지휘모듈 추가
This commit is contained in:
		
							parent
							
								
									e888db0cb9
								
							
						
					
					
						commit
						0039aa4f19
					
				@ -628,6 +628,7 @@
 | 
			
		||||
          <li>PN_ApparelRoyalguardHat</li>
 | 
			
		||||
          <li>PN_ApparelRoyalmaid</li>
 | 
			
		||||
          <li>PN_ApparelRoyalmaidHat</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_ApparelRoyalguardHat_Commander</li>
 | 
			
		||||
          <!--바닐라-->
 | 
			
		||||
        </apparelList>
 | 
			
		||||
        <whiteApparelList>
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,54 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <HediffDef ParentName="RoleStatBuff">
 | 
			
		||||
    <defName>PN_CombatCommand</defName>
 | 
			
		||||
    <label>combat command module</label>
 | 
			
		||||
    <description>By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.</description>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_RemoveIfApparelDropped" />
 | 
			
		||||
      <li Class="HediffCompProperties_DisappearsOnDeath"/>
 | 
			
		||||
      <li Class="HediffCompProperties_GiveHediffsInRange">
 | 
			
		||||
        <range>9.9</range>
 | 
			
		||||
        <mote>Mote_CombatCommand</mote>
 | 
			
		||||
        <hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
 | 
			
		||||
        <targetingParameters>
 | 
			
		||||
          <canTargetBuildings>false</canTargetBuildings>
 | 
			
		||||
          <canTargetAnimals>false</canTargetAnimals>
 | 
			
		||||
          <canTargetMechs>false</canTargetMechs>
 | 
			
		||||
          <onlyTargetColonists>true</onlyTargetColonists>
 | 
			
		||||
        </targetingParameters>
 | 
			
		||||
        <hediff>PN_CombatCommandBuff</hediff>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="RoleStatBuff">
 | 
			
		||||
    <defName>PN_CombatCommandBuff</defName>
 | 
			
		||||
    <label>combat command</label>
 | 
			
		||||
    <description>Combat abilities are boosted thanks to being near someone who is using the combat command ability.</description>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_Disappears">
 | 
			
		||||
        <showRemainingTime>false</showRemainingTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_DisappearsOnDeath"/>
 | 
			
		||||
      <li Class="HediffCompProperties_Link">
 | 
			
		||||
        <requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
 | 
			
		||||
        <maxDistance>10</maxDistance>
 | 
			
		||||
        <customMote>Mote_CombatCommandLinkLine</customMote>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <ShootingAccuracyPawn>2</ShootingAccuracyPawn>
 | 
			
		||||
          <MeleeHitChance>2</MeleeHitChance>
 | 
			
		||||
          <AimingDelayFactor>-0.20</AimingDelayFactor>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										85
									
								
								Ideology/Defs/ThingDef_Apparel.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										85
									
								
								Ideology/Defs/ThingDef_Apparel.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,85 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalHatBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalguardHat_Commander</defName>
 | 
			
		||||
    <label>PnL royal commander beret</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>50</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_ComponentRoyal>1</PN_ComponentRoyal>
 | 
			
		||||
      <Hyperweave>20</Hyperweave>
 | 
			
		||||
      <Leather_Thrumbo>10</Leather_Thrumbo>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>26250</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>180</MaxHitPoints>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.98</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>4</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
 | 
			
		||||
      <AimingDelayFactor>-0.10</AimingDelayFactor>
 | 
			
		||||
      <ShootingAccuracyPawn>3</ShootingAccuracyPawn>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Basic</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_CauseHediff_Apparel" MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <hediff>PN_CombatCommand</hediff>
 | 
			
		||||
        <part>PNBrain</part>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>-->
 | 
			
		||||
</Defs>
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user