This commit is contained in:
2025-09-11 20:57:42 +08:00
parent 6c1e7743dc
commit f55952befc
5 changed files with 272 additions and 81 deletions

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@@ -6,14 +6,21 @@
<defName>ARA_Ability_Morph</defName>
<label>变形</label>
<description>将自己转换为一个坚固的静态建筑形态,或从建筑形态恢复。</description>
<iconPath>UI/Commands/Attack</iconPath> <!-- TODO: 替换为你的图标路径 -->
<iconPath>UI/Commands/Attack</iconPath> <!-- TODO: 替换为你的图标路径 -->
<cooldownTicksRange>600</cooldownTicksRange>
<hotKey>Misc12</hotKey>
<targetRequired>false</targetRequired>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>1.5</warmupTime>
<range>0</range>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
<warmupTime>1</warmupTime>
<range>19.9</range>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
<canTargetSelf>True</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
@@ -23,53 +30,56 @@
</comps>
</AbilityDef>
<ThingDef ParentName="BenchBase">
<ThingDef ParentName="BuildingBase">
<defName>ARA_MorphableResearchBench</defName>
<hasInteractionCell>true</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<label>阿拉克涅织域织座</label>
<description>一个供阿拉克涅虫族进行研究的活体结构,可以让虫群尽情地探索变异和进化方向。</description>
<description>一个供阿拉克涅虫族进行研究的活体结构,可以让虫群尽情地探索变异和进化方向。其研究能力完全取决于内部的阿拉克涅织域种。</description>
<thingClass>ArachnaeSwarm.Building_Morphable</thingClass>
<tickerType>Normal</tickerType>
<size>(3,3)</size>
<stuffCategories Inherit="False"/>
<costStuffCount>0</costStuffCount>
<minifiedDef Inherit="False"/>
<thingCategories Inherit="False"/>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_ResearchBench</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(3,4.5)</drawSize>
</graphicData>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<passability>Impassable</passability>
<castEdgeShadows>false</castEdgeShadows>
<fillPercent>0.8</fillPercent>
<staticSunShadowHeight>0</staticSunShadowHeight>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
<ResearchSpeedFactor>1.0</ResearchSpeedFactor>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
</building>
<!-- 不可建造,只能通过变形生成 -->
<comps Inherit="False">
<li Class="CompProperties_ReportWorkSpeed">
<workSpeedStat>ResearchSpeedFactor</workSpeedStat>
</li>
<li Class="ArachnaeSwarm.CompProperties_Morphable" />
<li Class="ArachnaeSwarm.CompProperties_Morphable" />
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelCapacity>10.0</fuelCapacity>
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
<fuelGizmoLabel>营养</fuelGizmoLabel>
<outOfFuelMessage>没有营养</outOfFuelMessage>
</li>
</comps>
</ThingDef>

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@@ -1,4 +1,6 @@
using RimWorld;
using System.Text;
using System.Collections.Generic;
using Verse;
namespace ArachnaeSwarm
@@ -6,13 +8,125 @@ namespace ArachnaeSwarm
public class Building_Morphable : Building
{
private CompMorphable compMorphable;
private CompRefuelableNutrition compRefuelable;
private Effecter researchEffecter;
public float virtualRest; // Public for external access
private bool forceSleep;
public float VirtualRestMax => 1.0f;
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref virtualRest, "virtualRest", 1f);
Scribe_Values.Look(ref forceSleep, "forceSleep", false);
}
public override void SpawnSetup(Map map, bool respawningAfterLoad)
{
base.SpawnSetup(map, respawningAfterLoad);
this.compMorphable = GetComp<CompMorphable>();
this.compRefuelable = GetComp<CompRefuelableNutrition>();
}
protected override void Tick()
{
base.Tick();
if (compMorphable?.StoredPawn == null)
{
StopResearchEffect();
return;
}
Pawn pawn = compMorphable.StoredPawn;
pawn.needs?.NeedsTrackerTickInterval(1);
var needs = pawn.needs;
if (needs == null)
{
return;
}
// --- 饮食逻辑 ---
if (needs.food != null && compRefuelable != null)
{
if (compRefuelable.HasFuel)
{
needs.food.CurLevel += needs.food.FoodFallPerTick;
compRefuelable.ConsumeFuel(needs.food.FoodFallPerTick);
}
else
{
Messages.Message("PawnTransformer_OutOfFuel".Translate(pawn.Named("PAWN")), pawn, MessageTypeDefOf.NegativeEvent);
this.Destroy(DestroyMode.Vanish);
return;
}
}
// --- 休息与研究逻辑 ---
if (needs.rest != null)
{
if (needs.rest.CurLevel <= 0)
{
forceSleep = true;
}
if (forceSleep && needs.rest.CurLevel >= needs.rest.MaxLevel)
{
forceSleep = false;
}
}
TimeAssignmentDef assignment = pawn.timetable?.CurrentAssignment ?? TimeAssignmentDefOf.Anything;
if (forceSleep || (assignment != TimeAssignmentDefOf.Work && assignment != TimeAssignmentDefOf.Anything))
{
// 休眠期
if (needs.rest != null)
{
needs.rest.CurLevel += Need_Rest.BaseRestGainPerTick * 2f;
}
StopResearchEffect();
}
else // 工作时间
{
ResearchProjectDef currentProj = Find.ResearchManager.GetProject();
if (currentProj != null)
{
float researchSpeed = pawn.GetStatValue(StatDefOf.ResearchSpeed);
researchSpeed *= this.GetStatValue(StatDefOf.ResearchSpeedFactor);
Find.ResearchManager.ResearchPerformed(researchSpeed, pawn);
pawn.skills.Learn(SkillDefOf.Intellectual, 0.1f, false);
StartResearchEffect();
}
else
{
StopResearchEffect();
}
}
}
private void StartResearchEffect()
{
if (researchEffecter == null)
{
researchEffecter = EffecterDefOf.Research.Spawn();
}
researchEffecter.EffectTick(this, TargetInfo.Invalid);
}
private void StopResearchEffect()
{
if (researchEffecter != null)
{
researchEffecter.Cleanup();
researchEffecter = null;
}
}
public override string Label
{
get
@@ -27,77 +141,107 @@ namespace ArachnaeSwarm
public override string GetInspectString()
{
string text = base.GetInspectString();
if (compMorphable?.StoredPawn != null)
List<string> inspectStrings = new List<string>();
string baseString = base.GetInspectString();
if (!baseString.NullOrEmpty())
{
if (!text.NullOrEmpty())
{
text += "\n";
}
text += "StoredPawn".Translate() + ": " + compMorphable.StoredPawn.LabelShort;
}
return text;
}
public override void PreApplyDamage(ref DamageInfo dinfo, out bool absorbed)
{
// 先让基类处理,我们不打断正常流程
base.PreApplyDamage(ref dinfo, out absorbed);
if (absorbed)
{
return;
}
// 如果建筑即将被摧毁则由Destroy方法处理避免重复逻辑
if (this.HitPoints - dinfo.Amount <= 0)
{
return;
inspectStrings.Add(baseString);
}
if (compMorphable?.StoredPawn != null)
{
Pawn pawn = compMorphable.StoredPawn;
float damageProportion = dinfo.Amount / this.def.statBases.GetStatValueFromList(StatDefOf.MaxHitPoints, 500f);
// --- 立即强制解除变形 ---
Map map = this.Map;
IntVec3 position = this.Position;
// 1. 将Pawn放回地图
GenSpawn.Spawn(pawn, position, map, WipeMode.Vanish);
PawnComponentsUtility.AddComponentsForSpawn(pawn);
// 2. 对Pawn施加等比例伤害
float pawnDamage = pawn.MaxHitPoints * damageProportion;
DamageInfo pawnDinfo = new DamageInfo(dinfo.Def, pawnDamage, dinfo.ArmorPenetrationInt, dinfo.Angle, dinfo.Instigator, null, dinfo.Weapon, dinfo.Category, dinfo.IntendedTarget);
pawn.TakeDamage(pawnDinfo);
Messages.Message("PawnTransformer_ForcedRevert".Translate(pawn.Named("PAWN")), pawn, MessageTypeDefOf.NegativeEvent);
// 3. 移除建筑
// 注意这里不调用base.Destroy(),以避免循环和重复的恢复逻辑
this.Destroy(DestroyMode.Vanish);
SkillRecord intellectualSkill = pawn.skills?.GetSkill(SkillDefOf.Intellectual);
if (intellectualSkill != null)
{
inspectStrings.Add($"{SkillDefOf.Intellectual.LabelCap}: {intellectualSkill.Level} ({intellectualSkill.XpProgressPercent:P0})");
}
Need_Rest restNeed = pawn.needs?.rest;
if (restNeed != null)
{
inspectStrings.Add($"{restNeed.LabelCap}: {restNeed.CurLevelPercentage:P0}");
}
TimeAssignmentDef assignment = pawn.timetable?.CurrentAssignment ?? TimeAssignmentDefOf.Anything;
bool isWorkingTime = !forceSleep && (assignment == TimeAssignmentDefOf.Work || assignment == TimeAssignmentDefOf.Anything);
string activity;
if (isWorkingTime)
{
ResearchProjectDef currentProj = Find.ResearchManager.GetProject();
if (currentProj != null)
{
activity = "Activity".Translate() + ": " + "Researching".Translate() + $" ({currentProj.LabelCap})";
}
else
{
activity = "Activity".Translate() + ": " + "Idle".Translate();
}
}
else
{
activity = "Activity".Translate() + ": " + "Sleeping".Translate();
}
inspectStrings.Add(activity);
}
return string.Join("\n", inspectStrings);
}
public override void PostApplyDamage(DamageInfo dinfo, float totalDamageDealt)
{
base.PostApplyDamage(dinfo, totalDamageDealt);
if (dinfo.Amount <= 0 || this.Destroyed)
{
return;
}
if (compMorphable?.StoredPawn != null)
{
ForceRevert(dinfo);
}
}
private void ForceRevert(DamageInfo dinfo)
{
Pawn pawn = compMorphable.StoredPawn;
Map map = this.Map;
IntVec3 position = this.Position;
compMorphable.SetStoredPawn(null);
float damageProportion = dinfo.Amount / this.def.statBases.GetStatValueFromList(StatDefOf.MaxHitPoints, 1f);
float pawnDamage = pawn.MaxHitPoints * damageProportion;
DamageInfo pawnDinfo = new DamageInfo(dinfo.Def, pawnDamage, dinfo.ArmorPenetrationInt, dinfo.Angle, dinfo.Instigator, null, dinfo.Weapon, dinfo.Category, dinfo.IntendedTarget);
this.Destroy(DestroyMode.Vanish);
GenSpawn.Spawn(pawn, position, map, WipeMode.Vanish);
PawnComponentsUtility.AddComponentsForSpawn(pawn);
pawn.TakeDamage(pawnDinfo);
Messages.Message("PawnTransformer_ForcedRevert".Translate(pawn.Named("PAWN")), pawn, MessageTypeDefOf.NegativeEvent);
}
public override void Destroy(DestroyMode mode)
{
// 只有在建筑还存在于地图上时,才执行恢复逻辑
if (this.Spawned)
if (researchEffecter != null)
{
if (compMorphable != null && compMorphable.StoredPawn != null)
researchEffecter.Cleanup();
researchEffecter = null;
}
if (this.Spawned && compMorphable != null && compMorphable.StoredPawn != null)
{
Pawn pawn = compMorphable.StoredPawn;
GenSpawn.Spawn(pawn, this.Position, this.Map, WipeMode.Vanish);
PawnComponentsUtility.AddComponentsForSpawn(pawn);
if (mode == DestroyMode.KillFinalize)
{
Pawn pawn = compMorphable.StoredPawn;
Map map = this.Map;
IntVec3 position = this.Position;
GenSpawn.Spawn(pawn, position, map, WipeMode.Vanish);
PawnComponentsUtility.AddComponentsForSpawn(pawn);
if (mode == DestroyMode.KillFinalize)
{
Messages.Message("PawnTransformer_BuildingDestroyed".Translate(pawn.Named("PAWN"), this.Named("BUILDING")), pawn, MessageTypeDefOf.NegativeEvent);
}
Messages.Message("PawnTransformer_BuildingDestroyed".Translate(pawn.Named("PAWN"), this.Named("BUILDING")), pawn, MessageTypeDefOf.NegativeEvent);
}
}
base.Destroy(mode);

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@@ -38,6 +38,22 @@ namespace ArachnaeSwarm
{
newMorphComp.SetStoredPawn(pawn);
}
// 同步需求值
var buildingMorphable = building as Building_Morphable;
var refuelableComp = building.GetComp<CompRefuelableNutrition>();
if (buildingMorphable != null && refuelableComp != null && pawn.needs != null)
{
if(pawn.needs.food != null)
{
refuelableComp.Refuel(refuelableComp.Props.fuelCapacity * pawn.needs.food.CurLevelPercentage);
}
if(pawn.needs.rest != null)
{
buildingMorphable.virtualRest = buildingMorphable.VirtualRestMax * pawn.needs.rest.CurLevelPercentage;
}
}
}
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)

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@@ -8,6 +8,7 @@ namespace ArachnaeSwarm
public class CompMorphable : ThingComp
{
private Pawn storedPawn;
public bool wasEjectedForFuel = false;
public Pawn StoredPawn => storedPawn;
public void SetStoredPawn(Pawn pawn)
@@ -40,6 +41,26 @@ namespace ArachnaeSwarm
Building building = (Building)this.parent;
Map map = building.Map;
// 同步燃料到食物
var refuelableComp = building.GetComp<CompRefuelableNutrition>();
var buildingMorphable = building as Building_Morphable;
var needs = storedPawn.needs;
if (refuelableComp != null && needs?.food != null)
{
needs.food.CurLevelPercentage = refuelableComp.Fuel / refuelableComp.Props.fuelCapacity;
}
if (buildingMorphable != null && needs?.rest != null)
{
needs.rest.CurLevelPercentage = buildingMorphable.virtualRest / buildingMorphable.VirtualRestMax;
}
// 如果是因为燃料耗尽而被弹出清空Pawn的食物需求
if(wasEjectedForFuel && needs?.food != null)
{
needs.food.CurLevel = 0;
}
// 移除建筑
building.DeSpawn(DestroyMode.Vanish);