Update ARA_ThinkTrees.xml
This commit is contained in:
@@ -783,6 +783,15 @@
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</li>
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</li>
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</subNodes>
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</subNodes>
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</li>
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</li>
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<li Class="ThinkNode_ConditionalCanDoLordJobNow">
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<subNodes>
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<!-- Lord directives -->
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<li Class="ThinkNode_Subtree">
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<treeDef>LordDutyConstant</treeDef>
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</li>
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</subNodes>
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</li>
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</subNodes>
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</subNodes>
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</thinkRoot>
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</thinkRoot>
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</ThinkTreeDef>
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</ThinkTreeDef>
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@@ -814,11 +823,17 @@
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<treeDef>MentalStateCritical</treeDef>
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<treeDef>MentalStateCritical</treeDef>
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</li>
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</li>
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<!-- React to close melee threat -->
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<li Class="JobGiver_ReactToCloseMeleeThreat"/>
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<!-- Do a queued job -->
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<!-- Do a queued job -->
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<li Class="ThinkNode_QueuedJob"/>
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<li Class="ThinkNode_QueuedJob"/>
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<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
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<dutyHook>HighPriority</dutyHook>
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<subNodes>
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<li Class="ThinkNode_Subtree">
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<treeDef>LordDuty</treeDef>
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</li>
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</subNodes>
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</li>
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<!-- Mental state non critical -->
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<!-- Mental state non critical -->
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<li Class="ThinkNode_Subtree">
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<li Class="ThinkNode_Subtree">
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@@ -841,11 +856,10 @@
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<li Class="ThinkNode_Subtree">
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<li Class="ThinkNode_Subtree">
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<treeDef>RopedPawn</treeDef>
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<treeDef>RopedPawn</treeDef>
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</li>
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</li>
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<!-- Lord directives -->
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<!-- Lord directives -->
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<li Class="ThinkNode_Subtree">
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<!-- <li Class="ThinkNode_Subtree">
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<treeDef>LordDuty</treeDef>
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<treeDef>LordDuty</treeDef>
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</li>
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</li> -->
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<li Class="ThinkNode_ConditionalHasFaction">
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<li Class="ThinkNode_ConditionalHasFaction">
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<invert>true</invert>
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<invert>true</invert>
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@@ -913,6 +927,16 @@
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<treeDef>SatisfyBasicNeeds</treeDef>
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<treeDef>SatisfyBasicNeeds</treeDef>
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</li>
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</li>
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<!-- Lord directives (medium priority) -->
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<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
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<dutyHook>MediumPriority</dutyHook>
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<subNodes>
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<li Class="ThinkNode_Subtree">
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<treeDef>LordDuty</treeDef>
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</li>
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</subNodes>
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</li>
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<!-- Tame animal: wander near colony if possible -->
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<!-- Tame animal: wander near colony if possible -->
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<li Class="ThinkNode_ConditionalOfPlayerFaction">
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<li Class="ThinkNode_ConditionalOfPlayerFaction">
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<subNodes>
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<subNodes>
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@@ -1041,6 +1065,15 @@
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<!-- Do a queued job -->
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<!-- Do a queued job -->
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<li Class="ThinkNode_QueuedJob"/>
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<li Class="ThinkNode_QueuedJob"/>
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<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
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<dutyHook>HighPriority</dutyHook>
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<subNodes>
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<li Class="ThinkNode_Subtree">
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<treeDef>LordDuty</treeDef>
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</li>
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</subNodes>
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</li>
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<!-- Mental state non critical -->
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<!-- Mental state non critical -->
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<li Class="ThinkNode_Subtree">
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<li Class="ThinkNode_Subtree">
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@@ -1065,9 +1098,9 @@
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</li>
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</li>
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<!-- Lord directives -->
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<!-- Lord directives -->
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<li Class="ThinkNode_Subtree">
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<!-- <li Class="ThinkNode_Subtree">
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<treeDef>LordDuty</treeDef>
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<treeDef>LordDuty</treeDef>
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</li>
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</li> -->
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<li Class="ThinkNode_ConditionalHasFaction">
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<li Class="ThinkNode_ConditionalHasFaction">
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<invert>true</invert>
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<invert>true</invert>
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@@ -1200,6 +1233,16 @@
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<treeDef>SatisfyBasicNeeds</treeDef>
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<treeDef>SatisfyBasicNeeds</treeDef>
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</li>
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</li>
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<!-- Lord directives (medium priority) -->
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<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
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<dutyHook>MediumPriority</dutyHook>
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<subNodes>
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<li Class="ThinkNode_Subtree">
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<treeDef>LordDuty</treeDef>
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</li>
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</subNodes>
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</li>
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<!-- Tame insect: do useful things for the colony-->
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<!-- Tame insect: do useful things for the colony-->
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<li Class="ThinkNode_ConditionalHasFaction">
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<li Class="ThinkNode_ConditionalHasFaction">
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<subNodes>
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<subNodes>
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