모트 관련 / 생각 관련
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@ -485,6 +485,11 @@
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<original>PN_WitnessedDestroyedAlly</original>
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<replacer>PN_WitnessedDestroyedAllyforPN</replacer>
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</li>
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<!--이데올로기-->
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<original>PN_OfficerCommandThought</original>
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</li>
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</replacerList>
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<cannotReceiveThoughts>
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<!--<li></li>-->
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@ -573,7 +578,7 @@
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<li>Greedy</li>
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<li>Jealous</li>
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<li>Ascetic</li>
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<!--misc-->
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<!--Misc-->
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<li>PN_Atefuel_nopn</li>
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<li>PsychiteWithdrawal</li>
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<li>YayoHigh</li>
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@ -606,6 +611,9 @@
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<!--Thoughts_Ritual_Quality-->
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<!--Thoughts_Situational-->
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<li MayRequire="Ludeon.RimWorld.Ideology">LookChangeDesired</li>
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<!--Misc-->
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommandThought</li>
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</cannotReceiveThoughts>
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</thoughtSettings>
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<raceRestriction> <!--착용 장비 관련-->
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Content/Textures/Things/Mote/PNOfficerCommandBuff.png
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Content/Textures/Things/Mote/PNOfficerCommandBuff.png
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@ -26,10 +26,10 @@
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<hediff>PN_OfficerCommandBuff</hediff>
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</li>
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<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
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<triggeredHediff>
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<li>PN_OfficerCommandOverload</li>
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</triggeredHediff>
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</li>
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<triggeredHediff>
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<li>PN_OfficerCommandOverload</li>
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</triggeredHediff>
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</li>
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</comps>
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<stages>
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<li>
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@ -50,6 +50,32 @@
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<isBad>false</isBad>
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</HediffDef>
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<ThingDef ParentName="MoteBase">
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<defName>PN_Mote_OfficerCommandBuff</defName>
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<thingClass>MoteAttached</thingClass>
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<mote>
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<fadeInTime>5</fadeInTime>
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<solidTime>5</solidTime>
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<fadeOutTime>15</fadeOutTime>
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<needsMaintenance>True</needsMaintenance>
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</mote>
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<graphicData>
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<texPath>Things/Mote/PNOfficerCommandBuff</texPath>
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<shaderType>MoteProximityScannerRadius</shaderType>
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<color>(1, 0.1, 0.1, 0.35)</color>
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<drawOffset>(0,0,0.5)</drawOffset>
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<drawSize>1</drawSize>
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<shaderParameters>
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<_smokeScrollSpeed>0.1</_smokeScrollSpeed>
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<_rotationSpeed>0.05</_rotationSpeed>
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<_smokeAmount>0.1</_smokeAmount>
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<!--<_MainTex>/Things/Mote/PNOfficerCommandBuff</_MainTex>
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<_ScanTex>/Things/Mote/PNOfficerCommandBuff</_ScanTex>
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<_SmokeTex>/Things/Mote/PNOfficerCommandBuff</_SmokeTex>-->
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</shaderParameters>
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</graphicData>
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</ThingDef>
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_OfficerCommandBuff</defName>
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<label>officer command</label>
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@ -71,7 +97,6 @@
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<li>
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<statOffsets>
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<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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<MeleeHitChance>2</MeleeHitChance>
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</statOffsets>
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<statFactors>
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<AimingDelayFactor>0.80</AimingDelayFactor>
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@ -80,6 +105,41 @@
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</stages>
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</HediffDef>
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<ThoughtDef>
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<defName>PN_OfficerCommandThought</defName>
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<workerClass>ThoughtWorker_Hediff</workerClass>
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<hediff>PN_OfficerCommandBuff</hediff>
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<validWhileDespawned>true</validWhileDespawned>
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<stages>
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<li>
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<label>command from automaton</label>
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<description>I can't believe I have to follow the command of automaton.</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_OfficerCommandThoughtforPN</defName>
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<workerClass>MoharThoughts.RaceBPHediff</workerClass>
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<stages>
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<li>
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<label>command from officer</label>
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<description>officer is with me!</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<MoharThoughts.MTWDef>
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<defName>PNMTW_OfficerCommandThoughtforPN</defName>
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<thought>PN_OfficerCommandThoughtforPN</thought>
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<race>Paniel_Race</race>
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<hediff>PN_OfficerCommandBuff</hediff>
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<bodyPart>PNBrain</bodyPart>
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<bpNum>1</bpNum>
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</MoharThoughts.MTWDef>
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<HediffDef>
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<defName>PN_OfficerCommandOverload</defName>
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<label>module overloaded</label>
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