{
Tools.Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with animalflag but without animalToSpawn", true);
this.blockSpawn = true;
Tools.DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (this.Props.minDaysB4Next <= 0f)
{
Tools.Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with null/negative minDaysB4Next", true);
this.blockSpawn = true;
Tools.DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (this.Props.maxDaysB4Next <= 0f)
{
Tools.Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with null/negative maxDaysB4Next", true);
this.blockSpawn = true;
Tools.DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (this.Props.maxDaysB4Next < this.Props.minDaysB4Next)
{
Tools.Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with maxDaysB4Next < minDaysB4Next", true);
this.blockSpawn = true;
Tools.DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (this.Props.spawnCount <= 0)
{
Tools.Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with null/negative spawnCount", true);
this.blockSpawn = true;
Tools.DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (!this.Props.animalThing && this.Props.thingToSpawn == null)
{
Tools.Warn(this.parent.pawn.Label + " has a hediffcomp_spawner without thingToSpawn", true);
this.blockSpawn = true;
Tools.DestroyParentHediff(this.parent, this.myDebug);
return;
}
if (this.Props.ageWeightedQuantity && this.Props.exponentialQuantity && this.Props.exponentialRatioLimit > this.errorExponentialLimit)
{
Tools.Warn(string.Concat(new string[]
{
this.parent.pawn.Label,
" has a hediffcomp_spawner with exponentialRatioLimit>",
this.errorExponentialLimit.ToString(),
" this is not allowed. It will be set to ",
this.errorExponentialLimit.ToString()
}), true);
this.Props.exponentialRatioLimit = this.errorExponentialLimit;
}
}
private bool CheckShouldSpawn()
{
this.ticksUntilSpawn--;
if (this.ticksUntilSpawn <= 0)
{
if (this.TryDoSpawn())
{
return true;
}
Tools.Warn("Did not spawn, reseting countdown", this.myDebug);
this.ResetCountdown();
}
return false;
}
private PawnKindDef MyPawnKindDefNamed(string myDefName)
{
return DefDatabase<PawnKindDef>.GetNamed(myDefName, true);
}
public bool TryDoSpawn()
{
Pawn pawn = this.parent.pawn;
if (this.Props.animalThing)
{
// 动物生成逻辑保持不变
if (this.Props.spawnMaxAdjacent > 0 && pawn.Map.mapPawns.AllPawns.Where(delegate(Pawn mP)
{
ThingDef defToCompare = this.Props.animalThing ? this.Props.animalToSpawn?.race : this.Props.thingToSpawn;
if (defToCompare?.race == null)
{
return false;
}
return mP.def == defToCompare && mP.Position.InHorDistOf(pawn.Position, (float)this.Props.spawnMaxAdjacent);
}).Count<Pawn>() >= this.Props.spawnMaxAdjacent)
{
return false;
}
if (this.Props.animalToSpawn == null)
{
return false;
}
Faction faction = this.Props.factionOfPlayerAnimal ? Faction.OfPlayer : null;
int i = 0;
while (i < this.calculatedQuantity)
{
IntVec3 intVec;
if (!this.TryFindSpawnCell(out intVec))
{
return false;
}
Pawn pawn2 = PawnGenerator.GeneratePawn(this.Props.animalToSpawn, faction);
if (pawn2 == null)
{
return false;
}
GenSpawn.Spawn(pawn2, intVec, pawn.Map, WipeMode.Vanish);
pawn2.SetFaction(faction, null);
FilthMaker.TryMakeFilth(intVec, pawn.Map, ThingDefOf.Filth_AmnioticFluid, pawn.LabelIndefinite(), 5, FilthSourceFlags.None);
if (!this.Props.spawnForbidden)
{
pawn2.playerSettings.Master = pawn;
pawn2.training.Train(TrainableDefOf.Obedience, pawn, true);
}
i++;
continue;
}
if (PawnUtility.ShouldSendNotificationAbout(pawn) || PawnUtility.ShouldSendNotificationAbout(pawn))
{
Messages.Message(this.Props.spawnVerb.Translate(pawn.Named("PAWN")), pawn, MessageTypeDefOf.PositiveEvent, true);
}
return true;
}
else
{
// 重新设计物品生成逻辑:按优先级顺序尝试
return TrySpawnItemWithPriority(pawn);
}
}
// 新增:按优先级顺序尝试生成物品
private bool TrySpawnItemWithPriority(Pawn pawn)
{
Thing thing = ThingMaker.MakeThing(this.Props.thingToSpawn, null);
if (thing == null)
{
Tools.Warn("Failed to create thing: " + this.Props.thingToSpawn?.defName, this.myDebug);
return false;
}
thing.stackCount = this.calculatedQuantity;
// 记录原始物品用于校验
ThingDef originalThingDef = thing.def;
int originalStackCount = thing.stackCount;
// 按优先级顺序尝试生成
bool success = false;
string spawnMethod = "";
// 优先级1: 尝试在pawn附近空地生成
if (!success)
{
success = TrySpawnAtNearbyEmptyCell(pawn, thing, ref spawnMethod);
}
// 优先级2: 尝试在pawn脚底生成
if (!success)
{
success = TrySpawnAtPawnPosition(pawn, thing, ref spawnMethod);
}
// 优先级3: 尝试放入pawn物品栏
if (!success)
{
success = TrySpawnInInventory(pawn, thing, ref spawnMethod);
}
// 生成后校验
if (success)
{
bool verified = VerifySpawnSuccess(pawn, originalThingDef, originalStackCount, spawnMethod);
// 如果校验失败且不是在物品栏中生成的,尝试在物品栏中重新生成
if (!verified && spawnMethod != "inventory")
{
Tools.Warn($"Spawn verification failed for {spawnMethod}, attempting inventory fallback", this.myDebug);
// 重新创建物品
Thing fallbackThing = ThingMaker.MakeThing(originalThingDef, null);
fallbackThing.stackCount = originalStackCount;
success = TrySpawnInInventory(pawn, fallbackThing, ref spawnMethod);
if (success)
{
verified = VerifySpawnSuccess(pawn, originalThingDef, originalStackCount, "inventory_fallback");
if (!verified)
{
Tools.Warn("Inventory fallback also failed verification", this.myDebug);
success = false;
}
}
}
if (success && verified)
{
if (PawnUtility.ShouldSendNotificationAbout(pawn))
{
Messages.Message(this.Props.spawnVerb.Translate(pawn.Named("PAWN"), thing.Named("THING")),
spawnMethod == "inventory" || spawnMethod == "inventory_fallback" ? pawn : thing,
MessageTypeDefOf.PositiveEvent, true);
}
Tools.Warn($"Successfully spawned {originalStackCount}x {originalThingDef.defName} via {spawnMethod}", this.myDebug);
return true;
}
}
Tools.Warn($"Failed to spawn {originalStackCount}x {originalThingDef.defName} after all attempts", this.myDebug);
return false;
}
// 新增:尝试在附近空地生成
private bool TrySpawnAtNearbyEmptyCell(Pawn pawn, Thing thing, ref string spawnMethod)
{
IntVec3 spawnCell;
if (TryFindSpawnCell(out spawnCell))
{
if (this.Props.spawnForbidden)
{
thing.SetForbidden(true, true);
}
if (GenPlace.TryPlaceThing(thing, spawnCell, pawn.Map, ThingPlaceMode.Direct, null, null, default(Rot4)))
{
spawnMethod = "nearby_cell";
return true;
}
}
return false;
}
// 新增尝试在pawn位置生成
private bool TrySpawnAtPawnPosition(Pawn pawn, Thing thing, ref string spawnMethod)
{
IntVec3 pawnPosition = pawn.Position;
if (pawnPosition.IsValid && pawnPosition.Walkable(pawn.Map))
{
if (this.Props.spawnForbidden)
{
thing.SetForbidden(true, true);
}
if (GenPlace.TryPlaceThing(thing, pawnPosition, pawn.Map, ThingPlaceMode.Direct, null, null, default(Rot4)))
{
spawnMethod = "pawn_position";
return true;
}
}
return false;
}
// 新增:尝试在物品栏生成
private bool TrySpawnInInventory(Pawn pawn, Thing thing, ref string spawnMethod)
{
if (pawn.inventory == null)
{
Tools.Warn($"Pawn {pawn.Label} does not have an inventory", this.myDebug);
return false;
}
if (pawn.inventory.innerContainer.TryAdd(thing))
{
spawnMethod = "inventory";
return true;
}
return false;
}
// 新增:生成后校验
private bool VerifySpawnSuccess(Pawn pawn, ThingDef thingDef, int expectedCount, string spawnMethod)
{
bool verificationSuccess = false;
switch (spawnMethod)
{
case "nearby_cell":
case "pawn_position":
case "inventory_fallback":
// 检查地图上是否有生成的物品
verificationSuccess = pawn.Map.listerThings.ThingsOfDef(thingDef)
.Any(t => t.stackCount >= expectedCount && t.Position.InHorDistOf(pawn.Position, 2f));
break;
case "inventory":
// 检查物品栏中是否有生成的物品
verificationSuccess = pawn.inventory.innerContainer.Any(t => t.def == thingDef && t.stackCount >= expectedCount);
break;
}
if (!verificationSuccess)
{
Tools.Warn($"Spawn verification failed for {thingDef.defName} via {spawnMethod}", this.myDebug);
}
else
{
Tools.Warn($"Spawn verification successful for {thingDef.defName} via {spawnMethod}", this.myDebug);
}
return verificationSuccess;
}
private bool TryFindSpawnCell(out IntVec3 result)
{
result = IntVec3.Invalid;
bool result2;
if (this.pawn == null)
{
result2 = false;
}
else
{
Map map = this.pawn.Map;
if (map == null)
{
result2 = false;
}
else
{
// 修改这里将半径从5减少到2让生成位置更靠近pawn
int searchRadius = 2;
// 首先尝试在pawn的相邻单元格生成半径为1
result = CellFinder.RandomClosewalkCellNear(this.pawn.Position, map, 1, null);
// 如果相邻单元格找不到合适位置再尝试稍远一点半径为2
if (!result.IsValid)
{
result = CellFinder.RandomClosewalkCellNear(this.pawn.Position, map, searchRadius, null);
}
// 如果还是找不到尝试pawn当前位置作为最后手段
if (!result.IsValid && this.pawn.Position.IsValid && this.pawn.Position.Walkable(map))
{
result = this.pawn.Position;
}
result2 = result.IsValid;
}
}
return result2;
}
private void ResetCountdown()
{
this.ticksUntilSpawn = (int)(this.RandomDays2wait() * 60000f);
this.initialTicksUntilSpawn = this.ticksUntilSpawn;
}
private float RandomDays2wait()
{
return Rand.Range(this.calculatedMinDaysB4Next, this.calculatedMaxDaysB4Next);
}
private float RandomGraceDays()
{
return Rand.Range(this.Props.graceDays / 2f, this.Props.graceDays);
}
public override string CompTipStringExtra
{
get
{
if (!this.myDebug)
{
return null;
}
string text = "ticksUntilSpawn: " + this.ticksUntilSpawn.ToString() + "\n";
string text2 = text;
text = string.Concat(new string[]
{
text2,
"initialTicksUntilSpawn: ",
this.initialTicksUntilSpawn.ToString(),
"\n"
});
text2 = text;
text = string.Concat(new string[]
{
text2,
"graceTicks: ",
this.graceTicks.ToString(),
"\n"
});
text2 = text;
text = string.Concat(new string[]
{
text2,
"hunger resets: ",
this.hungerReset.ToString(),
"\n"
});
text2 = text;
text = string.Concat(new string[]
{
text2,
"health resets: ",
this.healthReset.ToString(),
"\n"
});
text2 = text;
text = string.Concat(new string[]
{
text2,
"calculatedMinDaysB4Next: ",
this.calculatedMinDaysB4Next.ToString(),
"\n"
});
text2 = text;
text = string.Concat(new string[]
{
text2,
"calculatedMaxDaysB4Next: ",
this.calculatedMaxDaysB4Next.ToString(),
"\n"
});
text2 = text;
text = string.Concat(new string[]
{
text2,
"calculatedQuantity: ",
this.calculatedQuantity.ToString(),
"\n"
});
return text + "blockSpawn: " + this.blockSpawn.ToString();
}
}
private int ticksUntilSpawn;
private int initialTicksUntilSpawn;
private int hungerReset;
private int healthReset;
private int graceTicks;
private Pawn pawn;
private float calculatedMaxDaysB4Next = 2f;
private float calculatedMinDaysB4Next = 1f;
private int calculatedQuantity = 1;
private bool blockSpawn;
private bool myDebug;
private readonly float errorMinDaysB4Next = 0.001f;
private readonly int errorExponentialLimit = 20;
private readonly int errorSpawnCount = 750;
}
}

View File

@@ -1,106 +0,0 @@
using System;
using System.Collections.Generic;
using RimWorld;
using UnityEngine;
using Verse;
namespace ArachnaeSwarm.MoharHediffs
{
public static class Tools
{
public static void DestroyParentHediff(Hediff parentHediff, bool debug = false)
{
if (parentHediff.pawn != null && parentHediff.def.defName != null && debug)
{
ArachnaeLog.Debug(parentHediff.pawn.Label + "'s Hediff: " + parentHediff.def.defName + " says goodbye.");
}
parentHediff.Severity = 0f;
}
public static float GetPawnAgeOverlifeExpectancyRatio(Pawn pawn, bool debug = false)
{
float result = 1f;
if (pawn == null)
{
if (debug)
{
ArachnaeLog.Debug("GetPawnAgeOverlifeExpectancyRatio pawn NOT OK");
}
return result;
}
result = pawn.ageTracker.AgeBiologicalYearsFloat / pawn.RaceProps.lifeExpectancy;
if (debug)
{
ArachnaeLog.Debug(string.Concat(new string[]
{
pawn.Label,
" Age: ",
pawn.ageTracker.AgeBiologicalYearsFloat.ToString(),
"; lifeExpectancy: ",
pawn.RaceProps.lifeExpectancy.ToString(),
"; ratio:",
result.ToString()
}));
}
return result;
}
public static bool IsInjured(this Pawn pawn, bool debug = false)
{
if (pawn == null)
{
if (debug)
{
ArachnaeLog.Debug("pawn is null - wounded ");
}
return false;
}
float num = 0f;
List<Hediff> hediffs = pawn.health.hediffSet.hediffs;
for (int i = 0; i < hediffs.Count; i++)
{
if (hediffs[i] is Hediff_Injury && !hediffs[i].IsPermanent())
{
num += hediffs[i].Severity;
}
}
if (debug && num > 0f)
{
ArachnaeLog.Debug(pawn.Label + " is wounded ");
}
return num > 0f;
}
public static bool IsHungry(this Pawn pawn, bool debug = false)
{
if (pawn == null)
{
if (debug)
{
ArachnaeLog.Debug("pawn is null - IsHungry ");
}
return false;
}
bool flag = pawn.needs.food != null && pawn.needs.food.CurCategory == HungerCategory.Starving;
if (debug && flag)
{
ArachnaeLog.Debug(pawn.Label + " is hungry ");
}
return flag;
}
public static bool OkPawn(Pawn pawn)
{
return pawn != null && pawn.Map != null;
}
public static void Warn(string warning, bool debug = false)
{
if (debug)
{
ArachnaeLog.Debug(warning);
}
}
}
}