모트 관련 / 생각 관련
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				@ -485,6 +485,11 @@
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            <original>PN_WitnessedDestroyedAlly</original>
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            <replacer>PN_WitnessedDestroyedAllyforPN</replacer>
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          </li>
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          <!--이데올로기-->
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          <li MayRequire="Ludeon.RimWorld.Ideology">
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            <original>PN_OfficerCommandThought</original>
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          </li>
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        </replacerList>
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        <cannotReceiveThoughts>
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          <!--<li></li>-->
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@ -573,7 +578,7 @@
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          <li>Greedy</li>
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          <li>Jealous</li>
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          <li>Ascetic</li>
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          <!--misc-->
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          <!--Misc-->
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          <li>PN_Atefuel_nopn</li>
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          <li>PsychiteWithdrawal</li>
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          <li>YayoHigh</li>
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@ -606,6 +611,9 @@
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          <!--Thoughts_Ritual_Quality-->
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          <!--Thoughts_Situational-->
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          <li MayRequire="Ludeon.RimWorld.Ideology">LookChangeDesired</li>
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          <!--Misc-->
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommandThought</li>
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        </cannotReceiveThoughts>
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      </thoughtSettings>
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      <raceRestriction>        <!--착용 장비 관련-->
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		 After Width: | Height: | Size: 7.0 KiB  | 
@ -26,10 +26,10 @@
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        <hediff>PN_OfficerCommandBuff</hediff>
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      </li>
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      <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
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				<triggeredHediff>
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					<li>PN_OfficerCommandOverload</li>
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				</triggeredHediff>
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			</li>
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        <triggeredHediff>
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          <li>PN_OfficerCommandOverload</li>
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        </triggeredHediff>
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      </li>
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    </comps>
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    <stages>
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      <li>
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@ -50,6 +50,32 @@
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    <isBad>false</isBad>
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  </HediffDef>
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  <ThingDef ParentName="MoteBase">
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    <defName>PN_Mote_OfficerCommandBuff</defName>
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    <thingClass>MoteAttached</thingClass>
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    <mote>
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      <fadeInTime>5</fadeInTime>
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      <solidTime>5</solidTime>
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      <fadeOutTime>15</fadeOutTime>
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      <needsMaintenance>True</needsMaintenance>
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    </mote>
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    <graphicData>
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      <texPath>Things/Mote/PNOfficerCommandBuff</texPath>
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      <shaderType>MoteProximityScannerRadius</shaderType>
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      <color>(1, 0.1, 0.1, 0.35)</color>
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      <drawOffset>(0,0,0.5)</drawOffset>
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      <drawSize>1</drawSize>
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      <shaderParameters>
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        <_smokeScrollSpeed>0.1</_smokeScrollSpeed>
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        <_rotationSpeed>0.05</_rotationSpeed>
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        <_smokeAmount>0.1</_smokeAmount>
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        <!--<_MainTex>/Things/Mote/PNOfficerCommandBuff</_MainTex>
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        <_ScanTex>/Things/Mote/PNOfficerCommandBuff</_ScanTex>
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        <_SmokeTex>/Things/Mote/PNOfficerCommandBuff</_SmokeTex>-->
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      </shaderParameters>
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    </graphicData>
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  </ThingDef>
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  <HediffDef ParentName="RoleStatBuff">
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    <defName>PN_OfficerCommandBuff</defName>
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    <label>officer command</label>
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@ -71,7 +97,6 @@
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      <li>
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        <statOffsets>
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          <ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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          <MeleeHitChance>2</MeleeHitChance>
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        </statOffsets>
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        <statFactors>
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          <AimingDelayFactor>0.80</AimingDelayFactor>
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@ -80,6 +105,41 @@
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    </stages>
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  </HediffDef>
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  <ThoughtDef>
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    <defName>PN_OfficerCommandThought</defName>
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    <workerClass>ThoughtWorker_Hediff</workerClass>
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    <hediff>PN_OfficerCommandBuff</hediff>
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    <validWhileDespawned>true</validWhileDespawned>
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    <stages>
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      <li>
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        <label>command from automaton</label>
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        <description>I can't believe I have to follow the command of automaton.</description>
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        <baseMoodEffect>-5</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef>
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    <defName>PN_OfficerCommandThoughtforPN</defName>
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    <workerClass>MoharThoughts.RaceBPHediff</workerClass>
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    <stages>
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      <li>
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        <label>command from officer</label>
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        <description>officer is with me!</description>
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        <baseMoodEffect>5</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <MoharThoughts.MTWDef>
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    <defName>PNMTW_OfficerCommandThoughtforPN</defName>
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    <thought>PN_OfficerCommandThoughtforPN</thought>
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    <race>Paniel_Race</race>
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    <hediff>PN_OfficerCommandBuff</hediff>
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    <bodyPart>PNBrain</bodyPart>
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    <bpNum>1</bpNum>
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  </MoharThoughts.MTWDef>
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  <HediffDef>
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    <defName>PN_OfficerCommandOverload</defName>
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    <label>module overloaded</label>
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