武器贴图更新

This commit is contained in:
Tourswen
2025-09-23 02:13:43 +08:00
parent 31785d2fa6
commit e5eedb154b
18 changed files with 269 additions and 228 deletions

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@@ -206,7 +206,7 @@
<comps>
<li Class="HediffCompProperties_DisappearsOnDeath" />
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>1800</disappearsAfterTicks> <!-- 30 seconds -->
<disappearsAfterTicks>600</disappearsAfterTicks> <!-- 10 seconds -->
<showRemainingTime>true</showRemainingTime>
</li>
</comps>
@@ -221,7 +221,7 @@
</li>
<li>
<label>等级2/5</label>
<minSeverity>4</minSeverity>
<minSeverity>2</minSeverity>
<statFactors>
<AimingDelayFactor>0.8</AimingDelayFactor>
<RangedCooldownFactor>0.8</RangedCooldownFactor>
@@ -229,7 +229,7 @@
</li>
<li>
<label>等级3/5</label>
<minSeverity>8</minSeverity>
<minSeverity>3</minSeverity>
<statFactors>
<AimingDelayFactor>0.65</AimingDelayFactor>
<RangedCooldownFactor>0.65</RangedCooldownFactor>
@@ -237,7 +237,7 @@
</li>
<li>
<label>等级4/5</label>
<minSeverity>12</minSeverity>
<minSeverity>4</minSeverity>
<statFactors>
<AimingDelayFactor>0.45</AimingDelayFactor>
<RangedCooldownFactor>0.45</RangedCooldownFactor>
@@ -245,7 +245,7 @@
</li>
<li>
<label>等级5/5</label>
<minSeverity>16</minSeverity>
<minSeverity>5</minSeverity>
<statFactors>
<AimingDelayFactor>0.25</AimingDelayFactor>
<RangedCooldownFactor>0.25</RangedCooldownFactor>

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@@ -671,6 +671,8 @@
<!-- 武器列表 -->
<weaponList>
<li>ARA_RW_Acid_Mortar</li>
<li>ARA_RW_Basic_SniperCannon_Gun</li>
<li>ARA_RW_Basic_Acid_Spreay_Gun</li>
</weaponList>
</raceRestriction>
</alienRace>

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@@ -109,7 +109,7 @@
<defaultProjectile>Bullet_ARA_RW_Basic_Fist_Needle_Gun</defaultProjectile>
<range>14</range>
<burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
@@ -166,25 +166,26 @@
</graphicData>
<projectile>
<damageDef>ARA_Fist_Needle</damageDef>
<damageAmountBase>2</damageAmountBase>
<damageAmountBase>5</damageAmountBase>
<armorPenetrationBase>0.75</armorPenetrationBase>
<speed>40</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Toxic_Needle_MG</defName>
<label>武装器官"风暴刺针枪"</label>
<description>阿拉克涅虫群督虫所使用的武装器官,拥有排刺针管道,可以在联结神经束的指挥下交替发射大量的毒针,虽然准度较差但是威力不逊色于人类所使用的机枪。</description>
<description>阿拉克涅虫群督虫所使用的武装器官,拥有排刺针管道,可以在联结神经束的指挥下交替发射大量的毒针,虽然准度较差但是威力不逊色于人类所使用的机枪。</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<descriptionHyperlinks>
<ThingDef>ARA_Cocoon_Weapon_1Stage</ThingDef>
</descriptionHyperlinks>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Fist_Needle_Gun</texPath>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Toxic_Needle_MG</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.75</drawSize>
<drawSize>1</drawSize>
</graphicData>
<uiIconScale>1.3</uiIconScale>
<uiIconScale>1</uiIconScale>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
@@ -240,6 +241,94 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_SniperCannon_Gun</defName>
<label>武装器官"血链棘刺炮"</label>
<description>阿拉克涅虫群的大型武装器官,拥有张牙舞爪的侵略性外形,其口器与一连串可以增生巨型棘刺的血链相连,并通过肌肉压缩获得极高的膛压以射出腔内破坏力惊人的棘刺。虫群从人类的武器上获得了灵感,为血链刺加入了伴生激素,使得血链棘刺炮的射速会随着射击的持续而增加。</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<descriptionHyperlinks>
<ThingDef>ARA_Cocoon_Weapon_1Stage</ThingDef>
</descriptionHyperlinks>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_SniperCannon_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.5</drawSize>
</graphicData>
<uiIconScale>0.75</uiIconScale>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_6SPV</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.35</AccuracyTouch>
<AccuracyShort>0.5</AccuracyShort>
<AccuracyMedium>0.85</AccuracyMedium>
<AccuracyLong>1</AccuracyLong>
<RangedWeapon_Cooldown>2.2</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>ARA_Bullet_SniperCannon</defaultProjectile>
<warmupTime>2.5</warmupTime>
<minRange>5.9</minRange>
<range>45.9</range>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_TurretSniper</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>18</muzzleFlashScale>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>50</ARA_Carapace>
</costList>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Ranged</li>
<li>ARA_Armed_Organ_T2</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="ArachnaeSwarm.CompProperties_GiveHediffOnShot">
<hediffDef>ARA_ChainReload</hediffDef>
<severityToAdd>1</severityToAdd>
</li>
<li Class="ArachnaeSwarm.CompProperties_CustomUniqueWeapon"
MayRequire="Ludeon.RimWorld.Odyssey">
<forcedTraits>
<li>ARA_Huge_Weapon</li>
<li>ARA_Weapon_ChainReload</li>
</forcedTraits>
<numTraitsRange>
<min>2</min>
<max>2</max>
</numTraitsRange>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>ARA_Bullet_SniperCannon</defName>
<label>阿拉克涅棘刺</label>
<graphicData>
<texPath>Things/Projectile/Projectile_Fingerspike</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.4</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>55</damageAmountBase>
<speed>120</speed>
</projectile>
</ThingDef>
<!---->
<ThingDef ParentName="BaseHumanMakeableGun">
@@ -361,10 +450,11 @@
<ThingDef>ARA_Cocoon_Weapon_1Stage</ThingDef>
</descriptionHyperlinks>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Acid_Bladder_Gun</texPath>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Acid_Mortar</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
<drawSize>1.5</drawSize>
</graphicData>
<uiIconScale>0.75</uiIconScale>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
@@ -461,22 +551,128 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_Acid_Spreay_Gun</defName>
<label>武装器官"炎酸炮"</label>
<description>阿拉克涅虫群的大型远程武装器官,拥有布满酸腺的液囊和强健的肌肉纤管,可以向瞄准的方向喷射酸雨,覆盖范围内的敌人并融化它们的装甲和血肉。</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<descriptionHyperlinks>
<ThingDef>ARA_Cocoon_Weapon</ThingDef>
</descriptionHyperlinks>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Acid_Spreay_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.5</drawSize>
</graphicData>
<uiIconScale>0.75</uiIconScale>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_7VXI</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.45</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li Class="ArachnaeSwarm.VerbProperties_ShootSprayMulti">
<verbClass>ArachnaeSwarm.Verb_ShootSprayMulti</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>1.0</warmupTime>
<defaultProjectile>ARA_Proj_StrongSludgeSpray_Eco</defaultProjectile>
<isMortar>false</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>3</minRange>
<range>28</range>
<burstShotCount>12</burstShotCount>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<numCellsToHit>12</numCellsToHit>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>50</ARA_Carapace>
</costList>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Ranged</li>
<li>ARA_Armed_Organ_T2</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="ArachnaeSwarm.CompProperties_CustomUniqueWeapon"
MayRequire="Ludeon.RimWorld.Odyssey">
<forcedTraits>
<li>ARA_Huge_Weapon</li>
<li>ARA_Weapon_Damage_Acid</li>
</forcedTraits>
<numTraitsRange>
<min>2</min>
<max>2</max>
</numTraitsRange>
</li>
</comps>
</ThingDef>
<ThingDef>
<defName>ARA_Proj_StrongSludgeSpray_Eco</defName>
<label>阿拉克涅虫族酸液</label>
<thingClass>Projectile_Liquid</thingClass>
<category>Projectile</category>
<tickerType>Normal</tickerType>
<altitudeLayer>Projectile</altitudeLayer>
<useHitPoints>False</useHitPoints>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Things/Projectile/SludgeSpray</texPath>
<graphicClass>Graphic_Random</graphicClass>
<shaderType>MoteGlow</shaderType>
<drawSize>0.85</drawSize>
</graphicData>
<projectile>
<damageDef>ARA_AcidBurn</damageDef>
<speed>25</speed>
<damageAmountBase>2</damageAmountBase>
<arcHeightFactor>0.4</arcHeightFactor>
<armorPenetrationBase>0.1</armorPenetrationBase>
<stoppingPower>1</stoppingPower>
<shadowSize>0</shadowSize>
<terrainChance>0.75</terrainChance>
<filth>Filth_SpentAcid</filth>
<filthCount>1</filthCount>
<filthChance>0.25</filthChance>
</projectile>
</ThingDef>
<!-- spawn -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_SkyHive_Gun</defName>
<label>武装器官"天巢种之巢"</label>
<description>阿拉涅虫群的生物武器</description>
<description>阿拉涅虫群督虫使用的远程武装器官,内部的腔室孕育了大量的天巢种,督虫们会将其作为导弹发射出去,这些天巢种在敌人后将持续啃咬敌人一段时间,并且从敌人身上脱落后也将继续攻击。</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<descriptionHyperlinks>
<ThingDef>ARA_Cocoon_Weapon_1Stage</ThingDef>
</descriptionHyperlinks>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Acid_Bladder_Gun</texPath>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_SkyHive_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
</graphicData>
<uiIconScale>0.8</uiIconScale>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />

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@@ -1,195 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!-- spawn -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_SniperCannon_Gun</defName>
<label>武装器官"链式棘刺"</label>
<description>阿拉克涅虫群的生物武器</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<descriptionHyperlinks>
<ThingDef>ARA_Cocoon_Weapon_1Stage</ThingDef>
</descriptionHyperlinks>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_SniperCannon_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
</graphicData>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_6SPV</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.22</AccuracyTouch>
<AccuracyShort>0.33</AccuracyShort>
<AccuracyMedium>0.44</AccuracyMedium>
<AccuracyLong>0.95</AccuracyLong>
<RangedWeapon_Cooldown>2.2</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>ARA_Bullet_SniperCannon</defaultProjectile>
<warmupTime>2.5</warmupTime>
<minRange>5.9</minRange>
<range>45.9</range>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_TurretSniper</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>18</muzzleFlashScale>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>50</ARA_Carapace>
</costList>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Ranged</li>
<li>ARA_Armed_Organ_T1</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="ArachnaeSwarm.CompProperties_GiveHediffOnShot">
<hediffDef>ARA_ChainReload</hediffDef>
<severityToAdd>0.5</severityToAdd>
</li>
<li Class="ArachnaeSwarm.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
<forcedTraits>
<li>ARA_Weapon_ChainReload</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
</numTraitsRange>
</li>
</comps>
</ThingDef>
<!-- spawn -->
<ThingDef ParentName="BaseBullet">
<defName>ARA_Bullet_SniperCannon</defName>
<label>虫族棘刺</label>
<graphicData>
<texPath>Things/Projectile/Projectile_Fingerspike</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.4</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>55</damageAmountBase>
<speed>120</speed>
</projectile>
</ThingDef>
<!---->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_Acid_Spreay_Gun</defName>
<label>武装器官"酸液枪喷吐版"</label>
<description>阿拉克涅虫群督虫使用基础远程武装器官,可以通过肌肉的瞬间加压喷出一团包含阿拉克涅酸液的液体团。这种酸液团的飞行速度很慢,但是能在目标地点炸开,并灼烧所有粘上酸液的敌人。</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<descriptionHyperlinks>
<ThingDef>ARA_Cocoon_Weapon</ThingDef>
</descriptionHyperlinks>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Acid_Bladder_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
</graphicData>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_7VXI</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.45</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li Class="ArachnaeSwarm.VerbProperties_ShootSprayMulti">
<verbClass>ArachnaeSwarm.Verb_ShootSprayMulti</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>1.0</warmupTime>
<defaultProjectile>ARA_Proj_StrongSludgeSpray_Eco</defaultProjectile>
<isMortar>false</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>3</minRange>
<range>28</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<numCellsToHit>5</numCellsToHit>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>50</ARA_Carapace>
</costList>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Ranged</li>
<li>ARA_Armed_Organ_T1</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="ArachnaeSwarm.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
<forcedTraits>
<li>ARA_Weapon_Damage_Acid</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
</numTraitsRange>
</li>
</comps>
</ThingDef>
<ThingDef>
<defName>ARA_Proj_StrongSludgeSpray_Eco</defName>
<label>阿拉克涅虫族酸液</label>
<thingClass>Projectile_Liquid</thingClass>
<category>Projectile</category>
<tickerType>Normal</tickerType>
<altitudeLayer>Projectile</altitudeLayer>
<useHitPoints>False</useHitPoints>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Things/Projectile/SludgeSpray</texPath>
<graphicClass>Graphic_Random</graphicClass>
<shaderType>MoteGlow</shaderType>
<drawSize>0.85</drawSize>
</graphicData>
<projectile>
<damageDef>ARA_AcidBurn</damageDef>
<speed>25</speed>
<damageAmountBase>2</damageAmountBase>
<arcHeightFactor>0.4</arcHeightFactor>
<armorPenetrationBase>0.1</armorPenetrationBase>
<stoppingPower>1</stoppingPower>
<shadowSize>0</shadowSize>
<terrainChance>0.75</terrainChance>
<filth>Filth_SpentAcid</filth>
<filthCount>1</filthCount>
<filthChance>0.25</filthChance>
</projectile>
</ThingDef>
<!---->
</Defs>

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@@ -1,17 +1,25 @@
{
"Version": 1,
"WorkspaceRootPath": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\",
"WorkspaceRootPath": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\",
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