밸런스 수정

This commit is contained in:
Cocopomel 2021-09-12 03:17:22 +09:00
parent ad090b251f
commit 03cf0de0c3

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@ -194,7 +194,7 @@
</thingSetMakerTags> </thingSetMakerTags>
<statBases> <statBases>
<WorkToMake>8000</WorkToMake> <WorkToMake>8000</WorkToMake>
<Mass>2</Mass> <Mass>1.2</Mass>
</statBases> </statBases>
<equippedAngleOffset>-65</equippedAngleOffset> <equippedAngleOffset>-65</equippedAngleOffset>
<stuffCategories> <stuffCategories>
@ -236,6 +236,11 @@
<li>FueledSmithy</li> <li>FueledSmithy</li>
</recipeUsers> </recipeUsers>
</recipeMaker> </recipeMaker>
<equippedStatOffsets>
<MiningSpeed>0.15</MiningSpeed>
<PlantWorkSpeed>0.15</PlantWorkSpeed>
<ConstructionSpeed>0.15</ConstructionSpeed>
</equippedStatOffsets>
</ThingDef> </ThingDef>
<!--==================================== 체인소드 ====================================--> <!--==================================== 체인소드 ====================================-->
@ -299,6 +304,95 @@
<Crafting>5</Crafting> <Crafting>5</Crafting>
</skillRequirements> </skillRequirements>
</recipeMaker> </recipeMaker>
<equippedStatOffsets>
<PlantWorkSpeed>0.25</PlantWorkSpeed>
</equippedStatOffsets>
</ThingDef>
<!--==================================== 체인 롱소드 ====================================-->
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
<defName>PN_Chainlongsword</defName>
<label>PnL chain longsword</label>
<description>...</description>
<graphicData>
<texPath>Things/Weapons/PNSwordLong</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<weaponTags>
<li>PN_Chainsword</li>
</weaponTags>
<costStuffCount>100</costStuffCount>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<statBases>
<WorkToMake>18000</WorkToMake>
<Mass>4</Mass>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>12</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>23</power>
<cooldownTime>2.4</cooldownTime>
</li>
<li>
<label>edge</label>
<capacities>
<li>Cut</li>
</capacities>
<power>23</power>
<cooldownTime>2.4</cooldownTime>
</li>
</tools>
<recipeMaker>
<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
</recipeMaker>
<comps>
<li Class="SYS.CompProperties_WeaponExtention">
<littleDown>True</littleDown>
<northOffset>
<position>(0.2,0,0.25)</position>
<angle>-45</angle>
</northOffset>
<southOffset>
<position>(-0.25,0.3,0.2)</position>
<angle>45</angle>
</southOffset>
<eastOffset>
<position>(0.15,0.3,0.2)</position>
<angle>-45</angle>
</eastOffset>
<westOffset>
<position>(-0.15,-0.3,0.2)</position>
<angle>45</angle>
</westOffset>
</li>
</comps>
<weaponClasses>
</weaponClasses>
</ThingDef> </ThingDef>
<!--==================================== 리볼버 ====================================--> <!--==================================== 리볼버 ====================================-->
@ -422,7 +516,7 @@
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
<Steel>60</Steel> <Steel>75</Steel>
<ComponentIndustrial>5</ComponentIndustrial> <ComponentIndustrial>5</ComponentIndustrial>
</costList> </costList>
<comps> <comps>
@ -565,7 +659,7 @@
</statBases> </statBases>
<costList> <costList>
<Steel>150</Steel> <Steel>150</Steel>
<ComponentIndustrial>6</ComponentIndustrial> <ComponentIndustrial>10</ComponentIndustrial>
</costList> </costList>
<comps> <comps>
<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
@ -680,7 +774,7 @@
</statBases> </statBases>
<costList> <costList>
<Steel>150</Steel> <Steel>150</Steel>
<ComponentIndustrial>8</ComponentIndustrial> <ComponentIndustrial>10</ComponentIndustrial>
</costList> </costList>
<comps> <comps>
<li> <li>
@ -817,92 +911,6 @@
<defaultDamage>50</defaultDamage> <defaultDamage>50</defaultDamage>
</DamageDef> </DamageDef>
<!--==================================== 체인 롱소드 ====================================-->
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
<defName>PN_Chainlongsword</defName>
<label>PnL chain longsword</label>
<description>...</description>
<graphicData>
<texPath>Things/Weapons/PNSwordLong</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<weaponTags>
<li>PN_Chainsword</li>
</weaponTags>
<costStuffCount>100</costStuffCount>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<statBases>
<WorkToMake>18000</WorkToMake>
<Mass>2</Mass>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>12</power>
<cooldownTime>1.6</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>23</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>edge</label>
<capacities>
<li>Cut</li>
</capacities>
<power>23</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<recipeMaker>
<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
</recipeMaker>
<comps>
<li Class="SYS.CompProperties_WeaponExtention">
<littleDown>True</littleDown>
<northOffset>
<position>(0.2,0,0.25)</position>
<angle>-45</angle>
</northOffset>
<southOffset>
<position>(-0.25,0.3,0.2)</position>
<angle>45</angle>
</southOffset>
<eastOffset>
<position>(0.15,0.3,0.2)</position>
<angle>-45</angle>
</eastOffset>
<westOffset>
<position>(-0.15,-0.3,0.2)</position>
<angle>45</angle>
</westOffset>
</li>
</comps>
<weaponClasses>
</weaponClasses>
</ThingDef>
<!--==================================== 로열 트윈 피스톨 ====================================--> <!--==================================== 로열 트윈 피스톨 ====================================-->
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_TwinPistol</defName> <defName>PN_TwinPistol</defName>
@ -934,7 +942,7 @@
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
<Plasteel>50</Plasteel> <Plasteel>75</Plasteel>
<ComponentSpacer>2</ComponentSpacer> <ComponentSpacer>2</ComponentSpacer>
</costList> </costList>
<verbs> <verbs>
@ -956,7 +964,7 @@
<li>PN_RoyalRifle</li> <li>PN_RoyalRifle</li>
</weaponTags> </weaponTags>
<tools> <tools>
<li> <li>
<label>grip</label> <label>grip</label>
<capacities> <capacities>
<li>Blunt</li> <li>Blunt</li>
@ -977,8 +985,9 @@
<capacities> <capacities>
<li>Poke</li> <li>Poke</li>
</capacities> </capacities>
<power>21</power> <power>20</power>
<cooldownTime>2</cooldownTime> <cooldownTime>2</cooldownTime>
<armorPenetration>0.09</armorPenetration>
</li> </li>
</tools> </tools>
<weaponClasses> <weaponClasses>
@ -1034,7 +1043,7 @@
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
<Plasteel>50</Plasteel> <Plasteel>75</Plasteel>
<ComponentSpacer>2</ComponentSpacer> <ComponentSpacer>2</ComponentSpacer>
</costList> </costList>
<comps> <comps>
@ -1149,12 +1158,12 @@
</graphicData> </graphicData>
</ThingDef> </ThingDef>
<!--==================================== 로열 LSW ====================================--> <!--==================================== 로열 LSW (멀티런쳐) ====================================-->
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_RoyalLSW</defName> <defName>PN_RoyalLSW</defName>
<label>PnL royal LSW</label> <label>PnL multiple launcher</label>
<description>Light Support Weapon</description> <description>launcher</description>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNRoyalLSW</texPath> <texPath>Things/Weapons/PNRoyalLSW</texPath>
@ -1173,12 +1182,12 @@
</thingSetMakerTags> </thingSetMakerTags>
<statBases> <statBases>
<WorkToMake>45000</WorkToMake> <WorkToMake>45000</WorkToMake>
<Mass>4.6</Mass> <Mass>7</Mass>
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
<Plasteel>75</Plasteel> <Plasteel>100</Plasteel>
<ComponentSpacer>4</ComponentSpacer> <ComponentSpacer>5</ComponentSpacer>
</costList> </costList>
<comps> <comps>
<li> <li>
@ -1357,7 +1366,7 @@
<label>PnL LSW bullet</label> <label>PnL LSW bullet</label>
<thingClass>Projectile_Explosive</thingClass> <thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<explosionRadius>2.4</explosionRadius> <explosionRadius>1.9</explosionRadius>
<damageDef>Bomb</damageDef> <damageDef>Bomb</damageDef>
<speed>40</speed> <speed>40</speed>
<ai_IsIncendiary>true</ai_IsIncendiary> <ai_IsIncendiary>true</ai_IsIncendiary>
@ -1375,7 +1384,7 @@
<label>PnL LSW bullet</label> <label>PnL LSW bullet</label>
<thingClass>Projectile_Explosive</thingClass> <thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<explosionRadius>2.4</explosionRadius> <explosionRadius>1.9</explosionRadius>
<damageDef>Flame</damageDef> <damageDef>Flame</damageDef>
<speed>40</speed> <speed>40</speed>
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef> <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
@ -1395,7 +1404,7 @@
<label>PnL LSW bullet</label> <label>PnL LSW bullet</label>
<thingClass>Projectile_Explosive</thingClass> <thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<explosionRadius>3.5</explosionRadius> <explosionRadius>1.9</explosionRadius>
<damageDef>EMP</damageDef> <damageDef>EMP</damageDef>
<speed>40</speed> <speed>40</speed>
<arcHeightFactor>0.2</arcHeightFactor> <arcHeightFactor>0.2</arcHeightFactor>
@ -1412,7 +1421,7 @@
<label>PnL LSW bullet</label> <label>PnL LSW bullet</label>
<thingClass>Projectile_Explosive</thingClass> <thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<explosionRadius>3.5</explosionRadius> <explosionRadius>2.4</explosionRadius>
<damageDef>Smoke</damageDef> <damageDef>Smoke</damageDef>
<speed>40</speed> <speed>40</speed>
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef> <postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
@ -1432,7 +1441,7 @@
<label>PnL LSW bullet</label> <label>PnL LSW bullet</label>
<thingClass>Projectile_Explosive</thingClass> <thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<explosionRadius>3.5</explosionRadius> <explosionRadius>2.4</explosionRadius>
<damageDef>Extinguish</damageDef> <damageDef>Extinguish</damageDef>
<speed>40</speed> <speed>40</speed>
<arcHeightFactor>0.2</arcHeightFactor> <arcHeightFactor>0.2</arcHeightFactor>
@ -1460,7 +1469,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
</graphicData> </graphicData>
<statBases> <statBases>
<MarketValue>1000</MarketValue> <MarketValue>1250</MarketValue>
<Mass>8</Mass> <Mass>8</Mass>
<RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
</statBases> </statBases>
@ -1552,7 +1561,6 @@
<thingClass>Projectile_Explosive</thingClass> <thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<damageDef>BombSuper</damageDef> <damageDef>BombSuper</damageDef>
<!-- damage amount is the damage def default -->
<speed>205</speed> <speed>205</speed>
<explosionRadius>1.9</explosionRadius> <explosionRadius>1.9</explosionRadius>
</projectile> </projectile>