마이스터 모자 추가
@ -1252,10 +1252,10 @@
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  <ThingDef ParentName="PN_RoyalHatBase">
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    <defName>PN_ApparelRoyalmeisterHatWithMonocle</defName>
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    <label>PnL royal meister hat with monocle</label>
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    <label>PnL royal meister hat w/monocle</label>
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    <description>This is the hat with monocle worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
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    <graphicData>
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      <texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath>
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      <texPath>Things/Apparel/hats/PNRoyalmeisterhatwm1</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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      <shaderType>CutoutComplex</shaderType>
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    </graphicData>
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@ -1297,7 +1297,84 @@
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      <bodyPartGroups>
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        <li>FullHead</li>
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      </bodyPartGroups>
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      <wornGraphicPath>Things/Apparel/hats/PNRoyalmaidhat</wornGraphicPath>
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      <wornGraphicPath>Things/Apparel/hats/PNRoyalmeisterhatwm</wornGraphicPath>
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      <useWornGraphicMask>true</useWornGraphicMask>
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      <layers>
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        <li>Overhead</li>
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      </layers>
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      <tags>
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        <li>Paniel_Basic</li>
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      </tags>
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      <defaultOutfitTags>
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      </defaultOutfitTags>
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    </apparel>
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    <colorGenerator Class="ColorGenerator_Options">
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      <options>
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        <li>
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          <weight>10</weight>
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          <only>(255,255,255)</only>
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        </li>
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        <li>
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          <weight>15</weight>
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          <only>(255,255,255)</only>
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        </li>
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        <li>
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          <weight>20</weight>
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          <only>(255,255,255)</only>
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        </li>
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      </options>
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    </colorGenerator>
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  </ThingDef>
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  <ThingDef ParentName="PN_RoyalHatBase">
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    <defName>PN_ApparelRoyalmeisterMonocle</defName>
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    <label>PnL royal meister monocle</label>
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    <description>This is the monocle worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
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    <graphicData>
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      <texPath>Things/Apparel/hats/PNRoyalmeistermonocle1</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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      <shaderType>CutoutComplex</shaderType>
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    </graphicData>
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    <stuffCategories>
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      <li>Metallic</li>
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    </stuffCategories>
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    <costStuffCount>40</costStuffCount>
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    <costList>
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      <ComponentSpacer>2</ComponentSpacer>
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      <PN_Component>1</PN_Component>
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      <Hyperweave>10</Hyperweave>
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    </costList>
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    <recipeMaker>
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      <recipeUsers Inherit="false">
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        <li>PN_AutomatonBench</li>
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      </recipeUsers>
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      <skillRequirements Inherit="false">
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        <Crafting>8</Crafting>
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      </skillRequirements>
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      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
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    </recipeMaker>
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    <statBases>
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      <WorkToMake>26250</WorkToMake>
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      <MaxHitPoints>180</MaxHitPoints>
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      <Mass>2</Mass>
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      <Flammability>0.4</Flammability>
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      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
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      <Insulation_Cold>4</Insulation_Cold>
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      <Insulation_Heat>2</Insulation_Heat>
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      <EquipDelay>3</EquipDelay>
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    </statBases>
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    <equippedStatOffsets>
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      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
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      <MiningYield>0.10</MiningYield>
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      <ConstructSuccessChance>0.10</ConstructSuccessChance>
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      <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
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    </equippedStatOffsets>
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    <apparel>
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      <bodyPartGroups>
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        <li>FullHead</li>
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      </bodyPartGroups>
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      <wornGraphicPath>Things/Apparel/hats/PNRoyalmeistermonocle</wornGraphicPath>
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      <useWornGraphicMask>true</useWornGraphicMask>
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      <layers>
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        <li>Overhead</li>
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