This commit is contained in:
2025-09-17 14:01:07 +08:00
parent 684a46df6c
commit ee9ada0edb
11 changed files with 443 additions and 101 deletions

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@@ -93,11 +93,17 @@
<li>Foods</li>
</categories>
</fuelFilter>
<fuelCapacity>10.0</fuelCapacity>
<fuelCapacity>2.0</fuelCapacity>
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
<fuelGizmoLabel>营养</fuelGizmoLabel>
<outOfFuelMessage>没有营养</outOfFuelMessage>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>

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@@ -12,4 +12,15 @@
<showIfUndefined>false</showIfUndefined>
</StatDef>
<StatDef>
<defName>NutrientTransmissionEfficiency</defName>
<label>生物质传输效率</label>
<description>减少无线传输生物质时的燃料消耗。最终消耗量将乘以 (1 - 效率)。</description>
<category>Building</category>
<defaultBaseValue>0</defaultBaseValue>
<minValue>0</minValue>
<toStringStyle>PercentZero</toStringStyle>
<displayPriorityInCategory>8000</displayPriorityInCategory>
</StatDef>
</Defs>

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@@ -1,29 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!-- 1. 加成建筑 "孵化加速器" -->
<ThingDef ParentName="BuildingBase">
<defName>ARA_IncubationAccelerator</defName>
<label>孵化加速器</label>
<description>一个辅助性的生物机械装置,当放置在大型孵化池旁边时,可以加速其内部的孵化过程</description>
<defName>ARA_NutrientNetworkTower</defName>
<label>阿拉克涅营养供给塔</label>
<description>一个中央营养供给设施。它可以自动为链接到的、需要营养的建筑补充燃料。它本身需要被手动填充大量的生物质</description>
<size>(3,3)</size>
<graphicData>
<texPath>Things/Building/Misc/ToolCabinet</texPath>
<texPath>ArachnaeSwarm/Building/ARA_ResearchBench</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shadowData>
<volume>(0.7, 0.4, 0.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
<shaderType>CutoutComplex</shaderType>
<drawSize>(3,4.5)</drawSize>
</graphicData>
<size>(1,1)</size>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>70</pathCost>
<tickerType>Rare</tickerType>
<fillPercent>0.5</fillPercent>
<statBases>
<MaxHitPoints>300</MaxHitPoints>
<WorkToBuild>3000</WorkToBuild>
<Mass>20</Mass>
<Flammability>0.5</Flammability>
</statBases>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<comps>
<!-- 使用原版的 CompFacility -->
<li Class="CompProperties_Facility">
<statOffsets>
<!-- 提供我们自定义的孵化速度加成 -->
<ARA_IncubationSpeedFactor>0.60</ARA_IncubationSpeedFactor>
</statOffsets>
<!-- 供能核心组件 -->
<li Class="ArachnaeSwarm.CompProperties_NutrientProvider">
<linkableBuildings>
<!-- 这里列出所有可以被供能的建筑的 defName -->
<!-- 您之后可以手动添加,例如: -->
<li>ARA_BioforgeIncubator</li>
<li>ARA_BioforgeIncubator_Thing</li>
<li>ARA_JellyVat</li>
<li>ARA_GrowthVat</li>
<li>ARA_MorphableResearchBench</li>
</linkableBuildings>
<maxDistance>80</maxDistance> <!-- 供能范围 -->
</li>
<!-- 自身的燃料库 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>1000.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
<li>Corpses</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- 开关 -->
<li Class="CompProperties_Flickable"/>
<!-- 接收增效器的加成 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_GrowthVat</li>
</linkableFacilities>
</li>
</comps>
<designationCategory>ARA_Buildings</designationCategory>
</ThingDef>
<!-- 3. 主建筑 "生物孵化池" -->
@@ -79,7 +121,7 @@
<productionQueueLimit>3</productionQueueLimit>
<minNutritionToStart>1.0</minNutritionToStart>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li> <!-- 示例:允许普通殖民者操作 -->
<li>ArachnaeNode_Race_WeaponSmith</li> <!-- 示例:允许普通殖民者操作 -->
</whitelist>
<!-- 质量系统设置 -->
@@ -146,7 +188,8 @@
<!-- c. 原版的设施链接接收组件 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_IncubationAccelerator</li>
<li>ARA_NutrientNetworkTower</li>
<li>ARA_GrowthVat</li>
</linkableFacilities>
</li>
</comps>
@@ -242,7 +285,8 @@
<!-- c. 原版的设施链接接收组件 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_IncubationAccelerator</li>
<li>ARA_NutrientNetworkTower</li>
<li>ARA_GrowthVat</li>
</linkableFacilities>
</li>
@@ -250,7 +294,7 @@
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_JellyVat</defName> <!-- defName is changed to reflect its purpose -->
<defName>ARA_JellyVat</defName> <!-- defName is changed to reflect its purpose -->
<label>生物质酿造池</label>
<description>一个活体虫族器官,通过分别消化植物和肉类物质,来缓慢培育出营养丰富的阿拉克涅虫蜜。需要同时填充素食和肉类才能工作。</description>
<thingClass>Building</thingClass>
@@ -300,7 +344,7 @@
<li Class="ArachnaeSwarm.CompProperties_MultiFuelSpawner">
<spawnIntervalRange>
<min>120000</min> <!-- 2天 -->
<min>120000</min> <!-- 2天 -->
<max>120000</max>
</spawnIntervalRange>
<products>
@@ -325,7 +369,13 @@
<fuelConsumptionRate>12.5</fuelConsumptionRate>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
</linkableFacilities>
</li>
<!-- 燃料槽 2: 肉类 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition_WithKey">
<saveKeysPrefix>meat_vat</saveKeysPrefix>
@@ -343,4 +393,107 @@
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_GrowthVat</defName>
<label>阿拉克涅捕获茧</label>
<description>用来存放猎物的茧。</description>
<thingClass>ArachnaeSwarm.Building_NutrientVat</thingClass>
<containedPawnsSelectable>true</containedPawnsSelectable>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_GrowthVat</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2.5,2.5)</drawSize>
<shadowData>
<volume>(0.85, 0.3, 1.7)</volume>
</shadowData>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
<defaultPlacingRot>North</defaultPlacingRot>
<size>(1,2)</size>
<statBases>
<MaxHitPoints>500</MaxHitPoints>
<WorkToBuild>8000</WorkToBuild>
<Mass>30</Mass>
<Flammability>0.5</Flammability>
</statBases>
<costList>
<Steel>150</Steel>
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>42</pathCost>
<blockWind>true</blockWind>
<drawerType>MapMeshAndRealTime</drawerType>
<fillPercent>0.5</fillPercent>
<canOverlapZones>false</canOverlapZones>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2200</uiOrder>
<hasInteractionCell>true</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<rotatable>false</rotatable>
<inspectorTabs>
<li>ITab_BiosculpterNutritionStorage</li>
<li>ITab_Genes</li>
</inspectorTabs>
<researchPrerequisites>
<li>GrowthVats</li>
</researchPrerequisites>
<building>
<ai_chillDestination>false</ai_chillDestination>
<haulToContainerDuration>120</haulToContainerDuration>
<workTableRoomRole>Laboratory</workTableRoomRole>
</building>
<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
<!-- ... 其他建筑属性 ... -->
<comps>
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<li Class="ArachnaeSwarm.CompProperties_GrowthVatBooster">
<linkableBuildings>
<li>ARA_NutrientNetworkTower</li>
</linkableBuildings>
<statOffset>
<stat>NutrientTransmissionEfficiency</stat>
<value>0.05</value>
</statOffset>
</li>
<li Class="ArachnaeSwarm.CompProperties_GrowthVatBooster">
<linkableBuildings>
<li>ARA_BioforgeIncubator</li>
<li>ARA_BioforgeIncubator_Thing</li>
</linkableBuildings>
<statOffset>
<stat>ARA_IncubationSpeedFactor</stat>
<value>0.1</value>
</statOffset>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
</linkableFacilities>
</li>
</comps>
<modExtensions>
<li Class="ArachnaeSwarm.DefModExtension_NutrientVat">
<!-- 在这里配置您的顶部贴图 -->
<topGraphicPath>ArachnaeSwarm/Building/ARA_GrowthVatTop</topGraphicPath>
<!-- 如果是单张贴图,使用 Graphic_Single -->
<graphicClass>Graphic_Single</graphicClass>
</li>
</modExtensions>
</ThingDef>
</Defs>

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@@ -65,82 +65,4 @@
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_GrowthVat</defName>
<label>阿拉克涅捕获茧</label>
<description>用来存放猎物的茧。</description>
<thingClass>ArachnaeSwarm.Building_NutrientVat</thingClass>
<containedPawnsSelectable>true</containedPawnsSelectable>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_GrowthVat</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2.5,2.5)</drawSize>
<shadowData>
<volume>(0.85, 0.3, 1.7)</volume>
</shadowData>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
<defaultPlacingRot>North</defaultPlacingRot>
<size>(1,2)</size>
<statBases>
<MaxHitPoints>500</MaxHitPoints>
<WorkToBuild>8000</WorkToBuild>
<Mass>30</Mass>
<Flammability>0.5</Flammability>
</statBases>
<costList>
<Steel>150</Steel>
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>42</pathCost>
<blockWind>true</blockWind>
<drawerType>MapMeshAndRealTime</drawerType>
<fillPercent>0.5</fillPercent>
<canOverlapZones>false</canOverlapZones>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2200</uiOrder>
<hasInteractionCell>true</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<rotatable>false</rotatable>
<inspectorTabs>
<li>ITab_BiosculpterNutritionStorage</li>
<li>ITab_Genes</li>
</inspectorTabs>
<researchPrerequisites>
<li>GrowthVats</li>
</researchPrerequisites>
<building>
<ai_chillDestination>false</ai_chillDestination>
<haulToContainerDuration>120</haulToContainerDuration>
<workTableRoomRole>Laboratory</workTableRoomRole>
</building>
<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
<!-- ... 其他建筑属性 ... -->
<comps>
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
</comps>
<modExtensions>
<li Class="ArachnaeSwarm.DefModExtension_NutrientVat">
<!-- 在这里配置您的顶部贴图 -->
<topGraphicPath>ArachnaeSwarm/Building/ARA_GrowthVatTop</topGraphicPath>
<!-- 如果是单张贴图,使用 Graphic_Single -->
<graphicClass>Graphic_Single</graphicClass>
</li>
</modExtensions>
</ThingDef>
</Defs>

134
Nutrient_Network_Design.md Normal file
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@@ -0,0 +1,134 @@
# 中央营养供给网络设计文档 (v2)
## 1. 概述
为了解决需要手动为大量建筑补充营养(燃料)的繁琐操作,本项目旨在设计并实现一个“中央营养供给网络”。该网络由一个或多个“中央供能塔”组成,它们能够自动、无线地为地图上所有需要营养的建筑进行补给。此外,系统还支持通过辅助建筑来提升供能塔的燃料传输效率。
## 2. 设计目标
* **自动化**: 消除手动为每个建筑“加油”的需求。
* **策略性**: 引入效率加成建筑,鼓励玩家进行更优化的基地布局。
* **可扩展性**: 系统应支持多个供能塔、消费者和增效器建筑。
* **性能友好**: 设计应考虑到性能,避免在游戏后期造成明显的卡顿。
* **用户友好**: 玩家应能轻松理解网络的工作状态,并对其进行基本控制。
## 3. 系统架构
本系统采用**去中心化**的设计。每个“中央供能塔”都是一个独立的网络节点。同时,它也作为一个可以被其他设施影响的单位,以接收效率加成。
### 3.1. 主要组件与建筑
#### a. `CompNutrientNetworkFeeder` (供能塔核心组件)
* **职责**:
1. **扫描与链接**: 定期扫描地图,查找所有在范围内的消费者建筑,并维护一个持久化的 `linkedConsumers` 列表。
2. **计算效率**: 检查自身 `Stat`,获取由“增效器”提供的 `NutrientTransmissionEfficiency` 总加成。
3. **分配与供能**: 从 `linkedConsumers` 列表中选择目标,计算需要补充的燃料量 `X`。根据效率加成,从自身燃料库中扣除 `X * (1 - EfficiencyBonus)` 的燃料。
4. **冲突避免**: 使用一个临时标记 `isBeingFueledNow` 来防止多个供能塔同时为一个目标补充。
5. **视觉效果**: 借鉴原版 `CompFacility`,在选中供能塔时,持续绘制到所有已连接消费者的连接线。
* **依附于**: 中央供能塔 (`Building_NutrientTower`)。
#### b. `CompRefuelableNutrition` (修改现有组件)
* **职责**:
1. **接收燃料**: 增加一个新的公共方法 `ReceiveFuelFromNetwork(float amount)`
2. **状态标记**: 增加一个临时的 `bool isBeingFueledNow` 字段。
#### c. “营养网络增效器” (新建筑)
* **`ThingDef`**: 一个新的建筑,例如 `ARA_NutrientNetworkBooster`
* **`comps`**:
* 拥有 `<li Class="CompProperties_Facility">`
*`statOffsets` 中提供一个新的 `StatDef` 加成:`<NutrientTransmissionEfficiency>0.1</NutrientTransmissionEfficiency>`
#### d. “中央供能塔” (修改)
* **`comps`**:
* 除了原计划的组件,新增 `<li Class="CompProperties_AffectedByFacilities">`,使其可以链接到“增效器”。
### 3.2. 工作流程 (Mermaid)
```mermaid
graph TD
subgraph "增效器 (Booster)"
C(Building_Booster)
C -- 提供加成 --> B
end
subgraph "中央供能塔 (Provider)"
B(Building_NutrientTower)
B -- 拥有 --> B1[CompAffectedByFacilities]
B -- 拥有 --> B2[CompNutrientNetworkFeeder]
end
subgraph "消费者建筑 (Consumer)"
A(Building_Existing)
end
B2 -- 1. 扫描并连接 --> A
B2 -- 2. 选中时绘制连接线 --> A
C -- "statOffsets" --> B1
B2 -- 3. 从B1读取效率加成 --> B1
B2 -- 4. 根据效率进行供能 --> A
```
## 4. 实现细节与挑战
* **自定义StatDef**: 需要在XML中创建一个新的 `StatDef`,名为 `NutrientTransmissionEfficiency`
* **性能优化**: 保持合理的扫描间隔。
* **范围限制**: 供能塔的服务范围和增效器的影响范围都应是可配置的。
* **视觉反馈**:
* 供能塔 -> 消费者:绘制连接线,颜色可根据消费者燃料状态变化。
* 增效器 -> 供能塔:使用原版的 `CompFacility` 机制,在选中增效器时会自动显示其影响的供能塔。
## 5. XML 定义 (示例)
#### a. 新的 StatDef
```xml
<StatDef>
<defName>NutrientTransmissionEfficiency</defName>
<label>nutrient transmission efficiency</label>
<description>Reduces the amount of fuel consumed when transfering nutrients wirelessly. The final cost is multiplied by (1 - efficiency).</description>
<category>Building</category>
<defaultBaseValue>0</defaultBaseValue>
<minValue>0</minValue>
<toStringStyle>PercentZero</toStringStyle>
</StatDef>
```
#### b. 增效器 ThingDef
```xml
<ThingDef ParentName="BuildingBase">
<defName>ARA_NutrientNetworkBooster</defName>
<!-- ...其他属性... -->
<comps>
<li Class="CompProperties_Facility">
<linkableBuildings>
<li>ARA_NutrientNetworkTower</li>
</linkableBuildings>
<statOffsets>
<NutrientTransmissionEfficiency>0.1</NutrientTransmissionEfficiency>
</statOffsets>
</li>
</comps>
</ThingDef>
```
#### c. 供能塔 ThingDef
```xml
<ThingDef ParentName="BuildingBase">
<defName>ARA_NutrientNetworkTower</defName>
<!-- ...其他属性... -->
<comps>
<li Class="CompProperties_RefuelableNutrition">...</li>
<li Class="ArachnaeSwarm.CompProperties_NutrientNetworkFeeder">...</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkBooster</li>
</linkableFacilities>
</li>
<!-- ...Flickable, Breakdownable, Power... -->
</comps>
</ThingDef>
```
---
这份文档现在包含了我们所有的设计决策,形成了一个完整且强大的功能蓝图。

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@@ -121,6 +121,9 @@
<Compile Include="Building_Comps\WULA_MutiFuelSpawner\CompRefuelableWithKey.cs" />
<Compile Include="Building_Comps\WULA_MutiFuelSpawner\IFuelSource.cs" />
<Compile Include="Building_Comps\WULA_MutiFuelSpawner\Patch_CompRefuelableWithKey.cs" />
<Compile Include="Building_Comps\ARA_NutrientNetwork\CompFacility_GrowthVatBooster.cs" />
<Compile Include="Building_Comps\ARA_NutrientNetwork\CompNutrientProvider.cs" />
<Compile Include="Building_Comps\ARA_NutrientNetwork\CompProperties_NutrientProvider.cs" />
<Compile Include="Hediffs\ARA_ConfigurableMutant\Hediff_ConfigurableMutant.cs" />
<Compile Include="Hediffs\ARA_ConfigurableMutant\Hediff_NecroticVirus_Configurable.cs" />
<Compile Include="Hediffs\ARA_ConfigurableMutant\HediffComp_NecroticTransformation.cs" />

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@@ -68,6 +68,11 @@ namespace ArachnaeSwarm
Messages.Message("MessageRefueled".Translate(parent.LabelShort, totalNutritionGained.ToString("0.##"), Props.fuelGizmoLabel), parent, MessageTypeDefOf.PositiveEvent);
}
}
public void ReceiveFuel(float amount)
{
base.Refuel(amount);
}
public override string CompInspectStringExtra()
{

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@@ -0,0 +1,45 @@
using RimWorld;
using Verse;
using System.Collections.Generic;
namespace ArachnaeSwarm
{
public class CompProperties_GrowthVatBooster : CompProperties_Facility
{
public StatModifier statOffset; // 从XML读取
public CompProperties_GrowthVatBooster()
{
compClass = typeof(CompFacility_GrowthVatBooster);
}
}
public class CompFacility_GrowthVatBooster : CompFacility
{
private new CompProperties_GrowthVatBooster Props => (CompProperties_GrowthVatBooster)props;
private List<StatModifier> cachedStatOffsets = new List<StatModifier>();
private bool lastHadPawn = false;
private Building_NutrientVat Vat => parent as Building_NutrientVat;
public override List<StatModifier> StatOffsets
{
get
{
// Building_Enterable 使用 innerContainer 存放 Pawn
bool hasPawn = Vat != null && Vat.innerContainer.Any;
if (cachedStatOffsets.Count == 0 || hasPawn != lastHadPawn)
{
cachedStatOffsets.Clear();
if (hasPawn && Props.statOffset != null)
{
cachedStatOffsets.Add(Props.statOffset);
}
lastHadPawn = hasPawn;
}
return cachedStatOffsets;
}
}
}
}

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@@ -0,0 +1,51 @@
using RimWorld;
using Verse;
using System.Linq;
using UnityEngine;
namespace ArachnaeSwarm
{
public class CompNutrientProvider : CompFacility
{
private CompRefuelableNutrition selfRefuelable;
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
selfRefuelable = parent.GetComp<CompRefuelableNutrition>();
}
public override void CompTickRare()
{
base.CompTickRare();
if (selfRefuelable == null || !selfRefuelable.HasFuel)
{
return;
}
// 找到最需要燃料的已连接建筑
var targetBuilding = LinkedBuildings
.Select(b => new { Building = b, Comp = (b as ThingWithComps)?.GetComp<CompRefuelableNutrition>() })
.Where(x => x.Comp != null && x.Comp.Fuel < x.Comp.TargetFuelLevel)
.OrderBy(x => x.Comp.Fuel / x.Comp.Props.fuelCapacity) // 按燃料百分比排序
.FirstOrDefault();
if (targetBuilding != null)
{
var consumerComp = targetBuilding.Comp;
float fuelNeeded = consumerComp.TargetFuelLevel - consumerComp.Fuel;
float fuelToTransfer = Mathf.Min(fuelNeeded, selfRefuelable.Fuel);
// 计算效率加成,并设置上限为 10%
float efficiency = Mathf.Clamp(parent.GetStatValue(StatDef.Named("NutrientTransmissionEfficiency")), 0f, 0.1f);
float finalCost = fuelToTransfer * (1 - efficiency);
selfRefuelable.ConsumeFuel(finalCost);
consumerComp.ReceiveFuel(fuelToTransfer);
// 可以在这里添加一个 Mote 来显示传输效果
}
}
}
}

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using RimWorld;
namespace ArachnaeSwarm
{
public class CompProperties_NutrientProvider : CompProperties_Facility
{
public CompProperties_NutrientProvider()
{
compClass = typeof(CompNutrientProvider);
}
}
}