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1.6/1.6/Defs/AnimationDefs/ARA_Animations.xml
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1.6/1.6/Defs/AnimationDefs/ARA_Animations.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AnimationDef>
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<defName>ARA_ShamblerSway</defName>
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<durationTicks>1080</durationTicks>
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<startOnRandomTick>true</startOnRandomTick>
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<keyframeParts>
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<li>
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<key>Root</key>
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<value>
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<workerType>AnimationWorker_Keyframes</workerType>
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<keyframes>
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<li>
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<tick>0</tick>
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<angle>-3</angle>
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</li>
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<li>
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<tick>240</tick>
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<angle>3</angle>
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</li>
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<li>
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<tick>540</tick>
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<angle>3</angle>
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</li>
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<li>
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<tick>780</tick>
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<angle>-3</angle>
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</li>
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<li>
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<tick>1080</tick>
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<angle>-3</angle>
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</li>
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</keyframes>
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<pivot>(0.5, 0)</pivot>
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</value>
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</li>
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</keyframeParts>
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</AnimationDef>
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</Defs>
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@@ -1,7 +1,63 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<MutantDef ParentName="BaseMutantEntity">
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<MutantDef Abstract="True" Name="ARA_BaseMutantEntity">
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<consideredSubhuman>true</consideredSubhuman>
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<canCarryPawns>false</canCarryPawns>
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<canTend>false</canTend>
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<preventsMentalBreaks>true</preventsMentalBreaks>
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<disablesIdeo>true</disablesIdeo>
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<disableOwnership>true</disableOwnership>
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<disablePolicies>true</disablePolicies>
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<disableTitles>true</disableTitles>
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<disableNeeds>true</disableNeeds>
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<disableEatingAtTable>true</disableEatingAtTable>
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<incapableOfSocialInteractions>true</incapableOfSocialInteractions>
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<canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform>
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<producesBioferrite>true</producesBioferrite>
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<overrideLabel>true</overrideLabel>
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<overrideInspectString>true</overrideInspectString>
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<canBleed>false</canBleed>
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<terminatePregnancy>true</terminatePregnancy>
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<isImmuneToInfections>true</isImmuneToInfections>
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<removeChronicIllnesses>true</removeChronicIllnesses>
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<removeAddictions>true</removeAddictions>
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<disableAging>true</disableAging>
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<clearsEgo>true</clearsEgo>
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<partsCleanAndDroppable>false</partsCleanAndDroppable>
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<breathesAir>false</breathesAir>
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<removesHediffs>
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<li>CryptosleepSickness</li>
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<li>LuciferiumHigh</li>
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<li>LuciferiumAddiction</li>
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<li>Scaria</li>
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<li>CorpseTorment</li>
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<li>CubeInterest</li>
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<li>CubeWithdrawal</li>
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<li>CubeComa</li>
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<li>CubeRage</li>
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<li>HeartAttack</li>
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<li>Scaria</li>
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<li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li>
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<li>Inhumanized</li>
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</removesHediffs>
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<disablesGenes>
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<li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li>
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</disablesGenes>
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</MutantDef>
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<MutantDef ParentName="ARA_BaseMutantEntity">
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<defName>ARA_MimicNematodeShambler</defName>
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<label>阿拉克涅拟线种寄生体</label>
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<description>阿拉克涅拟线种是虫群中最神秘的分支之一。它们与原虫种同源,但在进化之路上并未发展出高级智慧,而是走向了一条截然不同的道路:寄生。拟线种是无法脱离宿主独立存活的寄生虫。一旦寄生于生物体内,它们会长期潜伏,最终逐步接管宿主的神经与代谢系统,将其变为受其操控的行尸走肉——“寄生体”。得益于超凡的细胞复制与再生能力,拟线种能够模仿并替代宿主的细胞结构,这使得寄生体拥有了惊人的自我修复能力。然而,这种寄生关系也极具侵略性:拟线种的虫卵遍布寄生体体表,任何被寄生体攻击的生物都有可能被感染,最终沦为新的寄生体。尽管拟线虫将寄生体的新陈代谢维持在极低水平,但寄生体本身并不会主动觅食。因此,当能量耗尽后,它们终将迎来“死亡”。</description>
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@@ -11,14 +67,14 @@
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<hideLabel>true</hideLabel>
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<!--<namePrefix>拟线体 </namePrefix>-->
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<useCorpseGraphics>false</useCorpseGraphics>
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<isConsideredCorpse>true</isConsideredCorpse>
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<isConsideredCorpse>false</isConsideredCorpse>
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<bloodDef>Filth_BloodInsect</bloodDef>
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<bloodSmearDef>Filth_BloodSmear</bloodSmearDef>
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<entitledToMedicalCare>false</entitledToMedicalCare>
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<removeAllInjuries>true</removeAllInjuries>
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<restoreLegs>true</restoreLegs>
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<defaultFaction>Entities</defaultFaction>
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<standingAnimation>ShamblerSway</standingAnimation>
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<defaultFaction>PlayerColony</defaultFaction>
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<standingAnimation>ARA_ShamblerSway</standingAnimation>
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<canOpenDoors>false</canOpenDoors>
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<makesFootprints>false</makesFootprints>
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<tameable>false</tameable>
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<li>Hunting</li>
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<li>Constructing</li>
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<li>Cooking</li>
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<li>Shooting</li>
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</workDisables>
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<!-- Rendering -->
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<renderNodeProperties>
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@@ -26,4 +26,8 @@
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<ARA_CocoonCooldown>茧正在稳定中:{0}</ARA_CocoonCooldown>
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<ARA_ProducingListTitle>正在生产:</ARA_ProducingListTitle>
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<ProductionSlots>生产槽位: {0} / {1}</ProductionSlots>
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<ProductionQueue>等待队列: {0}</ProductionQueue>
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<ProductionSpeed>生产速度</ProductionSpeed>
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</LanguageData>
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@@ -526,7 +526,7 @@ namespace ArachnaeSwarm
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}
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// 使用新的翻译键,包含种族信息和物品数量
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return "ARA_NeedSpecificArachnaeToStartIncubation".Translate(allowedRaces, availableProcesses);
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return "ARA_NeedSpecificArachnaeToStartIncubation".Translate(allowedRaces) + $" ({availableProcesses} " + "items available".Translate() + ")";
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}
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return null;
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}
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@@ -294,7 +294,7 @@ namespace ArachnaeSwarm
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else if (queuedCount == 0)
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{
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int availableProcesses = Processes.Count(p => p.requiredResearch == null || p.requiredResearch.IsFinished);
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sb.AppendLine("ARA_NeedArachnaeToStartIncubation".Translate() + $" ({availableProcesses} items available)");
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sb.AppendLine("ARA_NeedSpecificArachnaeToStartIncubation".Translate("阿拉克涅虫族", availableProcesses));
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}
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string tempStr = "CurrentTemperature".Translate(parent.AmbientTemperature.ToStringTemperature("F0"));
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